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Select Main Deck Cards

{2}{W}
AWOL
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
{1}{R}
Abbot of Keral Keep
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
2 / 1
{3}{B}{G}{U}
Abomination of Gudul
Creature - Horror
Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph {2}{B}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{B}{G}
Abrupt Decay
Instant
This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{G}
Abundant Growth
Enchantment - Aura
Enchant land

When Abundant Growth enters the battlefield, draw a card.

Enchanted land has "{T}: Add one mana of any color."
{2}{B}{B}
Abyssal Persecutor
Creature - Demon
Flying, trample

You can't win the game and your opponents can't lose the game.
6 / 6
{2}{G}
Abzan Beastmaster
Creature - Dog Shaman
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
2 / 1
{2}{W}
Abzan Falconer
Creature - Human Soldier
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.
2 / 3
{3}{W}{B}{G}
Abzan Guide
Creature - Human Warrior
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 4
{2}{R}
Academy Raider
Creature - Human Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1 / 1
{3}{W}
Academy Rector
Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
1 / 2
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{1}{W}
Accorder Paladin
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 1
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{3}{G}{G}
Acidic Slime
Creature - Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2 / 2
{2}{R}
Acolyte of the Inferno
Creature - Human Monk
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3 / 1
{3}{R/P}{R/P}
Act of Aggression
Instant
({R/P} can be paid with either {R} or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
{1}{W}{W}
Act of Authority
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{3}{B}{B}
Ad Nauseam
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
{4}{G}
Adaptive Snapjaw
Creature - Lizard Beast
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6 / 2
{4}{G}
Adaptive Snapjaw
Creature - Lizard Beast
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
6 / 2
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{1}{R}
Adder-Staff Boggart
Creature - Goblin Warrior
When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2 / 1
{3}{W}{W}{W}
Admonition Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6 / 6
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Adventuring Gear
Artifact - Equipment
Landfall -- Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}
Aerie Ouphes
Creature - Ouphe
Sacrifice Aerie Ouphes: It deals damage equal to its power to target creature with flying.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{4}{U}{U}
Aetherling
Creature - Shapeshifter
{U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.

{U}: Aetherling can't be blocked this turn.

{1}: Aetherling gets +1/-1 until end of turn.

{1}: Aetherling gets -1/+1 until end of turn.
4 / 5
{5}{U}
Aethersnipe
Creature - Elemental
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.

Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 4
{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{2}{R}
Aggravated Assault
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{U}{B}
Agony Warp
Instant
Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.
{U}{B}
Agony Warp
Instant
Target creature gets -3/-0 until end of turn.

Target creature gets -0/-3 until end of turn.
{1}{G}
Aim High
Instant
Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)
{1}{W}
Ainok Bond-Kin
Creature - Dog Soldier
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.
2 / 1
{4}{U}
Air Servant
Creature - Elemental
Flying

{2}{U}: Tap target creature with flying.
4 / 3
{2}{W}{W}
Ajani Goldmane
Legendary Planeswalker - Ajani
+1: You gain 2 life.

-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

-6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
L: 4
{2}{R}{W}
Ajani Vengeant
Legendary Planeswalker - Ajani
+1: Target permanent doesn't untap during its controller's next untap step.

-2: Ajani Vengeant deals 3 damage to any target and you gain 3 life.

-7: Destroy all lands target player controls.
L: 3
{W}
Ajani's Presence
Instant
Strive -- This spell costs {2}{W} more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{W}{W}
Ajani's Sunstriker
Creature - Cat Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{1}{W}{W}
Ajani, Caller of the Pride
Legendary Planeswalker - Ajani
+1: Put a +1/+1 counter on up to one target creature.

-3: Target creature gains flying and double strike until end of turn.

-8: Create X 2/2 white Cat creature tokens, where X is your life total.
L: 4
--
Akoum Refuge
Land
Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{W}
Akrasan Squire
Creature - Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{R}
Akroan Crusader
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
1 / 1
{2}{R}
Akroan Sergeant
Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{2}{R}
Alesha, Who Smiles at Death
Legendary Creature - Human Warrior
First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
3 / 2
{7}
All Is Dust
Kindred Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
{3}
Alloy Myr
Artifact Creature - Myr
{T}: Add one mana of any color.
2 / 2
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{U}
Amass the Components
Sorcery
Draw three cards, then put a card from your hand on the bottom of your library.
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{2}{W}{W}
Ampryn Tactician
Creature - Human Soldier
When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{2}{W}
Amrou Seekers
Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
2 / 2
{W}{W}
Anafenza, Kin-Tree Spirit
Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 / 2
{U}
Ancestral Recall
Instant
Target player draws three cards.
{4}
Ancestral Statue
Artifact Creature - Golem
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
3 / 4
--
Ancestral Vision
Sorcery
Suspend 4--{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Ancient Den
Artifact Land
{T}: Add {W}.
{1}{R}
Ancient Grudge
Instant
Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
--
Ancient Ziggurat
Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{3}{W}{W}{B}{B}
Angel of Despair
Creature - Angel
Flying

When Angel of Despair enters the battlefield, destroy target permanent.
5 / 5
{3}{W}
Angel of Finality
Creature - Angel
Flying

When Angel of Finality enters the battlefield, exile target player's graveyard.
3 / 4
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
{W}
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{4}{W}
Angelic Edict
Sorcery
Exile target creature or enchantment.
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{1}{R}{R}
Anger of the Gods
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{1}{R}{R}
Annihilating Fire
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{2}{W}
Apex Hawks
Creature - Bird
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.
2 / 2
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 2
{2}{R}{R}{R}
Apocalypse
Sorcery
Exile all permanents. You discard your hand.
{1}{W/P}
Apostle's Blessing
Instant
({W/P} can be paid with either {W} or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
{1}{B}
Apprentice Necromancer
Creature - Zombie Wizard
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1 / 1
{U}
Aqueous Form
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.

Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{G}
Arachnus Web
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{2}{R}
Arc Lightning
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{1}{R}
Arc Trail
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
--
Arcane Sanctum
Land
Arcane Sanctum enters the battlefield tapped.

{T}: Add {W}, {U}, or {B}.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{3}{W}{W}
Archangel Avacyn
Legendary Creature - Angel
Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4 / 4
--
Avacyn, the Purifier
Legendary Creature - Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
4 / 4
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{1}{W}{W}
Archetype of Courage
Enchantment Creature - Human Soldier
Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.
2 / 2
{3}{B}{B}
Archfiend of Depravity
Creature - Demon
Flying

At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
5 / 4
{2}{U}{B}
Architects of Will
Artifact Creature - Human Wizard
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling {U/B} ({U/B}, Discard this card: Draw a card.)
3 / 3
{3}{W}{W}
Archon of Justice
Creature - Archon
Flying

When Archon of Justice dies, exile target permanent.
4 / 4
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 / 1
{3}{U}
Arcum Dagsson
Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
2 / 2
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{2}{G}{G}{W}{W}
Armada Wurm
Creature - Wurm
Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
5 / 5
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2}
Armillary Sphere
Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 / 1
{2}{W}
Arrest
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{2}{U}
Artificer's Epiphany
Instant
Draw two cards. If you control no artifacts, discard a card.
{1}{U}
Artificer's Intuition
Enchantment
{U}, Discard an artifact card: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
{3}{R}
Artillerize
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Artillerize deals 5 damage to any target.
{9}
Artisan of Kozilek
Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10 / 9
{2}{W}{U}
Ascended Lawmage
Creature - Vedalken Wizard
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 2
{R}{R}
Ash Zealot
Creature - Human Warrior
First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
2 / 2
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{1}{R}
Ashling's Prerogative
Enchantment
As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with mana value of the chosen quality has haste.

Each creature without mana value of the chosen quality enters the battlefield tapped.
{1}{R}
Ashmouth Hound
Creature - Elemental Dog
Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.
2 / 1
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{2}{G}{U}
Assault Zeppelid
Creature - Beast
Flying, trample
3 / 3
{3}{R}{W}
Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
{1}{B}
Asylum Visitor
Creature - Vampire Wizard
At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3 / 1
{3}{R}
Atarka Efreet
Creature - Efreet Shaman
Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Atarka Efreet is turned face up, it deals 1 damage to any target.
5 / 1
{2}{W}
Attended Knight
Creature - Human Knight
First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
2 / 2
{1}{B}{B}
Attrition
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
{1}{B}{R}
Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
{1}{B}{R}
Auger Spree
Instant
Target creature gets +4/-4 until end of turn.
{1}{U}
Augur of Bolas
Creature - Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1 / 3
{1}{B}
Augur of Skulls
Creature - Skeleton Wizard
{1}{B}: Regenerate Augur of Skulls.

Sacrifice Augur of Skulls: Target player discards two cards. Activate only during your upkeep.
1 / 1
{1}{U}
Augury Owl
Creature - Bird
Flying

When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 1
{2}{G}
Aura Gnarlid
Creature - Beast
Creatures with power less than Aura Gnarlid's power can't block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.
2 / 2
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{3}{W}
Auriok Salvagers
Creature - Human Soldier
{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.
2 / 4
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{5}{W}{W}{W}
Avacyn, Angel of Hope
Legendary Creature - Angel
Flying, vigilance, indestructible

Other permanents you control have indestructible.
8 / 8
{3}{R}
Avalanche Riders
Creature - Human Nomad
Haste

Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Avalanche Riders enters the battlefield, destroy target land.
2 / 2
{3}{U}
Aven Fleetwing
Creature - Bird Soldier
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
2 / 2
{2}{W}
Aven Mindcensor
Creature - Bird Wizard
Flash

Flying

If an opponent would search a library, that player searches the top four cards of that library instead.
2 / 1
{2}{W}
Aven Riftwatcher
Creature - Bird Rebel Soldier
Flying

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Aven Riftwatcher enters or leaves the battlefield, you gain 2 life.
2 / 3
{1}{W}
Aven Squire
Creature - Bird Soldier
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1 / 1
{3}{U}{U}
Aven Surveyor
Creature - Bird Scout
Flying

When Aven Surveyor enters the battlefield, choose one --

• Put a +1/+1 counter on Aven Surveyor.

• Return target creature to its owner's hand.
2 / 2
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{2}{W}
Avenging Arrow
Instant
Destroy target creature that dealt damage this turn.
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{2}{G}
Awakening Zone
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{U}{U}{U}
Azami, Lady of Scrolls
Legendary Creature - Human Wizard
Tap an untapped Wizard you control: Draw a card.
0 / 2
{1}{W}
Azorius Arrester
Creature - Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
{3}
Azorius Cluestone
Artifact
{T}: Add {W} or {U}.

{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{2}{W}{W}
Azorius Justiciar
Creature - Human Wizard
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
2 / 2
{3}
Azorius Keyrune
Artifact
{T}: Add {W} or {U}.

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
{3}
Azorius Keyrune
Artifact
{T}: Add {W} or {U}.

{W}{U}: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{U}
Azure Mage
Creature - Human Wizard
{3}{U}: Draw a card.
2 / 1
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{2}{U}
Back to Basics
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
{1}{G}
Back to Nature
Instant
Destroy all enchantments.
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{5}{R}{R}
Balefire Dragon
Creature - Dragon
Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6 / 6
{1}{B}
Baleful Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.
1 / 1
{5}{B}{B}{B}
Baleful Force
Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
7 / 7
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.
6 / 1
{2}{W}
Ballynock Cohort
Creature - Kithkin Soldier
First strike

Ballynock Cohort gets +1/+1 as long as you control another white creature.
2 / 2
{4}{B}{G}
Baloth Null
Creature - Zombie Beast
When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.
4 / 5
{2}{B}{B}
Balthor the Defiled
Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.

{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
2 / 2
{1}{U}{B}
Bane Alley Broker
Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0 / 3
{7}
Bane of Bala Ged
Creature - Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
7 / 5
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 / 2
{2}{B}{B}
Bane of the Living
Creature - Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
4 / 3
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Barbed Lightning
Instant
Choose one --

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine {2} (Choose both if you pay the entwine cost.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{2}{B}{B}
Barter in Blood
Sorcery
Each player sacrifices two creatures.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{3}: Untap Basalt Monolith.
{2}{W}
Basilica Guards
Creature - Human Soldier
Defender

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 4
{1}{B}
Basilica Screecher
Creature - Bat
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1 / 2
{1}
Basilisk Collar
Artifact - Equipment
Equipped creature has deathtouch and lifelink.

Equip {2}
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{G}
Basking Rootwalla
Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.

Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1 / 1
{4}{R}
Batterhorn
Creature - Beast
When Batterhorn enters the battlefield, you may destroy target artifact.
4 / 3
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{2}{G}
Battering Krasis
Creature - Shark Beast
Trample

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{5}
Batterskull
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +4/+4 and has vigilance and lifelink.

{3}: Return Batterskull to its owner's hand.

Equip {5}
{2}{W}{W}
Battle Screech
Sorcery
Create two 1/1 white Bird creature tokens with flying.

Flashback--Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
--
Bazaar of Baghdad
Land
{T}: Draw two cards, then discard three cards.
{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{1}{G}
Beastbreaker of Bala Ged
Creature - Human Warrior
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample
2 / 2
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{5}{G}
Become Immense
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{1}{G}{U}
Beetleform Mage
Creature - Human Insect Wizard
{G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate only once each turn.
2 / 2
{1}{G}{W}
Behemoth Sledge
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink.

Equip {3}
{3}{W}{W}
Belfry Spirit
Creature - Spirit
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
1 / 1
{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{3}{G}{G}
Bellowing Tanglewurm
Creature - Wurm
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.
4 / 4
{2}{W}
Benalish Knight
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{5}{U}
Benthic Giant
Creature - Giant
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
4 / 5
{2}{U}
Benthic Infiltrator
Creature - Eldrazi Drone
Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Benthic Infiltrator can't be blocked.
1 / 4
{6}{U}
Benthicore
Creature - Elemental
When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)
5 / 5
{3}{G}{G}
Bestial Menace
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
{2}{U}{U}
Bident of Thassa
Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.

{1}{U}, {T}: Creatures your opponents control attack this turn if able.
{3}{U}
Binding Grasp
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.

You control enchanted creature.

Enchanted creature gets +0/+1.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{G/P}
Birthing Pod
Artifact
({G/P} can be paid with either {G} or 2 life.)

{1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{1}{B}
Bitterblossom
Tribal Enchantment - Faerie
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{3}{B}{R}
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.
{3}{B}{R}
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.
{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{X}{B}{B}
Black Sun's Zenith
Sorcery
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
{2}{W}
Blade Splicer
Creature - Phyrexian Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.
1 / 1
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 / 1
{2}
Bladed Pinions
Artifact - Equipment
Equipped creature has flying and first strike.

Equip {2}
{3}{R}
Bladetusk Boar
Creature - Boar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
3 / 2
{3}{B}{B}{R}{R}
Bladewing the Risen
Legendary Creature - Zombie Dragon
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.
4 / 4
{4}{U}{R}
Blast of Genius
Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{3}
Blasting Station
Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{3}{R}{W}
Blaze Commando
Creature - Minotaur Soldier
Whenever an instant or sorcery spell you control deals damage, create two 1/1 red and white Soldier creature tokens with haste.
5 / 3
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Blazing Torch
Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.

Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}{G}
Blessings of Nature
Sorcery
Distribute four +1/+1 counters among any number of target creatures.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{1}{B}{R}
Blightning
Sorcery
Blightning deals 3 damage to target player or planeswalker. That player or that planeswalker's controller discards two cards.
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
{1}{B}
Blind Creeper
Creature - Zombie Beast
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
3 / 3
{2}{W}{B}
Blind Hunter
Creature - Bat
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2 / 2
{2}{W}{B}
Blind Hunter
Creature - Bat
Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2 / 2
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.
{1}{B}{B}
Blind Zealot
Creature - Phyrexian Human Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
2 / 2
{2}{W}
Blinding Beam
Instant
Choose one --

• Tap two target creatures.

• Creatures don't untap during target player's next untap step.

Entwine {1} (Choose both if you pay the entwine cost.)
{3}
Blinding Souleater
Artifact Creature - Phyrexian Cleric
{W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.)
1 / 3
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
--
Blinkmoth Nexus
Land
{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.
{U/R}
Blistercoil Weird
Creature - Weird
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
1 / 1
{1}{R}{R}{R}
Blistering Firecat
Creature - Elemental Cat
Trample, haste

At the beginning of the end step, sacrifice Blistering Firecat.

Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7 / 1
{1}{B}
Blood Artist
Creature - Vampire
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
0 / 1
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Blood Moon
Enchantment
Nonbasic lands are Mountains.
{2}{R}
Blood Ogre
Creature - Ogre Warrior
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{1}{B}
Blood Scrivener
Creature - Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
2 / 1
{1}{B}
Blood Seeker
Creature - Vampire Shaman
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
{3}{B}
Blood Speaker
Creature - Ogre Shaman
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.

Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
3 / 2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3 / 2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3 / 2
{1}{R}
Bloodcrazed Neonate
Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.

Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{2}{R}{R}
Bloodfray Giant
Creature - Giant
Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
4 / 3
{B}{B}
Bloodghast
Creature - Vampire Spirit
Bloodghast can't block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall -- Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2 / 1
{3}{B}{B}
Bloodgift Demon
Creature - Demon
Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
5 / 4
{3}{B}
Bloodhunter Bat
Creature - Bat
Flying

When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
2 / 2
{2}{B}{B}
Bloodline Keeper
Creature - Vampire
Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.
3 / 3
--
Lord of Lineage
Creature - Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.
3 / 3
{B}
Bloodsoaked Champion
Creature - Human Warrior
Bloodsoaked Champion can't block.

Raid -- {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.
2 / 1
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 / 1
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{X}{U}{U}{U}
Blue Sun's Zenith
Instant
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{R/G}{R/G}{R/G}
Boggart Ram-Gang
Creature - Goblin Warrior
Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{R/G}{R/G}{R/G}
Boggart Ram-Gang
Creature - Goblin Warrior
Haste

Wither (This deals damage to creatures in the form of -1/-1 counters.)
3 / 3
{3}{R}
Boil
Instant
Destroy all Islands.
{3}{R}
Boiling Seas
Sorcery
Destroy all Islands.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{1}{R}
Bomber Corps
Creature - Human Soldier
Battalion -- Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
1 / 2
{G}
Bond Beetle
Creature - Insect
When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
0 / 1
{1}
Bonded Construct
Artifact Creature - Construct
Bonded Construct can't attack alone.
2 / 1
{1}
Bonded Construct
Artifact Creature - Construct
Bonded Construct can't attack alone.
2 / 1
{1}{W}
Bonds of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
{2}{B}
Bone Shredder
Creature - Phyrexian Minion
Flying

Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
1 / 1
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{1}
Bonesplitter
Artifact - Equipment
Equipped creature gets +2/+0.

Equip {1}
{X}{X}{R}
Bonfire of the Damned
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{R}{ // }{5}{R}
Boom // Bust
Sorcery // Sorcery
Destroy target land you control and target land you don't control.



Destroy all lands.
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{1}{G}{G}
Boon Satyr
Enchantment Creature - Satyr
Flash

Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+2.
4 / 2
{6}{W}
Boonweaver Giant
Creature - Giant Monk
When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle.
4 / 4
{B}
Booster Tutor
Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 / 2
{2}{G}
Borderland Ranger
Creature - Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{G}
Borderland Ranger
Creature - Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{G}
Boreal Druid
Snow Creature - Elf Druid
{T}: Add {C}.
1 / 1
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}
Boros Keyrune
Artifact
{T}: Add {R} or {W}.

{R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
{R/W}{R/W}{R/W}
Boros Reckoner
Creature - Minotaur Wizard
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.

{R/W}: Boros Reckoner gains first strike until end of turn.
3 / 3
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
--
Boseiju, Who Shelters All
Legendary Land
Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {U}.
{1}{G}{U}
Bounding Krasis
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.)

When Bounding Krasis enters the battlefield, you may tap or untap target creature.
3 / 3
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{2}{W}{U}
Brago, King Eternal
Legendary Creature - Spirit Noble
Flying

Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
2 / 4
{2}{B}{B}
Braids, Cabal Minion
Legendary Creature - Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.
2 / 2
{1}{B}
Brain Maggot
Enchantment Creature - Insect
When Brain Maggot enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.
1 / 1
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{3}{U}
Breaching Hippocamp
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.)

When Breaching Hippocamp enters the battlefield, untap another target creature you control.
3 / 2
{8}
Breaker of Armies
Creature - Eldrazi
All creatures able to block Breaker of Armies do so.
10 / 8
{1}{R}
Breath of Darigaaz
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{G}
Briarhorn
Creature - Elemental
Flash

When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn.

Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{3}{G}
Briarpack Alpha
Creature - Wolf
Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.
3 / 3
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{1}{W}{W}
Brimaz, King of Oreskos
Legendary Creature - Cat Soldier
Vigilance

Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking.

Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
3 / 4
{2}{R}
Brimstone Volley
Instant
Brimstone Volley deals 3 damage to any target.

Morbid -- Brimstone Volley deals 5 damage instead if a creature died this turn.
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
{3}{B}{R}{G}
Broodmate Dragon
Creature - Dragon
Flying

When Broodmate Dragon enters the battlefield, create a 4/4 red Dragon creature token with flying.
4 / 4
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{5}{G}
Brutalizer Exarch
Creature - Phyrexian Cleric
When Brutalizer Exarch enters the battlefield, choose one --

• Search your library for a creature card, reveal it, then shuffle and put that card on top.

• Put target noncreature permanent on the bottom of its owner's library.
3 / 3
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{B}
Bubbling Muck
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
{B}
Bump in the Night
Sorcery
Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{2}{R}{R}{R}
Burn at the Stake
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
{4}{R}{R}
Burning of Xinye
Sorcery
You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 / 2
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 / 2
{2}{W}
Burrenton Bombardier
Creature - Kithkin Soldier
Flying

Reinforce 2--{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
2 / 2
{R}
Burst Lightning
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
{1}{B}
Butcher Ghoul
Creature - Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{2}{G}
Byway Courier
Creature - Human Scout
When Byway Courier dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
3 / 2
--
Cabal Pit
Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.

Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
{1}{B}
Cabal Ritual
Instant
Add {B}{B}{B}.

Threshold -- Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
{1}{B}{B}
Cabal Torturer
Creature - Human Minion
{B}, {T}: Target creature gets -1/-1 until end of turn.

Threshold -- {3}{B}{B}, {T}: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
1 / 1
{1}{B}{B}
Cadaver Imp
Creature - Imp
Flying

When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
1 / 1
{2}{W}
Cage of Hands
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{1}{W}: Return Cage of Hands to its owner's hand.
{2}{W}{W}
Calciderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
5 / 5
{1}{U}{U}
Calcite Snapper
Creature - Turtle
Shroud (This creature can't be the target of spells or abilities.)

Landfall -- Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
1 / 4
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{2}{G}
Call of the Herd
Sorcery
Create a 3/3 green Elephant creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{B}
Call of the Nightwing
Sorcery
Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}{B}
Call of the Nightwing
Sorcery
Create a 1/1 blue and black Horror creature token with flying.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{U}{U}
Cancel
Instant
Counter target spell.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{1}
Candelabra of Tawnos
Artifact
{X}, {T}: Untap X target lands.
{3}{B/G}
Cankerous Thirst
Instant
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{2}{G}{W}
Captain Sisay
Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{G}{W}
Captain Sisay
Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2 / 2
{2}{G}{W}
Captain Sisay
Legendary Creature - Human Soldier
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2 / 2
{3}{U}{U}
Capture of Jingzhou
Sorcery
Take an extra turn after this one.
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{2}{U}{U}
Careful Consideration
Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{2}{B}{R}
Carnage Gladiator
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.
4 / 2
{1}{U}
Carnivorous Death-Parrot
Creature - Bird
Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.
2 / 2
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{G}
Carpet of Flowers
Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
{1}{B}
Carrier Thrall
Creature - Vampire
When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.

Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 / 1
{W}{B}
Cartel Aristocrat
Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
2 / 2
{W}{B}
Cartel Aristocrat
Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
2 / 2
{1}{G}{G}
Carven Caryatid
Creature - Spirit
Defender (This creature can't attack.)

