{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender
{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 /
3
{5}{B}{B}
Cruel Reality
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
{5}{B}{B}
Cruel Reality
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
{5}{B}{B}
Cruel Reality
Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{R}{R}
Curse of Bloodletting
Enchantment - Aura Curse
Enchant player
If a source would deal damage to enchanted player, it deals double that damage to that player instead.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
{3}{B}{B}
Curse of Death's Hold
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls get -1/-1.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{6}{W}{W}
Overwhelming Splendor
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
{6}{W}{W}
Overwhelming Splendor
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
{6}{W}{W}
Overwhelming Splendor
Enchantment - Aura Curse
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.