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Select Main Deck Cards

{2}{W}{W}{W}
Abbey Gargoyles
Creature - Gargoyle
Flying, protection from red
3 / 4
{2}{U}{U}
Abduction
Enchantment - Aura
Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.
{1}{W}
Abeyance
Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.

Draw a card.
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{2}{R}{R}
Aether Flash
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
{2}{W}
Afterlife
Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
{2}{B}{B}
Agonizing Memories
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
{3}{U}{U}
Air Elemental
Creature - Elemental
Flying
4 / 4
{2}
Altar of Dementia
Artifact
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
{2}{R}{R}
An-Zerrin Ruins
Enchantment
As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.
{4}{R}
Anarchist
Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2 / 2
{2}{R}{R}
Anarchy
Sorcery
Destroy all white permanents.
{1}{U}
Ancestral Knowledge
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.

When Ancestral Knowledge leaves the battlefield, shuffle your library.
--
Ancient Tomb
Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{2}
Ankh of Mishra
Artifact
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
{2}
Anvil of Bogardan
Artifact
Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.
{2}
Apocalypse Chime
Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 / 5
{2}{W}
Arenson's Aura
Enchantment
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
{W}
Argivian Find
Instant
Return target artifact or enchantment card from your graveyard to your hand.
{2}{U}{U}
Argivian Restoration
Sorcery
Return target artifact card from your graveyard to the battlefield.
{3}{W}
Armageddon
Sorcery
Destroy all lands.
{1}{G}
Armor of Thorns
Enchantment - Aura
You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant nonblack creature

Enchanted creature gets +2/+2.
{1}{B}{R}
Army Ants
Creature - Insect
{T}, Sacrifice a land: Destroy target land.
1 / 1
{3}{B}
Ashen Ghoul
Creature - Zombie
Haste

{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate only during your upkeep and only if three or more creature cards are above Ashen Ghoul.
3 / 1
{1}{B}{B}
Ashes to Ashes
Sorcery
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
{1}{W}{W}
Aura of Silence
Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.
{4}{G}{G}
Autumn Willow
Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.)

{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4 / 4
{2}{G}{G}
Awakening
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
{2}{U}
Azimaet Drake
Creature - Drake
Flying

{U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{R}{R}{R}
Ball Lightning
Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, sacrifice Ball Lightning.
6 / 1
{2}{G}{G}
Barbed Foliage
Enchantment
Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
{1}
Barbed Sextant
Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
{2}{G}{G}
Barishi
Creature - Elemental
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
4 / 3
{1}{B}
Barrow Ghoul
Creature - Zombie
At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.
4 / 4
{2}
Battering Ram
Artifact Creature - Construct
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
1 / 1
{3}{U}{U}
Bazaar of Wonders
World Enchantment
When Bazaar of Wonders enters the battlefield, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
{3}{U}
Binding Grasp
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.

You control enchanted creature.

Enchanted creature gets +0/+1.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{3}{W}
Blinking Spirit
Creature - Spirit
{0}: Return Blinking Spirit to its owner's hand.
2 / 2
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{3}{R}
Boil
Instant
Destroy all Islands.
{1}{B}{B}
Bone Dancer
Creature - Zombie
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
2 / 2
{U}{U}
Boomerang
Instant
Return target permanent to its owner's hand.
{3}
Bottle Gnomes
Artifact Creature - Gnome
Sacrifice Bottle Gnomes: You gain 3 life.
1 / 3
{1}{B}{B}
Bottomless Pit
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
{3}{G}{G}
Bounty of the Hunt
Instant
You may exile a green card from your hand rather than pay this spell's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{R}{R}
Brothers of Fire
Creature - Human Shaman
{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.
2 / 2
{2}{U}{U}
Browse
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
--
Brushland
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{4}
Bubble Matrix
Artifact
Prevent all damage that would be dealt to creatures.
{X}{X}{R}
Builder's Bane
Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{3}{B}{G}
Cadaverous Bloom
Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
--
Caldera Lake
Land
Caldera Lake enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {U} or {R}. Caldera Lake deals 1 damage to you.
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{R}
Canyon Wildcat
Creature - Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 1
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{B}
Carnophage
Creature - Zombie
At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
2 / 2
{2}{G}
Cartographer
Creature - Human
When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
2 / 2
{2}{W}{W}
Cataclysm
Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
{1}{R}{R}
Cave People
Creature - Human
Whenever Cave People attacks, it gets +1/-2 until end of turn.

