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Select Main Deck Cards

{1}{U}
A Little Chat
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{1}{R}
Abrade
Instant
Choose one --

• Abrade deals 3 damage to target creature.

• Destroy target artifact.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{3}{B}{B}
Aclazotz, Deepest Betrayal
Legendary Creature - Bat God
Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4
--
Temple of the Dead
Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
4 / 4
--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{2}{U}{B}{R}
Admiral Brass, Unsinkable
Legendary Creature - Human Pirate
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)
3 / 3
{3}{R}{W}
Adult Gold Dragon
Creature - Dragon
Flying, lifelink, haste
4 / 3
{1}{U}{R}
Aegar, the Freezing Flame
Legendary Creature - Giant Wizard
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
3 / 3
{3}{W}
Against All Odds
Sorcery
Choose one or both --

• Exile target artifact or creature you control, then return it to the battlefield under its owner's control.

• Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield.
{4}{G}
Agatha's Champion
Creature - Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha's Champion enters the battlefield, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4 / 4
{2}
Agatha's Soul Cauldron
Legendary Artifact
You may spend mana as though it were mana of any color to activate abilities of creatures you control.

Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.

{T}: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
{1}{U}
Air Marshal
Creature - Human Soldier
{3}: Target Soldier gains flying until end of turn.
2 / 1
{2}{U}
Akal Pakal, First Among Equals
Legendary Creature - Human Advisor
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
1 / 5
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
{3}{R}{R}
All Will Be One
Enchantment
Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
{3}{U}{U}
Alrund, God of the Cosmos
Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1 / 1
--
Hakka, Whispering Raven
Legendary Creature - Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
1 / 1
{W}{B}
Amalia Benavides Aguirre
Legendary Creature - Vampire Scout
Ward--Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then, destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
2 / 2
{1}{W}
Ambitious Farmhand
Creature - Human Peasant
When Ambitious Farmhand enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

Coven -- {1}{W}{W}: Transform Ambitious Farmhand. Activate only if you control three or more creatures with different powers.
1 / 1
--
Seasoned Cathar
Creature - Human Knight

Lifelink
1 / 1
{1}{W}
Ancestral Blade
Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.

Equipped creature gets +1/+1.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{U}
Ancestral Reminiscence
Sorcery
Draw three cards, then discard a card.
{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{3}{W}{W}
Angel of Destiny
Creature - Angel Cleric
Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2 / 6
{3}{B}{B}
Angel of Suffering
Creature - Nightmare Angel
Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.
5 / 3
{3}{W}{W}
Angelic Quartermaster
Creature - Angel Soldier
Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
3 / 3
{2}{W}
Angelic Sleuth
Creature - Angel Advisor
Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
2 / 3
{U}{B}{R}
Anhelo, the Painter
Legendary Creature - Vampire Assassin
Deathtouch

The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
1 / 3
{2}{W}{B}{G}
Anikthea, Hand of Erebos
Legendary Enchantment Creature - Demigod
Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
4 / 4
{2}{B}{R}
Anje, Maid of Dishonor
Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4 / 5
{2}{U}{B}
Anowon, the Ruin Thief
Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
2 / 4
{1}{W}{W}
Answered Prayers
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
{1}{U}
Anticognition
Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
{4}{G}{W}
Aragorn and Arwen, Wed
Legendary Creature - Human Elf Noble
Vigilance

Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
3 / 6
{1}{U}{R}{W}
Aragorn, King of Gondor
Legendary Creature - Human Noble
Vigilance, lifelink

When Aragorn, King of Gondor enters the battlefield, you become the monarch.

Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
4 / 4
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 / 5
{6}{B}{B}
Archfiend of Despair
Creature - Demon
Flying

Your opponents can't gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6 / 6
{5}{B}{B}
Archfiend of Sorrows
Creature - Demon
Flying

When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.

Unearth {3}{B}{B} ({3}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4 / 5
{2}{B}{B}
Archfiend of the Dross
Creature - Phyrexian Demon
Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.
6 / 6
{S}
Arcum's Astrolabe
Snow Artifact
({S} can be paid with one mana from a snow source.)

When Arcum's Astrolabe enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{G}{W}
Arcus Acolyte
Creature - Human Cleric Archer
Reach, lifelink

Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2 / 2
{5}{W}
Argivian Phalanx
Creature - Human Kor Soldier
This spell costs {1} less to cast for each creature you control.

Vigilance
4 / 4
{2}{G}
Argothian Opportunist
Creature - Human Scout
When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
3 / 2
{1}{G}
Argothian Sprite
Creature - Faerie
Argothian Sprite can't be blocked by artifact creatures.

{7}: Put two +1/+1 counters on Argothian Sprite.
2 / 2
{2}{R}
Arni Brokenbrow
Legendary Creature - Human Berserker
Haste

Boast -- {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
3 / 3
{W}{W}{B}
Aron, Benalia's Ruin
Legendary Creature - Phyrexian Human
Menace (This creature can't be blocked except by two or more creatures.)

{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
3 / 3
{2}{B}
Arrogant Outlaw
Creature - Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
3 / 2
{1}{B}
Arrogant Poet
Creature - Human Warlock
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
2 / 1
{G}{U}
Arwen Undómiel
Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on target creature.

{4}{G}{U}: Scry 2.
2 / 2
{3}{R}{W}
Asari Captain
Creature - Human Samurai
Haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
4 / 3
{3}{G}{G}
Asceticism
Enchantment
Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)

{1}{G}: Regenerate target creature.
{3}{G}{G}
Ashaya, Soul of the Wild
Legendary Creature - Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control.

Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
* / *
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{B}
Ashnod, Flesh Mechanist
Legendary Creature - Human Artificer
Deathtouch

Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.

{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1 / 1
--
Asmoranomardicadaistinaculdacar
Legendary Creature - Human Wizard
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.

When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.

Sacrifice two Foods: Target creature deals 6 damage to itself.
3 / 3
{2}{R}{W}
Astor, Bearer of Blades
Legendary Creature - Human Warrior
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Equipment you control have equip {1}.

Vehicles you control have crew 1.
4 / 4
{1}{U}
Atmosphere Surgeon
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.

Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
2 / 1
{1}{G}{G}
Augmenter Pugilist
Creature - Troll Druid
Trample

As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
3 / 3
--
Echoing Equation
Sorcery

Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
3 / 3
{2}{W}{W}
Aurelia's Vindicator
Creature - Angel
Flying, lifelink, ward {2}

Disguise {X}{3}{W}

When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.