When Carven Caryatid enters the battlefield, draw a card.
2 / 5
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{W}{B}
Castigate
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
{4}{W}
Castle Raptors
Creature - Bird Soldier
Flying

As long as Castle Raptors is untapped, it gets +0/+2.
3 / 3
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
{1}{B}{G}
Catacomb Sifter
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 3
{4}{W}{W}
Catastrophe
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
{3}{R}
Caterwauling Boggart
Creature - Goblin Shaman
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
2 / 2
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{G}
Caustic Caterpillar
Creature - Insect
{1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
1 / 1
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.
2 / 1
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.
2 / 1
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.
2 / 2
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
--
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
{2}{W}{W}
Celestial Crusader
Creature - Spirit
Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.
2 / 2
{W}{W}
Celestial Flare
Instant
Target player sacrifices an attacking or blocking creature.
{3}{W}
Cenn's Enlistment
Sorcery
Create two 1/1 white Kithkin Soldier creature tokens.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{3}{G}{G}
Centaur Glade
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
{3}{G}{G}
Centaur Glade
Enchantment
{2}{G}{G}: Create a 3/3 green Centaur creature token.
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 / 3
{1}{G}{W}
Centaur Healer
Creature - Centaur Cleric
When Centaur Healer enters the battlefield, you gain 3 life.
3 / 3
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 / 1
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 / 1
{1}{W}
Center Soul
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{R}{W}
Cerodon Yearling
Creature - Beast
Vigilance, haste
2 / 2
{R}
Chain Lightning
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
{U}
Chain of Vapor
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Chains of Mephistopheles
Enchantment
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
{X}{X}
Chalice of the Void
Artifact
Chalice of the Void enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
{2}{G}{G}
Chameleon Colossus
Creature - Shapeshifter
Changeling (This card is every creature type.)

Protection from black

{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
4 / 4
{W}
Champion of the Parish
Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
1 / 1
{4}{W}{W}{W}
Chancellor of the Annex
Creature - Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}.

Flying

Whenever an opponent casts a spell, counter it unless that player pays {1}.
5 / 6
{3}{R}{R}
Chandra Nalaar
Legendary Planeswalker - Chandra
+1: Chandra Nalaar deals 1 damage to target player or planeswalker.

-X: Chandra Nalaar deals X damage to target creature.

-8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
L: 6
{4}{R}
Chandra's Fury
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
{2}{R}{R}
Chandra's Outrage
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
{1}{R}{R}
Chandra's Phoenix
Creature - Phoenix
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
2 / 2
{4}{R}{R}
Chandra, Flamecaller
Legendary Planeswalker - Chandra
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.
L: 4
{2}{R}{R}
Chandra, Pyromaster
Legendary Planeswalker - Chandra
+1: Chandra, Pyromaster deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn.

0: Exile the top card of your library. You may play it this turn.

-7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
L: 4
{3}{R}
Chandra, the Firebrand
Legendary Planeswalker - Chandra
+1: Chandra, the Firebrand deals 1 damage to any target.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

-6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
L: 3
{G}{G}
Channel
Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{1}{W}{W}
Chapel Geist
Creature - Spirit
Flying
2 / 3
{2}{R}
Char
Instant
Char deals 4 damage to any target and 2 damage to you.
{4}{W}
Charge Across the Araba
Instant - Arcane
Sweep -- Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 / 2
{5}{R}
Chartooth Cougar
Creature - Cat Beast
{R}: Chartooth Cougar gets +1/+0 until end of turn.

Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
4 / 4
{4}{U}
Chasm Drake
Creature - Drake
Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
3 / 3
{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{W}
Children of Korlis
Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
1 / 1
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{1}{B}{B}
Chittering Rats
Creature - Rat
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
2 / 2
{W}{W}
Cho-Manno's Blessing
Enchantment - Aura
Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{X}{G}{G}{G}
Chord of Calling
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{1}
Chromatic Sphere
Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
{1}
Chromatic Star
Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{0}
Chrome Mox
Artifact
Imprint -- When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.

{T}: Add one mana of any of the exiled card's colors.
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 / 1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 / 1
{1}
Chronomaton
Artifact Creature - Golem
{1}, {T}: Put a +1/+1 counter on Chronomaton.
1 / 1
{3}{R}
Cinder Elemental
Creature - Elemental
{X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target.
2 / 2
{2}{G}
Citanul Woodreaders
Creature - Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
1 / 4
{2}{G}
Citanul Woodreaders
Creature - Human Druid
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)

When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
1 / 4
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}{G}
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{G}
Civic Wayfinder
Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2 / 2
{X}{R}{G}
Clan Defiance
Sorcery
Choose one or more --

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player or planeswalker.
{1}{U}{U}
Claustrophobia
Enchantment - Aura
Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{4}
Clay Statue
Artifact Creature - Golem
{2}: Regenerate Clay Statue.
3 / 1
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{2}{U}{U}
Clever Impersonator
Creature - Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
0 / 0
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{3}{U}
Cloaked Siren
Creature - Siren
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 2
{4}
Clock of Omens
Artifact
Tap two untapped artifacts you control: Untap target artifact.
{1}{W}
Cloistered Youth
Creature - Human
At the beginning of your upkeep, you may transform Cloistered Youth.
1 / 1
--
Unholy Fiend
Creature - Horror

At the beginning of your end step, you lose 1 life.
1 / 1
{3}{U}
Clone
Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{U}
Cloud Sprite
Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.
1 / 1
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{U}
Cloudfin Raptor
Creature - Bird Mutant
Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 1
{3}{W}{W}
Cloudgoat Ranger
Creature - Giant Warrior Ranger
When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3 / 3
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{3}
Cloudstone Curio
Artifact
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{3}
Coalition Relic
Artifact
{T}: Add one mana of any color.

{T}: Put a charge counter on Coalition Relic.

At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{1}
Codex Shredder
Artifact
{T}: Target player mills a card. (They put the top card of their library into their graveyard.)

{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
{4}
Cogwork Librarian
Artifact Creature - Construct
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3 / 3
{4}
Cogwork Librarian
Artifact Creature - Construct
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3 / 3
{4}
Cogwork Librarian
Artifact Creature - Construct
Draft Cogwork Librarian face up.

As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
3 / 3
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{2}
Coldsteel Heart
Snow Artifact
Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
{R}{G}
Colossal Might
Instant
Target creature gets +4/+2 and gains trample until end of turn.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Commune with the Gods
Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
{2}{U}
Complicate
Instant
Counter target spell unless its controller pays {3}.

Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.)

When you cycle Complicate, you may counter target spell unless its controller pays {1}.
{1}{U}
Compulsion
Enchantment
{1}{U}, Discard a card: Draw a card.

{1}{U}, Sacrifice Compulsion: Draw a card.
{2}{U}
Compulsive Research
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
{4}{G}
Conclave Naturalists
Creature - Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
4 / 4
{G}
Concordant Crossroads
World Enchantment
All creatures have haste.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}{R}{R}
Cone of Flame
Sorcery
Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.
{4}{U}{U}
Confiscate
Enchantment - Aura
Enchant permanent

You control enchanted permanent.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{1}
Conjurer's Bauble
Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
{4}{U}{U}
Consecrated Sphinx
Creature - Sphinx
Flying

Whenever an opponent draws a card, you may draw two cards.
4 / 6
{W}{W}
Consul's Lieutenant
Creature - Human Soldier
First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2 / 1
{1}{U}{B}
Consult the Necrosages
Sorcery
Choose one --

• Target player draws two cards.

• Target player discards two cards.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{3}{B}
Consuming Vapors
Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{W}
Containment Priest
Creature - Human Cleric
Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
2 / 2
{2}{B}
Contamination
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.

If a land is tapped for mana, it produces {B} instead of any other type and amount.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}
Copper Carapace
Artifact - Equipment
Equipped creature gets +2/+2 and can't block.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.
{1}{U}
Copy Artifact
Enchantment
You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
{2}
Coretapper
Artifact Creature - Myr
{T}: Put a charge counter on target artifact.

Sacrifice Coretapper: Put two charge counters on target artifact.
1 / 1
{1}{B}
Corpse Churn
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
{4}{B}
Corpse Connoisseur
Creature - Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card, put that card into your graveyard, then shuffle.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{1}{B}
Corpse Hauler
Creature - Human Rogue
{2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.
2 / 1
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{B}
Corrupted Zendikon
Enchantment - Aura
Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.
{1}{W}{W}
Council's Judgment
Sorcery
Will of the council -- Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{R}{R}
Countryside Crusher
Creature - Giant Warrior
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.

Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
3 / 3
{1}{G}{G}
Courser of Kruphix
Enchantment Creature - Centaur
Play with the top card of your library revealed.

You may play lands from the top of your library.

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.
2 / 4
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{R}
Crack the Earth
Sorcery - Arcane
Each player sacrifices a permanent.
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
{5}{G}{G}{G}
Craterhoof Behemoth
Creature - Beast
Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
5 / 5
--
Creeping Tar Pit
Land
Creeping Tar Pit enters the battlefield tapped.

{T}: Add {U} or {B}.

{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
{1}{R}
Crimson Muckwader
Creature - Lizard
Crimson Muckwader gets +1/+1 as long as you control a Swamp.

{2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
2 / 1
{B}
Crippling Blight
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and can't block.
{1}{B}{B}
Crippling Fatigue
Sorcery
Target creature gets -2/-2 until end of turn.

Flashback--{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{2}{G}
Crocanura
Creature - Crocodile Frog
Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
1 / 3
{3}{U}
Crookclaw Transmuter
Creature - Bird Wizard
Flash

Flying

When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
3 / 1
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 / 1
{3}{G}
Crowned Ceratok
Creature - Rhino
Trample

Each creature you control with a +1/+1 counter on it has trample.
4 / 3
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
--
Crumbling Vestige
Land
Crumbling Vestige enters the battlefield tapped.

When Crumbling Vestige enters the battlefield, add one mana of any color.

{T}: Add {C}. ({C} represents colorless mana.)
{2}{G}
Crushing Vines
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target artifact.
{3}{B}
Crypt Ghast
Creature - Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add an additional {B}.
2 / 2
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 / 1
{1}{U}{U}{U}
Cryptic Command
Instant
Choose two --

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{3}
Crystal Ball
Artifact
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}
Crystal Shard
Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
--
Crystal Vein
Land
{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.
--
Crystal Vein
Land
{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.
{G/U}{W}
Crystallization
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When enchanted creature becomes the target of a spell or ability, exile that creature.
{2}{G}{G}
Cudgel Troll
Creature - Troll
{G}: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
4 / 3
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}
Cunning Sparkmage
Creature - Human Shaman
Haste

{T}: Cunning Sparkmage deals 1 damage to any target.
0 / 1
{3}{U}{R}
Cunning Strike
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.

Draw a card.
{3}{U}{R}
Cunning Strike
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.

Draw a card.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, tap enchanted creature.
{1}{W/U}
Curse of Chains
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, tap enchanted creature.
{2}{G}
Curse of Predation
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
{2}{G}
Curse of Predation
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
{2}{G}
Curse of Predation
Enchantment - Aura Curse
Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
{2}{B}
Curse of Shallow Graves
Enchantment - Aura Curse
Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
{1}{R}
Curse of the Pierced Heart
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
{U}
Cursecatcher
Creature - Merfolk Wizard
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{4}{W}
Custodi Squire
Creature - Spirit Cleric
Flying

Will of the council -- When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
3 / 3
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{1}{U}{R}
Dack Fayden
Legendary Planeswalker - Dack
+1: Target player draws two cards, then discards two cards.

-2: Gain control of target artifact.

-6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
L: 3
{2}{U}{R}
Dack's Duplicate
Creature - Shapeshifter
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
0 / 0
{1}{B}
Daggerdrome Imp
Creature - Imp
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Dakmor Salvage
Land
Dakmor Salvage enters the battlefield tapped.

{T}: Add {B}.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{4}{B}{G}{U}
Damia, Sage of Stone
Legendary Creature - Gorgon Wizard
Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
4 / 4
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{1}{B}{R}
Daretti, Ingenious Iconoclast
Legendary Planeswalker - Daretti
+1: Create a 1/1 colorless Construct artifact creature token with defender.

-1: You may sacrifice an artifact. If you do, destroy target artifact or creature.

-6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
L: 3
{3}{R}
Daretti, Scrap Savant
Legendary Planeswalker - Daretti
+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.
L: 3
{1}{W}
Daring Skyjek
Creature - Human Knight
Battalion -- Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
3 / 1
{1}{B}
Dark Confidant
Creature - Human Wizard
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2 / 1
{3}{B}{B}
Dark Petition
Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{2}{B}
Dark Tutelage
Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
{B}
Darkblast
Instant
Target creature gets -1/-1 until end of turn.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{2}{U}{U}
Darkslick Drake
Creature - Phyrexian Drake
Flying

When Darkslick Drake dies, draw a card.
2 / 4
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{9}
Darksteel Forge
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}
Darksteel Pendant
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

{1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{6}
Darksteel Sentinel
Artifact Creature - Golem
Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)
3 / 3
{1}{G}
Darkthicket Wolf
Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{1}{G}
Darkthicket Wolf
Creature - Wolf
{2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{1}
Darkwater Egg
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B}. Draw a card.
{4}{W}{W}
Daru Lancer
Creature - Human Soldier
First strike

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{2}{W}
Dauntless Cathar
Creature - Human Soldier
{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
3 / 2
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{2}{W}
Dawnglare Invoker
Creature - Kor Wizard
Flying

{8}: Tap all creatures target player controls.
2 / 1
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{1}{G}
Dawntreader Elk
Creature - Elk
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 2
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{R}{ // }{2}{R}
Dead // Gone
Instant // Instant
Dead deals 2 damage to target creature.



Return target creature you don't control to its owner's hand.
{2}{B}
Dead Reveler
Creature - Zombie
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 3
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{2}{G}{G}
Deadbridge Goliath
Creature - Insect
Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{4}{U}{U}
Deadeye Navigator
Creature - Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
5 / 5
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{1}{G}
Deadly Recluse
Creature - Spider
Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 2
{3}{R}{G}
Deadshot Minotaur
Creature - Minotaur
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying.

Cycling {R/G} ({R/G}, Discard this card: Draw a card.)
3 / 4
{5}{G}
Deadwood Treefolk
Creature - Treefolk
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
3 / 6
{X}{B}{B}
Death Denied
Instant - Arcane
Return X target creature cards from your graveyard to your hand.
{2}{B}
Death's Duet
Sorcery
Return two target creature cards from your graveyard to your hand.
{1}{U/B}{U/B}
Deathcult Rogue
Creature - Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
2 / 2
{1}{U/B}{U/B}
Deathcult Rogue
Creature - Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
2 / 2
{1}{U/B}{U/B}
Deathcult Rogue
Creature - Human Rogue
Deathcult Rogue can't be blocked except by Rogues.
2 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.

{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 / 2
{2}{U}
Deceiver Exarch
Creature - Phyrexian Cleric
Flash (You may cast this spell any time you could cast an instant.)

When Deceiver Exarch enters the battlefield, choose one --

• Untap target permanent you control.

• Tap target permanent an opponent controls.
1 / 4
{8}{R}{R}
Decree of Annihilation
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{6}{U}{U}
Decree of Silence
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling {4}{U}{U} ({4}{U}{U}, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{3}{G}
Defense of the Heart
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
{W}{U}
Deft Duelist
Creature - Human Rogue
First strike

Shroud (This creature can't be the target of spells or abilities.)
2 / 1
{W}
Deftblade Elite
Creature - Human Soldier
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1 / 1
{1}{G}
Deglamer
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{3}{B}{B}{B}
Demon of Dark Schemes
Creature - Demon
Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get {E} (an energy counter).

{2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped.
5 / 5
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying

At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 / 3
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{U}{U}
Deprive
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand.

Counter target spell.
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{1}{U}
Deranged Assistant
Creature - Human Wizard
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
1 / 1
{3}{G}{G}
Deranged Hermit
Creature - Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.
1 / 1
{G}{W}{U}
Derevi, Empyrial Tactician
Legendary Creature - Bird Wizard
Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

{1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
2 / 3
{4}{W}{W}
Descend upon the Sinful
Sorcery
Exile all creatures.

Delirium -- Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
{2}{B}{B}
Desecration Demon
Creature - Demon
Flying

At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
6 / 6
{2}{B/G}{B/G}
Desecrator Hag
Creature - Hag
When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
2 / 2
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desolate Lighthouse
Land
{T}: Add {C}.

{1}{U}{R}, {T}: Draw a card, then discard a card.
{1}{R}
Desperate Ritual
Instant - Arcane
Add {R}{R}{R}.

Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{B}
Despise
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
{5}{R}{R}
Destructive Force
Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
{1}{W}{U}
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
{1}{W}{U}
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
{1}{W}{U}
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
{R}{R}
Devastating Dreams
Sorcery
As an additional cost to cast this spell, discard X cards at random.

Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
{5}{R}{R}
Devastation
Sorcery
Destroy all creatures and lands.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{X}{R}
Devil's Play
Sorcery
Devil's Play deals X damage to any target.

Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{G}
Devoted Druid
Creature - Elf Druid
{T}: Add {G}.

Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0 / 2
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{3}{B}
Diabolic Servitude
Enchantment
When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield.

When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand.

When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{U}{B}
Dimir Charm
Instant
Choose one --

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
{U}{B}
Dimir Charm
Instant
Choose one --

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
{U}{B}
Dimir Charm
Instant
Choose one --

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{U}{B}
Dimir Infiltrator
Creature - Spirit
Dimir Infiltrator can't be blocked.

Transmute {1}{U}{B} ({1}{U}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
1 / 3
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{4}{U}{B}
Dinrova Horror
Creature - Horror
When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.
4 / 4
{B}
Diregraf Ghoul
Creature - Zombie
Diregraf Ghoul enters the battlefield tapped.
2 / 2
{3}{B}
Disciple of Bolas
Creature - Human Wizard
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
2 / 1
{1}{G}
Disciple of the Old Ways
Creature - Human Warrior
{R}: Disciple of the Old Ways gains first strike until end of turn.
2 / 2
{B}
Disciple of the Vault
Creature - Human Cleric
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1 / 1
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{B}
Disfigure
Instant
Target creature gets -2/-2 until end of turn.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{B}
Disowned Ancestor
Creature - Spirit Warrior
Outlast {1}{B} ({1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
0 / 4
{U}
Dispel
Instant
Counter target instant spell.
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Distortion Strike
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{1}{B}
Disturbed Burial
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.
{2}{U}
Divination
Sorcery
Draw two cards.
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{1}{R}{G}
Domri Rade
Legendary Planeswalker - Domri
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
L: 3
{1}{B}
Doom Blade
Instant
Destroy target nonblack creature.
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{B}{B}{B}
Doomsday
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{1}{G}{G}
Dosan the Falling Leaf
Legendary Creature - Human Monk
Players can cast spells only during their own turns.
2 / 2
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{W}
Dragon Hunter
Creature - Human Warrior
Protection from Dragons

Dragon Hunter can block Dragons as though it had reach.
2 / 1
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{5}{R}{G}
Dragonlord Atarka
Legendary Creature - Elder Dragon
Flying, trample

When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8 / 8
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{1}{G}{U}
Drakewing Krasis
Creature - Lizard Drake
Flying, trample
3 / 1
{1}{G}{U}
Drakewing Krasis
Creature - Lizard Drake
Flying, trample
3 / 1
{W}{U}
Dramatic Rescue
Instant
Return target creature to its owner's hand. You gain 2 life.
{1}{U}
Dramatic Reversal
Instant
Untap all nonland permanents you control.
{1}{W}{B}
Drana's Emissary
Creature - Vampire Cleric Ally
Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{B}{B}
Drana, Liberator of Malakir
Legendary Creature - Vampire Ally
Flying, first strike

Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2 / 3
{2}{B}{B}
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}{R}
Dreadbore
Sorcery
Destroy target creature or planeswalker.
{1}{U}
Dream Stalker
Creature - Illusion
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
1 / 5
{1}{B}{G}
Dreg Mangler
Creature - Plant Zombie
Haste

Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{1}{B}{G}
Dreg Mangler
Creature - Plant Zombie
Haste

Scavenge {3}{B}{G} ({3}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{1}{B}
Dregscape Zombie
Creature - Zombie
Unearth {B} ({B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 1
{2}{U}
Drift of Phantasms
Creature - Spirit
Defender (This creature can't attack.)

Flying

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
0 / 5
--
Drifting Meadow
Land
Drifting Meadow enters the battlefield tapped.

{T}: Add {W}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{B}
Driver of the Dead
Creature - Vampire
When Driver of the Dead dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{G}{W}
Dromoka's Command
Instant
Choose two --

• Prevent all damage target instant or sorcery spell would deal this turn.

• Target player sacrifices an enchantment.

• Put a +1/+1 counter on target creature.

• Target creature you control fights target creature you don't control.
{5}
Dross Golem
Artifact Creature - Golem
Affinity for Swamps (This spell costs {1} less to cast for each Swamp you control.)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3 / 2
{B}{G}
Drown in Filth
Sorcery
Choose target creature. Mill four cards, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
{1}{B}{B}
Drown in Sorrow
Sorcery
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{1}{G}
Drudge Beetle
Creature - Insect
Scavenge {5}{G} ({5}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{3}{G}
Druid's Familiar
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
2 / 2
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
--
Dryad Arbor
Land Creature - Forest Dryad
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
1 / 1
{G/W}
Dryad Militant
Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2 / 1
{G/W}
Dryad Militant
Creature - Dryad Soldier
If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
2 / 1
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
{2}{U}{U}
Dungeon Geists
Creature - Spirit
Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3 / 3
{6}
Duplicant
Artifact Creature - Shapeshifter
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2 / 4
{6}
Duplicant
Artifact Creature - Shapeshifter
Imprint -- When Duplicant enters the battlefield, you may exile target nontoken creature.

As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2 / 4
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{4}{G}{G}
Durkwood Baloth
Creature - Beast
Suspend 5--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
5 / 5
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
{2}{U}{B}
Duskmantle Seer
Creature - Vampire Wizard
Flying

At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
4 / 4
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
{1}{G}
Duskwatch Recruiter
Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2 / 2
--
Krallenhorde Howler
Creature - Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.
2 / 2
--
Dust Bowl
Land
{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
{B}
Duty-Bound Dead
Creature - Skeleton
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{3}{B}: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
0 / 2
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.

Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{G}{G}
Early Harvest
Instant
Target player untaps all basic lands they control.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{2}{U}
Echo Tracer
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.
2 / 2
{1}{G}
Edge of Autumn
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
{1}{G}
Edge of Autumn
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling--Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{1}{G}{U}
Edric, Spymaster of Trest
Legendary Creature - Elf Rogue
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
2 / 2
{1}{U}
Eel Umbra
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{2}{W}
Eidolon of Rhetoric
Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
1 / 4
{R}{R}
Eidolon of the Great Revel
Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
2 / 2
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{W}{W}
Eight-and-a-Half-Tails
Legendary Creature - Fox Cleric
{1}{W}: Target permanent you control gains protection from white until end of turn.

{1}: Target spell or permanent becomes white until end of turn.
2 / 2
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{8}
Eldrazi Devastator
Creature - Eldrazi
Trample
8 / 9
{2}{W}
Eldrazi Displacer
Creature - Eldrazi
Devoid (This card has no color.)

{2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
3 / 3
{2}{U}
Eldrazi Skyspawner
Creature - Eldrazi Drone
Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
2 / 1
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{1}{G}{G}
Eldritch Evolution
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
{R}
Electrickery
Instant
Electrickery deals 1 damage to target creature you don't control.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{5}{W}{W}
Elesh Norn, Grand Cenobite
Legendary Creature - Phyrexian Praetor
Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.
4 / 7
{3}{W}
Elgaud Inquisitor
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
2 / 2
{3}{U}
Elgaud Shieldmate
Creature - Human Soldier
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
2 / 3
{4}{W}
Elite Scaleguard
Creature - Human Soldier
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
2 / 3
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{1}
Elixir of Immortality
Artifact
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{2}
Elsewhere Flask
Artifact
When Elsewhere Flask enters the battlefield, draw a card.

Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
{3}{W}{W}
Elspeth Tirel
Legendary Planeswalker - Elspeth
+2: You gain 1 life for each creature you control.