{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
1 / 4
{1}{U}
Chill
Enchantment
Red spells cost {2} more to cast.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{1}{B}{B}
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
--
Cinder Marsh
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Red
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{B}
Circling Vultures
Creature - Bird
Flying

You may discard Circling Vultures any time you could cast an instant.

At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.
3 / 2
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{2}{G}
City of Solitude
Enchantment
Players can cast spells and activate abilities only during their own turns.
--
City of Traitors
Land
When you play another land, sacrifice City of Traitors.

{T}: Add {C}{C}.
{2}{U}
Cloud Elemental
Creature - Elemental
Flying

Cloud Elemental can block only creatures with flying.
2 / 3
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{2}{B}
Coercion
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
{2}{B}
Coffin Queen
Creature - Zombie Wizard
You may choose not to untap Coffin Queen during your untap step.

{2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
1 / 1
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
{3}{B}{B}
Contagion
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{2}{B}
Corpse Dance
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{2}{B}{B}
Crovax the Cursed
Legendary Creature - Vampire Noble
Crovax the Cursed enters the battlefield with four +1/+1 counters on it.

At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.

{B}: Crovax gains flying until end of turn.
0 / 0
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{2}{B}
Crypt Rats
Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
1 / 1
--
Crystal Vein
Land
{T}: Add {C}.

{T}, Sacrifice Crystal Vein: Add {C}{C}.
{W}{U}
Crystalline Sliver
Creature - Sliver
All Slivers have shroud. (They can't be the targets of spells or abilities.)
2 / 2
{B}
Culling the Weak
Instant
As an additional cost to cast this spell, sacrifice a creature.

Add {B}{B}{B}{B}.
{1}
Cursed Scroll
Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
{2}
Cursed Totem
Artifact
Activated abilities of creatures can't be activated.
{1}{B}
Dance of the Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
{4}
Dancing Scimitar
Artifact Creature - Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 5
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{1}{B}
Dauthi Cutthroat
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}, {T}: Destroy target creature with shadow.
1 / 1
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{3}{B}
Dauthi Mindripper
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{1}{B}
Dauthi Warlord
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.
* / 1
{R}
Death Spark
Instant
Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{3}{U}
Deflection
Instant
Change the target of target spell with a single target.
{B}
Demonic Consultation
Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
{2}{G}
Dense Foliage
Enchantment
Creatures can't be the targets of spells.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
{3}{U}{U}
Desertion
Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
{1}{B}{B}
Desolation
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.
{1}
Despotic Scepter
Artifact
{T}: Destroy target permanent you own. It can't be regenerated.
{X}{R}
Detonate
Sorcery
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
{1}{B}
Diabolic Edict
Instant
Target player sacrifices a creature.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{X}{R}
Disintegrate
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{U}
Disrupt
Instant
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
{3}
Disrupting Scepter
Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{W}
Divine Offering
Instant
Destroy target artifact. You gain life equal to its mana value.
{1}{U}{U}
Dominating Licid
Creature - Licid
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.
1 / 1
{X}{1}{B}
Drain Life
Sorcery
Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{B}
Dread of Night
Enchantment
White creatures get -1/-1.
{2}{U}{U}
Dream Tides
Enchantment
Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{1}{W}
Duskrider Falcon
Creature - Bird
Flying, protection from black
1 / 1
{X}{R}
Dwarven Catapult
Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
{1}{R}
Dwarven Miner
Creature - Dwarf
{2}{R}, {T}: Destroy target nonbasic land.
1 / 2
--
Dwarven Ruins
Land
Dwarven Ruins enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
{1}{R}
Dwarven Soldier
Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
2 / 1
{2}{R}
Dwarven Thaumaturgist
Creature - Dwarf Shaman
{T}: Switch target creature's power and toughness until end of turn.
1 / 2
{1}{B}{B}
Dystopia
Enchantment
Cumulative upkeep--Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
{1}{G}
Earthcraft
Enchantment
Tap an untapped creature you control: Untap target basic land.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
--
Ebon Stronghold
Land
Ebon Stronghold enters the battlefield tapped.

{T}: Add {B}.

{T}, Sacrifice Ebon Stronghold: Add {B}{B}.
{B}
Ebony Charm
Instant
Choose one --

• Target opponent loses 1 life and you gain 1 life.

• Exile up to three target cards from a single graveyard.

• Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{G}
Eladamri's Vineyard
Enchantment
At the beginning of each player's precombat main phase, that player adds {G}{G}.
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{3}
Elkin Bottle
Artifact
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
{1}{G}
Elvish Archers
Creature - Elf Archer
First strike
2 / 1
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{G}
Emerald Charm
Instant
Choose one --

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.
{1}{W}{W}
Empyrial Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.
{2}{U}
Energy Flux
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
{1}{W}
Energy Storm
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.
{W}
Enlightened Tutor
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{2}{W}
Equipoise
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{3}{G}
Erhnam Djinn
Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
4 / 5
{3}{R}{R}
Eron the Relentless
Legendary Creature - Human Rogue
Haste

{R}{R}{R}: Regenerate Eron the Relentless.
5 / 2
{1}{U}
Ertai's Familiar
Creature - Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

When Ertai's Familiar phases out or leaves the battlefield, mill three cards.

{U}: Until your next upkeep, Ertai's Familiar can't phase out.
2 / 2
{2}{U}
Ertai, Wizard Adept
Legendary Creature - Human Wizard
{2}{U}{U}, {T}: Counter target spell.
1 / 1
{1}{G}{G}
Essence Filter
Sorcery
Destroy all enchantments or all nonwhite enchantments.
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{4}{B}
Evil Eye of Orms-by-Gore
Creature - Eye
Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.
3 / 6
{2}{W}
Exile
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
{3}{B}{B}
Fallen Angel
Creature - Angel
Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
3 / 3
{1}{B}
Fallen Askari
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.
2 / 2
{2}{G}
Fallow Wurm
Creature - Wurm
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
4 / 4
{1}
Feldon's Cane
Artifact
{T}, Exile Feldon's Cane: Shuffle your graveyard into your library.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{R}{R}
Final Fortune
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.
{4}{R}{R}
Fireblast
Instant
You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.
{1}{R}
Fireslinger
Creature - Human Wizard
{T}: Fireslinger deals 1 damage to any target and 1 damage to you.
1 / 1
{R}
Firestorm
Instant
As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.
{1}{B}
Fledgling Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.
2 / 2
{U}
Flood
Enchantment
{U}{U}: Tap target creature without flying.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{U}{U}
Flooded Shoreline
Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
{3}{U}
Floodgate
Creature - Wall
Defender (This creature can't attack.)

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
0 / 5
{3}{R}
Flowstone Flood
Sorcery
Buyback--Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.
{2}{U}
Fog Elemental
Creature - Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Fog Elemental attacks or blocks, sacrifice it at end of combat.
4 / 4
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
{U}
Force Spike
Instant
Counter target spell unless its controller pays {1}.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{1}{U}
Foreshadow
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.

Draw a card at the beginning of the next turn's upkeep.
{1}{U}
Foresight
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{B}
Forsaken Wastes
World Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
{0}
Fountain of Youth
Artifact
{2}, {T}: You gain 1 life.
{1}{W}
Freewind Falcon
Creature - Bird
Flying, protection from red
1 / 1
{1}{U}{R}
Frenetic Efreet
Creature - Efreet
Flying

{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 1
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{1}{R}{R}{R}
Furnace of Rath
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{2}{W}{W}
Gerrard's Wisdom
Sorcery
You gain 2 life for each card in your hand.
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.
{2}{W}{U}
Glaciers
Enchantment
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.

All Mountains are Plains.
{2}{B}
Gloom
Enchantment
White spells cost {3} more to cast.

Activated abilities of white enchantments cost {3} more to activate.
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{R}
Goblin Digging Team
Creature - Goblin
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.
1 / 1
{1}{R}
Goblin Elite Infantry
Creature - Goblin Warrior
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
2 / 2
{1}{R}
Goblin Tinkerer
Creature - Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
1 / 2
{R}
Goblin Vandal
Creature - Goblin Rogue
Whenever Goblin Vandal attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and Goblin Vandal assigns no combat damage this turn.
1 / 1
{W}{W}
Gossamer Chains
Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
{G}
Granger Guildmage
Creature - Human Wizard
{R}, {T}: Granger Guildmage deals 1 damage to any target and 1 damage to you.

{W}, {T}: Target creature gains first strike until end of turn.
1 / 1
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{1}
Grindstone
Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
{1}{G}{G}
Hall of Gemstone
World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
{1}{W}
Hallowed Ground
Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
{1}{R}{R}
Hammer of Bogardan
Sorcery
Hammer of Bogardan deals 3 damage to any target.

