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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This commander gets super powerful quickly.
2 Mana are usually enough to start with.
Focus on enchanting your Commander. All the other cards, even Kor Spiritdancer and Hero of Iroas, are mostly always used for their special effects, like card draw or cost reduction. Try to win through commander damage.
When attaching auras to your commander you can pick an extra aura out of your deck with equal or less cmc and also attach it to your commander. Brings huge card advantage.
Search for Flickering Ward with a 1-mana-aura-spell. It can be returned to hand and played again for only one white mana to trigger your stuff and search for more 1-mana-aura-spells to attach. Same for Conviction, except it can search for 2-mana-aura-spells to attach.
Attach Crown of Awe (black + red) and Shield of Duty and Reason (green + blue). Use Benevolent Blessing to also add protection from white, but keep in mind that you can't attach auras to your commander afterwards (due to protection from white), so ONLY use it after you finshed your build.
Commander Protection against:
Auras with "Vigilance" (Daybreak Coronet, Sentinel's Eyes) ensure, that you can defend yourself after swinging in.
Auras with "Flying" (Angelic Gift, Gryff's Boon) help you to attack unblocked.
Auras with "Protection from creatures" (Unquestioned Authority, Spirit Mantle) allow you to bypass even flying creatures + block creatures unharmed, since you won't get damage from them.
Or just go for "Trample", but since mono white lacks trample use Equipments like O-Naginata or Vorrac Battlehorns.
Amplify your damage with Helm of the Gods, All That Glitters, Eidolon of Countless Battles or Battle Mastery and go to combat.
When something goes wrong, and it probably will, since you will be focused, get your things back with Retether and Mantle of the Ancients.
Lands like Hall of Heliod's Generosity and Mistveil Plains also help.
Some cards can return themselves from the graveyard like Skyblade's Boon, Gryff's Boon, Sentinel's Eyes or Spectral Steel.
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Additional Probabilities |
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