-2: Create three 1/1 white Soldier creature tokens.

-5: Destroy all other permanents except for lands and tokens.
L: 4
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{1}{G}{U}
Elusive Krasis
Creature - Fish Mutant
Elusive Krasis can't be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0 / 4
{1}{U}
Elusive Spellfist
Creature - Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1 / 3
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{2}{G}
Elvish Harbinger
Creature - Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.

{T}: Add one mana of any color.
1 / 2
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{W}{W}
Emancipation Angel
Creature - Angel
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
3 / 3
{3}{U}
Embargo
Enchantment
Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
{R}{R}
Ember Hauler
Creature - Goblin
{1}, Sacrifice Ember Hauler: It deals 2 damage to any target.
2 / 2
{2}{G}
Ember Weaver
Creature - Spider
Reach (This creature can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
2 / 3
{3}{R}
Embodiment of Fury
Creature - Elemental
Trample

Land creatures you control have trample.

Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4 / 3
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{3}{G}
Emperor Crocodile
Creature - Crocodile
When you control no other creatures, sacrifice Emperor Crocodile.
5 / 5
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{W}{W}
Empyrial Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.
{4}{R}
Emrakul's Hatcher
Creature - Eldrazi Drone
When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{15}
Emrakul, the Aeons Torn
Legendary Creature - Eldrazi
This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15 / 15
{U}
Enclave Cryptologist
Creature - Merfolk Wizard
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

0/1

{T}: Draw a card, then discard a card.

LEVEL 3+

0/1

{T}: Draw a card.
0 / 1
{1}{U}{U}
Encrust
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
{X}
Engineered Explosives
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{4}{G}{W}
Enlisted Wurm
Creature - Wurm
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5 / 5
{4}{B}{B}
Enslave
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{8}{U}{U}{U}{U}
Enter the Infinite
Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
{B}
Entomb
Instant
Search your library for a card, put that card into your graveyard, then shuffle.
{2}{B}{B}
Entomber Exarch
Creature - Phyrexian Cleric
When Entomber Exarch enters the battlefield, choose one --

• Return target creature card from your graveyard to your hand.

• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
2 / 2
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{1}{G}
Epic Confrontation
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}
Epochrasite
Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1 / 1
{2}
Epochrasite
Artifact Creature - Construct
Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.

When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)
1 / 1
{6}{U}
Errant Ephemeron
Creature - Illusion
Flying

Suspend 4--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
4 / 4
{4}
Erratic Portal
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{2}{W}{U}
Esper Cormorants
Artifact Creature - Bird
Flying
3 / 3
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
--
Esper Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{4}
Etched Oracle
Artifact Creature - Wizard
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

{1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.
0 / 0
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{3}
Eternal Scourge
Creature - Eldrazi Horror
You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
3 / 3
{3}
Eternal Scourge
Creature - Eldrazi Horror
You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
3 / 3
{3}
Eternal Scourge
Creature - Eldrazi Horror
You may cast Eternal Scourge from exile.

When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
3 / 3
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{3}{G}{U}
Ethereal Ambush
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{5}{U}
Ethereal Usher
Creature - Spirit
{U}, {T}: Target creature can't be blocked this turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
2 / 3
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
{1}{W}
Ethersworn Canonist
Artifact Creature - Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
2 / 2
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{0}
Everflowing Chalice
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

{T}: Add {C} for each charge counter on Everflowing Chalice.
{2}{B}{B}
Evincar's Justice
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.
{1}{G}
Evolution Charm
Instant
Choose one --

• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

• Return target creature card from your graveyard to your hand.

• Target creature gains flying until end of turn.
{1}{G}
Evolutionary Leap
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{2}{U}
Exclude
Instant
Counter target creature spell.

Draw a card.
{B}
Executioner's Capsule
Artifact
{1}{B}, {T}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
{W}{B}
Executioner's Swing
Instant
Target creature that dealt damage this turn gets -5/-5 until end of turn.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{W}
Expedition Envoy
Creature - Human Scout Ally
2 / 1
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 / 1
{G}
Experiment One
Creature - Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1 / 1
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{5}{R}
Explosive Impact
Instant
Explosive Impact deals 5 damage to any target.
{7}{U}{U}
Expropriate
Sorcery
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{U}
Extract
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
{3}
Extraplanar Lens
Artifact
Imprint -- When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{3}{W}
Eyes in the Skies
Instant
Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{2}{B}{B}
Faceless Butcher
Creature - Nightmare Horror
When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 3
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{U}
Faerie Impostor
Creature - Faerie Rogue
Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 1
{4}{U}
Faerie Invaders
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{1}{B}{B}
Faerie Macabre
Creature - Faerie Rogue
Flying

Discard Faerie Macabre: Exile up to two target cards from graveyards.
2 / 2
{U}
Faerie Miscreant
Creature - Faerie Rogue
Flying

When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
1 / 1
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{3}{W}
Faith's Reward
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{B}{R}
Falkenrath Aristocrat
Creature - Vampire Noble
Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
4 / 1
{R}
Falkenrath Gorger
Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2 / 1
{3}{B}
Falkenrath Noble
Creature - Vampire Noble
Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
2 / 2
{1}{R}
Fall of the Hammer
Instant
Target creature you control deals damage equal to its power to another target creature.
{X}{X}{R}
Fall of the Titans
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.
{3}{W}
False Defeat
Sorcery
Return target creature card from your graveyard to the battlefield.
{3}{R}
Fanatic of Mogis
Creature - Minotaur Shaman
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
4 / 2
{1}{R}{G}
Fanatic of Xenagos
Creature - Centaur Warrior
Trample

Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3 / 3
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{U}{ // }{2}{B}
Far // Away
Instant // Instant
Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)



Target player sacrifices a creature.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}{U}
Fatestitcher
Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.

Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 / 2
{1}{U}
Fathom Seer
Creature - Illusion
Morph--Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Fathom Seer is turned face up, draw two cards.
1 / 3
{2}{R}
Fault Riders
Creature - Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{W}
Feat of Resistance
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
{2}{G}
Fecundity
Enchantment
Whenever a creature dies, that creature's controller may draw a card.
{1}{W}
Feeling of Dread
Instant
Tap up to two target creatures.

Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}{R}
Feldon of the Third Path
Legendary Creature - Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
2 / 3
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{W}
Fencing Ace
Creature - Human Soldier
Double strike
1 / 1
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
--
Fertile Thicket
Land
Fertile Thicket enters the battlefield tapped.

When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order.

{T}: Add {G}.
{2}{R}
Fervent Cathar
Creature - Human Knight
Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.
2 / 1
{2}{R}
Fervor
Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
{3}{G}
Festerhide Boar
Creature - Boar
Trample

Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 / 3
{3}{G}
Festerhide Boar
Creature - Boar
Trample

Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 / 3
{3}{G}
Festerhide Boar
Creature - Boar
Trample

Morbid -- Festerhide Boar enters the battlefield with two +1/+1 counters on it if a creature died this turn.
3 / 3
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
--
Fetid Heath
Land
{T}: Add {C}.

{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{2}{U}
Fettergeist
Creature - Spirit
Flying

At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3 / 4
{4}{W}{W}
Feudkiller's Verdict
Tribal Sorcery - Giant
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
{1}{W}{U}
Fieldmist Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{W}{W}
Fiend Hunter
Creature - Human Cleric
When Fiend Hunter enters the battlefield, you may exile another target creature.

When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 3
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{R}{R}
Fiery Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.
{5}{R}
Fiery Fall
Instant
Fiery Fall deals 5 damage to target creature.

Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{R/W}
Figure of Destiny
Creature - Kithkin
{R/W}: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

{R/W}{R/W}{R/W}: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

{R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1 / 1
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}
Fire Ambush
Sorcery
Fire Ambush deals 3 damage to any target.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{1}{B}{R}
Fire Covenant
Instant
As an additional cost to cast this spell, pay X life.

Fire Covenant deals X damage divided as you choose among any number of target creatures.
{2}{R}
Fire Imp
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2 / 1
{R/W}{R/W}{R/W}
Fire at Will
Instant
Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Firedrinker Satyr
Creature - Satyr Shaman
Whenever Firedrinker Satyr is dealt damage, it deals that much damage to you.

{1}{R}: Firedrinker Satyr gets +1/+0 until end of turn and deals 1 damage to you.
2 / 1
{3}{R}
Firefiend Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 2
{1}{R}
Firefist Striker
Creature - Human Soldier
Battalion -- Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.
2 / 1
{5}{R}
Firemaw Kavu
Creature - Kavu
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Firemaw Kavu enters the battlefield, it deals 2 damage to target creature.

When Firemaw Kavu leaves the battlefield, it deals 4 damage to target creature.
4 / 2
{5}{U}{R}
Firemind's Foresight
Instant
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Fireslinger
Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
1 / 1
{2}{R/G}
Firespout
Sorcery
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
{1}{R}{G}
Firewild Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Firewild Borderpost enters the battlefield tapped.

{T}: Add {R} or {G}.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{R}
Flame Jab
Sorcery
Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{2/R}{2/R}{2/R}
Flame Javelin
Instant
({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.)

Flame Javelin deals 4 damage to any target.
{R}
Flame Slash
Sorcery
Flame Slash deals 4 damage to target creature.
{R}
Flamekin Harbinger
Creature - Elemental Shaman
When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1 / 1
{2}{R}
Flames of the Firebrand
Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{1}
Flayer Husk
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1.

Equip {2}
{5}{R}
Flayer of the Hatebound
Creature - Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
{G}{W}
Fleecemane Lion
Creature - Cat
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3 / 3
{3}{G}{U}
Fleetfeather Cockatrice
Creature - Cockatrice
Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

{5}{G}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3 / 3
{2}
Fleetfeather Sandals
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Flesh Carver
Creature - Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
2 / 2
{2}{B}
Fleshbag Marauder
Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
3 / 1
{1}{W}{W}
Flickerwisp
Creature - Elemental
Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 1
{1}
Flight Spellbomb
Artifact
{T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{1}{G}
Flinthoof Boar
Creature - Boar
Flinthoof Boar gets +1/+1 as long as you control a Mountain.

{R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.)
2 / 2
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Flooded Grove
Land
{T}: Add {C}.

{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{4}{R}
Flurry of Horns
Sorcery
Create two 2/3 red Minotaur creature tokens with haste.
{U}
Flusterstorm
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{2}{U}{R}
Fluxcharger
Creature - Weird
Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
1 / 5
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{2}{G}
Food Chain
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
--
Forbidden Orchard
Land
{T}: Add one mana of any color.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{3}
Forcefield
Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forgotten Cave
Land
Forgotten Cave enters the battlefield tapped.

{T}: Add {R}.

Cycling {R} ({R}, Discard this card: Draw a card.)
{3}{U}
Forgotten Creation
Creature - Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{2}{W}
Fortify
Instant
Choose one --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{R}
Foundry Street Denizen
Creature - Goblin Warrior
Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
1 / 1
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{R}
Frenzied Goblin
Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
1 / 1
{1}{U}
Frilled Oculus
Creature - Homunculus
{1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn.
1 / 3
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{3}{G}
Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of each of your main phases, add {G}{G}.

• Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
{3}{G}
Frontier Siege
Enchantment
As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of each of your main phases, add {G}{G}.

• Dragons -- Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
{2}{W}
Frontline Medic
Creature - Human Cleric
Battalion -- Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
3 / 3
{2}{U}
Frost Breath
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{2}{U}
Frost Lynx
Creature - Elemental Cat
When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{4}{U}{U}
Frost Titan
Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.

Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6 / 6
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 / 4
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 / 4
{3}{U}
Frozen Aether
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{B}
Fume Spitter
Creature - Phyrexian Horror
Sacrifice Fume Spitter: Put a -1/-1 counter on target creature.
1 / 1
{R}
Furnace Scamp
Creature - Phyrexian Beast
Whenever Furnace Scamp deals combat damage to a player, you may sacrifice it. If you do, Furnace Scamp deals 3 damage to that player.
1 / 1
{5}{R}{R}
Fury of the Horde
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}{U}{U}{U}
Future Sight
Enchantment
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
{G}{W}
Gaddock Teeg
Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.

Noncreature spells with {X} in their mana costs can't be cast.
2 / 2
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{4}
Galvanic Juggernaut
Artifact Creature - Juggernaut
Galvanic Juggernaut attacks each combat if able.

Galvanic Juggernaut doesn't untap during your untap step.

Whenever another creature dies, untap Galvanic Juggernaut.
5 / 5
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{3}{G}
Garruk Relentless
Legendary Planeswalker - Garruk
When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.
--
Garruk, the Veil-Cursed
Legendary Planeswalker - Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

-1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

-3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
{2}{G}{G}
Garruk Wildspeaker
Legendary Planeswalker - Garruk
+1: Untap two target lands.

-1: Create a 3/3 green Beast creature token.

-4: Creatures you control get +3/+3 and gain trample until end of turn.
L: 3
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 2
{G}{G}
Garruk's Companion
Creature - Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 2
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{5}{B}{G}
Garruk, Apex Predator
Legendary Planeswalker - Garruk
+1: Destroy another target planeswalker.

+1: Create a 3/3 black Beast creature token with deathtouch.

-3: Destroy target creature. You gain life equal to its toughness.

-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
L: 5
{2}{G}{G}{G}
Garruk, Primal Hunter
Legendary Planeswalker - Garruk
+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.
L: 3
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 / 2
{1}{G}
Gatecreeper Vine
Creature - Plant
Defender

When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
0 / 2
{B}{B}
Gatekeeper of Malakir
Creature - Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2 / 2
{3}{R}{R}
Gathan Raiders
Creature - Human Warrior
Hellbent -- Gathan Raiders gets +2/+2 as long as you have no cards in hand.

Morph--Discard a card. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 3
{1}{W}
Gather the Townsfolk
Sorcery
Create two 1/1 white Human creature tokens.

Fateful hour -- If you have 5 or less life, create five of those tokens instead.
--
Gavony Township
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{3}{W}{W}
Geist-Honored Monk
Creature - Human Monk
Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
* / *
{R}
Geistflame
Instant
Geistflame deals 1 damage to any target.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}{R}
Gelectrode
Creature - Weird
{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
0 / 1
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Caverns
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.

{T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{4}{W}
General Tazri
Legendary Creature - Human Ally
When General Tazri enters the battlefield, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.

{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3 / 4
{1}{R}
Generator Servant
Creature - Elemental
{T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)
2 / 1
{4}{G}
Genesis
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4 / 4
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}
Genesis Hydra
Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.
0 / 0
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{X}{G}{G}{G}
Genesis Wave
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
{R}
Genju of the Spires
Enchantment - Aura
Enchant Mountain

{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.

When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
{B}{B}{B}
Geralf's Messenger
Creature - Zombie
Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
3 / 2
{4}{R}
Gerrard's Irregulars
Creature - Human Soldier
Trample, haste
4 / 2
{W}{B}
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
{B}{B}
Geth's Verdict
Instant
Target player sacrifices a creature and loses 1 life.
{B}
Ghastly Demise
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.
{2}{R}
Ghirapur Gearcrafter
Creature - Human Artificer
When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)
2 / 1
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
--
Ghitu Encampment
Land
Ghitu Encampment enters the battlefield tapped.

{T}: Add {R}.

{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)
{2}{R}
Ghitu Slinger
Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Ghitu Slinger enters the battlefield, it deals 2 damage to any target.
2 / 2
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample

Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 / 4
{2}{R}{G}
Ghor-Clan Rampager
Creature - Beast
Trample

Bloodrush -- {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
4 / 4
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{1}{B}
Ghoulcaller's Accomplice
Creature - Human Rogue
{3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2 / 2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{2}{B}
Giant Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 3
{1}{U}
Giant Tortoise
Creature - Turtle
Giant Tortoise gets +0/+3 as long as it's untapped.
1 / 1
{2}{R/G}
Giantbaiting
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
{3}{W}{W}
Gideon Jura
Legendary Planeswalker - Gideon
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.

-2: Destroy target tapped creature.

0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
L: 6
{W}
Gideon's Lawkeeper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 1
{1}{W}
Gideon's Reproach
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
{2}{W}{W}
Gideon, Ally of Zendikar
Legendary Planeswalker - Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

-4: You get an emblem with "Creatures you control get +1/+1."
L: 4
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
{1}{U}
Gilded Drake
Creature - Drake
Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
3 / 3
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{2}{G}{ // }{2}{U}
Give // Take
Sorcery // Sorcery
Put three +1/+1 counters on target creature.

Fuse (You may cast one or both halves of this card from your hand.)



Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{W}{W}
Glimmerpoint Stag
Creature - Elk
Vigilance

When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 / 3
--
Glimmervoid
Land
At the beginning of the end step, if you control no artifacts, sacrifice Glimmervoid.

{T}: Add one mana of any color.
{G}
Glimpse of Nature
Sorcery
Whenever you cast a creature spell this turn, draw a card.
{2}
Glint Hawk Idol
Artifact
Whenever another artifact enters the battlefield under your control, you may have Glint Hawk Idol become a 2/2 Bird artifact creature with flying until end of turn.

{W}: Glint Hawk Idol becomes a 2/2 Bird artifact creature with flying until end of turn.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{2}{W}
Glowrider
Creature - Human Cleric
Noncreature spells cost {1} more to cast.
2 / 1
{B}
Gnarled Scarhide
Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Gnarled Scarhide can't block.

Enchanted creature gets +2/+1 and can't block.
2 / 1
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{R}
Goblin Arsonist
Creature - Goblin Shaman
When Goblin Arsonist dies, you may have it deal 1 damage to any target.
1 / 1
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{R}
Goblin Bushwhacker
Creature - Goblin Warrior
Kicker {R} (You may pay an additional {R} as you cast this spell.)

When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
1 / 1
{4}
Goblin Cannon
Artifact
{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
{1}{R}{R}
Goblin Chieftain
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
2 / 2
{3}{R}{R}
Goblin Dark-Dwellers
Creature - Goblin
Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4 / 4
{1}{R}
Goblin Diplomats
Creature - Goblin
{T}: Each creature attacks this turn if able.
2 / 1
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{R}
Goblin Fireslinger
Creature - Goblin Warrior
{T}: Goblin Fireslinger deals 1 damage to target player or planeswalker.
1 / 1
{3}{R}
Goblin Freerunner
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{R}
Goblin Glory Chaser
Creature - Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)
1 / 1
{R}
Goblin Grenade
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.
{R}
Goblin Guide
Creature - Goblin Scout
Haste

Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
2 / 2
{3}{R}
Goblin Heelcutter
Creature - Goblin Berserker
Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{1}{R}{R}
Goblin King
Creature - Goblin
Other Goblins get +1/+1 and have mountainwalk.
2 / 2
{R}
Goblin Lackey
Creature - Goblin
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1 / 1
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{R}
Goblin Patrol
Creature - Goblin
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 1
{1}{R}
Goblin Piledriver
Creature - Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
1 / 2
{2}{R}
Goblin Rabblemaster
Creature - Goblin Warrior
Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2 / 2
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{2}{R}
Goblin Ruinblaster
Creature - Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Haste

When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
2 / 1
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
{R}
Goblin Sledder
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{R}
Goblin War Strike
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{R}{R}
Goblin Wardriver
Creature - Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
2 / 2
{2}{R}
Goblin Warrens
Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
{R}
Goblin Welder
Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
1 / 1
{2}{R}{R}
Goblin Wizard
Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.

{R}: Target Goblin gains protection from white until end of turn.
1 / 1
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{W}
Goldmeadow Harrier
Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1 / 1
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 / 2
{4}{W}{W}
Goldnight Redeemer
Creature - Angel
Flying

When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control.
4 / 4
{1}{G}{G}
Golgari Brownscale
Creature - Lizard
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
2 / 3
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
{3}{G}
Golgari Decoy
Creature - Elf Rogue
All creatures able to block Golgari Decoy do so.

Scavenge {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{4}{G}
Golgari Grave-Troll
Creature - Troll Skeleton
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.

Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
0 / 0
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}
Golgari Keyrune
Artifact
{T}: Add {B} or {G}.

{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
{3}{B/G}{B/G}
Golgari Longlegs
Creature - Insect
5 / 4
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{G}.
{3}{B}{G}
Golgari Rotwurm
Creature - Zombie Wurm
{B}, Sacrifice a creature: Target player loses 1 life.
5 / 4
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{1}{B}
Golgari Thug
Creature - Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.

Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{1}{R}
Gore-House Chainwalker
Creature - Human Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 1
{2}{R}{R}
Gorehorn Minotaurs
Creature - Minotaur Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
3 / 3
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Grafted Wargear
Artifact - Equipment
Equipped creature gets +3/+2.

Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.

Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 / 2
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
{1}{R}
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{B}{B}
Grasp of Darkness
Instant
Target creature gets -4/-4 until end of turn.
{1}{W}{W}
Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{4}{B}{B}
Grave Titan
Creature - Giant
Deathtouch

Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
6 / 6
{2}{B}{B}
Graveborn Muse
Creature - Zombie Spirit
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
3 / 3
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 / 1
{3}{B}
Gravedigger
Creature - Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2 / 2
{4}{U/B}
Gravelgill Axeshark
Creature - Merfolk Soldier
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 4
--
Graypelt Refuge
Land
Graypelt Refuge enters the battlefield tapped.

When Graypelt Refuge enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{2}{G}
Grazing Gladehart
Creature - Antelope
Landfall -- Whenever a land enters the battlefield under your control, you may gain 2 life.
2 / 2
--
Great Furnace
Artifact Land
{T}: Add {R}.
{5}{G}
Great Oak Guardian
Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
4 / 5
{5}{G}
Great Oak Guardian
Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
4 / 5
{1}{G}{G}
Great Sable Stag
Creature - Elk
This spell can't be countered.

Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.)
3 / 3
{1}{W}
Greater Auramancy
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creatures you control have shroud.
{9}{R}
Greater Gargadon
Creature - Beast
Suspend 10--{R}

Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9 / 7
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{X}{G}
Green Sun's Zenith
Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
{4}{G}{G}
Greenwarden of Murasa
Creature - Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5 / 4
{4}{G}{G}
Greenwarden of Murasa
Creature - Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
5 / 4
{2}{W}
Griffin Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
{1}{B}{G}
Grim Contest
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
{1}{B}{G}
Grim Contest
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
{2}{B}
Grim Haruspex
Creature - Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Whenever another nontoken creature you control dies, draw a card.
3 / 2
{1}{B}
Grim Harvest
Instant
Return target creature card from your graveyard to your hand.

Recover {2}{B} (When a creature is put into your graveyard from the battlefield, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
{R}
Grim Lavamancer
Creature - Human Wizard
{R}, {T}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
1 / 1
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{2}
Grim Monolith
Artifact
Grim Monolith doesn't untap during your untap step.

{T}: Add {C}{C}{C}.

{4}: Untap Grim Monolith.
{1}{B}
Grim Roustabout
Creature - Skeleton Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{1}{B}: Regenerate Grim Roustabout.
1 / 1
{1}{B}{B}
Grim Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
{4}{B}{B}{B}{B}
Griselbrand
Legendary Creature - Demon
Flying, lifelink

Pay 7 life: Draw seven cards.
7 / 7
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{B}{G}
Grisly Salvage
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
{2}{B}{B}
Grisly Spectacle
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{3}{G}{G}
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.

Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
--
Grove of the Burnwillows
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{R}{G}
Gruul Charm
Instant
Choose one --

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
{3}
Gruul Keyrune
Artifact
{T}: Add {R} or {G}.

{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
{2}
Gruul Signet
Artifact
{1}, {T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{2}{R}{G}
Gruul War Chant
Enchantment
Attacking creatures you control get +1/+0 and have menace.
{4}{U}
Gryff Vanguard
Creature - Human Knight
Flying

When Gryff Vanguard enters the battlefield, draw a card.
3 / 2
{4}
Guardian Automaton
Artifact Creature - Construct
When Guardian Automaton dies, you gain 3 life.
3 / 3
{2}
Guardian Idol
Artifact
Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.
{4}{W}
Guardian of the Gateless
Creature - Angel
Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.
3 / 3
{3}{W}
Guardian of the Guildpact
Creature - Spirit
Protection from monocolored
2 / 3
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{6}{B}
Gurmag Angler
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 / 5
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Draw two cards.
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{2}{W}
Haazda Snare Squad
Creature - Human Soldier
Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
1 / 4
{4}{B}
Hagra Diabolist
Creature - Ogre Shaman Ally
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
3 / 2
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
{1}{U}
Halimar Excavator
Creature - Human Wizard Ally
Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player mills X cards, where X is the number of Allies you control.
1 / 3
{1}{U}
Halimar Wavewatch
Creature - Merfolk Soldier
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

0/6

LEVEL 5+

6/6

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
0 / 3
{1}{G}{G}
Hall of Gemstone
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
{3}
Hall of Triumph
Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.

