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{6}{U}{U}
Beacon of Tomorrows
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{U}{U}
Capture of Jingzhou
Sorcery
Take an extra turn after this one.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Contagion Clasp
Artifact
When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{6}
Contagion Engine
Artifact
When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.

{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
{4}
Darksteel Reactor
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.
{5}{U/R}{U/R}
Djinn Illuminatus
Creature - Djinn
({U/R} can be paid with either {U} or {R}.)

Flying

Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
3 / 5
{1}{R}
Dual Casting
Enchantment - Aura
Enchant creature

Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
{7}{U}{U}
Expropriate
Sorcery
Council's dilemma -- Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}{R}
Fork
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{G}
Helix Pinnacle
Enchantment
Shroud (This enchantment can't be the target of spells or abilities.)

{X}: Put X tower counters on Helix Pinnacle.

At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
--
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{2}{R}
Howl of the Horde
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid -- If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
{R}{R}
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{G}{U}
Kruphix, God of Horizons
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.
4 / 7
{1}{U}
Lighthouse Chronologist
Creature - Human Wizard
Level up {U} ({U}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 4-6

2/4

LEVEL 7+

3/5

At the beginning of each end step, if it's not your turn, take an extra turn after this one.
1 / 3
{5}{G}{U}{R}
Maelstrom Wanderer
Legendary Creature - Elemental
Creatures you control have haste.

Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
7 / 5
{3}
Magistrate's Scepter
Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter.

{T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
{3}{G}{U}
Malignant Growth
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
{0}
Mana Crypt
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

{T}: Add {C}{C}.
{1}
Mana Vault
Artifact
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

{T}: Add {C}{C}{C}.
{4}{U}{R}
Melek, Izzet Paragon
Legendary Creature - Weird Wizard
Play with the top card of your library revealed.

You may cast instant and sorcery spells from the top of your library.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
2 / 4
{4}{U}{U}
Mind's Desire
Sorcery
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{5}
Mirari
Legendary Artifact
Whenever you cast an instant or sorcery spell, you may pay {3}. If you do, copy that spell. You may choose new targets for the copy.
{1}{U/R}{U/R}
Mirror Sheen
Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
--
Mirrorpool
Land
Mirrorpool enters the battlefield tapped.

{T}: Add {C}.

{2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
{4}{U}
Mischievous Quanar
Creature - Beast
{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3 / 3
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
{3}{R}
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{2}{U}
Paradox Haze
Enchantment - Aura
Enchant player

At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
{4}{U}{U}
Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6--{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{U}
Plea for Power
Sorcery
Will of the council -- Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
{5}
Pyromancer's Goggles
Legendary Artifact
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{2}{U}{R}
Ral Zarek
Legendary Planeswalker - Ral
+1: Tap target permanent, then untap another target permanent.

-2: Ral Zarek deals 3 damage to any target.

-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
L: 4
{1}{R}{R}
Reiterate
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{3}
Rings of Brighthearth
Artifact
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{1}{U}{U}
Savor the Moment
Sorcery
Take an extra turn after this one. Skip the untap step of that turn.
{1}{G}
Seedtime
Instant
Cast this spell only during your turn.

Take an extra turn after this one if an opponent cast a blue spell this turn.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{U}
Spelltwine
Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
{3}{U}{U}
Spellweaver Volute
Enchantment - Aura
Enchant instant card in a graveyard

Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
{2}{U}
Steady Progress
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Draw a card.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{U}{R}
Stitch in Time
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Taiga
Land - Mountain Forest
({T}: Add {R} or {G}.)
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{2}
Temporal Aperture
Artifact
{5}, {T}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
{3}{U}{U}
Temporal Manipulation
Sorcery
Take an extra turn after this one.
{5}{U}{U}
Temporal Mastery
Sorcery
Take an extra turn after this one. Exile Temporal Mastery.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{8}{U}{U}{U}
Temporal Trespass
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Take an extra turn after this one. Exile Temporal Trespass.
{3}{U/P}
Tezzeret's Gambit
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{4}
Time Bomb
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
{8}{U}{U}
Time Stretch
Sorcery
Target player takes two extra turns after this one.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{G}{U}
Unexpected Results
Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)
{2}{R}
Volt Charge
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}
Voltaic Key
Artifact
{1}, {T}: Untap target artifact.
{4}{U}{U}
Walk the Aeons
Sorcery
Buyback--Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.
{2}{R}{R}
Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

{3}{G}{U}{R}
Intet, the Dreamer
Legendary Creature - Dragon
Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6 / 6
{2}{G}{U}{R}
Riku of Two Reflections
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
2 / 2