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Mono Blue Mill Combo (Possible turn 6 win condition) (Standard)

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Optimally you will be able to play Tamiyo's Journal on turn 5, have clues stocked and at least one copy of Fleeting Memories in play, search for a 6th land (Nephalia Academy if you don't already have it down) with the Journal or a copy of Part the Waterveil and mill for 9 (Fleeting Memories). Either way, on turn 6 you can play Part, search again with the Journal (milling 9), and repeat 3 more times, searching for Part each time and milling each time. This mills 36 cards (4 searches x9 cards each), and the 5th search will be for Startled Awake which will mill for 13. That's 49 cards milled. By turn 6 you opponent has drawn 12-13 cards typically, which means they lose on their next turn.
Obviously this is optimal. Typically you will find a copy of Tamiyo's Journal and 5 lands before turn 13 with the help of clues, scrying, and Glint-Nest Cranes and then you use the Part+Journal+Fleeting Memories mechanic to mill your opponent in 1 (read 5) turns. To survive until that point you have a lot of disruption in the main board to deal with creature decks. Between Niblis of Frost and 8 low drop investigate/disruption spells and 4 additional low drop disruption spells, you can tap down or disrupt most of their creatures most turns. If they are playing burn or some other non creature strategy then you have a sideboard full of counterspells, as well as one copy of Sphinx of the Final Word to make sure that they can't counter your mill combo.
For another deck to counter this, they will have to kill you within about 13 turns despite having their creatures disrupted constantly or they will have to destroy all your copies of Fleeting Memories and the Startled Awake (which can revive itself to strike again if absolutely necessary), which almost no decks are prepared to do.
It's important to note that I assume you will have at least 4/5 clues by the time you play a copy of Tamiyo's Journal because there are 12 low drop Clue cards, 4 Erdwal Illuminators, and Tamiyo's Journal will create a clue each turn as well. If worst comes to worst and you have no Illuminators and no clues when you play Tamiyo's Journal (almost impossible), then you will have to spend 2 turns searching for Illuminators so that you are guaranteed 3 clues each turn to search with.
The strategy still works even if they exile all of your copies of Part the Waterveil with something like Invasive Surgery. It's no longer a one turn win because you have to search for a new copy of Fleeting Memories each turn, but this still mills them for 9, then 18, then 27 cards, ending the game in 3 turns anyways.
Against a deck which has lots of removal and counterspells there is a extra copy of Epitaph Golem in the sideboard which can be used to return cards from the graveyard to the library (at the bottom, but that just means it takes less time to find them with Tamiyo's Journal...). The Golem/Journal combo can help to recycle other cards at little cost if they get countered or destroyed. Although this is a cool trick, I don't foresee this being very useful though since it's quite a late game strategy and the goal of this deck is to win between turns 6 and 12. I could just replace the Golem with another counterspell, but I figured it might come in useful some day against a really grindy matchup. If all the Parts are exiled and so is Startled Awake and my opponent somehow has a way to recycle their graveyard, the Fleeting Memories can still be piled up since enchantments are unlikely to be removed from the board easily. Eventually you will have enough clues and enough copies of Tamiyo's Journal to search, mill, play another copy of Tamiyo's journal and search, mill again. With 18, 27, or 36 cards milled each turn the only way to survive that would be instant speed graveyard recycling, which I believe does not currently exist in standard.
The biggest threats are likely to be planeswalkers, card control, and burn decks, but with 13 counterspells and Sphinx of the Final Word in the sideboard there are at least ways to deal with these strategies post sideboard.
Any suggestions?

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Sideboard

This deck does not appear to be legal in Standard (Season from Sep 2021).

Problems: Not legal in this format: Fleeting Memories, Tamiyo's Journal, Startled Awake // Persistent Nightmare, Erdwal Illuminator, Press for Answers, Part the Waterveil, Jace's Scrutiny, Glint-Nest Crane, Niblis of Frost, Select for Inspection, Nephalia Academy, Epitaph Golem, Sphinx of the Final Word, Dispel, Invasive Surgery, Epitaph Golem, Confirm Suspicions.

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