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Select Main Deck Cards

{2}{B}
Aphetto Exterminator
Creature - Human Wizard
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
3 / 1
{5}{G}{G}
Arashin War Beast
Creature - Beast
Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
6 / 6
{7}
Bane of Bala Ged
Creature - Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
7 / 5
{2}{B}{B}
Bane of the Living
Creature - Insect
Morph {X}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.
4 / 3
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{X}{G/U}{G/U}
Biomass Mutation
Instant
Creatures you control have base power and toughness X/X until end of turn.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{4}{U}{U}
Brine Elemental
Creature - Elemental
Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Brine Elemental is turned face up, each opponent skips their next untap step.
5 / 4
{1}{U}{U}
Cloudform
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{1}{G}{G}
Deathmist Raptor
Creature - Dinosaur Beast
Deathtouch

Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.

Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{1}{G}
Den Protector
Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.

Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Den Protector is turned face up, return target card from your graveyard to your hand.
2 / 1
{2}{U}
Dermoplasm
Creature - Shapeshifter
Flying

Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
1 / 1
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}
Dream Chisel
Artifact
Face-down creature spells you cast cost {1} less to cast.
{1}{G}
Durable Handicraft
Enchantment
Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.

{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
{3}{G}{U}
Ethereal Ambush
Instant
Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{B}{B}{B}
Fated Return
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Formless Nurturing
Sorcery
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Foul Orchard
Land
Foul Orchard enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{U}
Frozen Aether
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
{5}{B}{B}
Ghastly Conscription
Sorcery
Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{U}
Gudul Lurker
Creature - Salamander
Gudul Lurker can't be blocked.

Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{G}{U}
Icefeather Aven
Creature - Bird Shaman
Flying

Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Ixidor, Reality Sculptor
Legendary Creature - Human Wizard
Face-down creatures get +1/+1.

{2}{U}: Turn target face-down creature face up.
3 / 4
{3}{U}{U}
Ixidron
Creature - Illusion
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.)

Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
* / *
{3}{U}{U}
Jace, Unraveler of Secrets
Legendary Planeswalker - Jace
+1: Scry 1, then draw a card.

-2: Return target creature to its owner's hand.

-8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."
L: 5
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{4}{U}{U}
Karn's Temporal Sundering
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
{3}{U}
Kheru Spellsnatcher
Creature - Naga Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Kheru Spellsnatcher is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3 / 3
{G}
Kin-Tree Warden
Creature - Human Warrior
{2}: Regenerate Kin-Tree Warden.

Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{7}{G}{G}{G}
Krosan Cloudscraper
Creature - Beast Mutant
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay {G}{G}.

Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13 / 13
{3}{G}{U}
Kruphix, God of Horizons
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.

You have no maximum hand size.

If you would lose unspent mana, that mana becomes colorless instead.
4 / 7
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
{1}{B}{G}
Maelstrom Pulse
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
{1}{B}
Marang River Skeleton
Creature - Skeleton
{B}: Regenerate Marang River Skeleton.

Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
1 / 1
{2}{U}{U}
Master of the Veil
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2 / 3
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{4}{U}
Mischievous Quanar
Creature - Beast
{3}{U}{U}: Turn Mischievous Quanar face down.

Morph {1}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3 / 3
{3}{B}{G}{U}
Muldrotha, the Gravetide
Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
6 / 6
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{3}{B}
Oblivion Strike
Sorcery
Devoid (This card has no color.)

Exile target creature.
{G}
Obscuring Aether
Enchantment
Face-down creature spells you cast cost {1} less to cast.

{1}{G}: Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{4}{G}
Primal Whisperer
Creature - Elf Soldier
Primal Whisperer gets +2/+2 for each face-down creature on the battlefield.

Morph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{1}{U}
Qarsi Deceiver
Creature - Naga Wizard
{T}: Add {C}. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
0 / 4
{4}{U}{U}
Quicksilver Dragon
Creature - Dragon
Flying

{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.

Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5 / 5
{2}{G}
Retreat to Kazandu
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Put a +1/+1 counter on target creature.

• You gain 2 life.
{4}{G}{G}
Root Elemental
Creature - Elemental
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6 / 5
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{G}
Salt Road Ambushers
Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.

Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{7}
Scour from Existence
Instant
Exile target permanent.
{G}{U}
Secret Plans
Enchantment
Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.
{U}{U}{U}
Shorecrasher Elemental
Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.

{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.

Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3 / 3
{3}{U}{B}
Silumgar's Command
Instant
Choose two --

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
{1}{B}
Skinthinner
Creature - Zombie
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Skinthinner is turned face up, destroy target nonblack creature. It can't be regenerated.
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{B}{B}
Soul Collector
Creature - Vampire
Flying

Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.

Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 / 4
{3}
Spectral Searchlight
Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
{1}{U}
Stratus Dancer
Creature - Djinn Monk
Flying

Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Stratus Dancer is turned face up, counter target instant or sorcery spell.
2 / 1
{1}{B}
Sultai Emissary
Creature - Zombie Warrior
When Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
1 / 1
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}{G}{G}
Temur War Shaman
Creature - Human Shaman
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
4 / 5
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Thornwood Falls
Land
Thornwood Falls enters the battlefield tapped.

When Thornwood Falls enters the battlefield, you gain 1 life.

{T}: Add {G} or {U}.
{4}{U}{U}
Thousand Winds
Creature - Elemental
Flying

Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.
5 / 6
{4}{U}
Torrent Elemental
Creature - Elemental
Flying

Whenever Torrent Elemental attacks, tap all creatures defending player controls.

{3}{B/G}{B/G}: Put Torrent Elemental from exile onto the battlefield tapped. Activate only as a sorcery.
3 / 5
{1}{G}
Trail of Mystery
Enchantment
Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{3}{U}{U}
Vesuvan Shapeshifter
Creature - Shapeshifter
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down."

Morph {1}{U}
0 / 0
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
{1}{U}{U}
Void Shatter
Instant
Devoid (This card has no color.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}
Voidmage Apprentice
Creature - Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.
1 / 1
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

-3: Destroy target nonland permanent.

-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L: 5
{4}
Whetwheel
Artifact
{X}{X}, {T}: Target player mills X cards.

Morph {3} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}{G}{G}
Whisperwood Elemental
Creature - Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
4 / 4
{X}{G}{G}
Wildcall
Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.
{2}{U}
Write into Being
Sorcery
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
--
Zoetic Cavern
Land
{T}: Add {C}.

Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)