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{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{3}{U}
Aven Fogbringer
Creature - Bird Wizard
Flying

When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
2 / 1
{2}{U}
Cephalid Pathmage
Creature - Cephalid Wizard
Cephalid Pathmage can't be blocked.

{T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
1 / 2
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{4}{U}
Covert Operative
Creature - Human Wizard
Covert Operative can't be blocked.
3 / 2
{4}{U}
Crystal Seer
Creature - Vedalken Wizard
When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.

{4}{U}: Return Crystal Seer to its owner's hand.
2 / 2
{2}{U}
Disruptive Pitmage
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}{U}
Disruptive Student
Creature - Human Wizard
{T}: Counter target spell unless its controller pays {1}.
1 / 1
{2}{U}
Echo Tracer
Creature - Human Wizard
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Echo Tracer is turned face up, return target creature to its owner's hand.
2 / 2
{1}{U}
Escape Artist
Creature - Human Wizard
Escape Artist can't be blocked.

{U}, Discard a card: Return Escape Artist to its owner's hand.
1 / 1
{2}{U}
Frontline Sage
Creature - Human Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{U}, {T}: Draw a card, then discard a card.
0 / 1
{4}{U}
Frostwind Invoker
Creature - Merfolk Wizard
Flying

{8}: Creatures you control gain flying until end of turn.
3 / 3
{4}{U}
Glintwing Invoker
Creature - Human Wizard Mutant
{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn.
3 / 3
{1}{U}
Hisoka's Guard
Creature - Human Wizard
You may choose not to untap Hisoka's Guard during your untap step.

{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
1 / 1
{1}{U}
Information Dealer
Creature - Human Wizard
{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1 / 1
{2}{U}
Ixidor's Will
Instant
Counter target spell unless its controller pays {2} for each Wizard on the battlefield.
{2}{U}
Merchant of Secrets
Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
1 / 1
{1}{U}{U}
Neurok Invisimancer
Creature - Human Wizard
Neurok Invisimancer can't be blocked.

When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
2 / 1
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{2}{U}
Prodigal Sorcerer
Creature - Human Wizard
{T}: Prodigal Sorcerer deals 1 damage to any target.
1 / 1
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 / 1
{4}{U}
Scrivener
Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
2 / 2
{2}{U}
Sea Gate Oracle
Creature - Human Wizard
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1 / 3
{1}{U}
Sea Scryer
Creature - Merfolk Wizard
{T}: Add {C}.

{1}, {T}: Add {U}.
1 / 1
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 / 1
{U}
Stream of Unconsciousness
Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
{U}{U}
Thalakos Seer
Creature - Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.
1 / 1
{1}{U}
Thought Courier
Creature - Human Wizard
{T}: Draw a card, then discard a card.
1 / 1
{2}{U}
Trinket Mage
Creature - Human Wizard
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2 / 2
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{5}{U}
Vedalken Dismisser
Creature - Vedalken Wizard
When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library.
2 / 2
{1}{U}
Voidmage Apprentice
Creature - Human Wizard
Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Voidmage Apprentice is turned face up, counter target spell.
1 / 1
{4}{U}
Voidwielder
Creature - Human Wizard
When Voidwielder enters the battlefield, you may return target creature to its owner's hand.
1 / 4
{2}{U}
Wizard Mentor
Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
2 / 2
{2}{U}
Zuran Spellcaster
Creature - Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
1 / 1

{2}{U}
Sage of Fables
Creature - Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

{2}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2