When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
4 / 2
{3}{R}{W}
Aurelia, the Law Above
Legendary Creature - Angel
Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life.
4 / 4
{1}{W}
Auspicious Arrival
Instant
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{5}
Autonomous Assembler
Artifact Creature - Assembly-Worker
Prototype {1}{W} -- 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
4 / 5
{2}{G}{G}
Axebane Ferox
Creature - Beast
Deathtouch, haste

Ward--Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
4 / 4
{1}{B}{B}
Ayara, Widow of the Realm
Legendary Creature - Elf Noble
{T}, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.

{5}{R/P}: Transform Ayara. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
3 / 3
--
Ayara, Furnace Queen
Legendary Creature - Phyrexian Elf Noble

At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
3 / 3
{1}{G}
Ayula, Queen Among Bears
Legendary Creature - Bear
Whenever another Bear enters the battlefield under your control, choose one --

• Put two +1/+1 counters on target Bear.

• Target Bear you control fights target creature you don't control.
2 / 2
{1}{W}
Backup Agent
Creature - Human Citizen
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{4}{R}
Baeloth Barrityl, Entertainer
Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded. (They attack each combat if able and attack a player other than you if able.)

Whenever a goaded attacking or blocking creature dies, you create a Treasure token.

Choose a Background (You can have a Background as a second commander.)
2 / 5
{1}
Bag of Holding
Artifact
Whenever you discard a card, exile that card from your graveyard.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
{2}{R}
Balduvian Berserker
Creature - Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.
1 / 3
{4}{B}{B}
Baleful Beholder
Creature - Beholder
When Baleful Beholder enters the battlefield, choose one --

• Antimagic Cone -- Each opponent sacrifices an enchantment.

• Fear Ray -- Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
6 / 5
{U}{R}
Balmor, Battlemage Captain
Legendary Creature - Bird Wizard
Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
1 / 3
{1}{G}
Bamboo Grove Archer
Enchantment Creature - Snake Archer
Defender, reach

Channel -- {4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
3 / 3
{W}{B}
Bartolomé del Presidio
Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
2 / 1
{1}{G}
Basking Capybara
Creature - Capybara
Descend 4 -- Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
1 / 3
{1}{U}
Battlewing Mystic
Creature - Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Flying

When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
2 / 1
{2}{U}
Bazaar Trademage
Creature - Human Wizard
Flying

When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
3 / 4
{4}{G}{ // }{1}{G}
Beanstalk Wurm // Plant Beans
Creature - Plant Wurm // Sorcery - Adventure
Reach



You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
5 / 4
{2}{G}
Bearer of Memory
Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3 / 2
{3}{G}
Bedrock Tortoise
Creature - Turtle
As long as it's your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
0 / 6
{3}{U}
Behold the Multiverse
Instant
Scry 2, then draw two cards.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{5}{B}{G}
Beledros Witherbloom
Legendary Creature - Elder Dragon
Flying

At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Pay 10 life: Untap all lands you control. Activate only once each turn.
4 / 4
{G}{U}{R}{ // }{2}{G}{U}{R}
Beluna Grandsquall // Seek Thrills
Legendary Creature - Giant Noble // Instant - Adventure
Trample

Permanent spells you cast that have an Adventure cost {1} less to cast.



Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
4 / 4
{1}{W}
Benalish Sleeper
Creature - Phyrexian Human Soldier
Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Benalish Sleeper enters the battlefield, if it was kicked, each player sacrifices a creature.
3 / 1
{3}{W}
Bennie Bracks, Zoologist
Legendary Creature - Elf Druid
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

At the beginning of each end step, if you created a token this turn, draw a card.
3 / 2
{1}{W}
Beskir Shieldmate
Creature - Human Warrior
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
2 / 1
{3}
Bilbo's Ring
Legendary Artifact - Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.

Whenever equipped creature attacks alone, you draw a card and you lose 1 life.

Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.)

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}{R}
Bilbo, Retired Burglar
Legendary Creature - Halfling Rogue
When Bilbo, Retired Burglar enters or leaves the battlefield, the Ring tempts you.

Whenever Bilbo deals combat damage to a player, create a Treasure token.
1 / 3
{U}
Bind the Monster
Enchantment - Aura
Enchant creature

When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power.

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Biolume Egg
Creature - Serpent Egg
Defender

When Biolume Egg enters the battlefield, scry 2.

When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
0 / 4
--
Biolume Serpent
Creature - Serpent

Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
0 / 4
{1}{G}{U}
Biomathematician
Creature - Human Wizard
When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.
2 / 2
{2}{G}
Bird Admirer
Creature - Human Archer Werewolf
Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 / 4
--
Wing Shredder
Creature - Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
1 / 4
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creatures you control can boast twice during each of your turns rather than once.
3 / 3
--
Harnfel, Horn of Bounty
Legendary Artifact

Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 / 3
{X}{B}
Black Sun's Twilight
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{B}
Blackbloom Rogue
Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)

Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
2 / 3
--
Blackbloom Bog
Land

Blackbloom Bog enters the battlefield tapped.

{T}: Add {B}.
2 / 3
{2}{R}
Blade Sliver
Creature - Sliver
All Sliver creatures get +1/+0.
2 / 2
{2}{W}
Blade-Blizzard Kitsune
Creature - Fox Ninja
Ninjutsu {3}{W} ({3}{W}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Double strike
2 / 2
{1}{R}{W}
Bladehold War-Whip
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost {1} less to activate.

Equipped creature has double strike.

Equip {3}{R}{W}
{2}{G}
Blex, Vexing Pest
Legendary Creature - Pest
Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1.

When Blex, Vexing Pest dies, you gain 4 life.
3 / 2
--
Search for Blex
Sorcery

Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
3 / 2
{2}{W}
Blink Dog
Creature - Dog
Double strike

Teleport -- {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
1 / 1
{G}
Blizzard Brawl
Snow Sorcery
Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
{3}{B}
Bloodcrazed Socialite
Creature - Vampire
Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 / 3
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{1}{R}
Bloodthirsty Adversary
Creature - Vampire
Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2 / 2
{2}{B}{B}
Bloodvial Purveyor
Creature - Vampire
Flying, trample

Whenever an opponent casts a spell, that player creates a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodvial Purveyor attacks, it gets +1/+0 until end of turn for each Blood token defending player controls.
5 / 6
{W}
Blossoming Calm
Instant
You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{X}{U}{U}
Blue Sun's Twilight
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
{4}{U}
Body Double
Creature - Shapeshifter
You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
0 / 0
{B}
Bone Shards
Sorcery
As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.
{B}
Bone Splinters
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature.
{3}{W}
Bonescythe Sliver
Creature - Sliver
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
2 / 2
{7}{G}
Bookwurm
Creature - Wurm
Trample

When Bookwurm enters the battlefield, you gain 3 life and draw a card.

{2}{G}: Put Bookwurm from your graveyard into your library third from the top.
7 / 7
{4}{U}{U}
Boon of the Wish-Giver
Sorcery
Draw four cards.