{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{1}{G}
Harvest Wurm
Creature - Wurm
When Harvest Wurm enters the battlefield, sacrifice it unless you return a basic land card from your graveyard to your hand.
3 / 2
{3}{B}{B}
Hatred
Instant
As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.
--
Havenwood Battleground
Land
Havenwood Battleground enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Havenwood Battleground: Add {G}{G}.
{1}{R}
Havoc
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
{2}{W}{U}
Hazerider Drake
Creature - Drake
Flying, protection from red
2 / 3
--
Heart of Yavimaya
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {G}.

{T}: Target creature gets +1/+1 until end of turn.
{4}
Helm of Obedience
Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
{4}
Helm of Possession
Artifact
You may choose not to untap Helm of Possession during your untap step.

{2}, {T}, Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
{1}{G}
Hermit Druid
Creature - Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1 / 1
{1}{W}
Honorable Passage
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{2}{W}{W}
Humility
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
{X}{G}
Hurricane
Sorcery
Hurricane deals X damage to each creature with flying and each player.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{B}{B}
Hymn to Tourach
Sorcery
Target player discards two cards at random.
{1}{B}{B}
Hypnotic Specter
Creature - Specter
Flying

Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
2 / 2
{5}{W}
Icatian Town
Sorcery
Create four 1/1 white Citizen creature tokens.
--
Ice Floe
Land
You may choose not to untap Ice Floe during your untap step.

{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{B}{B}{B}
Ihsan's Shade
Legendary Creature - Shade Knight
Protection from white
5 / 5
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{W}
Infantry Veteran
Creature - Human Soldier
{T}: Target attacking creature gets +1/+1 until end of turn.
1 / 1
{B}{B}{B}
Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
{2}{B}{B}
Infernal Darkness
Enchantment
Cumulative upkeep--Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces {B} instead of any other type.
{3}{U}
Inspiration
Instant
Target player draws two cards.
{1}{U}
Interdict
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)

Draw a card.
{2}{U}
Intuition
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
{2}{R}
Invasion Plans
Enchantment
All creatures block each combat if able.

The attacking player chooses how each creature blocks each combat.
{1}{R}
Ironclaw Orcs
Creature - Orc
Ironclaw Orcs can't block creatures with power 2 or greater.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Island Sanctuary
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{R}
Jackal Pup
Creature - Jackal
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
2 / 1
{3}
Jalum Tome
Artifact
{2}, {T}: Draw a card, then discard a card.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}
Jester's Cap
Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
{2}
Jinxed Idol
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.
{4}{R}{R}
Jokulhaups
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
{1}{G}{G}
Jolrael's Centaur
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{B}{B}{B}
Kaervek's Spite
Instant
As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{2}{W}{W}
Karma
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
{1}{G}
Karoo Meerkat
Creature - Mongoose
Protection from blue
2 / 1
--
Karplusan Forest
Land
{T}: Add {C}.

{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{1}{R}
Kindle
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
{3}{W}
Kismet
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
--
Kjeldoran Outpost
Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.
{B}{B}
Knight of Stromgald
Creature - Human Knight
Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.
2 / 1
{2}{U}
Knight of the Mists
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
2 / 2
{3}{B}
Krovikan Horror
Creature - Horror Spirit
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.
2 / 2
--
Lake of the Dead
Land
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
--
Lava Tubes
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Lava Tubes.

{T}: Add {B} or {R}. Put a depletion counter on Lava Tubes.
{U}{U}
Legacy's Allure
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.

Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
{2}{G}{G}
Lhurgoyf
Creature - Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
* / 1+*
{G}{G}
Lifeforce
Enchantment
{G}{G}: Counter target black spell.
{3}{W}
Light of Day
Enchantment
Black creatures can't attack or block.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{U}{B}
Lim-Dûl's Vault
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
{3}{B}{B}
Living Death
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{U}{B}
Lobotomy
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
{0}
Lodestone Bauble
Artifact
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
{W}{W}
Longbow Archer
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2 / 2
{0}
Lotus Petal
Artifact
{T}, Sacrifice Lotus Petal: Add one mana of any color.
--
Lotus Vale
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add three mana of any one color.
{2}{U}
Man-o'-War
Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{3}
Mana Web
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
{2}{W}
Mangara's Blessing
Instant
You gain 5 life.

When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
{1}{R}
Maniacal Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and can't block.
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{2}{G}{G}
Maro
Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
* / *
{1}{W}
Master Decoy
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{2}{U}
Meditate
Instant
Draw four cards. You skip your next turn.
{1}
Meekstone
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Merfolk Looter
Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
1 / 1
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{U}
Mind Games
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.
{U}
Mind Harness
Enchantment - Aura
Enchant red or green creature

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

You control enchanted creature.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{4}
Mindless Automaton
Artifact Creature - Construct
Mindless Automaton enters the battlefield with two +1/+1 counters on it.

