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Select Main Deck Cards

{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{3}{G}
Armorcraft Judge
Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
3 / 3
{4}{G}
Blessings of Nature
Sorcery
Distribute four +1/+1 counters among any number of target creatures.

Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{2}{G}{G}
Bramblecrush
Sorcery
Destroy target noncreature permanent.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{X}{G/P}
Corrosive Gale
Sorcery
({G/P} can be paid with either {G} or 2 life.)

Corrosive Gale deals X damage to each creature with flying.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Dwynen's Elite
Creature - Elf Warrior
When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.
2 / 2
{2}{G}{G}
Dwynen, Gilt-Leaf Daen
Legendary Creature - Elf Warrior
Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3 / 4
{1}{G}
Earthen Arms
Sorcery
Put two +1/+1 counters on target permanent.

Awaken 4--{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{G}
Elvish Herder
Creature - Elf
{G}: Target creature gains trample until end of turn.
1 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
--
Encroaching Wastes
Land
{T}: Add {C}.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{2}{G}
Gilt-Leaf Seer
Creature - Elf Shaman
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2 / 2
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{5}{G}{G}
Gladehart Cavalry
Creature - Elf Knight
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6 / 6
{G}
Glistener Elf
Creature - Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
1 / 1
{2}{G}
Gnaw to the Bone
Instant
You gain 2 life for each creature card in your graveyard.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Golgari Raiders
Creature - Elf Warrior
Haste

Undergrowth -- Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
0 / 0
{2}{G}
Greenweaver Druid
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{1}{G}
Greenwood Sentinel
Creature - Elf Scout
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{1}{G}
Ground Seal
Enchantment
When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can't be the targets of spells or abilities.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Highspire Artisan
Creature - Elf Artificer
Reach (This creature can block creatures with flying.)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
0 / 3
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{2}{G}
Lifespring Druid
Creature - Elf Druid
{T}: Add one mana of any color.
2 / 1
{1}{G}
Llanowar Druid
Creature - Elf Druid
{T}, Sacrifice Llanowar Druid: Untap all Forests.
1 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}{G}
Masked Admirers
Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.

Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3 / 2
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.

{T}: Add {G}.

{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{2}{G}
Oak Street Innkeeper
Creature - Elf
As long as it's not your turn, tapped creatures you control have hexproof.
1 / 2
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{G}
Scattershot Archer
Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
1 / 2
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 / 2
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.

Draw a card.
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."

III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{4}{G}
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
{G}
Spider Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Spire Tracer
Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
1 / 1
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one --

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.
{4}{G}{G}
Strength of the Pack
Sorcery
Put two +1/+1 counters on each creature you control.
{2}{G}
Sundering Vitae
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target artifact or enchantment.
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{4}{G}
Tajuru Pathwarden
Creature - Elf Warrior Ally
Vigilance, trample
5 / 4
{2}{G}
Tajuru Stalwart
Creature - Elf Scout Ally
Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
0 / 1
{3}{G}{G}
Tajuru Warcaller
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
2 / 1
{1}{G}
Talara's Battalion
Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.

Trample
4 / 3
{X}{G}
Thrive
Sorcery
Put a +1/+1 counter on each of X target creatures.
{3}{G}{G}
Verdurous Gearhulk
Artifact Creature - Construct
Trample

When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
4 / 4
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{3}{G}
Wild Onslaught
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{G}
Winnower Patrol
Creature - Elf Warrior
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
3 / 2
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 / 2
{3}{G}
Wren's Run Packmaster
Creature - Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.
5 / 5