Cycling {1} ({1}, Discard this card: Draw a card.)
{3}{W}{W}
Boon-Bringer Valkyrie
Creature - Angel Warrior
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Flying, first strike, lifelink
4 / 4
{2}{G}{U}{R}
Borborygmos and Fblthp
Legendary Creature - Cyclops Homunculus
Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature.

{1}{U}: Put Borborygmos and Fblthp into its owner's library third from the top.
6 / 5
{2}{G}
Boreal Outrider
Snow Creature - Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
3 / 2
{2}{W}
Boromir, Warden of the Tower
Legendary Creature - Human Soldier
Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
3 / 3
{G}{W}
Botanical Brawler
Creature - Elemental Warrior
Trample

Botanical Brawler enters the battlefield with two +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.
0 / 0
{1}{B}{B}
Braids, Arisen Nightmare
Legendary Creature - Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
3 / 3
{5}{B}{B}
Brainstealer Dragon
Creature - Dragon Horror
Flying

At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
6 / 6
--
Branch of Vitu-Ghazi
Land
{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
--
Branchloft Pathway
Land
{T}: Add {G}.
--
Boulderloft Pathway
Land

{T}: Add {W}.
{G}
Brave the Wilds
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{1}{W}
Bride's Gown
Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Brightclimb Pathway
Land
{T}: Add {W}.
--
Grimclimb Pathway
Land

{T}: Add {B}.
{3}{W}{W}{W}{W}
Brilliant Restoration
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
{1}{U}
Brokers Veteran
Creature - Human Soldier
When Brokers Veteran dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
2 / 1
{1}{R}{R}
Brotherhood's End
Sorcery
Choose one --

• Brotherhood's End deals 3 damage to each creature and each planeswalker.

• Destroy all artifacts with mana value 3 or less.
{2}{W}
Brutal Cathar
Creature - Human Soldier Werewolf
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 2
--
Moonrage Brute
Creature - Werewolf

First strike

Ward--Pay 3 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 2
{3}{G}
Bulette
Creature - Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
3 / 3
{4}{R}
Burn the Accursed
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
{1}{R}
Burning Sun's Fury
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Up to two target creatures each get +2/+0 and gain haste until end of turn.
{4}{B}{B}
Burning-Rune Demon
Creature - Demon Berserker
Flying

When Burning-Rune Demon enters the battlefield, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
6 / 6
{3}{W}{W}
By Invitation Only
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures.
{4}{R}
Call for Aid
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
{W}{B}
Can't Stay Away
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback {3}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{G}
Candlelit Cavalry
Creature - Human Knight
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn.
5 / 5
{3}{G}
Canopy Baloth
Creature - Beast
Landfall -- Whenever a land enters the battlefield under your control, Canopy Baloth gets +2/+2 until end of turn.
4 / 3
{3}{G}
Capenna Express
Artifact - Vehicle
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
{2}{R}
Captain Lannery Storm
Legendary Creature - Human Pirate
Haste

Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
2 / 2
{1}{G}{W}
Captured by Lagacs
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
{2}{G}
Careful Cultivation
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."

Channel -- {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
{2}{B}{G}
Carth the Lion
Legendary Creature - Human Warrior
Whenever Carth the Lion enters the battlefield or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
3 / 5
{3}{G}
Cartographer's Survey
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
{2}{W}
Case File Auditor
Creature - Human Detective
When Case File Auditor enters the battlefield and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

You may spend mana as though it were mana of any color to cast Case spells.
1 / 4
--
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

{T}: Add {W}.

{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
{7}{R}{R}
Cavern-Hoard Dragon
Creature - Dragon
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls.

Flying, trample, haste

Whenever Cavern-Hoard Dragon deals combat damage to a player, you create a Treasure token for each artifact that player controls.
6 / 6
{2}{W}
Celestus Sanctifier
Creature - Human Cleric
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3 / 2
{1}{R}
Cemetery Gatekeeper
Creature - Vampire
First strike

When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
2 / 1
{1}{U}{U}
Cemetery Illuminator
Creature - Spirit
Flying

Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
2 / 3
{2}{W}{W}
Cemetery Protector
Creature - Human Soldier
Flash

When Cemetery Protector enters the battlefield, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3 / 4
{3}{R}
Change of Fortune
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
{X}{1}{U}
Change of Plans
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{R}{R}
Chef's Kiss
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
{3}{U}
Chillerpillar
Snow Creature - Insect
{4}{S}{S}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. {S} can be paid with one mana from a snow source.)

As long as Chillerpillar is monstrous, it has flying.
3 / 3
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{G}{G}{G}
Circle of Dreams Druid
Creature - Elf Druid
{T}: Add {G} for each creature you control.
2 / 1
{1}{W}{B}
Clavileño, First of the Blessed
Legendary Creature - Vampire Cleric
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
2 / 2
{B}
Clawing Torment
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets -1/-1 and can't block.

Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
{2}{W}
Cleaving Skyrider
Creature - Human Warrior
Flash

Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)

Flying

When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
2 / 2
{W}
Clever Lumimancer
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
0 / 1
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{3}
Clockwork Fox
Artifact Creature - Fox
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
3 / 2
{2}{W}
Cloister Gargoyle
Artifact Creature - Gargoyle
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0 / 4
{3}{U}{B}
Coerced to Kill
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
{2}{B}
Collective Nightmare
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Target creature gets -3/-3 until end of turn.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{G}
Commune with Spirits
Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}{B}{ // }{B}
Conceited Witch // Price of Beauty
Creature - Human Warlock // Sorcery - Adventure
Menace (This creature can't be blocked except by two or more creatures.)



Create a Wicked Role token attached to target creature you control. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{3}{U}
Contact Other Plane
Instant
Roll a d20.

1--9 | Draw two cards.

10--19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.
{1}{G}
Contest of Claws
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{2}{W}
Contractual Safeguard
Instant
Addendum -- If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
{R}
Convenient Target
Enchantment - Aura
Enchant creature

When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.)

Enchanted creature gets +1/+1.

{2}{R}: Return Convenient Target from your graveyard to your hand.
{1}{W}
Cooped Up
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{2}{W}: Exile enchanted creature.
{1}{U}{B}{R}
Cormela, Glamour Thief
Legendary Creature - Vampire Rogue
Haste

{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2 / 4
{2}{U}
Cosima, God of the Voyage
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2 / 4
--
The Omenkeel
Legendary Artifact - Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1
2 / 4
{1}{W}
Cosmium Blast
Instant
Cosmium Blast deals 4 damage to target attacking or blocking creature.
{2}{W}{W}
Court of Ardenvale
Enchantment
When Court of Ardenvale enters the battlefield, you become the monarch.

