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--
Adventurers' Guildhouse
Land
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{G}{G}
An-Havva Inn
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
{W}{W}
Armored Warhorse
Creature - Horse
2 / 3
{3}{G}{W}
Armored Wolf-Rider
Creature - Elf Knight
4 / 6
{3}{W}{W}
Arrow Volley Trap
Instant - Trap
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
{3}{W}{W}{W}
Aysen Highway
Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
{5}{W}
Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{1}{W}
Blade of the Sixth Pride
Creature - Cat Rebel
3 / 1
{7}{W}{W}
Blessed Wind
Sorcery
Target player's life total becomes 20.
{W}{W}{W}
Blood of the Martyr
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{1}{W}
Call to Arms
Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
--
Cathedral of Serra
Land
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}{G}{G}{W}
Collective Blessing
Enchantment
Creatures you control get +3/+3.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{4}{G}{G}
Craw Wurm
Creature - Wurm
6 / 4
{3}{W}
Day of Destiny
Legendary Enchantment
Legendary creatures you control get +2/+2.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{W}
Devoted Hero
Creature - Elf Soldier
1 / 2
{X}{W}
Divine Deflection
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
{2}{W}{W}
Divine Reckoning
Sorcery
Each player chooses a creature they control. Destroy the rest.

Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}{W}
Divine Sacrament
Enchantment
White creatures get +1/+1.

Threshold -- White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
{2}{G}
Eaten by Spiders
Instant
Destroy target creature with flying and all Equipment attached to that creature.
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{G}{W}
Grizzled Leotau
Creature - Cat
1 / 5
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{6}{W}{W}{W}
Heroes Remembered
Sorcery
You gain 20 life.

Suspend 10--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
{2}{G}{G}{G}{G}
Hidden Path
Enchantment
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
{1}{W}{W}
Hold the Line
Instant
Blocking creatures get +7/+7 until end of turn.
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{3}{G}{W}
Hymn of Rebirth
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
{2}{W}{W}
Indomitable Ancients
Creature - Treefolk Warrior
2 / 10
{W}
Isamaru, Hound of Konda
Legendary Creature - Dog
2 / 2
{G}{G}
Kalonian Tusker
Creature - Beast
3 / 3
{3}{W}
Kami of Old Stone
Creature - Spirit
1 / 7
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 / 5
{HW}
Little Girl
Creature - Human Child
.5 / .5
{1}{W}
Lumithread Field
Enchantment
Creatures you control get +0/+1.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{3}{G}
Muraganda Petroglyphs
Enchantment
Creatures with no abilities get +2/+2.
{2}{G}
Nessian Courser
Creature - Centaur Warrior
3 / 3
{3}{G/W}{G/W}
Old Ghastbark
Creature - Treefolk Warrior
3 / 6
{3}{G}
Order of the Sacred Bell
Creature - Human Monk
4 / 3
{4}{G}
Pheres-Band Centaurs
Creature - Centaur Warrior
3 / 7
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{4}{G}{G}{G}
Quilled Slagwurm
Creature - Phyrexian Wurm
8 / 8
{W}
Savannah Lions
Creature - Cat
2 / 1
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{W}
Serra's Hymn
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.
{4}{G}{W}
Sir Shandlar of Eberyn
Legendary Creature - Human Knight
4 / 7
{3}{W}
Smite the Monstrous
Instant
Destroy target creature with power 4 or greater.
{1}{W}
Squire
Creature - Human Soldier
1 / 2
{G}{G}
Swordwise Centaur
Creature - Centaur Warrior
3 / 2
{1}{G}
Time of Need
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
{3}{G}{G}{W}
Torsten Von Ursus
Legendary Creature - Human Soldier
5 / 5
{W}
Valiant Guard
Creature - Human Soldier
0 / 3
{X}{G}{W}
Vitalizing Cascade
Instant
You gain X plus 3 life.
{G}{W}
Watchwolf
Creature - Wolf
3 / 3

{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5