Whenever a creature an opponent controls enters, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
{W}
Built to Last
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W}
Built to Last
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W}
Built to Last
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{W}
Built to Last
Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{3}
Cultivator's Caravan
Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 /
5
{3}
Cultivator's Caravan
Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 /
5
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 /
1
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 /
1
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 /
1
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 /
1
{2}{W}
Glint-Sleeve Artisan
Creature - Dwarf Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2 /
2
{2}{W}
Glint-Sleeve Artisan
Creature - Dwarf Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2 /
2
{2}{W}
Glint-Sleeve Artisan
Creature - Dwarf Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2 /
2
{2}{W}
Glint-Sleeve Artisan
Creature - Dwarf Artificer
Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
2 /
2
{2}{W}
Master Trinketeer
Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3 /
2
{2}{W}
Master Trinketeer
Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3 /
2
{2}{W}
Master Trinketeer
Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3 /
2
{2}{W}
Master Trinketeer
Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
3 /
2
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 /
1
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 /
1
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 /
1
{1}{W}
Ninth Bridge Patrol
Creature - Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
{2}
Sky Skiff
Artifact - Vehicle
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
2 /
3
{2}
Smuggler's Copter
Artifact - Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
3
{2}
Smuggler's Copter
Artifact - Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
3
{2}
Smuggler's Copter
Artifact - Vehicle
Flying
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 /
3
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{W}
Toolcraft Exemplar
Creature - Dwarf Artificer
At the beginning of combat on your turn, if you control an artifact, Toolcraft Exemplar gets +2/+1 until end of turn. If you control three or more artifacts, it also gains first strike until end of turn.
1 /
1
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 /
1
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 /
1
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 /
1
{2}{W}{W}
Visionary Augmenter
Creature - Dwarf Artificer
Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
2 /
1
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)
Choose one or both --
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
{2}{W}
Fairgrounds Warden
Creature - Dwarf Soldier
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
1 /
3
{2}{W}
Fairgrounds Warden
Creature - Dwarf Soldier
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
1 /
3
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{W}
Fragmentize
Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
{3}{W}{W}
Fumigate
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{1}{W}
Pressure Point
Instant
Tap target creature.
Draw a card.
{1}{W}
Selfless Spirit
Creature - Spirit Cleric
Flying
Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2 /
1
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{W}
Skywhaler's Shot
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)