{1}, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.
0 / 0
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{G}
Mirri's Guile
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
{1}{G}{G}
Mirri, Cat Warrior
Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
2 / 3
{3}
Misers' Cage
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{4}{U}{U}
Mist Dragon
Creature - Dragon
{0}: Mist Dragon gains flying. (This effect lasts indefinitely.)

{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)

{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
4 / 4
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 / 2
{R}
Mogg Fanatic
Creature - Goblin
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
1 / 1
{1}{R}
Mogg Flunkies
Creature - Goblin
Mogg Flunkies can't attack or block alone.
3 / 3
{1}{R}
Mogg Maniac
Creature - Goblin
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
1 / 1
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{W}
Mtenda Herder
Creature - Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1 / 1
{1}{G}
Mulch
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
{1}{G}
Muscle Sliver
Creature - Sliver
All Sliver creatures get +1/+1.
1 / 1
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{2}{G}{G}
Natural Balance
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
{2}{G}{G}
Natural Order
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.
{2}{G}{G}
Nature's Resurgence
Sorcery
Each player draws a card for each creature card in their graveyard.
{1}{B}{B}
Necratog
Creature - Atog
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
1 / 2
{2}{B}
Necromancy
Enchantment
You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.
{B}{B}{B}
Necropotence
Enchantment
Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
{2}{G}
Needle Storm
Sorcery
Needle Storm deals 4 damage to each creature with flying.
{2}{B}{B}
Nekrataal
Creature - Human Assassin
First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2 / 1
{B}{B}
Nether Shadow
Creature - Spirit
Haste

At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
1 / 1
{3}{G}
Nettletooth Djinn
Creature - Djinn
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
4 / 4
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{W}
Nomads en-Kor
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.
1 / 1
{4}
Null Brooch
Artifact
{2}, {T}, Discard your hand: Counter target noncreature spell.
{2}
Null Rod
Artifact
Activated abilities of artifacts can't be activated.
{1}{G}
Oath of Druids
Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{1}{B}
Oath of Ghouls
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
{2}{U}
Ophidian
Creature - Snake
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
1 / 3
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{R}
Orcish Captain
Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1 / 1
{1}{R}
Orcish Settlers
Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
1 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of the White Shield
Creature - Human Knight
Protection from black

{W}: Order of the White Shield gains first strike until end of turn.

{W}{W}: Order of the White Shield gets +1/+0 until end of turn.
2 / 1
{3}{R}{R}
Orgg
Creature - Orgg
Trample

Orgg can't attack if defending player controls an untapped creature with power 3 or greater.

Orgg can't block creatures with power 3 or greater.
6 / 6
{1}{W}{W}
Orim's Prayer
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}{W}
Paladin en-Vec
Creature - Human Knight
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
2 / 2
{3}{R}
Pandemonium
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
{1}{U}
Paradigm Shift
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
{B}
Paralyze
Enchantment - Aura
Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
{1}{W}
Peace of Mind
Enchantment
{W}, Discard a card: You gain 3 life.
{2}{W}
Penance
Enchantment
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
{2}{B}
Perish
Sorcery
Destroy all green creatures. They can't be regenerated.
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{1}
Phyrexian Dreadnought
Artifact Creature - Phyrexian Dreadnought
Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
12 / 12
{1}
Phyrexian Furnace
Artifact
{T}: Exile the bottom card of target player's graveyard.

{1}, Sacrifice Phyrexian Furnace: Exile target card from a graveyard. Draw a card.
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{1}{R}{R}
Pillage
Sorcery
Destroy target artifact or land. It can't be regenerated.
--
Pine Barrens
Land
Pine Barrens enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {B} or {G}. Pine Barrens deals 1 damage to you.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{4}
Portcullis
Artifact
Whenever a creature enters the battlefield, if there are two or more other creatures on the battlefield, exile that creature. Return that card to the battlefield under its owner's control when Portcullis leaves the battlefield.
{U}
Portent
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.
{X}{U}
Power Sink
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{1}{R}
Price of Progress
Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{R}
Pyroblast
Instant
Choose one --

• Counter target spell if it's blue.

