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Select Main Deck Cards

{2}{R}
Academy Raider
Creature - Human Warrior
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1 / 1
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{W}
Aerial Maneuver
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{R}{W}
Anax and Cymede
Legendary Creature - Human Soldier
First strike, vigilance

Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3 / 2
{2}
Arcbound Stinger
Artifact Creature - Insect
Flying

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
0 / 0
{3}
Armored Transport
Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
2 / 1
{R}{R}
Ash Zealot
Creature - Human Warrior
First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
2 / 2
{W}{W}
Blessing
Enchantment - Aura
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
{1}{W}
Call to Serve
Enchantment - Aura
Enchant nonblack creature

Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
{W}
Caravan Escort
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike
1 / 1
{3}
Cathodion
Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
3 / 3
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{2}{W}
Court Street Denizen
Creature - Human Soldier
Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.
2 / 2
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{W}
Ephara's Radiance
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{W}, {T}: You gain 3 life."
{1}{R}{R}
Erdwal Ripper
Creature - Vampire
Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.
2 / 1
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{2}{R}
Fervent Cathar
Creature - Human Knight
Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.
2 / 1
{R}
Flowstone Blade
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/-1 until end of turn.
{R}
Goblin Gaveleer
Creature - Goblin Warrior
Trample

Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
1 / 1
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{2}
Gold Myr
Artifact Creature - Myr
{T}: Add {W}.
1 / 1
{1}{W}
Hold at Bay
Instant
Prevent the next 7 damage that would be dealt to any target this turn.
{2}
Iron Myr
Artifact Creature - Myr
{T}: Add {R}.
1 / 1
{1}{R}
Kiln Fiend
Creature - Elemental Beast
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1 / 2
{R}
Kindled Fury
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
{W}
Kitesail Apprentice
Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
1 / 1
{1}{W}
Knight of Glory
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 / 1
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{1}{R}
Lavamancer's Skill
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target creature."

As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
{2}{W}
Leap of Faith
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
{2}{R}
Lightning Talons
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
{R}
Messenger's Speed
Enchantment - Aura
Enchant creature

Enchanted creature has trample and haste.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Murder Investigation
Enchantment - Aura
Enchant creature you control

When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
{2}
Mycosynth Wellspring
Artifact
When Mycosynth Wellspring enters the battlefield or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{W}
Ordeal of Heliod
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.

When you sacrifice Ordeal of Heliod, you gain 10 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{2}
Ring of Valkas
Artifact - Equipment
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Rush of Blood
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
{2}{W}
Saltfield Recluse
Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
1 / 2
{2}{R}{R}
Sandstone Warrior
Creature - Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)

{R}: Sandstone Warrior gets +1/+0 until end of turn.
1 / 3
{2}{R}{R}
Shiv's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{W}
Show of Valor
Instant
Target creature gets +2/+4 until end of turn.
{1}{W}
Skillful Lunge
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
{W}
Soulmender
Creature - Human Cleric
{T}: You gain 1 life.
1 / 1
{W}
Stave Off
Instant
Target creature gains protection from the color of your choice until end of turn.
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{1}{R}
Talons of Falkenrath
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
{1}{W}
Test of Faith
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
{1}{R}
Thunder Strike
Instant
Target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{W}
Veteran's Reflexes
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2
{1}{R}
Volcanic Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
{2}{W}
Vow of Duty
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
{R}{R}
Wild Guess
Sorcery
As an additional cost to cast this spell, discard a card.

Draw two cards.
--
Wind-Scarred Crag
Land
Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.
{1}{W}{W}
Wingsteed Rider
Creature - Human Knight
Flying

Heroic -- Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
2 / 2
{1}{R}
Young Pyromancer
Creature - Human Shaman
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
2 / 1
{1}{W}
Zealous Strike
Instant
Target creature gets +2/+2 and gains first strike until end of turn.