Creatures you control of the chosen color get +1/+1.
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
--
Hall of the Bandit Lord
Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.

{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{W}{W}
Hallowed Spiritkeeper
Creature - Avatar
Vigilance

When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3 / 2
{1}{R}{R}
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
{9}
Hand of Emrakul
Creature - Eldrazi
You may sacrifice four Eldrazi Spawn rather than pay this spell's mana cost.

Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.)
7 / 7
{1}{B}
Hand of Silumgar
Creature - Human Warrior
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{1}{U}
Hands of Binding
Sorcery
Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 / 0
{X}{X}
Hangarback Walker
Artifact Creature - Construct
Hangarback Walker enters the battlefield with X +1/+1 counters on it.

When Hangarback Walker dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on Hangarback Walker.

{1}, {T}: Put a +1/+1 counter on Hangarback Walker.
0 / 0
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{2}{R}
Hanweir Lancer
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
2 / 2
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{W}
Harm's Way
Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
{1}{W}{B}
Harsh Sustenance
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
--
Haunted Fengraf
Land
{T}: Add {C}.

{3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{3}{U}{B}
Haunter of Nightveil
Creature - Spirit
Creatures your opponents control get -1/-0.
3 / 4
{6}{G}
Havenwood Wurm
Creature - Wurm
Flash (You may cast this spell any time you could cast an instant.)

Trample
5 / 6
{2}{G}
Heartbeat of Spring
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{R}
Hearth Kami
Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
2 / 1
{R/W}{R/W}{R/W}
Hearthfire Hobgoblin
Creature - Goblin Soldier
Double strike
2 / 2
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{2}
Hedron Crawler
Artifact Creature - Construct
{T}: Add {C}. ({C} represents colorless mana.)
0 / 1
{1}{B}
Heir of Falkenrath
Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2 / 1
--
Heir to the Night
Creature - Vampire Berserker

Flying
2 / 1
{1}{G}
Heir of the Wilds
Creature - Human Warrior
Deathtouch

Ferocious -- Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2 / 2
{2}{R}{R}
Heirs of Stromkirk
Creature - Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
2 / 2
{3}{W}
Heliod's Emissary
Enchantment Creature - Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.

Enchanted creature gets +3/+3.
3 / 3
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{1}{R}{R}
Hell's Thunder
Creature - Elemental
Flying, haste

At the beginning of the end step, sacrifice Hell's Thunder.

Unearth {4}{R} ({4}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 4
{3}{B}{B}{B}
Hellcarver Demon
Creature - Demon
Flying

Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
6 / 6
{1}{B}{R}
Hellhole Flailer
Creature - Ogre Warrior
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
3 / 2
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
{2}{R}
Hellraiser Goblin
Creature - Goblin Berserker
Creatures you control have haste and attack each combat if able.
2 / 2
{2}{R}{R}
Hellrider
Creature - Devil
Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
3 / 3
{1}{R}
Hellspark Elemental
Creature - Elemental
Trample, haste

At the beginning of the end step, sacrifice Hellspark Elemental.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 1
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{1}{B}{B}
Herald of Torment
Enchantment Creature - Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

At the beginning of your upkeep, you lose 1 life.

Enchanted creature gets +3/+3 and has flying.
3 / 3
{G}
Heritage Druid
Creature - Elf Druid
Tap three untapped Elves you control: Add {G}{G}{G}.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{2}{W}{W}
Hero of Bladehold
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3 / 4
{2}{R}{R}
Hero of Oxid Ridge
Creature - Human Knight
Haste

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
4 / 2
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{1}{W}
Hidden Dragonslayer
Creature - Human Warrior
Lifelink

Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
2 / 1
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{B}{B}
Highborn Ghoul
Creature - Zombie
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{2}{R}
Hissing Iguanar
Creature - Lizard
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
3 / 1
--
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.

{T}: Add {B} or {G}.

{1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
{2}{W}{W}
Hokori, Dust Drinker
Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
2 / 2
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{5}{G}
Hooting Mandrills
Creature - Ape
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Trample
4 / 4
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
--
Horizon Canopy
Land
{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.
{2}{G}{U}
Horizon Chimera
Creature - Chimera
Flash

Flying, trample

Whenever you draw a card, you gain 1 life.
3 / 2
{7}{G}
Horncaller's Chant
Sorcery
Create a 4/4 green Rhino creature token with trample, then populate. (Create a token that's a copy of a creature token you control.)
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{4}{G}{G}{G}
Hornet Queen
Creature - Insect
Flying, deathtouch

When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
2 / 2
{2}{U}
Hover Barrier
Creature - Illusion Wall
Defender, flying
0 / 6
{5}{G}
Howlgeist
Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 2
{2}{B}{B}
Howling Banshee
Creature - Spirit
Flying

When Howling Banshee enters the battlefield, each player loses 3 life.
3 / 3
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{G}
Hunger of the Howlpack
Instant
Put a +1/+1 counter on target creature.

Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn.
{2}{G}
Hungry Spriggan
Creature - Goblin Warrior
Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1 / 1
{3}{G}
Hunt the Weak
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{R}{G}
Huntmaster of the Fells
Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2 / 2
--
Ravager of the Fells
Creature - Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
2 / 2
{1}{U}
Hurkyl's Recall
Instant
Return all artifacts target player owns to their hand.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{2}{W}
Hushwing Gryff
Creature - Hippogriff
Flash

Flying

Creatures entering the battlefield don't cause abilities to trigger.
2 / 1
{2}{W}{U}
Hussar Patrol
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.)

Vigilance
2 / 4
{W}
Hyena Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{U}
Hypnotic Siren
Enchantment Creature - Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

You control enchanted creature.

Enchanted creature gets +1/+1 and has flying.
1 / 1
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{2}{B}
Ichor Slick
Sorcery
Target creature gets -3/-3 until end of turn.

Cycling {2} ({2}, Discard this card: Draw a card.)

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{2}
Ichor Wellspring
Artifact
When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.
{2}
Ichorclaw Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
1 / 1
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{R}
Ill-Tempered Cyclops
Creature - Cyclops
Trample

{5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3 / 3
{3}{U}
Illusionary Forces
Creature - Illusion
Flying

Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4 / 4
{2}{U}
Illusory Angel
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.

Flying
4 / 4
{2}
Immolating Souleater
Artifact Creature - Phyrexian Dog
{R/P}: Immolating Souleater gets +1/+0 until end of turn. ({R/P} can be paid with either {R} or 2 life.)
1 / 1
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{R}
Impending Disaster
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
{2}{R}
Imperial Recruiter
Creature - Human Advisor
When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{B}
Imperial Seal
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{2}{G}{G}
Imperiosaur
Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
5 / 5
{2}{G}{G}
Imperiosaur
Creature - Dinosaur
Spend only mana produced by basic lands to cast this spell.
5 / 5
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{1}{W}
Imposing Sovereign
Creature - Human Noble
Creatures your opponents control enter the battlefield tapped.
2 / 1
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Inaction Injunction
Sorcery
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{3}{W}{W}
Increasing Devotion
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}{R}
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}{B}
Incremental Blight
Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
{4}{G}
Indrik Stomphowler
Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
4 / 4
{4}{G}
Indrik Stomphowler
Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
4 / 4
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{4}{R}{R}
Inferno Titan
Creature - Giant
{R}: Inferno Titan gets +1/+0 until end of turn.

Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
6 / 6
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{4}{R}
Ingot Chewer
Creature - Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{4}{B}{B}
Ink-Eyes, Servant of Oni
Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.

{1}{B}: Regenerate Ink-Eyes.
5 / 4
--
Inkmoth Nexus
Land
{T}: Add {C}.

{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
--
Inkmoth Nexus
Land
{T}: Add {C}.

{1}: Inkmoth Nexus becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{7}{U}{U}
Inkwell Leviathan
Artifact Creature - Leviathan
Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)
7 / 11
{3}{R}
Inner Fire
Sorcery
Add {R} for each card in your hand.
{1}{R}{R}
Inner-Flame Acolyte
Creature - Elemental Shaman
When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.

Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{B}
Inquisition of Kozilek
Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
{3}{B}
Insidious Dreams
Instant
As an additional cost to cast this spell, discard X cards.

Search your library for X cards, then shuffle and put those cards on top in any order.
{R}
Insolent Neonate
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

Discard a card, Sacrifice Insolent Neonate: Draw a card.
1 / 1
{3}{U}
Inspiration
Instant
Target player draws two cards.
{3}{W}
Inspiring Captain
Creature - Human Knight
When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
{1}{W}
Intangible Virtue
Enchantment
Creature tokens you control get +1/+1 and have vigilance.
{R}
Intimidator Initiate
Creature - Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
1 / 1
{1}{U}
Into the Roil
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C}.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C}.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
--
Inventors' Fair
Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.

{T}: Add {C}.

{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
{1}{U}
Invisible Stalker
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Invisible Stalker can't be blocked.
1 / 1
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
{1}{R}
Ire Shaman
Creature - Orc Shaman
Menace (This creature can't be blocked except by two or more creatures.)

Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
2 / 1
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{2}{W}{W}
Isolation Zone
Enchantment
When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}
Izzet Keyrune
Artifact
{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

Haste

{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 / 3
{1}{U}{U}
Jace Beleren
Legendary Planeswalker - Jace
+2: Each player draws a card.

-1: Target player draws a card.

-10: Target player mills twenty cards.
L: 3
{1}{U}{U}
Jace's Archivist
Creature - Vedalken Wizard
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
2 / 2
{3}{U}{U}
Jace's Ingenuity
Instant
Draw three cards.
{U}
Jace's Phantasm
Creature - Illusion
Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1 / 1
{2}{U}{U}
Jace, Architect of Thought
Legendary Planeswalker - Jace
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.

-2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.

-8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
L: 4
{3}{U}{U}
Jace, Memory Adept
Legendary Planeswalker - Jace
+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

-7: Any number of target players each draw twenty cards.
L: 4
{1}{U}
Jace, Vryn's Prodigy
Legendary Creature - Human Wizard
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
0 / 2
--
Jace, Telepath Unbound
Legendary Planeswalker - Jace

+1: Up to one target creature gets -2/-0 until your next turn.

-3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

-9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
0 / 2
{2}{U}{U}
Jace, the Mind Sculptor
Legendary Planeswalker - Jace
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles their hand into their library.
L: 3
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{1}{G}
Jade Mage
Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
2 / 1
{2}{B}{G}
Jarad's Orders
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{2}{B}{G}
Jarad's Orders
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{2}{B}{G}
Jarad's Orders
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{2}{B}{G}
Jarad's Orders
Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
{B}{B}{G}{G}
Jarad, Golgari Lich Lord
Legendary Creature - Zombie Elf
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.

{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.

Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2 / 2
{B}{B}{G}{G}
Jarad, Golgari Lich Lord
Legendary Creature - Zombie Elf
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard.

{1}{B}{G}, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.

Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
2 / 2
{3}{W}{U}
Jelenn Sphinx
Creature - Sphinx
Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
1 / 5
{1}{U}{B}{R}
Jeleva, Nephalia's Scourge
Legendary Creature - Vampire Wizard
Flying

When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.

Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
1 / 3
{1}{U}
Jeskai Sage
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.
1 / 1
{2}{U}
Jeskai Windscout
Creature - Bird Scout
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{4}{U}{U}
Jetting Glasskite
Creature - Spirit
Flying

Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
4 / 4
{0}
Jeweled Amulet
Artifact
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.
{G}{U}
Jhessian Infiltrator
Creature - Human Rogue
Jhessian Infiltrator can't be blocked.
2 / 2
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{8}{U}{U}
Jin-Gitaxias, Core Augur
Legendary Creature - Phyrexian Praetor
Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.
5 / 4
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{W/U}
Judge's Familiar
Creature - Bird
Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
1 / 1
{4}
Juggernaut
Artifact Creature - Juggernaut
Juggernaut attacks each combat if able.

Juggernaut can't be blocked by Walls.
5 / 3
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
{G}
Jungle Lion
Creature - Cat
Jungle Lion can't block.
2 / 1
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Jwar Isle Refuge
Land
Jwar Isle Refuge enters the battlefield tapped.

When Jwar Isle Refuge enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{W}
Kabuto Moth
Creature - Spirit
Flying

{T}: Target creature gets +1/+2 until end of turn.
1 / 2
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{1}{B}
Kalastria Healer
Creature - Vampire Cleric Ally
Rally -- Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1 / 2
{2}{B}{B}
Kalitas, Traitor of Ghet
Legendary Creature - Vampire Warrior
Lifelink

If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.

{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3 / 4
{3}{G}{G}
Kalonian Hydra
Creature - Hydra
Trample

Kalonian Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
0 / 0
{G}{G}
Kalonian Tusker
Creature - Beast
3 / 3
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{1}{W}
Kami of Ancient Law
Creature - Spirit
Sacrifice Kami of Ancient Law: Destroy target enchantment.
2 / 2
{5}{W}{B}{G}
Karador, Ghost Chieftain
Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.
3 / 4
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{R}{R}
Kargan Dragonlord
Creature - Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-7

4/4

Flying

LEVEL 8+

8/8

Flying, trample

{R}: Kargan Dragonlord gets +1/+0 until end of turn.
2 / 2
{3}{W}{W}
Karmic Guide
Creature - Angel Spirit
Flying, protection from black

Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2 / 2
{2}{W}
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
{7}
Karn Liberated
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
L: 6
{7}
Karn Liberated
Legendary Planeswalker - Karn
+4: Target player exiles a card from their hand.

-3: Exile target permanent.

-14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
L: 6
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{1}{W}
Kataki, War's Wage
Legendary Creature - Spirit
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
2 / 1
{1}{B}{R}
Kathari Bomber
Creature - Bird Shaman
Flying

When Kathari Bomber deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice Kathari Bomber.

Unearth {3}{B}{R} ({3}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{3}{G}
Kavu Primarch
Creature - Kavu
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
3 / 3
--
Kazandu Refuge
Land
Kazandu Refuge enters the battlefield tapped.

When Kazandu Refuge enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
{1}{W}
Keening Apparition
Creature - Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
2 / 2
{2}{B}{B}
Keening Banshee
Creature - Spirit
Flying

When Keening Banshee enters the battlefield, target creature gets -2/-2 until end of turn.
2 / 2
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying

When Keiga, the Tide Star dies, gain control of target creature.
5 / 5
{2}{R}{R}
Keldon Champion
Creature - Human Barbarian
Haste

Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3 / 2
{4}{R}
Keldon Halberdier
Creature - Human Warrior
First strike

Suspend 4--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
4 / 1
{1}{R}
Keldon Marauders
Creature - Human Warrior
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
3 / 3
{2}{R}
Keldon Vandals
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Keldon Vandals enters the battlefield, destroy target artifact.
4 / 1
{1}{W}{W}
Kemba's Skyguard
Creature - Cat Knight
Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.
2 / 2
{3}{U}{R}
Keranos, God of Storms
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6 / 5
--
Kessig Wolf Run
Land
{T}: Add {C}.

{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.

When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 / 2
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
--
Khalni Garden
Land
Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.

{T}: Add {G}.
{2}{R}{R}{R}
Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman
Haste

{T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
2 / 2
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{1}{W}{B}
Kingpin's Pet
Creature - Thrull
Flying

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
{1}{U}{U}
Kira, Great Glass-Spinner
Legendary Creature - Spirit
Flying

Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
2 / 2
{R}
Kird Ape
Creature - Ape
Kird Ape gets +1/+2 as long as you control a Forest.
1 / 1
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{4}{W}{U}
Kiss of the Amesha
Sorcery
Target player gains 7 life and draws two cards.
{4}{W}{U}
Kiss of the Amesha
Sorcery
Target player gains 7 life and draws two cards.
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
{1}{G/W}{G/W}
Kitchen Finks
Creature - Ouphe
When Kitchen Finks enters the battlefield, you gain 2 life.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
{2}
Kitesail
Artifact - Equipment
Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Kitsune Blademaster
Creature - Fox Samurai
First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{1}{W}
Knight of Cliffhaven
Creature - Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance
2 / 2
{1}{W}
Knight of Glory
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
{1}{B}
Knight of Infamy
Creature - Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
{W}{W}
Knight of Meadowgrain
Creature - Kithkin Knight
First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{3}{W}
Knight of Obligation
Creature - Human Knight
Vigilance

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 4
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 / 2
{1}{G}{W}
Knight of the Reliquary
Creature - Human Knight
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2 / 2
{W}{W}
Knight of the White Orchid
Creature - Human Knight
First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2 / 2
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{4}{B}{B}
Kokusho, the Evening Star
Legendary Creature - Dragon Spirit
Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5 / 5
{1}{B}{R}
Kolaghan's Command
Instant
Choose two --

• Return target creature card from your graveyard to your hand.

• Target player discards a card.

• Destroy target artifact.

• Kolaghan's Command deals 2 damage to any target.
{2}{W}
Kor Chant
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{2}{W}
Kor Hookmaster
Creature - Kor Soldier
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 2
{2}{W}
Kor Sanctifiers
Creature - Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.)

When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
2 / 3
{1}{W}
Kor Skyfisher
Creature - Kor Soldier
Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2 / 3
{B}{G}
Korozda Guildmage
Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2 / 2
{2}{G}{G}
Korozda Monitor
Creature - Lizard
Trample

Scavenge {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{2}{R}{R}
Koth of the Hammer
Legendary Planeswalker - Koth
+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

-2: Add {R} for each Mountain you control.

-5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"
L: 3
{5}
Kozilek's Channeler
Creature - Eldrazi
{T}: Add {C}{C}.
4 / 4
{5}
Kozilek's Channeler
Creature - Eldrazi
{T}: Add {C}{C}.
4 / 4
{3}{G}
Kozilek's Predator
Creature - Eldrazi Drone
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{3}{G}
Kozilek's Predator
Creature - Eldrazi Drone
When Kozilek's Predator enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
3 / 3
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{10}
Kozilek, Butcher of Truth
Legendary Creature - Eldrazi
When you cast this spell, draw four cards.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12 / 12
{4}
Krark-Clan Ironworks
Artifact
Sacrifice an artifact: Add {C}{C}.
{2}{G}{U}
Krasis Incubation
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{1}{R}
Kruin Striker
Creature - Human Warrior
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
2 / 1
{5}
Kuldotha Forgemaster
Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
3 / 5
{5}
Kuldotha Forgemaster
Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
3 / 5
{5}
Kuldotha Forgemaster
Artifact Creature - Construct
{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.
3 / 5
{4}{R}
Kuldotha Ringleader
Creature - Giant Berserker
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Kuldotha Ringleader attacks each combat if able.
4 / 4
{6}{B}{B}{B}
Kuro, Pitlord
Legendary Creature - Demon Spirit
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.

Pay 1 life: Target creature gets -1/-1 until end of turn.
9 / 9
{W}
Kytheon, Hero of Akros
Legendary Creature - Human Soldier
At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

{2}{W}: Kytheon gains indestructible until end of turn.
2 / 1
--
Gideon, Battle-Forged
Legendary Planeswalker - Gideon

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
2 / 1
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{1}{G}
Land Grant
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.

Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{2}{B}{B}
Languish
Sorcery
All creatures get -4/-4 until end of turn.
{2}{W}
Lapse of Certainty
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{R}
Lash Out
Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
{1}{B}
Last Gasp
Instant
Target creature gets -3/-3 until end of turn.
{1}{U}{U}
Latch Seeker
Creature - Spirit
Latch Seeker can't be blocked.
3 / 1
{R}
Lava Dart
Instant
Lava Dart deals 1 damage to any target.

Flashback--Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Lavaclaw Reaches
Land
Lavaclaw Reaches enters the battlefield tapped.

{T}: Add {B} or {R}.

{1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{R}
Legion Loyalist
Creature - Goblin Soldier
Haste

Battalion -- Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
1 / 1
{1}{W}
Leonin Arbiter
Creature - Cat Cleric
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
2 / 2
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{1}
Leonin Bola
Artifact - Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{W}{W}
Leonin Relic-Warder
Creature - Cat Cleric
When Leonin Relic-Warder enters the battlefield, you may exile target artifact or enchantment.

When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2 / 2
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}
Leonin Scimitar
Artifact - Equipment
Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{W}{W}
Leonin Skyhunter
Creature - Cat Knight
Flying
2 / 2
{B}{G}{U}
Leovold, Emissary of Trest
Legendary Creature - Elf Advisor
Each opponent can't draw more than one card each turn.

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
3 / 3
{2}{U}{U}
Leyline of Anticipation
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.

You may cast spells as though they had flash.
--
Library of Alexandria
Land
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{1}{B}{B}
Lifebane Zombie
Creature - Zombie Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
3 / 1
{R}
Lightning Berserker
Creature - Human Berserker
{R}: Lightning Berserker gets +1/+0 until end of turn.

Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1 / 1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}{R}
Lightning Crafter
Creature - Goblin Shaman
Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.)

{T}: Lightning Crafter deals 3 damage to any target.
3 / 3
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{1}{R}
Lightning Mauler
Creature - Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Lightning Mauler is paired with another creature, both creatures have haste.
2 / 1
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{G}
Lignify
Tribal Enchantment - Treefolk Aura
Enchant creature

Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{2}{B}{B}
Liliana of the Dark Realms
Legendary Planeswalker - Liliana
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{2}{B}{B}
Liliana's Shade
Creature - Shade
When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

{B}: Liliana's Shade gets +1/+1 until end of turn.
1 / 1
{1}{B}{B}
Liliana's Specter
Creature - Specter
Flying

When Liliana's Specter enters the battlefield, each opponent discards a card.
2 / 1
{1}{B}{B}
Liliana, Heretical Healer
Legendary Creature - Human Cleric
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
2 / 3
--
Liliana, Defiant Necromancer
Legendary Planeswalker - Liliana

+2: Each player discards a card.

-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.

-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
2 / 3
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying

Activated abilities of creatures your opponents control can't be activated.
3 / 4
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{0}
Lion's Eye Diamond
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
{2}
Liquimetal Coating
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{2}{G}{G}
Living Plane
World Enchantment
All lands are 1/1 creatures that are still lands.
{1}{G}
Living Wish
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{G}
Llanowar Empath
Creature - Elf Shaman
When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2 / 2
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{3}{U}
Llawan, Cephalid Empress
Legendary Creature - Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.
2 / 3
{W}
Loam Lion
Creature - Cat
Loam Lion gets +1/+2 as long as you control a Forest.
1 / 1
{4}
Lodestone Golem
Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
5 / 3
{4}
Lodestone Golem
Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
5 / 3
{4}
Lodestone Golem
Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
5 / 3
{4}
Lodestone Golem
Artifact Creature - Golem
Nonartifact spells cost {1} more to cast.
5 / 3
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 / 1
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{2}{U}
Long-Term Plans
Instant
Search your library for a card, then shuffle and put that card third from the top.
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
--
Looming Spires
Land
Looming Spires enters the battlefield tapped.

When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn.

{T}: Add {R}.
{1}{U}
Looter il-Kor
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
1 / 1
{3}{B}{G}
Lord of Extinction
Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
* / *
{1}{G}{U}
Lorescale Coatl
Creature - Snake
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
2 / 2
{B}
Lose Hope
Instant
Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{B}{G}
Lotleth Troll
Creature - Zombie Troll
Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

{B}: Regenerate Lotleth Troll.
2 / 1
{B}{G}
Lotleth Troll
Creature - Zombie Troll
Trample

Discard a creature card: Put a +1/+1 counter on Lotleth Troll.

