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Select Main Deck Cards

--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{2}{W}{U}
Aerial Engineer
Creature - Human Artificer
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
2 / 4
{4}{W}
Aerial Modification
Enchantment - Aura
Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.
{2}{W}
Aerial Surveyor
Artifact - Vehicle
Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2
3 / 4
{3}{W}
Aeronaut Admiral
Creature - Human Pilot
Flying

Vehicles you control have flying.
3 / 1
{2}{U}
Aeronaut Tinkerer
Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)
2 / 3
{3}{W}
Aethershield Artificer
Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
{2}{U}{U}
Anchor to Reality
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{2}{U}{ // }{2}{U}
Animating Faerie // Bring to Life
Creature - Faerie // Sorcery - Adventure
Flying



Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
2 / 2
{5}
Aradara Express
Artifact - Vehicle
Menace

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
8 / 6
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{4}{U}
Archmage of Echoes
Creature - Faerie Wizard
Flying, ward {2}

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4 / 4
{3}{U}
Arcum Dagsson
Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}{W}
Argivian Archaeologist
Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
1 / 1
{1}{W}
Armed and Armored
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
{1}{U}
Artificer Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

The first artifact spell you cast each turn costs {1} less to cast.

{1}{U}: Level 2

When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

{5}{U}: Level 3

At the beginning of your end step, create a token that's a copy of target artifact you control.
{2}{U}{U}
Asinine Antics
Sorcery
You may cast Asinine Antics as though it had flash if you pay {2} more to cast it.

For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
{1}{W}
Aviary Mechanic
Creature - Dwarf Artificer
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
2 / 2
--
Azorius Chancery
Land
Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{U}.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{2}{W}
Blade Splicer
Creature - Phyrexian Human Artificer
When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control have first strike.
1 / 1
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.
{2}{W}
Born to Drive
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.

Channel -- {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
{2}{W}
Born to Drive
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.

Channel -- {2}{W}, Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
{1}{U}
Briarberry Cohort
Creature - Faerie Soldier
Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.
1 / 1
{3}
Brute Suit
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{1}{W}
Call to Glory
Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
{1}{U}
Chief Engineer
Creature - Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
1 / 3
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{1}{U}
Cloud of Faeries
Creature - Faerie
Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 1
{X}
Clown Car
Artifact - Vehicle
When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.

Crew 2
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}
Consulate Dreadnought
Artifact - Vehicle
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 11
{2}{U}
Cosima, God of the Voyage
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2 / 4
--
The Omenkeel
Legendary Artifact - Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1
2 / 4
{3}
Cultivator's Caravan
Artifact - Vehicle
{T}: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{3}{W}
Daring Archaeologist
Creature - Human Artificer
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.

Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{4}{U}
Deluxe Dragster
Artifact - Vehicle
Deluxe Dragster can't be blocked except by Vehicles.

Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Crew 2
4 / 3
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{2}{W}
Digsite Engineer
Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
3 / 3
{2}{W}
Doomed Artisan
Creature - Human Artificer
Sculptures you control can't attack or block.

At the beginning of your end step, create a colorless Sculpture artifact creature token with "This creature's power and toughness are each equal to the number of Sculptures you control."
1 / 1
{1}{U}
Drafna, Founder of Lat-Nam
Legendary Creature - Human Artificer Advisor
{1}{U}: Return target artifact you control to its owner's hand.

{3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)
2 / 1
{2}{W}
Dragonfly Suit
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 2
{2}{U}
Dream Thief
Creature - Faerie Rogue
Flying

When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.
2 / 1
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{5}
Dusk Legion Dreadnought
Artifact - Vehicle
Vigilance

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 6
{W}{U}
Energy Arc
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{3}{U}
Faerie Artisans
Creature - Faerie Artificer
Flying

Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
2 / 2
--
Faerie Conclave
Land
Faerie Conclave enters the battlefield tapped.

{T}: Add {U}.

{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
{3}{U}
Faerie Harbinger
Creature - Faerie Wizard
Flash

Flying

When Faerie Harbinger enters the battlefield, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2 / 2
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{3}{U}
Faerie Mechanist
Artifact Creature - Faerie Artificer
Flying

When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2 / 2
{3}{U}
Faerie Swarm
Creature - Faerie
Flying

Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
* / *
{4}{U}
Feywild Caretaker
Creature - Orc Wizard
When Feywild Caretaker enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.
3 / 4
{2}{U}
Feywild Visitor
Legendary Enchantment - Background
Commander creatures you own have "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
{4}
Fleetwheel Cruiser
Artifact - Vehicle
Trample, haste

When Fleetwheel Cruiser enters the battlefield, it becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 3
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{2}
Funeral Longboat
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{3}{U}
Futurist Sentinel
Artifact - Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 / 1
{3}
Getaway Car
Artifact - Vehicle
Haste