At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
{1}{G}{G}
Court of Garenbrig
Enchantment
When Court of Garenbrig enters the battlefield, you become the monarch.

At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
{2}{B}{B}
Court of Locthwain
Enchantment
When Court of Locthwain enters the battlefield, you become the monarch.

At the beginning of your upkeep, exile the top card of target opponent's library. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it. If you're the monarch, until end of turn, you may cast a spell from among cards exiled with Court of Locthwain without paying its mana cost.
{2}{U}{U}
Court of Vantress
Enchantment
When Court of Vantress enters the battlefield, you become the monarch.

At the beginning of your upkeep, choose up to one other target enchantment or artifact. If you're the monarch, you may create a token that's a copy of it. If you're not the monarch, you may have Court of Vantress become a copy of it, except it has this ability.
{2}{U}
Covert Technician
Artifact Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
2 / 4
{X}{X}{X}{R}{R}
Crackle with Power
Sorcery
Crackle with Power deals five times X damage to each of up to X targets.
{1}{R}
Critical Hit
Instant
Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
{1}{B}
Crypt Sliver
Creature - Sliver
All Slivers have "{T}: Regenerate target Sliver."
1 / 1
{3}{R}
Curator of Sun's Creation
Creature - Human Artificer
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
3 / 3
{2}{R}
Curse of Hospitality
Enchantment - Aura Curse
Enchant player

Creatures attacking enchanted player have trample.

Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
{2}{W}
Cut Short
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Destroy target planeswalker that was activated this turn or tapped creature.
{5}{U}{U}
Cyclone Summoner
Creature - Giant Wizard
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
7 / 7
{B}{B}
Damn
Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.

Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{4}{W}
Danitha, Benalia's Hope
Legendary Creature - Human Knight
First strike, vigilance, lifelink

When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4 / 4
{3}{W}
Dapper Shieldmate
Creature - Human Soldier
Dapper Shieldmate enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

As long as it's your turn, Dapper Shieldmate gets +2/+0.
2 / 2
{R}
Daring Escape
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {G}.
{3}{G}
Dawnhart Rejuvenator
Creature - Human Warlock
When Dawnhart Rejuvenator enters the battlefield, you gain 3 life.

{T}: Add one mana of any color.
2 / 4
{1}{G}{W}
Dawnhart Wardens
Creature - Human Warlock
Vigilance

Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
3 / 3
{2}{R}
Daybreak Combatants
Creature - Human Warrior
Haste

When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
2 / 2
{1}{B}
Deathcap Marionette
Creature - Fungus
Deathtouch

When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
1 / 1
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{6}{B}{B}
Decree of Pain
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.

Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Defabricate
Instant
Choose one --

• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.

• Counter target activated or triggered ability.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 / 1
--
Insectile Aberration
Creature - Human Insect

Flying
1 / 1
{U}{U}{U}{U}
Demilich
Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4 / 3
{2}{B}
Demonic Bargain
Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.
--
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

{T}: Add {R}.

{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{9}
Depth Charge Colossus
Artifact Creature - Dreadnought
Prototype {4}{U}{U} -- 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Depth Charge Colossus doesn't untap during your untap step.

{3}: Untap Depth Charge Colossus.
9 / 9
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{4}{U}
Didact Echo
Creature - Spirit Cleric
When Didact Echo enters the battlefield, draw a card.

Descend 4 -- Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
3 / 2
{B}{G}
Dina, Soul Steeper
Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.

{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
1 / 3
{2}{W}
Discerning Financier
Creature - Human Noble
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

{2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card.
2 / 3
{2}{U}
Discover the Impossible
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{U}
Displacer Beast
Creature - Cat Beast
When Displacer Beast enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement -- {3}{U}: Return Displacer Beast to its owner's hand.
3 / 2
{2}{R}{R}{W}
Djeru and Hazoret
Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste.

Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5 / 4
{3}{B}
Dogged Pursuit
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
{U}{B}
Drag the Canal
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
{1}{U}{U}
Dragon Turtle
Creature - Dragon Turtle
Flash

Drag Below -- When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
3 / 5
{2}{R}{R}
Dragon Whelp
Creature - Dragon
Flying

{R}: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
2 / 3
{R}
Dragon's Rage Channeler
Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1 / 1
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike

Boast abilities you activate cost {1} less to activate for each Dragon you control.

Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 / 2
{1}{G}
Dragonsguard Elite
Creature - Human Druid
Magecraft -- Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.

{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
2 / 2
{3}{B}{B}
Drana, the Last Bloodchief
Legendary Creature - Vampire Cleric
Flying

Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4 / 4
{3}{B}
Draugr Necromancer
Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.

You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4 / 4
{B}
Dread Fugue
Sorcery
Cleave {2}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card.
{1}{B}
Dream Devourer
Creature - Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
0 / 3
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{1}{B}
Dregscape Sliver
Creature - Sliver
Each Sliver creature card in your graveyard has unearth {2}.

Unearth {2} ({2}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{1}{U}
Dress Down
Enchantment
Flash

When Dress Down enters the battlefield, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice Dress Down.
{4}{B}
Drider
Creature - Elf Spider
Reach

Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.
4 / 3
{3}{B}{B}
Drivnod, Carnage Dominus
Legendary Creature - Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod, Carnage Dominus. ({B/P} can be paid with either {B} or 2 life.)
8 / 3
{3}{G}{W}
Drizzt Do'Urden
Legendary Creature - Elf Ranger
Double strike

When Drizzt Do'Urden enters the battlefield, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3 / 3
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {R}.
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Duel for Dominance
Instant
Coven -- Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
{3}
Dungeon Map
Artifact
{T}: Add {C}.

{3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
{3}{W}{W}
Dutiful Griffin
Creature - Griffin
Flying

{2}{W}, Sacrifice two enchantments: Return Dutiful Griffin from your graveyard to your hand.
4 / 4
{3}{R}
Dwarven Reinforcements
Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.

Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{B}
Dying to Serve
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
{1}{U}
Eaten by Piranhas
Enchantment - Aura
Flash

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other card types and creature types.)
{4}{U}{U}
Echo of Eons
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.

Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{B}
Edgar, Charmed Groom
Legendary Creature - Vampire Noble
Other Vampires you control get +1/+1.

When Edgar, Charmed Groom dies, return it to the battlefield transformed under its owner's control.
4 / 4
--
Edgar Markov's Coffin
Legendary Artifact

At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
4 / 4
--
Edgewall Inn
Land
Edgewall Inn enters the battlefield tapped.

As Edgewall Inn enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.

{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
{2}{W}
Eerie Interference
Instant
Prevent all damage that would be dealt to you and creatures you control this turn by creatures.
{B}
Ego Drain
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you don't control a Faerie, exile a card from your hand.
{2}{B}
Egon, God of Death
Legendary Creature - God
Deathtouch

At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
6 / 6
--
Throne of Death
Legendary Artifact

At the beginning of your upkeep, mill a card.