{B}: Regenerate Lotleth Troll.
2 / 1
--
Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
--
Lotus Bloom
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}, Sacrifice Lotus Bloom: Add three mana of any one color.
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{3}{U}
Lotus Path Djinn
Creature - Djinn Monk
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 3
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{2}{W}{W}
Loxodon Gatekeeper
Creature - Elephant Soldier
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
2 / 3
{4}{W}
Loxodon Partisan
Creature - Elephant Soldier
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3 / 4
{1}{G}{W}
Loxodon Smiter
Creature - Elephant Soldier
This spell can't be countered.

If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{W}{W}
Loyal Cathar
Creature - Human Soldier
Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
2 / 2
--
Unhallowed Cathar
Creature - Zombie Soldier

Unhallowed Cathar can't block.
2 / 2
{W}
Loyal Pegasus
Creature - Pegasus
Flying

Loyal Pegasus can't attack or block alone.
2 / 1
{2}{W}
Loyal Retainers
Creature - Human Advisor
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{5}{W}{W}
Luminate Primordial
Creature - Avatar
Vigilance

When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4 / 7
{5}
Lurking Automaton
Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0 / 0
{5}
Lurking Automaton
Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.

Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0 / 0
{2}{R}
Lust for War
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.

Enchanted creature attacks each combat if able.
{1}{W}{U}
Lyev Skyknight
Creature - Human Knight
Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3 / 1
{3}{R}
Mad Prophet
Creature - Human Shaman
Haste

{T}, Discard a card: Draw a card.
2 / 2
{1}{R}
Madcap Skills
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has menace.
{1}{B}{G}
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
{1}{B}{G}
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
{1}{R}
Mage-Ring Bully
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.
2 / 2
{3}
Magistrate's Scepter
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.

{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{3}{B}
Magus of the Abyss
Creature - Human Wizard
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
4 / 3
{2}{U}{U}{U}
Magus of the Future
Creature - Human Wizard
Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.
2 / 3
{2}{R}
Magus of the Moon
Creature - Human Wizard
Nonbasic lands are Mountains.
2 / 2
{3}{B}
Makeshift Mannequin
Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
{3}{U}
Makeshift Mauler
Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
4 / 5
{1}{R}
Makindi Sliderunner
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
2 / 1
{2}{B}{B}{R}{R}
Malfegor
Legendary Creature - Demon Dragon
Flying

When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
6 / 6
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{U}{U}
Mana Drain
Instant
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}
Mana Web
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{3}
Manalith
Artifact
{T}: Add one mana of any color.
{1}{R/G}
Manamorphose
Instant
Add two mana in any combination of colors.

Draw a card.
{1}{W}{W}
Mangara of Corondor
Legendary Creature - Human Wizard
{T}: Exile Mangara of Corondor and target permanent.
1 / 1
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 / 2
{1}{U}
Manipulate Fate
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card.
{2}{R}{R}
Marauding Maulhorn
Creature - Beast
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
5 / 3
{2}{W}
Mardu Hordechief
Creature - Human Warrior
Raid -- When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token.
2 / 3
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{R}{R}
Mardu Scout
Creature - Goblin Scout
Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 1
{1}{B}
Mardu Skullhunter
Creature - Human Warrior
Mardu Skullhunter enters the battlefield tapped.

Raid -- When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card.
2 / 1
{2}{B}
Mardu Strike Leader
Creature - Human Warrior
Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token.

Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
3 / 2
{W}
Mardu Woe-Reaper
Creature - Human Warrior
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
2 / 1
{2}{R}
Mark of Mutiny
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{3}{B}
Mark of the Vampire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has lifelink.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{3}{B}
Marsh Flitter
Creature - Faerie Rogue
Flying

When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens.

Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
1 / 1
{X}{W}{W}
Martial Coup
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{R}
Martyr of Ashes
Creature - Human Shaman
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
1 / 1
{U}
Martyr of Frost
Creature - Human Wizard
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
1 / 1
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
{R}
Mass Hysteria
Enchantment
All creatures have haste.
{3}{B}{B}{B}
Massacre Wurm
Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.
6 / 5
{3}{W}
Master Splicer
Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.
1 / 1
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 / 2
{3}{B}{R}
Master of Cruelties
Creature - Demon
First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
1 / 4
{2}{W}
Master of Diversion
Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
2 / 2
{3}{U}
Master of Waves
Creature - Merfolk Wizard
Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
2 / 1
{2}{G}{G}
Master of the Wild Hunt
Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.

{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3 / 3
{4}
Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Masticore unless you discard a card.

{2}: Masticore deals 1 damage to target creature.

{2}: Regenerate Masticore.
4 / 4
{6}{G}
Maul Splicer
Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.
1 / 1
{6}{G}
Maul Splicer
Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.
1 / 1
{U}
Mausoleum Wanderer
Creature - Spirit
Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1 / 1
{1}{G}
Mayor of Avabruck
Creature - Human Advisor Werewolf
Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
1 / 1
--
Howlpack Alpha
Creature - Werewolf

Each other creature you control that's a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
1 / 1
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{2}{W}{W}
Meadowboon
Creature - Elemental
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.

Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{4}{U}
Meloku the Clouded Mirror
Legendary Creature - Moonfolk Wizard
Flying

{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
2 / 4
{0}
Memnite
Artifact Creature - Construct
1 / 1
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory's Journey
Instant
Target player shuffles up to three target cards from their graveyard into their library.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U/P}
Mental Misstep
Instant
({U/P} can be paid with either {U} or 2 life.)

Counter target spell with mana value 1.
{2}{W}
Mentor of the Meek
Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
2 / 2
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{4}{W}{B}
Merciless Eviction
Sorcery
Choose one --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all planeswalkers.
{2}{B}
Merciless Executioner
Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
3 / 1
{3}{U}{R}
Mercurial Chemister
Creature - Human Wizard
{U}, {T}: Draw two cards.

{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
2 / 3
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{3}
Metalworker
Artifact Creature - Construct
{T}: Reveal any number of artifact cards in your hand. Add {C}{C} for each card revealed this way.
1 / 2
{2}{W}
Midnight Guard
Creature - Human Soldier
Whenever another creature enters the battlefield, untap Midnight Guard.
2 / 3
{2}{W}
Midnight Haunting
Instant
Create two 1/1 white Spirit creature tokens with flying.
{3}{B}
Midnight Recovery
Sorcery
Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{3}{B}{B}{B}
Mikaeus, the Unhallowed
Legendary Creature - Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a Human deals damage to you, destroy it.

Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 5
--
Mikokoro, Center of the Sea
Legendary Land
{T}: Add {C}.

{2}, {T}: Each player draws a card.
{2}
Millikin
Artifact Creature - Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
0 / 1
{3}
Mimic Vat
Artifact
Imprint -- Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard.

{3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{3}{U}{U}
Mind Control
Enchantment - Aura
Enchant creature

You control enchanted creature.
{2}{U}{U}{U}{U}
Mind Over Matter
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{X}{B}
Mind Twist
Sorcery
Target player discards X cards at random.
{4}{U}{U}
Mind's Desire
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{2}{U}{U}
Mindbreak Trap
Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.

Exile any number of target spells.
{6}
Mindslaver
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
{6}
Mindslaver
Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
{2}{B}{B}
Mindslicer
Creature - Horror
When Mindslicer dies, each player discards their hand.
4 / 3
{2}{B}{B}
Minions' Murmurs
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
{2}{R}
Minotaur Skullcleaver
Creature - Minotaur Berserker
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
2 / 2
{2}{R}
Minotaur Skullcleaver
Creature - Minotaur Berserker
Haste

When Minotaur Skullcleaver enters the battlefield, it gets +2/+0 until end of turn.
2 / 2
{4}{W}
Miraculous Recovery
Instant
Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
{3}{G}{W}
Mirari's Wake
Enchantment
Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana of any type that land produced.
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{1}{G}
Mire Boa
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{G}: Regenerate Mire Boa. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
2 / 1
{3}{B}
Mire's Malice
Sorcery
Target opponent discards two cards.

Awaken 3--{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Miren, the Moaning Well
Legendary Land
{T}: Add {C}.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{1}{W}{W}
Mirran Crusader
Creature - Human Knight
Double strike, protection from black and from green
2 / 2
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{3}{U}{U}
Mirror-Mad Phantasm
Creature - Spirit
Flying

{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5 / 1
{1}{U}
Miscalculation
Instant
Counter target spell unless its controller pays {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
--
Mishra's Workshop
Land
{T}: Add {C}{C}{C}. Spend this mana only to cast artifact spells.
{2}{U}{U}
Mist Raven
Creature - Bird
Flying

When Mist Raven enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}{U}
Misthollow Griffin
Creature - Griffin
Flying

You may cast Misthollow Griffin from exile.
3 / 3
{2}{W}
Misthoof Kirin
Creature - Kirin
Flying, vigilance

Megamorph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
2 / 1
{1}{W}
Mistral Charger
Creature - Pegasus
Flying
2 / 1
{1}{U}{B}
Mistvein Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Mistvein Borderpost enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{3}{R}
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{4}{U}
Mnemonic Wall
Creature - Wall
Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0 / 4
{2}{B}{B}
Moan of the Unhallowed
Sorcery
Create two 2/2 black Zombie creature tokens.

Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{W}
Moat
Enchantment
Creatures without flying can't attack.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{3}{R}{R}
Mogg Infestation
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
{1}{R}
Mogg Maniac
Creature - Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
1 / 1
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{2}{R}{R}
Moggcatcher
Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2 / 2
{2}{B}
Mogis's Marauder
Creature - Human Berserker
When Mogis's Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 / 2
{3}{G}
Mold Shambler
Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3 / 3
{3}{G}
Mold Shambler
Creature - Fungus Beast
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.
3 / 3
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{2}{G}
Moldervine Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
{4}
Molten-Tail Masticore
Artifact Creature - Masticore
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card.

{4}, Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target.

{2}: Regenerate Molten-Tail Masticore.
4 / 4
{4}{R/P}{R/P}
Moltensteel Dragon
Artifact Creature - Phyrexian Dragon
({R/P} can be paid with either {R} or 2 life.)

Flying

{R/P}: Moltensteel Dragon gets +1/+0 until end of turn.
4 / 4
{1}{W}
Moment of Heroism
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Momentary Blink
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}{U}
Momir Vig, Simic Visionary
Legendary Creature - Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.

Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
2 / 2
{3}{G}{U}
Momir Vig, Simic Visionary
Legendary Creature - Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top.

Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
2 / 2
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{3}
Moonglove Extract
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
--
Moonring Island
Land - Island
({T}: Add {U}.)

Moonring Island enters the battlefield tapped.

{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
{4}{B}{R}
Morgue Burst
Sorcery
Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way.
{3}
Moriok Replica
Artifact Creature - Warrior
{1}{B}, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
2 / 2
{2}{U}{B}
Moroii
Creature - Vampire
Flying

At the beginning of your upkeep, you lose 1 life.
4 / 4
{4}{R/G}{R/G}
Morselhoarder
Creature - Elemental
Morselhoarder enters the battlefield with two -1/-1 counters on it.

Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
6 / 4
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{2}
Mortarpod
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target."

Equip {2}
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{1}{W}{B}
Mortify
Instant
Destroy target creature or enchantment.
{3}{B}
Mortis Dogs
Creature - Phyrexian Dog
Whenever Mortis Dogs attacks, it gets +2/+0 until end of turn.

When Mortis Dogs dies, target player loses life equal to its power.
2 / 2
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mouth of Ronom
Snow Land
{T}: Add {C}.

{4}{S}, {T}, Sacrifice Mouth of Ronom: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{0}
Mox Emerald
Artifact
{T}: Add {G}.
{0}
Mox Jet
Artifact
{T}: Add {B}.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Opal
Legendary Artifact
Metalcraft -- {T}: Add one mana of any color. Activate only if you control three or more artifacts.
{0}
Mox Pearl
Artifact
{T}: Add {W}.
{0}
Mox Ruby
Artifact
{T}: Add {R}.
{0}
Mox Sapphire
Artifact
{T}: Add {U}.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{R}
Mugging
Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
{4}{U}
Mulldrifter
Creature - Elemental
Flying

When Mulldrifter enters the battlefield, draw two cards.

Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
2 / 2
{1}{B}{B}
Murder
Instant
Destroy target creature.
{3}{U}{U}
Murder of Crows
Creature - Bird
Flying

Whenever another creature dies, you may draw a card. If you do, discard a card.
4 / 4
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B/R}{B/R}
Murderous Redcap
Creature - Goblin Assassin
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
--
Murmuring Bosk
Land - Forest
({T}: Add {G}.)

As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.

{T}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
{G/P}
Mutagenic Growth
Instant
({G/P} can be paid with either {G} or 2 life.)

Target creature gets +2/+2 until end of turn.
--
Mutavault
Land
{T}: Add {C}.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{6}
Mycosynth Lattice
Artifact
All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.
{7}
Myr Battlesphere
Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4 / 7
{7}
Myr Enforcer
Artifact Creature - Myr
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
4 / 4
{2}
Myr Retriever
Artifact Creature - Myr
When Myr Retriever dies, return another target artifact card from your graveyard to your hand.
1 / 1
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{2}
Myr Sire
Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
1 / 1
{5}
Myr Turbine
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.

{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
--
Mystic Gate
Land
{T}: Add {C}.

{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
--
Mystic Monastery
Land
Mystic Monastery enters the battlefield tapped.

{T}: Add {U}, {R}, or {W}.
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{3}{U}
Mystical Teachings
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{B}
Nameless Inversion
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Target creature gets +3/-3 and loses all creature types until end of turn.
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{B}{B}
Nantuko Shade
Creature - Insect Shade
{B}: Nantuko Shade gets +1/+1 until end of turn.
2 / 1
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{3}{G}
Nantuko Vigilante
Creature - Insect Druid Mutant
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3 / 2
{1}{U}
Narcolepsy
Enchantment - Aura
Enchant creature

At the beginning of each upkeep, if enchanted creature is untapped, tap it.
{1}{U}
Narcomoeba
Creature - Illusion
Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 / 1
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{G}
Natural State
Instant
Destroy target artifact or enchantment with mana value 3 or less.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{G}
Nature's Claim
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{3}{G}{G}
Nature's Revolt
Enchantment
All lands are 2/2 creatures that are still lands.
{1}{B}
Nausea
Sorcery
All creatures get -1/-1 until end of turn.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{1}{W}
Nearheath Pilgrim
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.
2 / 1
{2}{B}
Necrogen Scudder
Creature - Phyrexian Horror
Flying

When Necrogen Scudder enters the battlefield, you lose 3 life.
3 / 3
{1}
Necrogen Spellbomb
Artifact
{B}, Sacrifice Necrogen Spellbomb: Target player discards a card.

{1}, Sacrifice Necrogen Spellbomb: Draw a card.
{B}{G}
Necrogenesis
Enchantment
{2}: Exile target creature card from a graveyard. Create a 1/1 green Saproling creature token.
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{1}{B}{B}
Necroplasm
Creature - Ooze
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
1 / 1
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{2}{B}{B}
Necrotic Ooze
Creature - Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
4 / 3
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{4}{G}{G}
Nemesis of Mortals
Creature - Snake
This spell costs {1} less to cast for each creature card in your graveyard.

{7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
5 / 5
{3}{U}
Nephalia Seakite
Creature - Bird
Flash (You may cast this spell any time you could cast an instant.)

Flying
2 / 3
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{4}{G}
Nessian Asp
Creature - Snake
Reach

{6}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
4 / 5
{2}{G}
Nessian Courser
Creature - Centaur Warrior
3 / 3
{1}{G}
Nest Invader
Creature - Eldrazi Drone
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{1}{G}
Nest Invader
Creature - Eldrazi Drone
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2 / 2
{3}{B}
Nether Void
World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
{1}{U}{U}
Neurok Invisimancer
Creature - Human Wizard
Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
2 / 1
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{1}{B}
Nezumi Cutthroat
Creature - Rat Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Nezumi Cutthroat can't block.
2 / 1
{1}{B}
Nezumi Graverobber
Creature - Rat Rogue
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
2 / 1
--
Nighteyes the Desecrator
Legendary Creature - Rat Wizard

{4}{B}: Put target creature card from a graveyard onto the battlefield under your control.
2 / 1
{4}{U}{B}{B}{R}
Nicol Bolas, Planeswalker
Legendary Planeswalker - Bolas
+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
L: 5
{1}{B}
Night's Whisper
Sorcery
You draw two cards and you lose 2 life.
{1}{R}
Nightbird's Clutches
Sorcery
Up to two target creatures can't block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{G}
Nightshade Peddler
Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1 / 1
{1}{G}
Nightshade Peddler
Creature - Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1 / 1
{U/B}{U/B}{U/B}
Nightveil Specter
Creature - Specter
Flying

Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.

You may play lands and cast spells from among cards exiled with Nightveil Specter.
2 / 3
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{1}
Nihil Spellbomb
Artifact
{T}, Sacrifice Nihil Spellbomb: Exile target player's graveyard.

When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay {B}. If you do, draw a card.
{2}
Nim Deathmantle
Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip {4}
{2}{U}
Nimbus Naiad
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.
2 / 2
{X}{G}{U}
Nimbus Swimmer
Creature - Leviathan
Flying

Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
0 / 0
{3}{U}
Ninja of the Deep Hours
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
2 / 2
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{3}{G}{G}
Nissa, Worldwaker
Legendary Planeswalker - Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
L: 3
{2}{U}{U}{R}{R}
Niv-Mizzet, Dracogenius
Legendary Creature - Dragon Wizard
Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
5 / 5
{2}{U}{U}{R}{R}
Niv-Mizzet, Dracogenius
Legendary Creature - Dragon Wizard
Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
5 / 5
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{1}{U}{R}
Nivix Cyclops
Creature - Cyclops
Defender

Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
1 / 4
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.
0 / 1
{5}{W}
Noble Templar
Creature - Human Cleric Soldier
Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3 / 6
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{2}{U}{B}
Notion Thief
Creature - Human Rogue
Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
3 / 1
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{G/P}
Noxious Revival
Instant
({G/P} can be paid with either {G} or 2 life.)

Put target card from a graveyard on top of its owner's library.
{4}{B}{B}
Null Profusion
Enchantment
Skip your draw step.

Whenever you play a card, draw a card.

Your maximum hand size is two.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
{9}
Nullstone Gargoyle
Artifact Creature - Gargoyle
Flying

Whenever the first noncreature spell of a turn is cast, counter that spell.
4 / 5
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{2}{G}{G}
Nylea's Disciple
Creature - Centaur Archer
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3 / 3
{1}{B}{G}
Nyx Weaver
Enchantment Creature - Spider
Reach

At the beginning of your upkeep, mill two cards.

{1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand.
2 / 3
{1}{B}
Nyxborn Eidolon
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+1.
2 / 1
{W}
Nyxborn Shieldmate
Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +1/+2.
1 / 2
{2}{U}
Nyxborn Triton
Enchantment Creature - Merfolk
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +2/+3.
2 / 3
{2}{G}
Nyxborn Wolf
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +3/+1.
3 / 1
{5}{G}{G}
Oakgnarl Warrior
Creature - Treefolk Warrior
Vigilance, trample
5 / 7
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{3}{B}{B}
Ob Nixilis Reignited
Legendary Planeswalker - Nixilis
+1: You draw a card and you lose 1 life.

-3: Destroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
L: 5
{3}{B}{B}
Ob Nixilis, the Fallen
Legendary Creature - Demon
Landfall -- Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
3 / 3
{3}
Obelisk of Bant
Artifact
{T}: Add {G}, {W}, or {U}.
{3}
Obelisk of Grixis
Artifact
{T}: Add {U}, {B}, or {R}.
{3}
Obelisk of Jund
Artifact
{T}: Add {B}, {R}, or {G}.
{3}
Obelisk of Naya
Artifact
{T}: Add {R}, {G}, or {W}.
{1}{B}
Oblivion Crown
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
{2}{W}
Oblivion Ring
Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.

When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{3}
Oblivion Stone
Artifact
{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
--
Oboro, Palace in the Clouds
Legendary Land
{T}: Add {U}.

{1}: Return Oboro, Palace in the Clouds to its owner's hand.
{2}{W}
Observant Alseid
Enchantment Creature - Nymph
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.
2 / 2
{2}{G}{G}
Obstinate Baloth
Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{1}{W}{W}{B}{B}
Obzedat, Ghost Council
Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5 / 5
{1}{B}{B}
Ogre Marauder
Creature - Ogre Warrior
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
3 / 1
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 / 3
{1}{G}{G}
Ohran Viper
Snow Creature - Snake
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat.

Whenever Ohran Viper deals combat damage to a player, you may draw a card.
1 / 3
{3}{U}{U}
Ojutai's Summons
Sorcery
Create a 2/2 blue Djinn Monk creature token with flying.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{B}{B}
Okiba-Gang Shinobi
Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.
3 / 2
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.

{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 / 3
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 / 3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{3}{G}
Ondu Giant
Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 4
{2}{W}{B}
One Thousand Lashes
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
{2}{W}{B}
One Thousand Lashes
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
{2}{W}{B}
One Thousand Lashes
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
{3}
One-Eyed Scarecrow
Artifact Creature - Scarecrow
Defender

Creatures with flying your opponents control get -1/-0.
2 / 3
{1}{B}
Oona's Prowler
Creature - Faerie Rogue
Flying

Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
3 / 1
{3}{U/B}{U/B}{U/B}
Oona, Queen of the Fae
Legendary Creature - Faerie Wizard
Flying

{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5 / 5
{4}
Opaline Bracers
Artifact - Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 / 2
{4}{W}{W}
Open the Vaults
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
{2}{U}
Ophidian Eye
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{2}{B}
Ophiomancer
Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2 / 2
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{2}{U}{U}
Opposition
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
{1}{B}{B}
Oppression
Enchantment
Whenever a player casts a spell, that player discards a card.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{R}
Orcish Lumberjack
Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
1 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{1}
Origin Spellbomb
Artifact
{1}, {T}, Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token.

When Origin Spellbomb is put into a graveyard from the battlefield, you may pay {W}. If you do, draw a card.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{3}{W}{W}
Ornitharch
Creature - Archon
Flying

Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)

When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3 / 3
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{W}{B}
Orzhov Charm
Instant
Choose one --

• Return target creature you control and all Auras you control attached to it to their owner's hand.

• Destroy target creature and you lose life equal to its toughness.

• Return target creature card with mana value 1 or less from your graveyard to the battlefield.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{3}
Orzhov Keyrune
Artifact
{T}: Add {W} or {B}.

{W}{B}: Orzhov Keyrune becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{2}
Orzhov Signet
Artifact
{1}, {T}: Add {W}{B}.
{1}{W}
Otherworldly Journey
Instant - Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{3}{R}
Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
{1}{U}
Overburden
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender

{T}: Add {G} for each creature you control with defender.
0 / 4
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{5}{B}{B}
Overseer of the Damned
Creature - Demon
Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5 / 5
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)

Haste
3 / 2
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{G}{G}
Pack Guardian
Creature - Wolf Spirit
Flash (You may cast this spell any time you could cast an instant.)

When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4 / 3
{1}{B}
Pack Rat
Creature - Rat
Pack Rat's power and toughness are each equal to the number of Rats you control.

{2}{B}, Discard a card: Create a token that's a copy of Pack Rat.
* / *
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{5}{U}{U}
Palinchron
Creature - Illusion
Flying

When Palinchron enters the battlefield, untap up to seven lands.

{2}{U}{U}: Return Palinchron to its owner's hand.
4 / 5
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{3}
Palladium Myr
Artifact Creature - Myr
{T}: Add {C}{C}.
2 / 2
{4}
Paper Tiger
Artifact Creature - Cat
Creatures named Rock Lobster can't attack or block.
4 / 3
{3}{U}
Paradoxical Outcome
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
{2}{U}{U}
Parallax Tide
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{U}
Paralyzing Grasp
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.

Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{3}{G}
Pattern of Rebirth
Enchantment - Aura
Enchant creature

When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
{4}
Peace Strider
Artifact Creature - Construct
When Peace Strider enters the battlefield, you gain 3 life.
3 / 3
{2}{W}
Peacekeeper
Creature - Human
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.

Creatures can't attack.
1 / 1
{1}{U}
Peer Through Depths
Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{4}{G}{G}{G}
Pelakka Wurm
Creature - Wurm
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.
7 / 7
{4}{G}{G}{G}
Pelakka Wurm
Creature - Wurm
Trample

When Pelakka Wurm enters the battlefield, you gain 7 life.

