Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
3 /
3
{2}{W}
Blessed Spirits
Creature - Spirit
Flying
Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
2 /
2
{5}{W}
Bulwark Giant
Creature - Giant Soldier
When Bulwark Giant enters the battlefield, you gain 5 life.
3 /
6
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{2}{W}
Face of Divinity
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
{3}{W}
Faith's Fetters
Enchantment - Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
{1}{W}
Forced Worship
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{2}{W}: Return Forced Worship to its owner's hand.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Staunch Shieldmate
Creature - Dwarf Soldier
1 /
3
{1}{W}
Stone Haven Pilgrim
Creature - Kor Cleric
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
2 /
2
--
Thriving Heath
Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
{3}{W}
Trusty Retriever
Creature - Dog
When Trusty Retriever enters the battlefield, choose one --
• Put a +1/+1 counter on Trusty Retriever.
• Return target artifact or enchantment card from your graveyard to your hand.