• Destroy target permanent if it's blue.
{1}{R}
Pyroclasm
Sorcery
Pyroclasm deals 2 damage to each creature.
{4}{R}{R}
Pyrokinesis
Instant
You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{G}
Quirion Ranger
Creature - Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{3}{U}
Rainbow Efreet
Creature - Efreet
Flying

{U}{U}: Rainbow Efreet phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
3 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{R}{R}
Rathi Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5 / 5
{1}{G}{W}{ // }{1}{W}{B}
Ready // Willing
Instant // Instant
Creatures you control gain indestructible until end of turn. Untap each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)



Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{1}{U}
Rebound
Instant
Change the target of target spell that targets only a player. The new target must be a player.
{X}{X}{U}
Recall
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
{1}{B}{B}
Reckless Spite
Instant
Destroy two target nonblack creatures. You lose 5 life.
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{R}
Red Elemental Blast
Instant
Choose one --

• Counter target blue spell.

• Destroy target blue permanent.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{2}{U}{U}
Reins of Power
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
{1}{U}{U}
Relearn
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{1}{W}
Remedy
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{4}{B}
Revenant
Creature - Spirit
Flying

Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{1}{W}{W}
Reverse Damage
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
{5}
Ring of Renewal
Artifact
{5}, {T}: Discard a card at random, then draw two cards.
{1}{G}
River Boa
Creature - Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{G}: Regenerate River Boa.
2 / 1
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{G}
Rogue Elephant
Creature - Elephant
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
3 / 3
{X}{R}{R}
Rolling Thunder
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
--
Rootwater Depths
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
{2}{U}
Rootwater Hunter
Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
1 / 1
--
Ruins of Trokair
Land
Ruins of Trokair enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Ruins of Trokair: Add {W}{W}.
--
Safe Haven
Land
{2}, {T}: Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{4}
Sands of Time
Artifact
Each player skips their untap step.

At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
{2}
Scalding Tongs
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
{4}{G}
Scragnoth
Creature - Beast
This spell can't be countered.

Protection from blue
3 / 4
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{2}
Scroll Rack
Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
{1}{U}
Sea Sprite
Creature - Faerie
Flying, protection from red
1 / 1
{R}
Searing Touch
Instant
Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)

Searing Touch deals 1 damage to any target.
{R}{R}{R}
Seismic Assault
Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{1}{G}
Serene Heart
Instant
Destroy all Auras.
{1}{W}
Serenity
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{4}
Serrated Arrows
Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.

At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.

{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
{3}
Serrated Biskelion
Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
2 / 2
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{B}
Shadow Guildmage
Creature - Human Wizard
{U}, {T}: Put target creature you control on top of its owner's library.

{R}, {T}: Shadow Guildmage deals 1 damage to any target and 1 damage to you.
1 / 1
{4}{R}
Shard Phoenix
Creature - Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.

{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2 / 2
{1}{R}
Shatter
Instant
Destroy target artifact.
{1}{R}
Shattering Pulse
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.
--
Sheltered Valley
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.

At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.

{T}: Add {C}.
{2}{U}{U}
Shimmer
Enchantment
As Shimmer enters the battlefield, choose a land type.

Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{R}
Shock
Instant
Shock deals 2 damage to any target.
{3}{U}{U}
Silver Wyvern
Creature - Drake
Flying

{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4 / 3
{R}{G}
Simoon
Instant
Simoon deals 1 damage to each creature target opponent controls.
{1}{R}
Sirocco
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{R}{R}
Skullscorch
Sorcery
Target player discards two cards at random unless that player has Skullscorch deal 4 damage to them.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
--
Skyshroud Forest
Land
Skyshroud Forest enters the battlefield tapped.

{T}: Add {C}.

{T}: Add {G} or {U}. Skyshroud Forest deals 1 damage to you.
{2}{B}{B}
Slaughter
Instant
Buyback--Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target nonblack creature. It can't be regenerated.
{U}
Sleight of Mind
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
{W}{U}{B}{R}{G}
Sliver Queen
Legendary Creature - Sliver
{2}: Create a 1/1 colorless Sliver creature token.
7 / 7
{4}
Snake Basket
Artifact
{X}, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
--
Snow-Covered Swamp
Basic Snow Land - Swamp
({T}: Add {B}.)
{2}
Soldevi Digger
Artifact
{2}: Put the top card of your graveyard on the bottom of your library.
--
Soldevi Excavations
Land
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.
{2}{W}
Soltari Champion
Creature - Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.
2 / 2
{1}{W}
Soltari Emissary
Creature - Soltari Soldier
{W}: Soltari Emissary gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Monk
Creature - Soltari Monk Cleric
Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{W}{W}
Soltari Priest
Creature - Soltari Cleric
Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)
2 / 1
{1}{W}{W}
Soltari Visionary
Creature - Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
2 / 2
{1}{R}
Song of Blood
Sorcery
Mill four cards. Whenever a creature attacks this turn, it gets +1/+0 until end of turn for each creature card put into your graveyard this way.
{1}{R}
Sonic Burst
Instant
As an additional cost to cast this spell, discard a card at random.