When Pelakka Wurm dies, draw a card.
7 / 7
{2}{W}
Penance
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{3}{U}
Pendrell Mists
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 / 4
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach

When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 / 4
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{2}
Perilous Myr
Artifact Creature - Phyrexian Myr
When Perilous Myr dies, it deals 2 damage to any target.
1 / 1
{1}{U}
Perilous Research
Instant
Draw two cards, then sacrifice a permanent.
{2}{B}{B}
Perilous Shadow
Creature - Insect Shade
{1}{B}: Perilous Shadow gets +2/+2 until end of turn.
0 / 4
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
{2}{B}{B}
Pestilence
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

{B}: Pestilence deals 1 damage to each creature and each player.
{4}{U}
Petals of Insight
Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
--
Petrified Field
Land
{T}: Add {C}.

{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.
{U}
Phantasmal Bear
Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
2 / 2
{1}{U}
Phantasmal Image
Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0 / 0
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
{2}{G}{G}
Phantom Centaur
Creature - Centaur Spirit
Protection from black

Phantom Centaur enters the battlefield with three +1/+1 counters on it.

If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2 / 0
{1}{W}
Phantom Nomad
Creature - Spirit Nomad
Phantom Nomad enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
0 / 0
{2}{G}
Phantom Tiger
Creature - Cat Spirit
Phantom Tiger enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
1 / 0
{B}
Pharika's Chosen
Creature - Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{3}{B}{G}
Pharika's Mender
Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
4 / 3
--
Phyrexia's Core
Land
{T}: Add {C}.

{1}, {T}, Sacrifice an artifact: You gain 1 life.
{3}
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{3}{B}{B}
Phyrexian Delver
Creature - Phyrexian Zombie
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
3 / 2
{6}
Phyrexian Devourer
Artifact Creature - Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1 / 1
{6}
Phyrexian Devourer
Artifact Creature - Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1 / 1
{6}
Phyrexian Devourer
Artifact Creature - Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1 / 1
{6}
Phyrexian Devourer
Artifact Creature - Phyrexian Construct
When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.
1 / 1
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{4}{B}{B}
Phyrexian Gargantua
Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
4 / 4
{3}{U/P}
Phyrexian Metamorph
Artifact Creature - Phyrexian Shapeshifter
({U/P} can be paid with either {U} or 2 life.)

You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
0 / 0
{B}{B}{B}{B}
Phyrexian Obliterator
Creature - Phyrexian Horror
Trample

Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
5 / 5
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
{2}
Phyrexian Revoker
Artifact Creature - Phyrexian Horror
As Phyrexian Revoker enters the battlefield, choose a nonland card name.

Activated abilities of sources with the chosen name can't be activated.
2 / 1
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
--
Phyrexian Tower
Legendary Land
{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{2}{R}{R}
Pia and Kiran Nalaar
Legendary Creature - Human Artificer
When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
2 / 2
{4}
Pierce Strider
Artifact Creature - Phyrexian Construct
When Pierce Strider enters the battlefield, target opponent loses 3 life.
3 / 3
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{3}
Pilgrim's Eye
Artifact Creature - Thopter
Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{1}{W}{B}
Pillory of the Sleepless
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
{1}{R/G}
Pit Fight
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
{1}{R/G}
Pit Fight
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
{1}{B}
Pit Keeper
Creature - Human Wizard
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
2 / 1
{4}{R}
Pitchburn Devils
Creature - Devil
When Pitchburn Devils dies, it deals 3 damage to any target.
3 / 3
{4}{B/P}
Pith Driller
Artifact Creature - Phyrexian Horror
({B/P} can be paid with either {B} or 2 life.)

When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
2 / 4
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{1}
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, choose a card name.

Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
{2}
Plague Myr
Artifact Creature - Phyrexian Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{T}: Add {C}.
1 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{R}
Planar Chaos
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
--
Plateau
Land - Mountain Plains
({T}: Add {R} or {W}.)
{4}{G}{G}{G}
Plated Crusher
Creature - Beast
Trample

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
7 / 6
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{1}{R}
Plated Geopede
Creature - Insect
First strike

Landfall -- Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
1 / 1
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{1}{U}
Plaxmanta
Creature - Beast
Flash

When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
2 / 2
{3}{W}{W}
Plover Knights
Creature - Kithkin Knight
Flying, first strike
3 / 3
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash

Defender, flying
4 / 4
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash

Defender, flying
4 / 4
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{B}
Plunge into Darkness
Instant
Choose one --

• Sacrifice any number of creatures. You gain 3 life for each sacrificed creature.

• Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest.

Entwine {B} (Choose both if you pay the entwine cost.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Polluted Mire
Land
Polluted Mire enters the battlefield tapped.

{T}: Add {B}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}{G}
Polukranos, World Eater
Legendary Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5 / 5
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Pongify
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
{3}{R}{W}{B}
Ponyback Brigade
Creature - Goblin Warrior
When Ponyback Brigade enters the battlefield or is turned face up, create three 1/1 red Goblin creature tokens.

Morph {2}{R}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{2}{W/P}
Porcelain Legionnaire
Artifact Creature - Phyrexian Soldier
({W/P} can be paid with either {W} or 2 life.)

First strike
3 / 1
{8}
Possessed Portal
Artifact
If a player would draw a card, that player skips that draw instead.

At the beginning of each end step, each player sacrifices a permanent unless they discard a card.
{8}
Possessed Portal
Artifact
If a player would draw a card, that player skips that draw instead.

At the beginning of each end step, each player sacrifices a permanent unless they discard a card.
{3}{U}{B}
Possessed Skaab
Creature - Zombie
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand.

If Possessed Skaab would die, exile it instead.
3 / 2
{X}{B/P}
Postmortem Lunge
Sorcery
({B/P} can be paid with either {B} or 2 life.)

Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
{G}
Pouncing Jaguar
Creature - Cat
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2 / 2
{1}{R}
Pouncing Kavu
Creature - Kavu
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

First strike

If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.
1 / 1
{U}{U}
Power Artifact
Enchantment - Aura
Enchant artifact

Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{B}{B}{B}
Pox
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time.
{1}{B}{B}
Praetor's Grasp
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{W}{W}
Precinct Captain
Creature - Human Soldier
First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
2 / 2
{5}
Precursor Golem
Artifact Creature - Golem
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
3 / 3
{1}{G}
Predator's Strike
Instant
Target creature gets +3/+3 and gains trample until end of turn.
{1}{U}
Predict
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{U}{U}
Prescient Chimera
Creature - Chimera
Flying

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
3 / 4
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{R}
Price of Glory
Enchantment
Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.
{2}{B}
Priest of Gix
Creature - Phyrexian Human Cleric Minion
When Priest of Gix enters the battlefield, add {B}{B}{B}.
2 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{3}{G}{G}
Primal Command
Sorcery
Choose two --

• Target player gains 7 life.

• Put target noncreature permanent on top of its owner's library.

• Target player shuffles their graveyard into their library.

• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
{3}{G}
Primal Huntbeast
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{3}{G}
Primal Huntbeast
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{3}{G}
Primal Huntbeast
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 3
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{4}{G}{G}
Primeval Titan
Creature - Giant
Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
6 / 6
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{W}
Prismatic Strands
Instant
Prevent all damage that sources of the color of your choice would deal this turn.

Flashback--Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{3}
Pristine Talisman
Artifact
{T}: Add {C}. You gain 1 life.
{2}{U}
Probe
Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
{X}{B}{B}
Profane Command
Sorcery
Choose two --

• Target player loses X life.

• Return target creature card with mana value X or less from your graveyard to the battlefield.

• Target creature gets -X/-X until end of turn.

• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}{ // }{2}{B}
Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{W}{ // }{2}{B}
Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{4}{G}{U}
Progenitor Mimic
Creature - Shapeshifter
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
0 / 0
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}{U}
Psionic Blast
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
{1}{U}{B}
Psychatog
Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1 / 2
{1}{U}{B}
Psychatog
Creature - Atog
Discard a card: Psychatog gets +1/+1 until end of turn.

Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
1 / 2
{W}
Pull from Eternity
Instant
Put target face-up exiled card into its owner's graveyard.
{B}
Pulse Tracker
Creature - Vampire Rogue
Whenever Pulse Tracker attacks, each opponent loses 1 life.
1 / 1
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{3}{B}{B}
Puppeteer Clique
Creature - Faerie Wizard
Flying

When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 2
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{B}
Putrid Imp
Creature - Zombie Imp
Discard a card: Putrid Imp gains flying until end of turn.

Threshold -- As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
1 / 1
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{B}{G}
Putrid Leech
Creature - Zombie Leech
Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{3}{R}
Pyre Hound
Creature - Elemental Dog
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
2 / 3
{2}{R}
Pyreheart Wolf
Creature - Wolf
Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{1}{R}
Pyretic Ritual
Instant
Add {R}{R}{R}.
{2}{R}
Pyrewild Shaman
Creature - Goblin Shaman
Bloodrush -- {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.

Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
3 / 1
{1}
Pyrite Spellbomb
Artifact
{R}, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target.

{1}, Sacrifice Pyrite Spellbomb: Draw a card.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{4}{R}
Pyrotechnics
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 / 2
{R}
Quest for the Goblin Lord
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
{1}{U}
Quickling
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 2
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{G}
Quirion Sentinel
Creature - Elf Druid
When Quirion Sentinel enters the battlefield, add one mana of any color.
2 / 1
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
--
Raging Ravine
Land
Raging Ravine enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
{B}
Rain of Filth
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
{1}{W}
Raise the Alarm
Instant
Create two 1/1 white Soldier creature tokens.
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
{B/R}
Rakdos Cackler
Creature - Devil
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 1
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{3}
Rakdos Cluestone
Artifact
{T}: Add {B} or {R}.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
{3}
Rakdos Cluestone
Artifact
{T}: Add {B} or {R}.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{1}{B}{R}
Rakdos Ickspitter
Creature - Thrull
{T}: Rakdos Ickspitter deals 1 damage to target creature and that creature's controller loses 1 life.
1 / 1
{3}
Rakdos Keyrune
Artifact
{T}: Add {B} or {R}.

{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
{B/R}{B/R}
Rakdos Shred-Freak
Creature - Human Berserker
Haste
2 / 1
{B/R}{B/R}
Rakdos Shred-Freak
Creature - Human Berserker
Haste
2 / 1
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{2}{B}{B}{R}{R}
Rakdos the Defiler
Legendary Creature - Demon
Flying, trample

Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.

Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.
7 / 6
{X}{B}{R}
Rakdos's Return
Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
{4}{B}
Rakshasa Gravecaller
Creature - Cat Demon
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
3 / 6
{2}{U}{R}
Ral Zarek
Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to any target.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
L: 4
{2}{W}
Rally the Peasants
Instant
Creatures you control get +2/+0 until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{3}{W}
Ranger of Eos
Creature - Human Soldier Ranger
When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3 / 2
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Ranger's Guile
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{1}{B}
Rathi Trapper
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1 / 2
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 / 1
{1}{G}
Rattleclaw Mystic
Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2 / 1
{3}{W}
Ravages of War
Sorcery
Destroy all lands.
{2}{U}
Raven Familiar
Creature - Bird
Flying

Echo {2}{U} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1 / 2
{B}
Raven's Crime
Sorcery
Target player discards a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}{B}
Ravenous Rats
Creature - Rat
When Ravenous Rats enters the battlefield, target opponent discards a card.
1 / 1
{2}{B}
Ravenous Skirge
Creature - Phyrexian Imp
Flying

Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.
1 / 1
{3}{U}
Ray of Command
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
{6}
Razor Golem
Artifact Creature - Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.)

Vigilance
3 / 4
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{5}
Razormane Masticore
Artifact Creature - Masticore
First strike (This creature deals combat damage before creatures without first strike.)

At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.

At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.
5 / 5
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.
--
Razorverge Thicket
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {G} or {W}.
{2}{B}
Read the Bones
Sorcery
Scry 2, then draw two cards. You lose 2 life.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{X}{U}{U}
Reality Spasm
Instant
Choose one --

• Tap X target permanents.

• Untap X target permanents.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{W}
Rebuke
Instant
Destroy target attacking creature.
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 / 1
{2}{R}
Reckless Bushwhacker
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2 / 1
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Reckless Reveler
Creature - Satyr
{R}, Sacrifice Reckless Reveler: Destroy target artifact.
2 / 1
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 / 1
--
Merciless Predator
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 / 1
{R}
Reckless Waif
Creature - Human Rogue Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
1 / 1
--
Merciless Predator
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
1 / 1
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{1}{U}{B}
Recoil
Instant
Return target permanent to its owner's hand. Then that player discards a card.
{1}{R}
Recoup
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Recruiter of the Guard
Creature - Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{W}
Recumbent Bliss
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

At the beginning of your upkeep, you may gain 1 life.
{4}{U}{U}
Recurring Insight
Sorcery
Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{W}{U}
Reflector Mage
Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2 / 3
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{R}{R}
Reiterate
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{1}{R}{R}
Reiterate
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{1}{R}{R}
Reiterate
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{R}{R}
Relentless Assault
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{2}{W}{W}
Relief Captain
Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3 / 2
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Remand
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.

Draw a card.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{B/G}
Rendclaw Trow
Creature - Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B/G}
Rendclaw Trow
Creature - Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{2}{B/G}
Rendclaw Trow
Creature - Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{X}{U}
Repeal
Instant
Return target nonland permanent with mana value X to its owner's hand.

Draw a card.
{3}{W}
Replenish
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
{2}{U}
Repulse
Instant
Return target creature to its owner's hand.

Draw a card.
{X}{U}{U}
Reshape
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
{U}
Retraced Image
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
{U}
Retract
Instant
Return all artifacts you control to their owner's hand.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{4}{W}
Reveillark
Creature - Elemental
Flying

When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.

Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
4 / 3
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{4}{G}
Rhox Maulers
Creature - Rhino Soldier
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4 / 4
{4}{G}
Rhox Maulers
Creature - Rhino Soldier
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
4 / 4
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{4}{B}
Ribbons of Night
Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
{1}{U}
Riddlesmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
2 / 1
{2}{R}
Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.

Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{R}
Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.

Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{R}
Rift Bolt
Sorcery
Rift Bolt deals 3 damage to any target.

Suspend 1--{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{1}{G}
Riftsweeper
Creature - Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
2 / 2
{1}{G}
Riftsweeper
Creature - Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
2 / 2
{1}{G}
Riftsweeper
Creature - Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
2 / 2
{1}{G}
Riftsweeper
Creature - Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
2 / 2
{3}{U}{U}
Riftwing Cloudskate
Creature - Illusion
Flying

When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.

Suspend 3--{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}
Riot Piker
Creature - Goblin Berserker
First strike

Riot Piker attacks each combat if able.
2 / 1
--
Riptide Laboratory
Land
{T}: Add {C}.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.
--
Riptide Laboratory
Land
{T}: Add {C}.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying

Rishadan Airship can block only creatures with flying.
3 / 1
{4}{U}
Rishadan Brigand
Creature - Human Pirate
Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay {3}.

Rishadan Brigand can block only creatures with flying.
3 / 2
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{3}{U}
Rishadan Footpad
Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
2 / 2
--
Rishadan Port
Land
{T}: Add {C}.

{1}, {T}: Tap target land.
{3}{U}
Rising Waters
Enchantment
Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{5}{W}{W}
Roar of Reclamation
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}
Rock Lobster
Artifact Creature - Lobster
Creatures named Scissors Lizard can't attack or block.
4 / 3
{X}{R}
Rock Slide
Instant
Rock Slide deals X damage divided as you choose among any number of target attacking or blocking creatures without flying.
{G}{G}
Rofellos, Llanowar Emissary
Legendary Creature - Elf Druid
{T}: Add {G} for each Forest you control.
2 / 1
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{X}{R}
Rolling Earthquake
Sorcery
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
{2}{R}
Ronin Houndmaster
Creature - Human Samurai
Haste

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
2 / 2
{G}
Root Maze
Enchantment
Artifacts and lands enter the battlefield tapped.
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{2}{B}{G}
Rot Farm Skeleton
Creature - Plant Skeleton
Rot Farm Skeleton can't block.

{2}{B}{G}, Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate only as a sorcery.
4 / 1
{3}{W}{W}
Rout
Sorcery
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Destroy all creatures. They can't be regenerated.
{4}{G}
Rubbleback Rhino
Creature - Rhino
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 4
{3}{R}
Rubblebelt Maaka
Creature - Cat
Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
3 / 3
{3}{R}
Rubblebelt Maaka
Creature - Cat
Bloodrush -- {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
3 / 3
{4}{G}
Rude Awakening
Sorcery
Choose one --

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Highlands
Land
Rugged Highlands enters the battlefield tapped.

When Rugged Highlands enters the battlefield, you gain 1 life.

{T}: Add {R} or {G}.
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{4}{R}{G}
Ruination Wurm
Creature - Wurm
7 / 6
{1}{R}{R}
Ruinous Minotaur
Creature - Minotaur Warrior
Whenever Ruinous Minotaur deals damage to an opponent, sacrifice a land.
5 / 2
{1}{B}{B}
Ruinous Path
Sorcery
Destroy target creature or planeswalker.

Awaken 4--{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{2}{W}
Rule of Law
Enchantment
Each player can't cast more than one spell each turn.
{2}{G}{G}
Rumbling Baloth
Creature - Beast
4 / 4
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{5}{B}{B}
Rune-Scarred Demon
Creature - Demon
Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
6 / 6
{2}
Runed Servitor
Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
2 / 2
{2}
Runed Servitor
Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
2 / 2
{1}{U}
Runner's Bane
Enchantment - Aura
Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{G}
Sacred Wolf
Creature - Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 1
{3}{G}
Saddleback Lagac
Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
3 / 1
{2}{W}
Safe Passage
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
{1}{G/W}
Safehold Elite
Creature - Elf Scout
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{G}{W}
Saffi Eriksdotter
Legendary Creature - Human Scout
Sacrifice Saffi Eriksdotter: When target creature is put into your graveyard this turn, return that card to the battlefield.
2 / 2
{U}
Sage of Epityr
Creature - Human Wizard
When Sage of Epityr enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{2}{U}
Sage of Fables
Creature - Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 / 3
{2}{U}{U}
Sakashima the Impostor
Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
3 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{6}
Salvaging Station
Artifact
{T}: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield.

Whenever a creature dies, you may untap Salvaging Station.
{3}{W}
Sanctum Gargoyle
Artifact Creature - Gargoyle
Flying

When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
2 / 3
{1}{W}{W}
Sanctum Prelate
Creature - Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.

Noncreature spells with mana value equal to the chosen number can't be cast.
2 / 2
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{2}{W}
Sandsteppe Outcast
Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one --

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.
2 / 1
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
--
Sandstone Bridge
Land
Sandstone Bridge enters the battlefield tapped.

When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn.

{T}: Add {W}.
--
Sandstone Needle
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
{B/G}{R}
Sangrite Backlash
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/-3.
{B}
Sanitarium Skeleton
Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
1 / 2
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
{2}{R}{G}
Sarkhan Vol
Legendary Planeswalker - Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Create five 4/4 red Dragon creature tokens with flying.
L: 4
{4}{R}
Sarkhan's Rage
Instant
Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.
{3}{R}{R}
Sarkhan, the Dragonspeaker
Legendary Planeswalker - Sarkhan
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)

-3: Sarkhan, the Dragonspeaker deals 4 damage to target creature.

-6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
L: 4
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
{1}{G}
Satyr Wayfinder
Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
1 / 1
{3}{R}{R}
Savage Beating
Instant
Cast this spell only during your turn and only during combat.

Choose one --

• Creatures you control gain double strike until end of turn.

• Untap all creatures you control. After this phase, there is an additional combat phase.

Entwine {1}{R} (Choose both if you pay the entwine cost.)
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{2}{G}
Savage Silhouette
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
{1}{G}
Savage Surge
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
{1}{G}
Savage Surge
Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
--
Savannah
Land - Forest Plains
({T}: Add {G} or {W}.)
{W}
Savannah Lions
Creature - Cat
2 / 1
{1}{U}{U}
Savor the Moment
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
{R}{G}
Scab-Clan Mauler
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Trample
1 / 1
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.
{3}{G}{G}
Scatter the Seeds
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 green Saproling creature tokens.
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{2}{G}
Scion Summoner
Creature - Eldrazi Drone
Devoid (This card has no color.)

When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.)
2 / 2
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* / *
{1}{G}{G}
Scion of the Wild
Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
* / *
{4}
Scissors Lizard
Artifact Creature - Lizard
Creatures named Paper Tiger can't attack or block.
4 / 3
{3}{R}
Scorchwalker
Creature - Elemental
Bloodrush -- {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn.
5 / 1
{1}{G}
Scorned Villager
Creature - Human Werewolf
{T}: Add {G}.

At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
1 / 1
--
Moonscarred Werewolf
Creature - Werewolf

Vigilance

{T}: Add {G}{G}.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
1 / 1
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
--
Scoured Barrens
Land
Scoured Barrens enters the battlefield tapped.

When Scoured Barrens enters the battlefield, you gain 1 life.

{T}: Add {W} or {B}.
{6}{R}{R}
Scourge of Kher Ridges
Creature - Dragon
Flying

{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.

{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
6 / 6
{1}
Scrabbling Claws
Artifact
{T}: Target player exiles a card from their graveyard.

{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
{3}{R}{R}
Scrap Mastery
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{1}{G}
Scryb Ranger
Creature - Faerie Ranger
Flash

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Scryb Sprites
Creature - Faerie
Flying
1 / 1
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{3}
Scuttlemutt
Artifact Creature - Scarecrow
{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.
2 / 2
{4}{R/G}
Scuzzback Marauders
Creature - Goblin Warrior
Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 2
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
--
Seachrome Coast
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {U}.
{1}{U}
Seacoast Drake
Creature - Drake
Flying
1 / 3
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{G}
Search for Tomorrow
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2--{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{R}{R}
Searing Blaze
Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.

Landfall -- If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
{R}{R}
Searing Blood
Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{1}{W}{W}
Second Sunrise
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{G}
Sedge Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{G}{G}
Seed Guardian
Creature - Elemental
Reach

When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
3 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{1}{W}
Seeker of the Way
Creature - Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
2 / 2
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{3}{R}
Seize the Day
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Sejiri Refuge
Land
Sejiri Refuge enters the battlefield tapped.

When Sejiri Refuge enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
--
Sejiri Steppe
Land
Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{G}{W}
Selesnya Charm
Instant
Choose one --

• Target creature gets +2/+2 and gains trample until end of turn.

• Exile target creature with power 5 or greater.

• Create a 2/2 white Knight creature token with vigilance.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
{3}
Selesnya Keyrune
Artifact
{T}: Add {G} or {W}.

{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
{3}
Selesnya Keyrune
Artifact
{T}: Add {G} or {W}.

{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{3}
Semblance Anvil
Artifact
Imprint -- When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand.

Spells you cast that share a card type with the exiled card cost {2} less to cast.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}
Sensei's Divining Top
Artifact
{1}: Look at the top three cards of your library, then put them back in any order.

{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 / 4
{5}{W}
Sentinel of the Eternal Watch
Creature - Giant Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.
4 / 6
{3}{U}
Separatist Voidmage
Creature - Human Wizard
When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
2 / 2
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{2}{U}
Serendib Efreet
Creature - Efreet
Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
3 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 / 1
--
Serra's Sanctum
Legendary Land
{T}: Add {W} for each enchantment you control.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{2}{B}
Sewer Shambler
Creature - Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 1
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{1}{U}{B}
Shadowmage Infiltrator
Creature - Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
1 / 3
{1}{B}
Shallow Grave
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{2}{G}
Shaman of Forgotten Ways
Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.

Formidable -- {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2 / 3
{3}{G}{G}
Shamanic Revelation
Sorcery
Draw a card for each creature you control.

