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{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
{G}
Crossroads Consecrator
Creature - Human Cleric
{G}, {T}: Target attacking Human gets +1/+1 until end of turn.
1 / 2
{2}{G}
Emrakul's Evangel
Creature - Human Horror
{T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.
3 / 2
{3}{G}
Equestrian Skill
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}
Gryff's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying.

{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
{W}
Gryff's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying.

{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{1}{G}
Hamlet Captain
Creature - Human Warrior
Whenever Hamlet Captain attacks or blocks, other Humans you control get +1/+1 until end of turn.
2 / 2
{2}{G}{W}
Heron's Grace Champion
Creature - Human Knight
Flash

Lifelink

When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
3 / 3
{2}{G}{W}
Heron's Grace Champion
Creature - Human Knight
Flash

Lifelink

When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
3 / 3
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.
{2}{W}
Hope Against Hope
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each creature you control.

As long as enchanted creature is a Human, it has first strike.
{2}{W}
Ironclad Slayer
Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
3 / 2
{2}{W}
Ironclad Slayer
Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
3 / 2
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lone Rider
Creature - Human Knight
First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
1 / 1
--
It That Rides as One
Creature - Eldrazi Horror

First strike, trample, lifelink
1 / 1
{1}{W}
Lunarch Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
{1}{W}
Lunarch Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
{W}
Sigarda's Aid
Enchantment
You may cast Aura and Equipment spells as though they had flash.

Whenever an Equipment enters the battlefield under your control, you may attach it to target creature you control.
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 / 5
{W}
Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
{W}
Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
{W}
Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
{W}
Strength of Arms
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{W}
Thraben Inspector
Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 / 2
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
True-Faith Censer
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance.

As long as equipped creature is a Human, it gets an additional +1/+0.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{3}{W}
Fiend Binder
Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
3 / 2
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 / 2
--
Scrounged Scythe
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}
2 / 2
{3}
Harvest Hand
Artifact Creature - Scarecrow
When Harvest Hand dies, return it to the battlefield transformed under your control.
2 / 2
--
Scrounged Scythe
Artifact - Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can't be blocked except by two or more creatures.)

Equip {2}
2 / 2
{3}{G}
Intrepid Provisioner
Creature - Human Scout
Trample

When Intrepid Provisioner enters the battlefield, another target Human you control gets +2/+2 until end of turn.
3 / 3
{2}{W}
Ironclad Slayer
Creature - Human Warrior
When Ironclad Slayer enters the battlefield, you may return target Aura or Equipment card from your graveyard to your hand.
3 / 2
{W}
Thraben Standard Bearer
Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
1 / 1
{W}
Thraben Standard Bearer
Creature - Human Soldier
{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.
1 / 1