{2}{B}, {T}, Exile a creature card from your graveyard: Draw a card.
6 / 6
{3}{G}
Elanor Gardner
Legendary Creature - Halfling Scout
When Elanor Gardner enters the battlefield, create a Food token.

At the beginning of your end step, if you sacrificed a Food this turn, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2 / 4
{1}{R}
Electrostatic Infantry
Creature - Dwarf Wizard
Trample

Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Electrostatic Infantry.
1 / 2
{2}{W}{W}
Elesh Norn
Legendary Creature - Phyrexian Praetor
Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 5
--
The Argent Etchings
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Incubate 2 five times, then transform all Incubator tokens you control.

II -- Creatures you control get +1/+1 and gain double strike until end of turn.

III -- Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
3 / 5
{2}{G}{W}
Ellivere of the Wild Court
Legendary Creature - Human Knight
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.)

Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4 / 4
{2}{U}
Elrond, Lord of Rivendell
Legendary Creature - Elf Noble
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
3 / 2
{W}
Elspeth's Smite
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
{U}{ // }{X}{G}
Elusive Otter // Grove's Bounty
Creature - Otter // Sorcery - Adventure
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than Elusive Otter's power can't block it.



Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{1}{G}
Emergent Sequence
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{2}{B}{B}
Endling
Creature - Zombie Shapeshifter
{B}: Endling gains menace until end of turn.

{B}: Endling gains deathtouch until end of turn.

{B}: Endling gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

{1}: Endling gets +1/-1 or -1/+1 until end of turn.
3 / 3
{4}{B}
Endrek Sahr, Master Breeder
Legendary Creature - Human Wizard
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value.

When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
2 / 2
{1}{W}
Enduring Sliver
Creature - Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Other Sliver creatures you control have outlast {2}.
2 / 2
{2}{B}
Enormous Energy Blade
Artifact - Equipment
Equipped creature gets +4/+0.

Whenever Enormous Energy Blade becomes attached to a creature, tap that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}{B}
Eradicator Valkyrie
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers

Boast -- {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4 / 3
{2}{U}{B}
Ertai Resurrected
Legendary Creature - Phyrexian Human Wizard
Flash

When Ertai Resurrected enters the battlefield, choose up to one --

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.
3 / 2
{1}{U}{R}
Eruth, Tormented Prophet
Legendary Creature - Human Wizard
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
2 / 4
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{3}{W}
Estwald Shieldbasher
Creature - Human Soldier
Whenever Estwald Shieldbasher attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
4 / 2
{5}{R}{R}
Etali, Primal Conqueror
Legendary Creature - Elder Dinosaur
Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.
7 / 7
--
Etali, Primal Sickness
Legendary Creature - Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
7 / 7
{7}{W}{U}
Ethersworn Sphinx
Artifact Creature - Sphinx
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 4
{2}{G}{U}
Eureka Moment
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
{2}{U/B}{B}{B/R}
Evelyn, the Covetous
Legendary Creature - Vampire Rogue
Flash

Whenever Evelyn, the Covetous or another Vampire enters the battlefield under your control, exile the top card of each player's library with a collection counter on it.

Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2 / 5
{1}{U}
Everdream
Instant
Draw a card.

Splice onto instant or sorcery {2}{U} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{4}{G}
Excavating Anurid
Creature - Frog Beast
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.

Threshold -- As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
4 / 4
{3}{G}
Expand the Sphere
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{R}{R}
Expedited Inheritance
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
{3}{U}
Expedition Diviner
Creature - Merfolk Wizard
Flying

As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
3 / 2
{1}{W}
Expedition Healer
Creature - Kor Cleric
Vigilance

Expedition Healer has lifelink as long as you control another Cleric.
2 / 2
{2}{G}{G}{U}{U}
Experiment Kraj
Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.
4 / 6
{1}{R}
Explosive Entry
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
{4}{B}{B}
Extinguish All Hope
Sorcery
Destroy all nonenchantment creatures.
{1}{B}
Extract a Confession
Sorcery
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)

Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.
{4}{U}{U}
Extravagant Replication
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
{1}{W}{B}{B}
Extus, Oriq Overlord
Legendary Creature - Human Warlock
Double strike

Magecraft -- Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
2 / 4
--
Awaken the Blood Avatar
Sorcery

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.

Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
2 / 4
{1}{W}{W}{U}{U}
Ezrim, Agency Chief
Legendary Creature - Archon Detective
Flying

When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
5 / 5
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{2}{W}
Face of Divinity
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{W}{U}
Faithful Mending
Instant
You gain 2 life, draw two cards, then discard two cards.

Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{R}
Falkenrath Celebrants
Creature - Vampire
Menace (This creature can't be blocked except by two or more creatures.)

When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
4 / 4
{2}{G}
Family's Favor
Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
{3}{W}
Faramir, Field Commander
Legendary Creature - Human Soldier
At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
3 / 3
{1}{W}{U}
Faramir, Steward of Gondor
Legendary Creature - Human Noble
Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
2 / 2
{2}{U}{R}
Farideh, Devil's Chosen
Legendary Creature - Tiefling Warlock
Dark One's Own Luck -- Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
3 / 3
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{U}
Feywild Trickster
Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
2 / 2
--
Field of Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{2}{W}{B}{B}
Firja, Judge of Valor
Legendary Creature - Angel Cleric
Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2 / 4
{4}{W}
First Sliver's Chosen
Creature - Sliver
Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
3 / 3
{R}
Flame-Blessed Bolt
Instant
Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{1}{R}
Flamescroll Celebrant
Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.

{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
2 / 1
--
Revel in Silence
Instant

Your opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.

Exile Revel in Silence.
2 / 1
{1}{R}{R}
Flameskull
Creature - Skeleton
Flying

Flameskull can't block.

Rejuvenation -- When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
3 / 1
{3}{U}{U}
Flawless Forgery
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
{1}{B}{B}
Flay Essence
Sorcery
Exile target creature or planeswalker. You gain life equal to the number of counters on it.
{1}{R}{G}{W}
Fleetfoot Dancer
Creature - Elf Druid
Trample, lifelink, haste
4 / 4
{W}{B}
Fleshtaker
Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{1}, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
2 / 2
{1}{W}
Flumph
Creature - Jellyfish
Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.
0 / 4
{U}
Fly
Enchantment - Aura
Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
{2}{W}
Fog on the Barrow-Downs
Enchantment - Aura
Enchant creature

Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{2}{R}
Forgehammer Centurion
Creature - Phyrexian Warrior
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Forgehammer Centurion.