Sonic Burst deals 4 damage to any target.
{X}{2}{B}
Soul Burn
Sorcery
Spend only black and/or red mana on X.

Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{U}{B}
Spatial Binding
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
{1}{G}
Spectral Bears
Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3 / 3
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{2}{R}
Spellshock
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
{3}{G}
Spike Breeder
Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0 / 0
{1}{B}{B}
Spike Cannibal
Creature - Spike
Spike Cannibal enters the battlefield with a +1/+1 counter on it.

When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it.
0 / 0
{1}{G}{G}
Spike Feeder
Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0 / 0
{6}{G}
Spike Hatcher
Creature - Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0 / 0
{2}{G}{G}
Spike Soldier
Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
0 / 0
{2}{G}{G}
Spike Weaver
Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.

{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0 / 0
{1}{B}
Spinal Graft
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
{4}{B}{B}
Spinning Darkness
Instant
You may exile the top three black cards of your graveyard rather than pay this spell's mana cost.

Spinning Darkness deals 3 damage to target nonblack creature. You gain 3 life.
{W}
Spirit Link
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.
{6}{B}{B}{B}
Spirit of the Night
Legendary Creature - Demon Spirit
Flying, trample, haste, protection from black

Spirit of the Night has first strike as long as it's attacking.
6 / 5
{B}{G}
Squandered Resources
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
--
Stalking Stones
Land
{T}: Add {C}.

{6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
{2}{G}{G}
Stampeding Wildebeests
Creature - Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.
5 / 4
{1}{R}{R}
Starke of Rath
Legendary Creature - Human Rogue
{T}: Destroy target artifact or creature. That permanent's controller gains control of Starke of Rath. (This effect lasts indefinitely.)
2 / 2
{1}{U}
Stasis
Enchantment
Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay {U}.
{3}
Static Orb
Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
{3}{W}{W}
Staunch Defenders
Creature - Human Soldier
When Staunch Defenders enters the battlefield, you gain 4 life.
3 / 4
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{2}{U}{U}
Steal Artifact
Enchantment - Aura
Enchant artifact

You control enchanted artifact.
{U}{U}
Steal Enchantment
Enchantment - Aura
Enchant enchantment

You control enchanted enchantment.
{3}
Steel Golem
Artifact Creature - Golem
You can't cast creature spells.
3 / 4
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{1}{R}{G}
Stormbind
Enchantment
{2}, Discard a card at random: Stormbind deals 2 damage to any target.
{1}
Straw Golem
Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
2 / 3
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{1}{B}{B}
Stromgald Cabal
Creature - Human Knight
{T}, Pay 1 life: Counter target white spell.
2 / 2
{1}{B}{B}
Stronghold Assassin
Creature - Phyrexian Zombie Assassin
{T}, Sacrifice a creature: Destroy target nonblack creature.
2 / 1
{2}{B}{B}
Stronghold Taskmaster
Creature - Giant Minion
Other black creatures get -1/-1.
4 / 3
{2}{B}
Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
{1}{U}{U}
Suq'Ata Firewalker
Creature - Human Wizard
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.

{T}: Suq'Ata Firewalker deals 1 damage to any target.
0 / 1
{2}{R}
Suq'Ata Lancer
Creature - Human Knight
Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2 / 2
{1}{G}
Survival of the Fittest
Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}{B}
Swat
Instant
Destroy target creature with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Library
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
{2}{R}{R}
Talruum Minotaur
Creature - Minotaur Berserker
Haste
3 / 3
{1}{W}
Tariff
Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
{2}{W}
Teferi's Honor Guard
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2 / 2
{1}{U}{U}
Teferi's Realm
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{2}{U}{U}
Thalakos Drifters
Creature - Thalakos
Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
3 / 3
--
Thalakos Lowlands
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Thalakos Lowlands doesn't untap during your next untap step.
--
Thawing Glaciers
Land
Thawing Glaciers enters the battlefield tapped.

