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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The main idea of this deck is to produce a lot of 1/1 Ally token creatures with multiple copies of Captain's Claws. Open the armory will help you to find these faster.
With Kalastria Healers and Zulaport Cutthroats you are likely to do a lot of damage just making the tokens and letting them die. The Stone Haven Outfitters provide some draw power as your tokens die.
Bone splinters will help you to remove Kalitas or whatever else you like so that you can keep the tokens coming and going.
Stoneforge Masterworks and Veteran War Leaders will provide a huge amount of power if you can get enough tokens rolling. Every extra token is extra power and since they come into the battle field on the attack, they make your attacks very potent. If you can find all 4 Captain's claws you can boost your attacks by at least 8 every swing with just one Masterwork or War Leader.
Skeleton Keys provide a little more card control as well as making it hard for the enemy to block your powerful swings.
There are 6 powerful finishing cards as well. 2 March from the Tomb make for very powerful return combos if you have any Kalastria Healers on the field or in the graveyard and 4 Second Harvests will double any tokens you have on the field at instant speed, so you can swing, dealing damage, and then copy all the tokens before they die in combat.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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