Ferocious -- You gain 4 life for each creature you control with power 4 or greater.
{G}{U}
Shambleshark
Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{G}{U}
Shambleshark
Creature - Shark Crab
Flash (You may cast this spell any time you could cast an instant.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
2 / 1
{1}{B}
Shambling Ghoul
Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
2 / 3
{1}{B}{G}
Shambling Shell
Creature - Plant Zombie
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
3 / 1
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{1}{U}{U}
Shaper Parasite
Creature - Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Shaper Parasite is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2 / 3
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{1}{G}{U}
Shardless Agent
Artifact Creature - Human Rogue
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
2 / 2
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{U}
Shared Discovery
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.
{R}
Shattering Spree
Sorcery
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
--
Shelldock Isle
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Shelldock Isle enters the battlefield tapped.

{T}: Add {U}.

{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{5}{B}{B}
Sheoldred, Whispering One
Legendary Creature - Phyrexian Praetor
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent's upkeep, that player sacrifices a creature.
6 / 6
{2}{G/W}
Shield of the Oversoul
Enchantment - Aura
Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

As long as enchanted creature is white, it gets +1/+1 and has flying.
{3}{U}
Shimmering Glasskite
Creature - Spirit
Flying

Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
2 / 3
--
Shimmering Grotto
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Shimmering Grotto
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{1}{G}
Shinen of Life's Roar
Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.

Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1 / 2
{1}{R}
Shivan Harvest
Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shizo, Death's Storehouse
Legendary Land
{T}: Add {B}.

{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{5}{U}
Shoreline Ranger
Creature - Bird Soldier Ranger
Flying

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3 / 4
{2}{U}
Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{3}{R}{R}
Shower of Coals
Sorcery
Shower of Coals deals 2 damage to each of up to three targets.

Threshold -- Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
{1}{B}
Shred Memory
Instant
Exile up to four target cards from a single graveyard.

Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Shrieking Drake
Creature - Drake
Flying

When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
1 / 1
{2}{W}
Shrieking Grotesque
Creature - Gargoyle
Flying

When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.
2 / 1
{4}{B}
Shriekmaw
Creature - Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 2
{2}
Shrine of Burning Rage
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.

{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
{2}
Shrine of Burning Rage
Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.

{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
{2}
Shrine of Loyal Legions
Artifact
At the beginning of your upkeep or whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions.

{3}, {T}, Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
{2}{W}
Shu Cavalry
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 2
{1}{B}
Sickening Dreams
Sorcery
As an additional cost to cast this spell, discard X cards.

Sickening Dreams deals X damage to each creature and each player.
{3}
Sickleslicer
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2.

Equip {4}
{3}{B}{B}
Sidisi, Undead Vizier
Legendary Creature - Zombie Naga
Deathtouch

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4 / 6
{1}{W}{B}{G}
Siege Rhino
Creature - Rhino
Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
4 / 5
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 / 5
{G}{W}
Sigil Blessing
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
{G}{W}
Sigil Blessing
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
{1}{R}
Sigiled Skink
Creature - Lizard
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 1
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 / 3
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{1}
Signal Pest
Artifact Creature - Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Signal Pest can't be blocked except by creatures with flying or reach.
0 / 1
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{U}
Silent Departure
Sorcery
Return target creature to its owner's hand.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Silhana Ledgewalker
Creature - Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.
1 / 1
{1}{G}
Silhana Ledgewalker
Creature - Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.
1 / 1
{1}{G}
Silhana Ledgewalker
Creature - Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.
1 / 1
{2}{W/U}
Silkbind Faerie
Creature - Faerie Rogue
Flying

{1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)
1 / 3
{4}{B}
Silumgar Butcher
Creature - Zombie Djinn
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Silumgar Butcher exploits a creature, target creature gets -3/-3 until end of turn.
3 / 3
{2}
Silver Myr
Artifact Creature - Myr
{T}: Add {U}.
1 / 1
{1}{W}{W}
Silverblade Paladin
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2 / 2
{3}{W}{W}
Silverclaw Griffin
Creature - Griffin
Flying, first strike
3 / 2
{2}{G}
Simian Grunts
Creature - Ape
Flash

Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3 / 4
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{2}{R}
Simian Spirit Guide
Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
2 / 2
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{3}
Simic Cluestone
Artifact
{T}: Add {G} or {U}.

{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
{2}{U}
Simic Fluxmage
Creature - Merfolk Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1 / 2
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{3}
Simic Keyrune
Artifact
{T}: Add {G} or {U}.

{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{2}
Simic Signet
Artifact
{1}, {T}: Add {G}{U}.
{5}{G}{U}
Simic Sky Swallower
Creature - Leviathan
Flying, trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 6
{1}{W}{B}
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
2 / 1
{1}{W}{B}
Sin Collector
Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
2 / 1
{2}{R}
Sin Prodder
Creature - Devil
Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3 / 2
{1}{U}
Singing Bell Strike
Enchantment - Aura
Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{6}: Untap this creature."
{B}{B}
Sinkhole
Sorcery
Destroy target land.
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 / 2
{X}{B}
Skeletal Scrying
Instant
As an additional cost to cast this spell, exile X cards from your graveyard.

You draw X cards and you lose X life.
{1}{R}
Skinbrand Goblin
Creature - Goblin Warrior
Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
2 / 1
{1}{R}
Skinbrand Goblin
Creature - Goblin Warrior
Bloodrush -- {R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
2 / 1
{2}{B}{B}
Skinrender
Creature - Phyrexian Zombie
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
3 / 3
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{4}{B}
Skirge Familiar
Creature - Phyrexian Imp
Flying

Discard a card: Add {B}.
3 / 2
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{1}{R}
Skirk Marauder
Creature - Goblin
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skirk Marauder is turned face up, it deals 2 damage to any target.
2 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{R}
Skirk Prospector
Creature - Goblin
Sacrifice a Goblin: Add {R}.
1 / 1
{3}{B}{B}
Skithiryx, the Blight Dragon
Legendary Creature - Phyrexian Dragon Skeleton
Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

{B}: Skithiryx, the Blight Dragon gains haste until end of turn.

{B}{B}: Regenerate Skithiryx.
4 / 4
{R}
Skitter of Lizards
Creature - Lizard
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.)

Haste

Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked.
1 / 1
{2}{B}
Skittering Horror
Creature - Phyrexian Horror
When you cast a creature spell, sacrifice Skittering Horror.
4 / 3
{B}{B}
Skittering Skirge
Creature - Phyrexian Imp
Flying

When you cast a creature spell, sacrifice Skittering Skirge.
3 / 2
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{4}{G}
Skullmulcher
Creature - Elemental
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Skullmulcher enters the battlefield, draw a card for each creature it devoured.
3 / 3
{1}
Skycloud Egg
Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U}. Draw a card.
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
--
Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

{T}: Add {U}.
--
Skyline Cascade
Land
Skyline Cascade enters the battlefield tapped.

When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

{T}: Add {U}.
{2}{W}{U}
Skymark Roc
Creature - Bird
Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
3 / 3
{5}
Skyreach Manta
Artifact Creature - Fish
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Flying
0 / 0
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
{4}{G}{G}
Skysnare Spider
Creature - Spider
Vigilance (Attacking doesn't cause this creature to tap.)

Reach (This creature can block creatures with flying.)
6 / 6
{2}{U}
Skywinder Drake
Creature - Drake
Flying

Skywinder Drake can block only creatures with flying.
3 / 1
{1}{R}{R}
Slagstorm
Sorcery
Choose one --

• Slagstorm deals 3 damage to each creature.

• Slagstorm deals 3 damage to each player.
{4}{R/P}
Slash Panther
Artifact Creature - Phyrexian Cat
({R/P} can be paid with either {R} or 2 life.)

Haste
4 / 2
{4}{R/P}
Slash Panther
Artifact Creature - Phyrexian Cat
({R/P} can be paid with either {R} or 2 life.)

Haste
4 / 2
{4}{R/P}
Slash Panther
Artifact Creature - Phyrexian Cat
({R/P} can be paid with either {R} or 2 life.)

Haste
4 / 2
{4}{R/P}
Slash Panther
Artifact Creature - Phyrexian Cat
({R/P} can be paid with either {R} or 2 life.)

Haste
4 / 2
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{0}
Slaughter Pact
Instant
Destroy target nonblack creature.

At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
{2}{G}
Slaughterhorn
Creature - Beast
Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
3 / 2
{2}{G}
Slaughterhorn
Creature - Beast
Bloodrush -- {G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
3 / 2
--
Slayers' Stronghold
Land
{T}: Add {C}.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{2}{U}{U}
Sleep
Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.

Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{X}{G}
Slime Molding
Sorcery
Create an X/X green Ooze creature token.
{G/U}
Slippery Bogle
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{G/U}
Slippery Bogle
Creature - Beast
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{B/G}
Slitherhead
Creature - Plant Zombie
Scavenge {0} ({0}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1 / 1
{2}{U}{U}
Slithermuse
Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
3 / 3
{2}{B}{G}
Sluiceway Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{2}{B}{G}
Sluiceway Scorpion
Creature - Scorpion
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Scavenge {1}{B}{G} ({1}{B}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2 / 2
{B}{B}
Smallpox
Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{1}{R}
Smash to Smithereens
Instant
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
{W}
Smite
Instant
Destroy target blocked creature.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
{4}
Smokestack
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.

At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
--
Smoldering Crater
Land
Smoldering Crater enters the battlefield tapped.

{T}: Add {R}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{2}{B}{B}
Smothering Abomination
Creature - Eldrazi
Devoid (This card has no color.)

Flying

At the beginning of your upkeep, sacrifice a creature.

Whenever you sacrifice a creature, draw a card.
4 / 3
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{4}{G}
Snake of the Golden Grove
Creature - Snake
Tribute 3 (As this creature enters the battlefield, an opponent of your choice may put three +1/+1 counters on it.)

When Snake of the Golden Grove enters the battlefield, if tribute wasn't paid, you gain 4 life.
4 / 4
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{2}{G/U}
Snakeform
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
{1}{G}
Snapping Gnarlid
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
2 / 2
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{3}{R}
Sneak Attack
Enchantment
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Forest
Basic Snow Land - Forest
({T}: Add {G}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Island
Basic Snow Land - Island
({T}: Add {U}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Mountain
Basic Snow Land - Mountain
({T}: Add {R}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{3}{B}
Snuff Out
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{W}
Soldier of the Pantheon
Creature - Human Soldier
Protection from multicolored

Whenever an opponent casts a multicolored spell, you gain 1 life.
2 / 1
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{2}{W}
Soltari Lancer
Creature - Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.
2 / 2
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}
Soltari Trooper
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.
1 / 1
{1}{W}{W}
Soltari Visionary
Creature - Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2 / 2
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{3}{G}{G}
Somberwald Stag
Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
4 / 3
{R}
Somberwald Vigilante
Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
1 / 1
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{2}{G}
Song of the Dryads
Enchantment - Aura
Enchant permanent

Enchanted permanent is a colorless Forest land.
{3}{B}{B}{B}
Sorin Markov
Legendary Planeswalker - Sorin
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.

-3: Target opponent's life total becomes 10.

-7: You control target player during that player's next turn.
L: 4
{2}{W}{B}
Sorin, Lord of Innistrad
Legendary Planeswalker - Sorin
+1: Create a 1/1 black Vampire creature token with lifelink.

-2: You get an emblem with "Creatures you control get +1/+0."

-6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
L: 3
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L: 4
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{1}{U}{B}
Soul Manipulation
Instant
Choose one or both --

• Counter target creature spell.

• Return target creature card from your graveyard to your hand.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{1}{B}{B}
Soulcage Fiend
Creature - Demon
When Soulcage Fiend dies, each player loses 3 life.
3 / 2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink

Instant and sorcery spells you control have lifelink.

{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 / 2
{3}{U}
Soulsworn Spirit
Creature - Spirit
Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 / 1
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 / 1
{3}{B}{R}
Spawn of Rix Maadi
Creature - Horror
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
5 / 3
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{2}{R}
Spearpoint Oread
Enchantment Creature - Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.
2 / 2
{2}{R}
Spearpoint Oread
Enchantment Creature - Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.
2 / 2
{1}{U}
Spectral Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
{2/W}{2/W}{2/W}
Spectral Procession
Sorcery
Create three 1/1 white Spirit creature tokens with flying.
{U}
Spell Pierce
Instant
Counter target noncreature spell unless its controller pays {2}.
{1}{U}{R}
Spellheart Chimera
Creature - Chimera
Flying, trample

Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
* / 3
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of Resistance
Artifact
Spells cost {1} more to cast.
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{2}
Sphere of the Suns
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
{4}{U}{U}
Sphinx of Jwar Isle
Creature - Sphinx
Flying

Shroud (This creature can't be the target of spells or abilities.)

You may look at the top card of your library any time.
5 / 5
{5}{W}{U}{B}
Sphinx of the Steel Wind
Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
6 / 6
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{4}{G}
Spider Spawning
Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
{B}{R}
Spike Jester
Creature - Goblin Warrior
Haste
3 / 1
{R}
Spikeshot Elder
Creature - Goblin Shaman
{1}{R}{R}: Spikeshot Elder deals damage equal to its power to any target.
1 / 1
{2}{R}
Spikeshot Goblin
Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
1 / 2
{1}{U}{U}
Spiketail Drakeling
Creature - Drake
Flying

Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}.
2 / 2
{1}{U}
Spiketail Hatchling
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
1 / 1
{7}
Spine of Ish Sah
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
{7}
Spine of Ish Sah
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent.

When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
{2}{U/P}
Spined Thopter
Artifact Creature - Phyrexian Thopter
({U/P} can be paid with either {U} or 2 life.)

Flying
2 / 1
{6}
Spire Golem
Artifact Creature - Golem
Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

Flying
2 / 4
{4}{U}
Spire Monitor
Creature - Phyrexian Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying
3 / 3
{G}
Spire Tracer
Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
1 / 1
{1}{W}
Spirit of the Labyrinth
Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3 / 1
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{2}{R/W}{R/W}
Spitemare
Creature - Elemental
Whenever Spitemare is dealt damage, it deals that much damage to any target.
3 / 3
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 2
{2}{R}
Splatter Thug
Creature - Human Warrior
First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
2 / 2
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{2}{R}{R}
Splinter Twin
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 / 3
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{4}{R}
Sprinting Warbrute
Creature - Ogre Berserker
Sprinting Warbrute attacks each combat if able.

Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
5 / 4
{1}{G}
Sprout Swarm
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.
{1}{G}
Sprout Swarm
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 green Saproling creature token.
{B}{R}{G}
Sprouting Thrinax
Creature - Lizard
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
3 / 3
{B}{G}
Squandered Resources
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
{2}{R}
Squee, Goblin Nabob
Legendary Creature - Goblin
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
1 / 1
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{2}{R}
Staggershock
Instant
Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{R}
Staggershock
Instant
Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{R}
Staggershock
Instant
Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{G}{G}
Stampeding Elk Herd
Creature - Elk
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
5 / 5
{3}{G}{G}
Stampeding Elk Herd
Creature - Elk
Formidable -- Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
5 / 5
{4}{G}
Stampeding Rhino
Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 4
{1}{U}
Standstill
Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
{G}
Starved Rusalka
Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
1 / 1
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{1}{W}{W}
Stasis Snare
Enchantment
Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{2}{U}
Stealer of Secrets
Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
2 / 2
{2}{U}{R}
Steam Augury
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}
Steamcore Weird
Creature - Weird
When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target.
1 / 3
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
{W}
Steppe Lynx
Creature - Cat
Landfall -- Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
0 / 1
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{U}
Stifle
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
{1}{W/B}{W/B}
Stillmoon Cavalier
Creature - Zombie Knight
Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2 / 1
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{4}{G}
Stingerfling Spider
Creature - Spider
Reach

When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
2 / 5
{1}{R}
Stingscourger
Creature - Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{1}{R}
Stingscourger
Creature - Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{1}{R}
Stingscourger
Creature - Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{1}{R}
Stingscourger
Creature - Goblin Warrior
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2 / 2
{2}{B}
Stinkweed Imp
Creature - Imp
Flying

Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.

Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1 / 2
--
Stirring Wildwood
Land
Stirring Wildwood enters the battlefield tapped.

{T}: Add {G} or {W}.

{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
{1}{U}{U}
Stitched Drake
Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.

Flying
3 / 4
{2}{U}
Stitched Mangler
Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.

When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 / 3
{2}{R}{R}
Stoke the Flames
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.
{2}{R}{R}
Stoke the Flames
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{2}{W}
Stonecloaker
Creature - Gargoyle
Flash

Flying

When Stonecloaker enters the battlefield, return a creature you control to its owner's hand.

When Stonecloaker enters the battlefield, exile target card from a graveyard.
3 / 2
{1}{W}
Stoneforge Mystic
Creature - Kor Artificer
When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1 / 2
{R}
Stonewright
Creature - Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1 / 1
{1}{W}
Stony Silence
Enchantment
Activated abilities of artifacts can't be activated.
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Stormblood Berserker
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Menace (This creature can't be blocked except by two or more creatures.)
1 / 1
{1}{R}
Stormblood Berserker
Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Menace (This creature can't be blocked except by two or more creatures.)
1 / 1
{1}{U}{U}
Stormbound Geist
Creature - Spirit
Flying

Stormbound Geist can block only creatures with flying.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 2
{3}{R}{R}
Stormbreath Dragon
Creature - Dragon
Flying, haste, protection from white

{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
4 / 4
{U}{R}
Stormchaser Mage
Creature - Human Wizard
Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{U}
Stormscape Apprentice
Creature - Human Wizard
{W}, {T}: Tap target creature.

{B}, {T}: Target player loses 1 life.
1 / 1
{3}{R}
Stranglehold
Enchantment
Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.
{3}{R}
Stranglehold
Enchantment
Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.
{G}{G}
Strangleroot Geist
Creature - Spirit
Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
{G}{G}
Strangleroot Geist
Creature - Spirit
Haste

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2 / 1
{2}{B}
Strangling Soot
Instant
Destroy target creature with toughness 3 or less.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{X}{R}
Street Spasm
Instant
Street Spasm deals X damage to target creature without flying you don't control.

Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{3}{B}{B}
Street Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Cycling--Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
3 / 4
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
{R}
Stromkirk Noble
Creature - Vampire Noble
Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{W}
Student of Warfare
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-6

3/3

First strike

LEVEL 7+

4/4

Double strike
1 / 1
{1}{U}
Stupefying Touch
Enchantment - Aura
Enchant creature

When Stupefying Touch enters the battlefield, draw a card.

Enchanted creature's activated abilities can't be activated.
{2}{B}
Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
{2}{W}{W}
Sublime Archangel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4 / 3
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{1}{R}{R}
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.
{1}{R}{R}
Sulfuric Vortex
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.

If a player would gain life, that player gains no life instead.
{2}{R}{R}
Sulfurous Blast
Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying
3 / 3
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
{0}
Summoner's Pact
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.

At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
{G/W}{G/W}
Sundering Growth
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
{8}
Sundering Titan
Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7 / 10
{2}
Sundial of the Infinite
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{R}{W}
Sunhome Guildmage
Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2 / 2
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
--
Sunken Ruins
Land
{T}: Add {C}.

{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
{W}
Sunlance
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.

{T}: Add {G} or {W}.
{3}{W}{W}
Supply-Line Cranes
Creature - Bird
Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
2 / 4
{3}{W}
Suppression Bonds
Enchantment - Aura
Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{B}
Surrakar Marauder
Creature - Surrakar
Landfall -- Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
2 / 1
{1}{U}
Surveilling Sprite
Creature - Faerie Rogue
Flying

When Surveilling Sprite dies, you may draw a card.
1 / 1
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{3}{W}{W}
Swell of Courage
Instant
Creatures you control get +2/+2 until end of turn.

Reinforce X--{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{3}
Sword of Body and Mind
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Sword of Fire and Ice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip {2}
{3}
Sword of Light and Shadow
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip {2}
{3}
Sword of War and Peace
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip {2}
{2}
Sword of the Meek
Artifact - Equipment
Equipped creature gets +1/+2.

Equip {2}

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
{4}
Sword of the Paruns
Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

{3}: You may tap or untap equipped creature.

Equip {3}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}{G}
Swordwise Centaur
Creature - Centaur Warrior
3 / 2
{W}{U}{B}
Sydri, Galvanic Genius
Legendary Creature - Human Artificer
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
2 / 2
{1}{G}
Sylvan Advocate
Creature - Elf Druid Ally
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
2 / 3
{1}{G}
Sylvan Caryatid
Creature - Plant
Defender, hexproof

{T}: Add one mana of any color.
0 / 3
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{1}{G}
Sylvan Might
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Flashback {2}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{G}
Sylvan Tutor
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{1}
Sylvok Lifestaff
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature dies, you gain 3 life.

Equip {1}
{3}
Sylvok Replica
Artifact Creature - Shaman
{G}, Sacrifice Sylvok Replica: Destroy target artifact or enchantment.
1 / 3
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{W}
Syndic of Tithes
Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 2
{3}{B}
Syndicate Enforcer
Creature - Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
3 / 2
{1}{B}{B}
Syphon Life
Sorcery
Target player loses 2 life and you gain 2 life.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
{1}{B}
Tainted Pact
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}{U}{U}
Talrand's Invocation
Sorcery
Create two 2/2 blue Drake creature tokens with flying.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{7}
Tangle Golem
Artifact Creature - Golem
Affinity for Forests (This spell costs {1} less to cast for each Forest you control.)
5 / 4
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{3}
Tangle Wire
Artifact
Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.
{1}{G}
Tarmogoyf
Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
--
Tarnished Citadel
Land
{T}: Add {C}.

{T}: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
{5}{B}
Tasigur, the Golden Fang
Legendary Creature - Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4 / 5
{R/G}
Tattermunge Maniac
Creature - Goblin Warrior
Tattermunge Maniac attacks each combat if able.
2 / 1
{R/G}
Tattermunge Maniac
Creature - Goblin Warrior
Tattermunge Maniac attacks each combat if able.
2 / 1
{R/G}
Tattermunge Maniac
Creature - Goblin Warrior
Tattermunge Maniac attacks each combat if able.
2 / 1
{X}{R}{R}
Tectonic Break
Sorcery
Each player sacrifices X lands.
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Tectonic Edge
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
--
Teetering Peaks
Land
Teetering Peaks enters the battlefield tapped.

When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.

{T}: Add {R}.
{4}
Teferi's Puzzle Box
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
{1}{U}
Teferi's Veil
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
{2}{U}{U}{U}
Teferi, Mage of Zhalfir
Legendary Creature - Human Wizard
Flash

Creature cards you own that aren't on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.
3 / 4
{4}{U}{U}
Teferi, Temporal Archmage
Legendary Planeswalker - Teferi
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

-1: Untap up to four target permanents.

-10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."

Teferi, Temporal Archmage can be your commander.
L: 5
{U}{R}
Teleportal
Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.

Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Abandon
Land
Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

{T}: Add {R} or {G}.
--
Temple of Deceit
Land
Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1.

{T}: Add {U} or {B}.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.

When Temple of Malice enters the battlefield, scry 1.

{T}: Add {B} or {R}.
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{1}{W}
Temporal Isolation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.
{3}{U}{U}
Temporal Manipulation
Sorcery
Take an extra turn after this one.
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{8}{U}{U}{U}
Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{2}{B}{B}
Tendrils of Agony
Sorcery
Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{3}{B}
Tendrils of Corruption
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
{5}{R}
Tenement Crasher
Creature - Beast
Haste
5 / 4
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{4}{W}{W}
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{6}{B}
Terrus Wurm
Creature - Zombie Wurm
Scavenge {6}{B} ({6}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
5 / 5
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{3}{U}{U}
Tezzeret the Seeker
Legendary Planeswalker - Tezzeret
+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
L: 4
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{U}{B}
Tezzeret, Agent of Bolas
Legendary Planeswalker - Tezzeret
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
L: 3
{2}{U}{B}
Tezzeret, Agent of Bolas
Legendary Planeswalker - Tezzeret
+1: Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

-1: Target artifact becomes an artifact creature with base power and toughness 5/5.

-4: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
L: 3
{1}{U}{U}
Thada Adel, Acquisitor
Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2 / 2
{2}{U}
Thalakos Scout
Creature - Thalakos Soldier Scout
Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return Thalakos Scout to its owner's hand.
2 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{3}{U}
Thassa's Emissary
Enchantment Creature - Crab
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.
3 / 3
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{3}{B}
The Abyss
World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
{4}
The Chain Veil
Legendary Artifact
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.