Whenever Forgehammer Centurion attacks, you may remove two oil counters from it. When you do, target creature can't block this turn.
3 / 2
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{2}{R}
Frantic Firebolt
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
{R}
Free from Flesh
Instant
Target creature gets +2/+2 until end of turn. Put two oil counters on it.
{1}{R}
Frenzied Raider
Creature - Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
2 / 2
{G}{W}
Frodo Baggins
Legendary Creature - Halfling Scout
Whenever Frodo Baggins or another legendary creature enters the battlefield under your control, the Ring tempts you.

As long as Frodo is your Ring-bearer, it must be blocked if able.
1 / 3
{U}
Frost Augur
Snow Creature - Human Wizard
{S}, {T}: Look at the top card of your library. If it's a snow card, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)
1 / 2
--
Frostboil Snarl
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.
{1}{R}
Fugitive Codebreaker
Creature - Goblin Rogue
Prowess, haste

Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
2 / 1
{2}
Funeral Longboat
Artifact - Vehicle
Vigilance

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{1}{R}
Furious Bellow
Instant
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Gaea's Will
Sorcery
Suspend 4--{G}

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{1}{G}{U}
Galadriel of Lothlórien
Legendary Creature - Elf Noble
Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3.

Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped.
3 / 3
{3}{G}{G}
Galadriel, Gift-Giver
Legendary Creature - Elf Noble
Whenever Galadriel, Gift-Giver enters the battlefield or attacks, choose one --

• Put a +1/+1 counter on another target creature.

• Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
4 / 4
{2}{U}{R}
Galazeth Prismari
Legendary Creature - Elder Dragon
Flying

When Galazeth Prismari enters the battlefield, create a Treasure token.

Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
3 / 4
{3}{U}
Galedrifter
Creature - Hippogriff
Flying

Disturb {4}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
3 / 2
--
Waildrifter
Creature - Hippogriff Spirit

Flying

If Waildrifter would be put into a graveyard from anywhere, exile it instead.
3 / 2
{4}{R}
Ganax, Astral Hunter
Legendary Creature - Dragon
Flying

Whenever Ganax, Astral Hunter or another Dragon enters the battlefield under your control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Choose a Background (You can have a Background as a second commander.)
3 / 4
{3}{U}{R}
Gandalf the Grey
Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen --

• You may tap or untap target permanent.

• Gandalf the Grey deals 3 damage to each opponent.

• Copy target instant or sorcery spell you control. You may choose new targets for the copy.

• Put Gandalf on top of its owner's library.
3 / 4
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{1}{B}{R}{R}
Garna, Bloodfist of Keld
Legendary Creature - Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
4 / 3
{W}{U}{B}{R}{G}
Garth One-Eye
Legendary Creature - Human Wizard
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
5 / 5
--
Gates of Istfell
Land
Gates of Istfell enters the battlefield tapped.

{T}: Add {W}.

{2}{W}{U}{U}, {T}, Sacrifice Gates of Istfell: You gain 2 life and draw two cards.
{2}{B}{B}
Gelatinous Cube
Creature - Ooze
Engulf -- When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

Dissolve -- {X}{B}: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.
4 / 3
{1}{G}
Gemhide Sliver
Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
1 / 1
{1}{R}{W}
General Ferrous Rokiric
Legendary Creature - Human Soldier
Hexproof from monocolored

Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
3 / 1
{5}{G}
Generous Ent
Creature - Treefolk
Reach

When Generous Ent enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Forestcycling {1} ({1}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
5 / 7
{5}{G}{G}{G}
Ghalta, Stampede Tyrant
Legendary Creature - Elder Dinosaur
Trample

When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
12 / 12
{1}{R}
Ghitu Amplifier
Creature - Human Wizard
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

When Ghitu Amplifier enters the battlefield, if it was kicked, return target creature an opponent controls to its owner's hand.

Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
1 / 2
--
Ghost Quarter
Land
{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{B}
Gift of Fangs
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
{3}{R}
Gift of Wrath
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
{3}{R}
Gimli, Counter of Kills
Legendary Creature - Dwarf Warrior
Trample

Whenever a creature an opponent controls dies, Gimli, Counter of Kills deals 1 damage to that creature's controller.
4 / 3
{2}{B}{B}
Gisa, Glorious Resurrector
Legendary Creature - Human Wizard
If a creature an opponent controls would die, exile it instead.

At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
4 / 4
{1}{B}{B}
Gix, Yawgmoth Praetor
Legendary Creature - Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3 / 3
{R}
Gleeful Demolition
Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.
{G}
Glimmer Bairn
Creature - Ouphe
Sacrifice a token: Glimmer Bairn gets +2/+2 until end of turn.
1 / 2
{1}{G}
Glimpse the Core
Sorcery
Choose one --

• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

• Return target Cave card from your graveyard to the battlefield tapped.
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{2}{G}
Glittering Frost
Snow Enchantment - Aura
Enchant land

Enchanted land is snow.

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{B}{G}
Gloomshrieker
Enchantment Creature - Cat Beast
Menace (This creature can't be blocked except by two or more creatures.)

When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.

If Gloomshrieker would die, exile it instead.
2 / 1
{5}{W}{W}
Glorious Enforcer
Creature - Angel
Flying, lifelink

At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
5 / 5
{2}{R}
Gnawing Crescendo
Instant
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/1 black Rat creature token with "This creature can't block."
{1}{G}
Gnoll Hunter
Creature - Gnoll
Pack tactics -- Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.
2 / 2
--
Gnottvold Slumbermound
Land
Gnottvold Slumbermound enters the battlefield tapped.

{T}: Add {R}.

{3}{R}{G}{G}, {T}, Sacrifice Gnottvold Slumbermound: Destroy target land. Create a 4/4 green Troll Warrior creature token with trample.
{2}{B}
Go Blank
Sorcery
Target player discards two cards. Then exile that player's graveyard.
{3}{G}
Go-Shintai of Life's Origin
Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.

Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.
3 / 4
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{5}{R}
Godo, Bandit Warlord
Legendary Creature - Human Barbarian
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.

Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3 / 3
{1}{U}
Goldberry, River-Daughter
Legendary Creature - Nymph
{T}: Move a counter of each kind not on Goldberry, River-Daughter from another target permanent you control onto Goldberry.

{U}, {T}: Move one or more counters from Goldberry onto another target permanent you control. If you do, draw a card.
1 / 3
--
Goldmire Bridge
Artifact Land
Goldmire Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {B}.
{3}{R}{R}
Goldspan Dragon
Creature - Dragon
Flying, haste

Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.

Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
4 / 4
{6}{R}{R}
Goldwardens' Gambit
Sorcery
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)

Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
{1}{B}
Gollum, Patient Plotter
Legendary Creature - Halfling Horror
When Gollum, Patient Plotter leaves the battlefield, the Ring tempts you.

