Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.
{T}: Add {G}.
{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one --
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 /
6
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one --
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 /
6
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one --
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 /
6
{3}{G}{G}
Elder Gargaroth
Creature - Beast
Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one --
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6 /
6
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{G}{G}
Kalonian Tusker
Creature - Beast
3 /
3
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{2}{G}
Krosan Warchief
Creature - Beast
Beast spells you cast cost {1} less to cast.
{1}{G}: Regenerate target Beast.
2 /
2
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Life Goes On
Instant
You gain 4 life. If a creature died this turn, you gain 8 life instead.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 /
5
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 /
5
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 /
5
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 /
5
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall -- Whenever a land you control enters, you gain 3 life.
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall -- Whenever a land you control enters, you gain 3 life.
{5}{G}
Primeval Bounty
Enchantment
Whenever you cast a creature spell, create a 3/3 green Beast creature token.
Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.
Landfall -- Whenever a land you control enters, you gain 3 life.
{5}{G}{G}
Siege Behemoth
Creature - Beast
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
7 /
4
{5}{G}{G}
Siege Behemoth
Creature - Beast
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
7 /
4
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Feed the Clan
Instant
You gain 5 life.
Ferocious -- You gain 10 life instead if you control a creature with power 4 or greater.
{2}{G}
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
{2}{G}
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
{2}{G}
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.
{2}{G}
Wild Defiance
Enchantment
Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.