{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
{1}
The Rack
Artifact
As The Rack enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
{1}{G}{G}
Thermokarst
Sorcery
Destroy target land. If that land was a snow land, you gain 1 life.
{4}
Thran Tome
Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
{1}{B}
Thrull Surgeon
Creature - Thrull
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
1 / 1
{1}{R}
Thunderbolt
Instant
Choose one --

• Thunderbolt deals 3 damage to target player or planeswalker.

• Thunderbolt deals 4 damage to target creature with flying.
{2}{U}
Tidal Wave
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
{2}{U}
Time Elemental
Creature - Elemental
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.

{2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
0 / 2
{W}
Tithe
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
{2}{B}{B}
Tombstone Stairwell
World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
{B}
Torture
Enchantment - Aura
Enchant creature

{1}{B}: Put a -1/-1 counter on enchanted creature.
{3}
Torture Chamber
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber.

At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it.

{1}, {T}, Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
{3}{U}
Tradewind Rider
Creature - Spirit
Flying

{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1 / 4
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 / 3
{1}{G}
Tranquil Domain
Instant
Destroy all non-Aura enchantments.
{1}{G}
Tranquil Grove
Enchantment
{1}{G}{G}: Destroy all other enchantments.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{2}{W}
Truce
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
{3}{G}
Tsunami
Sorcery
Destroy all Islands.
{W}
Tundra Wolves
Creature - Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1 / 1
{2}{G}
Uktabi Orangutan
Creature - Ape
When Uktabi Orangutan enters the battlefield, destroy target artifact.
2 / 2
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Undiscovered Paradise
Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
{1}{U}{U}
Undo
Sorcery
Return two target creatures to their owners' hands.
{B}
Unholy Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1.
{3}{G}
Unyaro Bee Sting
Sorcery
Unyaro Bee Sting deals 2 damage to any target.
{B}{B}
Urborg Justice
Instant
Target opponent sacrifices a creature for each creature put into your graveyard from the battlefield this turn.
{3}{B}
Urborg Stalker
Creature - Horror
At the beginning of each player's upkeep, if that player controls a nonblack, nonland permanent, Urborg Stalker deals 1 damage to that player.
2 / 4
{2}{B}
Vampire Hounds
Creature - Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
2 / 2
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Vec Townships
Land
{T}: Add {C}.

{T}: Add {G} or {W}. Vec Townships doesn't untap during your next untap step.
{5}{G}{G}{G}
Verdant Force
Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7 / 7
{1}{G}
Verdant Touch
Sorcery
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
{2}{G}
Verdigris
Instant
Destroy target artifact.
{1}{R}{R}
Viashino Sandstalker
Creature - Viashino Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
4 / 2
{G}{W}
Victual Sliver
Creature - Sliver
All Slivers have "{2}, Sacrifice this permanent: You gain 4 life."
2 / 2
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{B}
Wall of Souls
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0 / 4
{1}{U}
Wall of Tears
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
0 / 4
{2}
Wand of Denial
Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
{1}{W}
Warmth
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
{W}{W}
Warrior en-Kor
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
2 / 2
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{2}{U}{U}
Waterspout Djinn
Creature - Djinn
Flying

At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
4 / 4
{U}
Whim of Volrath
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
{G}{G}
Whirling Dervish
Creature - Human Monk
Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
1 / 1
{U}
Whispers of the Muse
Instant
Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)

Draw a card.
{W}{W}
White Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2 / 2
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{4}{R}{R}
Wildfire
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
{3}{R}
Wildfire Emissary
Creature - Efreet
Protection from white

{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
2 / 4
--
Winding Canyons
Land
{T}: Add {C}.

{2}, {T}: You may cast creature spells this turn as though they had flash.
{1}{R}{G}
Windreaper Falcon
Creature - Bird
Flying, protection from blue
1 / 1
{3}{W}{W}
Winds of Rath
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
{1}{U}
Winged Sliver
Creature - Sliver
All Sliver creatures have flying.
1 / 1
{X}{G}
Winter Blast
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
{2}
Winter Orb
Artifact
As long as Winter Orb is untapped, players can't untap more than one land during their untap steps.
{1}{G}{G}
Winter's Grasp
Sorcery
Destroy target land.
{1}{B}{B}
Withering Wisps
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{6}
Workhorse
Artifact Creature - Horse
Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add {C}.
0 / 0
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{G}{G}
Yavimaya Ants
Creature - Insect
Trample, haste

Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
5 / 1
{3}{U}
Zur's Weirding
Enchantment
Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.