{B}, Sacrifice a creature: Return Gollum from your graveyard to your hand. Activate only as a sorcery.
3 / 1
{1}{B}{G}
Grakmaw, Skyclave Ravager
Legendary Creature - Hydra Horror
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it.

Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw.

When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0 / 0
{X}{G}
Green Sun's Twilight
Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
{2}{B}{B}
Grief
Creature - Elemental Incarnation
Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke--Exile a black card from your hand.
3 / 2
{2}{B}{B}
Grim Bounty
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Groom's Finery
Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Growing Rites of Itlimoc
Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
--
Itlimoc, Cradle of the Sun
Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.
{2}{W}
Gryff Rider
Creature - Human Knight
Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
2 / 1
{3}{W}
Gryffwing Cavalry
Creature - Human Knight
Flying

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2 / 2
{2}{U}{B}
Gríma, Saruman's Footman
Legendary Creature - Human Advisor
Gríma, Saruman's Footman can't be blocked.

Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1 / 4
{1}{W}
Guardian of New Benalia
Creature - Human Soldier
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

Whenever Guardian of New Benalia enlists a creature, scry 2.

Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it.
2 / 2
{2}{U}
Guardians of Oboro
Creature - Moonfolk Samurai
Defender

Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
3 / 4
{4}{W}
Gwaihir, Greatest of the Eagles
Legendary Creature - Bird Noble
Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
5 / 5
{2}{G}
Gwenna, Eyes of Gaea
Legendary Creature - Elf Druid Scout
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells or activate abilities of a creature or creature card.

Whenever you cast a creature spell with power 5 or greater, put a +1/+1 counter on Gwenna, Eyes of Gaea and untap it.
2 / 3
{4}{R}
Hagi Mob
Creature - Troll Berserker
Boast -- {1}{R}: Hagi Mob deals 1 damage to any target. (Activate only if this creature attacked this turn and only once each turn.)
5 / 4
{2}{G}{U}
Hakbal of the Surging Soul
Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3 / 3
{3}{W}
Half-Elf Monk
Creature - Human Elf Monk
Vigilance

Stunning Strike -- {1}{W}, {T}: Tap target creature.
1 / 4
--
Hall of Storm Giants
Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.

{T}: Add {U}.

{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
{2}{W}{W}
Hallowed Haunting
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
{2}{W}{W}
Halvar, God of Battle
Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike.

At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4 / 4
--
Sword of the Realms
Legendary Artifact - Equipment

Equipped creature gets +2/+0 and has vigilance.

Whenever equipped creature dies, return it to its owner's hand.

Equip {1}{W}
4 / 4
{1}{B}{B}{B}{G}{G}{G}
Harness Infinity
Instant
Exchange your hand and graveyard.

Exile Harness Infinity.
{1}{G}
Harvesttide Sentry
Creature - Human Warrior
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
3 / 1
{1}{U}{U}
Haughty Djinn
Creature - Djinn
Flying

Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.

Instant and sorcery spells you cast cost {1} less to cast.
* / 4
--
Haunted Ridge
Land
Haunted Ridge enters the battlefield tapped unless you control two or more other lands.

{T}: Add {B} or {R}.
{5}{R}{R}
Havoc Eater
Creature - Elemental
Flying

When Havoc Eater enters the battlefield, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on Havoc Eater, where X is the total power of creatures goaded this way.
3 / 3
{R}{G}{W}
Hazezon, Shaper of Sand
Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3 / 3
{1}{B}{B}
Headless Specter
Creature - Specter
Flying

Hellbent -- Whenever Headless Specter deals combat damage to a player, if you have no cards in hand, that player discards a card at random.
2 / 2
{1}{W}{ // }{2}{R}
Heartflame Duelist // Heartflame Slash
Creature - Human Knight // Instant - Adventure
Instant and sorcery spells you control have lifelink.



Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{G}
Hedge Whisperer
Creature - Elf Druid Detective
You may choose not to untap Hedge Whisperer during your untap step.

{3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
0 / 3
{W}
Hedgewitch's Mask
Artifact - Equipment
Equipped creature gets +1/+1.

Equipped creature can't be blocked by creatures with power 4 or greater.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Helm of the Host
Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.

Equip {5}
{B}{R}{G}
Henzie "Toolbox" Torre
Legendary Creature - Devil Rogue
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
3 / 3
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{4}{W}
Heron-Blessed Geist
Creature - Spirit
Flying

{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3 / 3
{R}
Hexgold Slash
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
{2}{U}{U}{B}
Hidetsugu and Kairi
Legendary Creature - Ogre Demon Dragon
Flying

When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.

When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
5 / 4
{3}{B}
Highborn Vampire
Creature - Vampire Warrior
4 / 3
{4}{R}{R}{R}
Hit the Mother Lode
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hive of the Eye Tyrant
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped.

{T}: Add {B}.

{3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
{1}{B}
Hoard Robber
Creature - Tiefling Rogue
Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 3
{5}{B}{B}{B}
Hoarding Broodlord
Creature - Dragon
Convoke

Flying

When Hoarding Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.

Spells you cast from exile have convoke.
7 / 6
{1}{R}{R}
Hobgoblin Bandit Lord
Creature - Goblin Rogue
Other Goblins you control get +1/+1.

{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2 / 3
{5}{B/G}{B/G}
Hogaak, Arisen Necropolis
Legendary Creature - Avatar
You can't spend mana to cast this spell.

Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.)

You may cast Hogaak, Arisen Necropolis from your graveyard.

Trample
8 / 8
{2}{R}
Honeymoon Hearse
Artifact - Vehicle
Trample

Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
5 / 5
{3}
Horn of Gondor
Legendary Artifact
When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

{3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
{4}{U}{U}{ // }{1}{U}
Horned Loch-Whale // Lagoon Breach
Creature - Whale // Instant - Adventure
Flash

Ward {2}

Horned Loch-Whale enters the battlefield tapped unless it's your turn.



The owner of target attacking creature you don't control puts it on the top or bottom of their library.
6 / 6
--
Hostile Hostel
Land
{T}: Add {C}.

{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
--
Creeping Inn
Artifact Creature - Horror Construct

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.

{4}: Creeping Inn phases out.
{5}{U}
Hotshot Investigators
Creature - Vedalken Detective
When Hotshot Investigators enters the battlefield, return up to one other target creature to its owner's hand. If you controlled it, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
4 / 4
{2}{G}
Huatli's Final Strike
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{2}{G}
Huatli, Poet of Unity
Legendary Creature - Human Warrior Bard
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.
2 / 3
--
Roar of the Fifth People
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I -- Create two 3/3 green Dinosaur creature tokens.