Whenever Getaway Car attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1
4 / 3
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{4}
Goliath Truck
Artifact - Vehicle
Stowage -- Whenever Goliath Truck attacks, put two +1/+1 counters on another target attacking creature.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{1}{W}{U}
Hanna, Ship's Navigator
Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1 / 2
{1}{W}{U}
Hanna, Ship's Navigator
Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1 / 2
{2}
Heart of Kiran
Legendary Artifact - Vehicle
Flying, vigilance

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.
4 / 4
{2}
Helm of Awakening
Artifact
Spells cost {1} less to cast.
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land

{T}: Add {U}.
{W}
Hotshot Mechanic
Artifact Creature - Fox Pilot
Hotshot Mechanic crews Vehicles as though its power were 2 greater.
2 / 1
{U}{U}{ // }{2}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{2}{W}
Imperial Recovery Unit
Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Imposter Mech
Artifact - Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3
3 / 1
{2}{W}{W}
Indomitable Archangel
Creature - Angel
Flying

Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
4 / 4
{1}{W}
Ingenious Smith
Creature - Human Artificer
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
1 / 1
{1}{W}{W}{W}{W}
Invoke Justice
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}
Kappa Cannoneer
Artifact Creature - Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Ward {4}

Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4 / 4
{2}{U}{U}
Katsumasa, the Animator
Legendary Creature - Moonfolk Artificer
Flying

{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3 / 3
{1}{W}
Kitsune Ace
Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one --

• That Vehicle gains first strike until end of turn.

• Untap Kitsune Ace.
2 / 2
{5}
Knight Paladin
Artifact - Vehicle
Trample

Rapid-fire Battle Cannon -- When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
{1}{W}{U}
Kotori, Pilot Prodigy
Legendary Creature - Moonfolk Pilot
Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
2 / 4
{2}{W}
Lita, Mechanical Engineer
Legendary Artifact Creature - Artificer
Vigilance

At the beginning of your end step, untap each other artifact creature you control.

{3}{W}, {T}: Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
3 / 3
{2}{U}
Long-Term Plans
Instant
Search your library for a card, then shuffle and put that card third from the top.
{2}{W}
Losheel, Clockwork Scholar
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 4
{3}{U}
Malleable Impostor
Creature - Faerie Shapeshifter
Flash

Flying

You may have Malleable Impostor enter the battlefield as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0 / 0
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{3}{W}
Master Splicer
Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.

Golems you control get +1/+1.
1 / 1
{3}{U}
Master Transmuter
Artifact Creature - Human Artificer
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
1 / 2
{2}{W}
Master Trinketeer
Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.

{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3 / 2
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.
* / *
--
Mech Hangar
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.

{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{2}{U}{U}
Mechanized Production
Enchantment - Aura
Enchant artifact you control

At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
{2}
Mechtitan Core
Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.

Crew 2
2 / 4
{1}{W}
Metallurgeon
Artifact Creature - Human Artificer
{W}, {T}: Regenerate target artifact.
1 / 2
{1}{U}
Metropolis Sprite
Creature - Faerie Rogue
Flying

{U}: Metropolis Sprite gets +1/-1 until end of turn.
1 / 2
{3}
Mighty Servant of Leuk-o
Artifact - Vehicle
Trample

Ward--Discard a card.

Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn.

Crew 4
6 / 6
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
{3}
Mobile Garrison
Artifact - Vehicle
Whenever Mobile Garrison attacks, untap another target artifact or creature you control.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Mobilizer Mech
Artifact - Vehicle
Flying

Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{2}{U}
Mocking Sprite
Creature - Faerie Rogue
Flying

Instant and sorcery spells you cast cost {1} less to cast.
2 / 1
{3}{U}{ // }{1}{U}
Moonshae Pixie // Pixie Dust
Creature - Faerie // Instant - Adventure
Flying

When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.



Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Mystic Gate
Land
{T}: Add {C}.

{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
{4}
Nautiloid Ship
Artifact - Vehicle
Flying

When Nautiloid Ship enters the battlefield, exile target player's graveyard.

Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.

Crew 3
5 / 5
--
Nimbus Maze
Land
{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{2}{U}
Oko's Accomplices
Creature - Faerie
Flying
2 / 3
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{3}
Peacewalker Colossus
Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
{2}
Pearl Medallion
Artifact
White spells you cast cost {1} less to cast.
{2}{U}
Pestermite
Creature - Faerie Rogue
Flash

Flying

When Pestermite enters the battlefield, you may tap or untap target permanent.
2 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{W}{U}
Prodigy's Prototype
Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{1}{U}
Quickling
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.)

Flying

When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2 / 2
{3}{U}
Quicksmith Spy
Creature - Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.
2 / 3
{3}
Raiders' Karve
Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{1}{W}
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
{W}
Rally the Troops
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.

Untap all creatures you control.
{5}{U}{U}
Reality Heist
Instant
This spell costs {1} less to cast for each artifact you control.

Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
{7}
Reaver Titan
Artifact - Vehicle
Void Shields -- Protection from mana value 3 or less

Gatling Blaster -- Whenever Reaver Titan attacks, it deals 5 damage to each opponent.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
{3}
Renegade Freighter
Artifact - Vehicle
Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 3
{4}{U}
Replication Specialist
Creature - Moonfolk Artificer
Flying

Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
3 / 4
{4}{U}
Research Thief
Artifact Creature - Moonfolk Wizard
Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.
3 / 3
{2}{W}{W}
Reveille Squad
Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
3 / 3
{4}
Ribskiff
Artifact - Vehicle
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

When Ribskiff enters the battlefield, draw a card.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{1}{W}
Roar of the Kha
Instant
Choose one --

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine {1}{W} (Choose both if you pay the entwine cost.)
{1}{W}
Sanwell, Avenger Ace
Legendary Creature - Human Pilot
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.

Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
3 / 1
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{2}{U}
Scion of Oona
Creature - Faerie Soldier
Flash

Flying

Other Faerie creatures you control get +1/+1.

Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1 / 1
{3}{W}
Seven-Tail Mentor
Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
2 / 3
{2}{W}
Sevinne's Reclamation
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}{U}
Shinechaser
Creature - Faerie
Flying, vigilance

Shinechaser gets +1/+1 as long as you control an artifact.

Shinechaser gets +1/+1 as long as you control an enchantment.
1 / 1
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.
8 / 8
{U}{U}
Silent Submersible
Artifact - Vehicle
Whenever Silent Submersible deals combat damage to a player or planeswalker, draw a card.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 3
{2}{U}
Skilled Animator
Creature - Human Artificer
When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.
1 / 3
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{2}
Sky Skiff
Artifact - Vehicle
Flying

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 / 3
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{5}
Skysovereign, Consul Flagship
Legendary Artifact - Vehicle
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
{U}
Sleep-Cursed Faerie
Creature - Faerie Wizard
Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.
3 / 3
{4}
Smuggler's Buggy
Artifact - Vehicle
Hideaway 4 (When this artifact enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to its owner's hand.

Crew 2
5 / 5
{U}
Snaremaster Sprite
Creature - Faerie Wizard
Flying

When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{1}{U}
Spellstutter Sprite
Creature - Faerie Wizard
Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1 / 1
{2}{W}
Starnheim Courser
Creature - Pegasus
Flying

Artifact and enchantment spells you cast cost {1} less to cast.
2 / 2
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{4}
Surgehacker Mech
Artifact - Vehicle
Menace

When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4
5 / 5
{1}{W}{W}
Tempered Steel
Enchantment
Artifact creatures you control get +2/+2.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{W}
Teshar, Ancestor's Apostle
Legendary Creature - Bird Cleric
Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{4}
Thundering Chariot
Artifact - Vehicle
First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{7}
Thundersteel Colossus
Artifact - Vehicle
Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
7 / 7
{2}{W}{W}{U}
Time Wipe
Sorcery
Return a creature you control to its owner's hand, then destroy all creatures.
{1}{W}
To Arms!
Instant
Untap all creatures you control.

Draw a card.
{2}{U}
Tome Raider
Creature - Faerie
Flying

When Tome Raider enters the battlefield, draw a card.
1 / 1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 / 1
{2}{U}{U}{ // }{1}{W}
Twining Twins // Swift Spiral
Creature - Faerie Wizard // Instant - Adventure
Flying, vigilance, ward {1}



Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
4 / 4
{2}{U}
Unctus's Retrofitter
Creature - Phyrexian Artificer
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Unctus's Retrofitter enters the battlefield, up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 for as long as Unctus's Retrofitter remains on the battlefield.
2 / 3
{X}{U}{U}{U}
Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw X cards.
{2}
Unlicensed Hearse
Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2
* / *
{4}
Untethered Express
Artifact - Vehicle
Trample

Whenever Untethered Express attacks, put a +1/+1 counter on it.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
{2}{U}{U}
Urza, Lord High Artificer
Legendary Creature - Human Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

Tap an untapped artifact you control: Add {U}.

{5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
1 / 4
{2}{W}{U}
Urza, Prince of Kroog
Legendary Creature - Human Artificer
Artifact creatures you control get +2/+2.

{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
2 / 3
{1}{U}
Vedalken Engineer
Creature - Vedalken Artificer
{T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
1 / 1
{1}{U}{U}
Vendilion Clique
Legendary Creature - Faerie Wizard
Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3 / 1
{2}{W}
Village Bell-Ringer
Creature - Human Scout
Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.
1 / 4
{4}
Weatherlight
Legendary Artifact - Vehicle
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3
4 / 5
{2}{U}
Weatherseed Faeries
Creature - Faerie
Flying, protection from red
2 / 1
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
{2}{U}
Winter Eladrin
Creature - Faerie Elf Wizard
Gust of Wind -- When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
2 / 2