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Select Main Deck Cards

{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.
{2}{G}
Alpha Status
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}
Bloodforged Battle-Axe
Artifact - Equipment
Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.

Equip {2}
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{2}{B}
Butcher's Glee
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{G}
Canopy Cover
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.
{1}
Colossus Hammer
Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}
Conqueror's Flail
Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.

Equip {2}
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{2}{B}
Dauthi Embrace
Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
{2}{B}
Dauthi Trapper
Creature - Dauthi Minion
{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
1 / 1
{1}{G}{ // }{1}{B}
Driven // Despair
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
{1}{G}{G}
Elvish Archdruid
Creature - Elf Druid
Other Elf creatures you control get +1/+1.

{T}: Add {G} for each Elf you control.
2 / 2
{3}{G}{G}
Elvish Bard
Creature - Elf Shaman Bard
All creatures able to block Elvish Bard do so.
2 / 4
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{4}{G}
Entourage of Trest
Creature - Elf Soldier
When Entourage of Trest enters the battlefield, you become the monarch.

Entourage of Trest can block an additional creature each combat as long as you're the monarch.
4 / 4
{2}{B}
Eyeblight's Ending
Tribal Instant - Elf
Destroy target non-Elf creature.
{1}{G}{G}
Ezuri, Renegade Leader
Legendary Creature - Elf Warrior
{G}: Regenerate another target Elf.

{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
2 / 2
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{B}
Gift of Doom
Enchantment - Aura
Enchant creature

Enchanted creature has deathtouch and indestructible.

Morph--Sacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

As Gift of Doom is turned face up, you may attach it to a creature.
--
Gilt-Leaf Palace
Land
As Gilt-Leaf Palace enters the battlefield, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace enters the battlefield tapped.

{T}: Add {B} or {G}.
{B}{G}
Golgari Charm
Instant
Choose one --

• All creatures get -1/-1 until end of turn.

• Destroy target enchantment.

• Regenerate each creature you control.
--
Grim Backwoods
Land
{T}: Add {C}.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
{4}{G}
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{G}
Joraga Warcaller
Creature - Elf Warrior
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
1 / 1
--
Jungle Hollow
Land
Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

{T}: Add {B} or {G}.
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{B}{G}
Lathril, Blade of the Elves
Legendary Creature - Elf Noble
Menace

Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2 / 3
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
--
Llanowar Wastes
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.

{T}: Add {B}.

{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
{1}{B}
Miara, Thorn of the Glade
Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 2
{3}{G}
Might of Oaks
Instant
Target creature gets +7/+7 until end of turn.
{3}{B}{G}
Moldervine Reclamation
Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.
{2}{G}
Numa, Joraga Chieftain
Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)
2 / 2
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{7}{B}{B}
Plague Wind
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{1}{G}
Quirion Elves
Creature - Elf Druid
As Quirion Elves enters the battlefield, choose a color.

{T}: Add {G}.

{T}: Add one mana of the chosen color.
1 / 1
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Rishkar, Peema Renegade
Legendary Creature - Elf Druid
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.

Each creature you control with a counter on it has "{T}: Add {G}."
2 / 2
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{3}{G}{G}
Seedborn Muse
Creature - Spirit
Untap all permanents you control during each other player's untap step.
2 / 4
{1}{B}
Skemfar Avenger
Creature - Elf Berserker
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
3 / 1
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{4}{G}
Soul's Majesty
Sorcery
Draw cards equal to the power of target creature you control.
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 / 1
{1}
Stoneforge Masterwork
Artifact - Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.

Equip {2}
{X}{G}{G}
Strength of the Tajuru
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malady
Land
Temple of Malady enters the battlefield tapped.

When Temple of Malady enters the battlefield, scry 1.

{T}: Add {B} or {G}.
{B}
Vorpal Sword
Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.

{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip {B}{B}
{2}{G}{G}
Whirlwind
Sorcery
Destroy all creatures with flying.
--
Wirewood Lodge
Land
{T}: Add {C}.

{G}, {T}: Untap target Elf.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{5}{B}
Wound Reflection
Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)