{4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
--
The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
{1}{R}
Thermo-Alchemist
Creature - Human Shaman
Defender

{T}: Thermo-Alchemist deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
0 / 3
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{1}{U}
Thing in the Ice
Creature - Horror
Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0 / 4
--
Awoken Horror
Creature - Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
0 / 4
{1}{U}
Think Twice
Instant
Draw a card.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
{W/B}{U}
Thopter Foundry
Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
{3}{G}{G}
Thornling
Creature - Elemental Shapeshifter
{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling gains indestructible until end of turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.
4 / 4
{3}{G}{G}
Thornling
Creature - Elemental Shapeshifter
{G}: Thornling gains haste until end of turn.

{G}: Thornling gains trample until end of turn.

{G}: Thornling gains indestructible until end of turn.

{1}: Thornling gets +1/-1 until end of turn.

{1}: Thornling gets -1/+1 until end of turn.
4 / 4
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
{1}{G}
Thornweald Archer
Creature - Elf Archer
Reach, deathtouch
2 / 1
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{3}{C}
Thought-Knot Seer
Creature - Eldrazi
({C} represents colorless mana.)

When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.

When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4 / 4
{3}{U}{R}
Thoughtflare
Instant
Draw four cards, then discard two cards.
{2}{R}{R}
Thoughts of Ruin
Sorcery
Each player sacrifices a land for each card in your hand.
{2}{R}{R}
Thoughts of Ruin
Sorcery
Each player sacrifices a land for each card in your hand.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{3}{W}
Thraben Sentry
Creature - Human Soldier
Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.
2 / 2
--
Thraben Militia
Creature - Human Soldier

Trample
2 / 2
{4}{G}
Thragtusk
Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.

When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
5 / 3
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
--
Thran Quarry
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.

{T}: Add one mana of any color.
{3}{G}
Thrashing Mossdog
Creature - Plant Dog
Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{3}{G}
Thrashing Mossdog
Creature - Plant Dog
Reach (This creature can block creatures with flying.)

Scavenge {4}{G}{G} ({4}{G}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3 / 3
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{B}
Thrill-Kill Assassin
Creature - Human Assassin
Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1 / 2
{B}
Thrull Parasite
Creature - Thrull
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

{T}, Pay 2 life: Remove a counter from target nonland permanent.
1 / 1
{2}{G}{G}
Thrun, the Last Troll
Legendary Creature - Troll Shaman
This spell can't be countered.

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Thrun, the Last Troll.
4 / 4
{2}{W}{U}
Thunderclap Wyvern
Creature - Drake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Other creatures you control with flying get +1/+1.
2 / 3
{3}{R}{R}
Thundering Giant
Creature - Giant
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 3
{4}{G/P}{G/P}
Thundering Tanadon
Artifact Creature - Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.)

Trample
5 / 4
{4}{G/P}{G/P}
Thundering Tanadon
Artifact Creature - Phyrexian Beast
({G/P} can be paid with either {G} or 2 life.)

Trample
5 / 4
{3}{R}{R}
Thundermaw Hellkite
Creature - Dragon
Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
5 / 5
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{R}{W}
Thundersong Trumpeter
Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
2 / 1
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{W}{B}
Tidehollow Sculler
Artifact Creature - Zombie
When Tidehollow Sculler enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
2 / 2
{U}{B}
Tidehollow Strix
Artifact Creature - Bird
Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 1
{5}{U}{U}{U}
Tidespout Tyrant
Creature - Djinn
Flying

Whenever you cast a spell, return target permanent to its owner's hand.
5 / 5
{U}{B}
Time Sieve
Artifact
{T}, Sacrifice five artifacts: Take an extra turn after this one.
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{1}{U}
Time Walk
Sorcery
Take an extra turn after this one.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
{1}{G}
Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{2}{G}
Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
{3}{W}
Timely Hordemate
Creature - Human Warrior
Raid -- When Timely Hordemate enters the battlefield, if you attacked this turn, return target creature card with mana value 2 or less from your graveyard to the battlefield.
3 / 2
{2}{W}
Timely Reinforcements
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{1}{R}
Tin Street Hooligan
Creature - Goblin Rogue
When Tin Street Hooligan enters the battlefield, if {G} was spent to cast it, destroy target artifact.
2 / 1
{G}
Tinder Wall
Creature - Plant Wall
Defender (This creature can't attack.)

Sacrifice Tinder Wall: Add {R}{R}.

{R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking.
0 / 3
{2}{U}
Tinker
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Titan's Strength
Instant
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
{W}{B}
Tithe Drinker
Creature - Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
2 / 1
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
--
Tolarian Academy
Legendary Land
{T}: Add {U} for each artifact you control.
{6}{B}{B}
Tombstalker
Creature - Demon
Flying

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5 / 5
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{5}{G}{G}
Tooth and Nail
Sorcery
Choose one --

• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.

• Put up to two creature cards from your hand onto the battlefield.

Entwine {2} (Choose both if you pay the entwine cost.)
{1}{W}
Topan Freeblade
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
2 / 2
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{1}{R}
Torch Fiend
Creature - Devil
{R}, Sacrifice Torch Fiend: Destroy target artifact.
2 / 1
{B}
Tormented Hero
Creature - Human Warrior
Tormented Hero enters the battlefield tapped.

Heroic -- Whenever you cast a spell that targets Tormented Hero, each opponent loses 1 life. You gain life equal to the life lost this way.
2 / 1
{B}
Tormented Soul
Creature - Spirit
Tormented Soul can't block and can't be blocked.
1 / 1
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{1}{R}
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{2}
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.
{B}
Tortured Existence
Enchantment
{B}, Discard a creature card: Return target creature card from your graveyard to your hand.
{4}{W}
Totem-Guide Hartebeest
Creature - Antelope
When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
2 / 5
{3}{U}
Tower Geist
Creature - Spirit
Flying

When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
2 / 2
{2}{B}
Toxic Deluge
Sorcery
As an additional cost to cast this spell, pay X life.

All creatures get -X/-X until end of turn.
{3}{W}{W}
Tragic Arrogance
Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
{B}
Tragic Slip
Instant
Target creature gets -1/-1 until end of turn.

Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn.
{2}{U}
Trained Condor
Creature - Bird
Flying

Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
2 / 1
{U}
Training Grounds
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}{R}{R}
Traitorous Blood
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
{3}{R}
Traitorous Instinct
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{U}{U}
Transmute Artifact
Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
{1}{G}
Travel Preparations
Sorcery
Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Travel Preparations
Sorcery
Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Traverse the Ulvenwald
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
{3}{U}{U}
Treachery
Enchantment - Aura
Enchant creature

When Treachery enters the battlefield, untap up to five lands.

You control enchanted creature.
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{3}{R}
Treasonous Ogre
Creature - Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Pay 3 life: Add {R}.
2 / 3
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
--
Tree of Tales
Artifact Land
{T}: Add {G}.
{G}
Treetop Scout
Creature - Elf Scout
Treetop Scout can't be blocked except by creatures with flying.
1 / 1
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{1}{R}
Tremble
Sorcery
Each player sacrifices a land.
{1}{B}{G}
Trestle Troll
Creature - Troll
Defender

Reach (This creature can block creatures with flying.)

{1}{B}{G}: Regenerate Trestle Troll.
1 / 4
{1}{B}{G}
Trestle Troll
Creature - Troll
Defender

Reach (This creature can block creatures with flying.)

{1}{B}{G}: Regenerate Trestle Troll.
1 / 4
{1}{U}
Trickbind
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{3}
Trinisphere
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{4}{W}{W}
Triplicate Spirits
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{6}
Triskelion
Artifact Creature - Construct
Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.
1 / 1
{U}
Triton Shorestalker
Creature - Merfolk Rogue
Triton Shorestalker can't be blocked.
1 / 1
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{1}{G}{G}
Troll Ascetic
Creature - Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

{1}{G}: Regenerate Troll Ascetic.
3 / 2
{2}{G}
Trollhide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{5}{G}{W}
Trostani's Summoner
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1 / 1
{2}{W}
Troubled Healer
Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1 / 2
{1}{U}{U}
True-Name Nemesis
Creature - Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection from the chosen player.
3 / 1
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.
2 / 2
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{G}
Trusted Forcemage
Creature - Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2 / 2
{2}{G}
Trusted Forcemage
Creature - Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2 / 2
{1}
Trusty Machete
Artifact - Equipment
Equipped creature gets +2/+1.

Equip {2}
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{1}{G}{U}
Trygon Predator
Creature - Beast
Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2 / 3
{2}
Tsabo's Web
Artifact
When Tsabo's Web enters the battlefield, draw a card.

Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
{3}
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
{3}
Tumble Magnet
Artifact
Tumble Magnet enters the battlefield with three charge counters on it.

{T}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{ // }{1}{R}
Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)



Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
--
Twilight Mire
Land
{T}: Add {C}.

{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{1}{R}
Twin Bolt
Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
{5}{B}
Twisted Abomination
Creature - Zombie Mutant
{B}: Regenerate Twisted Abomination.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 3
{B}
Typhoid Rats
Creature - Rat
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{4}
Uba Mask
Artifact
If a player would draw a card, that player exiles that card face up instead.

Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
{8}
Ugin, the Spirit Dragon
Legendary Planeswalker - Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to any target.

-X: Exile each permanent with mana value X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
L: 7
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{8}
Ulamog's Crusher
Creature - Eldrazi
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each combat if able.
8 / 8
{10}
Ulamog, the Ceaseless Hunger
Legendary Creature - Eldrazi
When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
10 / 10
{10}
Ulamog, the Ceaseless Hunger
Legendary Creature - Eldrazi
When you cast this spell, exile two target permanents.

Indestructible

Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
10 / 10
{11}
Ulamog, the Infinite Gyre
Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
{1}{B}
Ultimate Price
Instant
Destroy target monocolored creature.
{2}{G}
Ulvenwald Bear
Creature - Bear
Morbid -- When Ulvenwald Bear enters the battlefield, if a creature died this turn, put two +1/+1 counters on target creature.
2 / 2
{G}
Ulvenwald Tracker
Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
1 / 1
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{3}
Umbral Mantle
Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.)

Equip {0}
{2}
Umezawa's Jitte
Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.

Remove a charge counter from Umezawa's Jitte: Choose one --

• Equipped creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.

Equip {2}
{4}{B}
Unburial Rites
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}
Undead Executioner
Creature - Zombie
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
2 / 2
{1}{G}
Undercity Troll
Creature - Troll
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
2 / 2
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
{1}{B}
Undertaker
Creature - Human Spellshaper
{B}, {T}, Discard a card: Return target creature card from your graveyard to your hand.
1 / 1
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Pay 1 life: Draw a card."
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{B}
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{X}{W}{W}
Unexpectedly Absent
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{G}{W}
Unflinching Courage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{B}
Unhallowed Pact
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.
{1}{U}
Unified Will
Instant
Counter target spell if you control more creatures than that spell's controller.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{W/B}{W/B}{W/B}
Unmake
Instant
Exile target creature.
{2}{G}
Unnatural Aggression
Instant
Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
{1}{G}
Unravel the Aether
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
{1}{G}
Unravel the Aether
Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
{3}
Unstable Obelisk
Artifact
{T}: Add {C}.

{7}, {T}, Sacrifice Unstable Obelisk: Destroy target permanent.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{4}
Unwinding Clock
Artifact
Untap all artifacts you control during each other player's untap step.
{4}{U}{U}
Upheaval
Sorcery
Return all permanents to their owners' hands.
{3}{R}{R}
Urabrask the Hidden
Legendary Creature - Phyrexian Praetor
Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.
4 / 4
{3}{G}{U}
Urban Evolution
Sorcery
Draw three cards. You may play an additional land this turn.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urza's Factory
Land - Urza's
{T}: Add {C}.

{7}, {T}: Create a 2/2 colorless Assembly-Worker artifact creature token.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{1}{G}
Utopia Vow
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "{T}: Add one mana of any color."
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
{2}{R}
Valakut Predator
Creature - Elemental
Landfall -- Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
2 / 2
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{2}{B}
Vampire Envoy
Creature - Vampire Cleric Ally
Flying

Whenever Vampire Envoy becomes tapped, you gain 1 life.
1 / 4
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 / 1
{1}{B}
Vampire Interloper
Creature - Vampire Scout
Flying

Vampire Interloper can't block.
2 / 1
{B}
Vampire Lacerator
Creature - Vampire Warrior
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
2 / 2
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 / 3
{2}{B}{B}
Vampire Outcasts
Creature - Vampire
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2 / 2
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{U}
Vapor Snag
Instant
Return target creature to its owner's hand. Its controller loses 1 life.
{1}{U}
Vaporkin
Creature - Elemental
Flying

Vaporkin can block only creatures with flying.
2 / 1
{1}{B}{G}
Varolz, the Scar-Striped
Legendary Creature - Troll Warrior
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.
2 / 2
{1}{B/P}
Vault Skirge
Artifact Creature - Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1 / 1
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{2}{U}{U}
Vedalken Archmage
Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
0 / 2
{3}
Vedalken Shackles
Artifact
You may choose not to untap Vedalken Shackles during your untap step.

{2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
{1}{B}{R}
Veinfire Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Veinfire Borderpost enters the battlefield tapped.

{T}: Add {B} or {R}.
{B}
Vendetta
Instant
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
{2}{G}{G}
Vengevine
Creature - Elemental
Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
4 / 3
{5}
Venser's Journal
Artifact
You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{3}{W}{U}
Venser, the Sojourner
Legendary Planeswalker - Venser
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

-1: Creatures can't be blocked this turn.

-8: You get an emblem with "Whenever you cast a spell, exile target permanent."
L: 3
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{G}
Vessel of Nascency
Enchantment
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{3}{U}{U}
Vesuvan Shapeshifter
Creature - Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U}
0 / 0
{1}{W}
Veteran Armorer
Creature - Human Soldier
Other creatures you control get +0/+1.
2 / 2
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 / 3
{R}
Vexing Devil
Creature - Devil
When Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to them. If a player does, sacrifice Vexing Devil.
4 / 3
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2
{B}{B}
Victim of Night
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{2}{G}
Villagers of Estwald
Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
2 / 3
--
Howlpack of Estwald
Creature - Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
2 / 3
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{G}
Vines of Vastwood
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
{1}{G}
Viridian Emissary
Creature - Phyrexian Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 1
{1}{G}
Viridian Emissary
Creature - Phyrexian Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 1
{1}
Viridian Longbow
Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
2 / 2
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters the battlefield, destroy target artifact.
2 / 2
{3}{B}
Viscera Dragger
Creature - Zombie Ogre Warrior
Cycling {2} ({2}, Discard this card: Draw a card.)

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 / 3
{B}
Viscera Seer
Creature - Vampire Wizard
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
1 / 1
{3}{G}
Vital Splicer
Creature - Phyrexian Human Artificer
When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

{1}: Regenerate target Golem you control.
1 / 1
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{2}{R}
Vithian Stinger
Creature - Human Shaman
{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
0 / 1
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 2
--
Vitu-Ghazi, the City-Tree
Land
{T}: Add {C}.

{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{G}{W}
Voice of Resurgence
Creature - Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
2 / 2
{9}
Void Winnower
Creature - Eldrazi
Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.
11 / 9
{9}
Void Winnower
Creature - Eldrazi
Your opponents can't cast spells with even mana values. (Zero is even.)

Your opponents can't block with creatures with even mana values.
11 / 9
{4}{U}
Voidwielder
Creature - Human Wizard
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
1 / 4
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4
{1}{R}{R}
Volcanic Fallout
Instant
This spell can't be countered.

Volcanic Fallout deals 2 damage to each creature and each player.
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
{3}{R}
Voldaren Duelist
Creature - Vampire Warrior
Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.
3 / 2
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{4}
Voltaic Construct
Artifact Creature - Golem Construct
{2}: Untap target artifact creature.
2 / 2
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{2}{G}{G}{G}
Vorapede
Creature - Insect
Vigilance, trample

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5 / 4
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{1}{U}
Voyage's End
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{1}{G}
Voyaging Satyr
Creature - Satyr Druid
{T}: Untap target land.
1 / 2
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L: 5
{2}{W}
Vryn Wingmare
Creature - Pegasus
Flying

Noncreature spells cost {1} more to cast.
2 / 1
{4}{G}{G}
Vulpine Goliath
Creature - Fox
Trample
6 / 5
{2}
Vulshok Gauntlets
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Vulshok Morningstar
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{1}{R}{R}
Vulshok Sorcerer
Creature - Human Shaman
Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.
1 / 1
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 / 3
{2}{U}
Wake Thrasher
Creature - Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
1 / 1
{2}{B}
Wakedancer
Creature - Human Shaman
Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
2 / 2
{4}{U}{U}
Walk the Aeons
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.
{6}{G}{G}
Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7 / 7
{6}{G}{G}
Walker of the Grove
Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
7 / 7
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{1}{W}
Wall of Omens
Creature - Wall
Defender

When Wall of Omens enters the battlefield, draw a card.
0 / 4
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{2}
Wall of Tanglecord
Artifact Creature - Wall
Defender

{G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.)
0 / 6
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{1}{G}
Wandering Wolf
Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
2 / 1
{W}
War Falcon
Creature - Bird
Flying

War Falcon can't attack unless you control a Knight or a Soldier.
2 / 1
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{2}{R}{W}
War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
{1}{R}
War-Name Aspirant
Creature - Human Warrior
Raid -- War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.
2 / 1
{1}{R}
War-Name Aspirant
Creature - Human Warrior
Raid -- War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.
2 / 1
{6}
Ward of Bones
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.
{6}
Ward of Bones
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.
{2}{U}
Warden of Evos Isle
Creature - Bird Wizard
Flying

Creature spells with flying you cast cost {1} less to cast.
2 / 2
{G}
Warden of the First Tree
Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1 / 1
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{R}{R}
Warren Instigator
Creature - Goblin Berserker
Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
1 / 1
{4}{B}
Warren Pilferers
Creature - Goblin Rogue
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
3 / 3
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{G}
Wasteland Viper
Creature - Snake
Deathtouch

Bloodrush -- {G}, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
1 / 2
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R/W}{R/W}
Waves of Aggression
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Weapon Surge
Instant
Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{W}
Weathered Wayfarer
Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1 / 1
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{2}{B}
Wei Strike Force
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
2 / 1
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.
2 / 1
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{1}{G}
Werebear
Creature - Human Bear Druid
{T}: Add {G}.

Threshold -- Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
1 / 1
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{B}{B}
Whip of Erebos
Legendary Enchantment Artifact
Creatures you control have lifelink.

{2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
{1}{R}
Whipflare
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{3}{G}{G}
Whisperwood Elemental
Creature - Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 / 4
{1}{W}
Whitemane Lion
Creature - Cat
Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
2 / 2
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
{1}{B}
Wight of Precinct Six
Creature - Zombie
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
1 / 1
{R/G}
Wild Cantor
Creature - Human Druid
({R/G} can be paid with either {R} or {G}.)

Sacrifice Wild Cantor: Add one mana of any color.
1 / 1
{G}
Wild Dogs
Creature - Dog
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Wild Dogs.

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 1
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wild Hunger
Instant
Target creature gets +3/+1 and gains trample until end of turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Wild Instincts
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}{G}{G}
Wild Leotau
Creature - Cat
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.
5 / 4
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{1}{G}
Wild Mongrel
Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
2 / 2
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
1 / 1
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
1 / 1
{G}
Wild Nacatl
Creature - Cat Warrior
Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.
1 / 1
{1}{G}{W}
Wildfield Borderpost
Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Wildfield Borderpost enters the battlefield tapped.

{T}: Add {G} or {W}.
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{2}{G}
Wildsize
Instant
Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.
{6}
Will-Forged Golem
Artifact Creature - Golem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
4 / 4
{6}
Will-Forged Golem
Artifact Creature - Golem
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
4 / 4
{1}{U}
Willbender
Creature - Human Wizard
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Willbender is turned face up, change the target of target spell or ability with a single target.
1 / 2
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{3}{U}
Wing Splicer
Creature - Phyrexian Human Artificer
When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golem creatures you control have flying.
1 / 1
{U}
Wingcrafter
Creature - Human Wizard
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wingcrafter is paired with another creature, both creatures have flying.
1 / 1
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{3}{G}
Wirewood Channeler
Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2 / 2
{5}{G}{G}
Wirewood Guardian
Creature - Elf Mutant
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 / 6
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{G}
Wirewood Symbiote
Creature - Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{U}{U}
Withdraw
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
{R}{W}
Wojek Halberdiers
Creature - Human Soldier
Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
3 / 2
{R}{W}
Wojek Halberdiers
Creature - Human Soldier
Battalion -- Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.
3 / 2
{G}
Wolfbitten Captive
Creature - Human Werewolf
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
1 / 1
--
Krallenhorde Killer
Creature - Werewolf

{3}{G}: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.
1 / 1
{1}{G}{G}
Wolfir Avenger
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.)

{1}{G}: Regenerate Wolfir Avenger.
3 / 3
{1}{G}{G}
Wolfir Avenger
Creature - Wolf Warrior
Flash (You may cast this spell any time you could cast an instant.)

{1}{G}: Regenerate Wolfir Avenger.
3 / 3
{3}{G}{G}
Wolfir Silverheart
Creature - Wolf Warrior
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4 / 4
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
--
Wooded Bastion
Land
{T}: Add {C}.

{G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{5}{G}{G}{G}
Woodfall Primus
Creature - Treefolk Shaman
Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
6 / 6
{5}{G}{G}{G}
Woodfall Primus
Creature - Treefolk Shaman
Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
6 / 6
{4}{G}{G}
Woodland Bellower
Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6 / 5
{4}{G}{G}
Woodland Bellower
Creature - Beast
When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, then shuffle.
6 / 5
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{3}{R}{R}
World at War
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7
{3}{R}{R}{R}
Worldgorger Dragon
Creature - Nightmare Dragon
Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7 / 7
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{G}
Worldly Tutor
Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
{2}{U}
Wormfang Drake
Creature - Nightmare Drake
Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3 / 4
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{3}
Worn Powerstone
Artifact
Worn Powerstone enters the battlefield tapped.

{T}: Add {C}{C}.
{1}{G}
Wrap in Vigor
Instant
Regenerate each creature you control.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}{R}
Wrecking Ball
Instant
Destroy target creature or land.
{2}{B}{R}
Wrecking Ball
Instant
Destroy target creature or land.
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3
{7}
Wretched Gryff
Creature - Eldrazi Hippogriff
Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, draw a card.

Flying
3 / 4
{6}
Wurmcoil Engine
Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
{G}
Xantid Swarm
Creature - Insect
Flying

Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
0 / 1
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 / 5
{2}{R}{G}
Xenagos, the Reveler
Legendary Planeswalker - Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
L: 3
{2}{R}{G}
Xenagos, the Reveler
Legendary Planeswalker - Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
L: 3
{2}{G}
Yasova Dragonclaw
Legendary Creature - Human Warrior
Trample

At the beginning of combat on your turn, you may pay {1}{U/R}{U/R}. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
4 / 2
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
--
Yavimaya Hollow
Legendary Land
{T}: Add {C}.

{G}, {T}: Regenerate target creature.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{2}{G}
Yisan, the Wanderer Bard
Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2 / 3
{1}{B}
Yixlid Jailer
Creature - Zombie Wizard
Cards in graveyards lose all abilities.
2 / 1
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 / 5
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{G}
Young Wolf
Creature - Wolf
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
1 / 1
{1}{W}
Youthful Knight
Creature - Human Knight
First strike
2 / 1
{1}{R}
Zada's Commando
Creature - Goblin Archer Ally
First strike

Cohort -- {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage to target opponent or planeswalker.
2 / 1
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste

When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 / 3
{W}{B}
Zealous Persecution
Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
{U}
Zephyr Sprite
Creature - Faerie
Flying
1 / 1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4
{3}{R}{G}
Zhur-Taa Swine
Creature - Boar
Bloodrush -- {1}{R}{G}, Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.
5 / 4
{1}{R}{R}
Zo-Zu the Punisher
Legendary Creature - Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
2 / 2
{3}{B}{B}
Zombie Cutthroat
Creature - Zombie
Morph--Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
{R}
Zurgo Bellstriker
Legendary Creature - Orc Warrior
Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2 / 2