II -- Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"

III -- Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV -- Dinosaurs you control gain double strike and trample until end of turn.
2 / 3
{1}{U}{U}
Hurkyl, Master Wizard
Legendary Creature - Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
{2}{R}
Hurloon Battle Hymn
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
{3}
Hylda's Crown of Winter
Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.

{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{10}{U}{U}
Icebreaker Kraken
Snow Creature - Kraken
This spell costs {1} less to cast for each snow land you control.

When Icebreaker Kraken enters the battlefield, artifacts and creatures target opponent controls don't untap during that player's next untap step.

Return three snow lands you control to their owner's hand: Return Icebreaker Kraken to its owner's hand.
8 / 8
{2}{G}
Icehide Troll
Snow Creature - Troll Warrior
{S}{S}: Icehide Troll gets +2/+0 and gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. {S} can be paid with one mana from a snow source.)
2 / 3
{1}{U}
Ichor Synthesizer
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer.

As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
1 / 3
{3}{B}
Illicit Masquerade
Enchantment
Flash

When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control.

Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
--
Immersturm Skullcairn
Land
Immersturm Skullcairn enters the battlefield tapped.

{T}: Add {B}.

{1}{B}{R}{R}, {T}, Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
{2}{R}{R}
Imodane, the Pyrohammer
Legendary Creature - Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4 / 4
{3}{G}{U}
Imoti, Celebrant of Bounty
Legendary Creature - Naga Druid
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Spells you cast with mana value 6 or greater have cascade.
3 / 1
{2}{W}
Imperial Subduer
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3 / 2
{3}{U}
Inga Rune-Eyes
Legendary Creature - Human Wizard
When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
3 / 3
{2}{U}{B}
Ingenious Infiltrator
Creature - Vedalken Ninja
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.
2 / 3
{3}
Inspiring Statuary
Artifact
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
{1}{R}
Inti, Seneschal of the Sun
Legendary Creature - Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2 / 2
{3}{U}{U}
Into the Fae Court
Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."
{3}{U}{U}
Intrude on the Mind
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
{3}{U}{U}
Invasion of Arcavios
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
--
Invocation of the Founders
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.
{B}{R}
Invasion of Azgol
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.
--
Ashen Reaper
Creature - Zombie Elemental

Menace

At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
{2}{W}
Invasion of Dominaria
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.
--
Serra Faithkeeper
Creature - Angel

Flying, vigilance
{3}{B}
Invasion of Eldraine
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters the battlefield, target opponent discards two cards.
--
Prickle Faeries
Creature - Faerie

Flying

At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Prickle Faeries deals 2 damage to them.
{4}{B}{B}
Invasion of Fiora
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters the battlefield, choose one or both --

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.
--
Marchesa, Resolute Monarch
Legendary Creature - Human Noble

Menace, deathtouch

Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.

At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
{3}{R}
Invasion of Kaldheim
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
--
Pyre of the World Tree
Enchantment

Discard a land card: Pyre of the World Tree deals 2 damage to any target.

Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
{3}{U}
Invasion of Kamigawa
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
--
Rooftop Saboteurs
Creature - Moonfolk Ninja

Flying

Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.
{G}{U}
Invasion of Pyrulea
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
--
Gargantuan Slabhorn
Creature - Beast

Trample, ward {2}

Other transformed permanents you control have trample and ward {2}.
{1}{R}
Invasion of Tarkir
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
--
Defiant Thundermaw
Creature - Dragon

Flying, trample

Whenever a Dragon you control attacks, it deals 2 damage to any target.
{2}{W}
Invasion of Theros
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
--
Ephara, Ever-Sheltering
Legendary Enchantment Creature - God

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment enters the battlefield under your control, draw a card.
{2}{W}{U}
Invasion of Xerex
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.
--
Vertex Paladin
Creature - Angel Knight

Flying

Vertex Paladin's power and toughness are each equal to the number of creatures you control.
{W}{U}{B}{R}{G}
Iridian Maelstrom
Sorcery
Destroy each creature that isn't all colors.
{R}{W}{B}
Isshin, Two Heavens as One
Legendary Creature - Human Samurai
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 4
{1}
Ivory Tower
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
{G}{U}
Ivy, Gleeful Spellthief
Legendary Creature - Faerie Rogue
Flying

Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
2 / 1
{1}{B}
Jadar, Ghoulcaller of Nephalia
Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
1 / 1
{3}{R}
Jaded Sell-Sword
Creature - Dragon Warrior
When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.
4 / 3
{6}{U}{U}
Jadzi, Oracle of Arcavios
Legendary Creature - Human Wizard
Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.
5 / 5
--
Journey to the Oracle
Sorcery

You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
5 / 5
{1}{W}{U}
Jedit Ojanen, Mercenary
Legendary Creature - Cat Mercenary
Whenever Jedit Ojanen, Mercenary or another legendary creature enters the battlefield under your control, you may pay {G}. If you do, create a 2/2 green Cat Warrior creature token with forestwalk. (It can't be blocked as long as defending player controls a Forest.)
3 / 3
{2}{B}
Jerren, Corrupted Bishop
Legendary Creature - Human Cleric
Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.

{2}: Target Human you control gains lifelink until end of turn.

At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.
2 / 3
--
Ormendahl, the Corrupter
Legendary Creature - Demon

Flying, trample, lifelink

Sacrifice another creature: Draw a card.
2 / 3
{U}{R}
Jhoira, Ageless Innovator
Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2 / 3
{3}{U}{U}
Jin-Gitaxias
Legendary Creature - Phyrexian Praetor
Ward {2}

Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.
5 / 5
--
The Great Synthesis
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II -- Return all non-Phyrexian creatures to their owners' hands.

III -- You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
5 / 5
{2}{W}
Join Forces
Instant
Untap up to two target creatures. They each get +2/+2 until end of turn.
{2}{G}
Jorn, God of Winter
Legendary Snow Creature - God
Whenever Jorn attacks, untap each snow permanent you control.
3 / 3
--
Kaldring, the Rimestaff
Legendary Snow Artifact

{T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.
3 / 3
{3}{U}{R}
Joyful Stormsculptor
Creature - Human Shaman
When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.

Whenever you cast a spell that has convoke, Joyful Stormsculptor deals 1 damage to each opponent and each battle they protect.
2 / 3
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 / 2
{5}{U}{U}
Junk Winder
Creature - Serpent
Affinity for tokens (This spell costs {1} less to cast for each token you control.)

Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5 / 6
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{4}{R}
Kami of Industry
Creature - Spirit
When Kami of Industry enters the battlefield, return target artifact card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
3 / 6
{1}{W}{U}{B}
Kamiz, Obscura Oculus
Legendary Creature - Cephalid Rogue
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2 / 4
{2}{B}{R}
Kardur, Doomscourge
Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4 / 3
{1}{U}
Karfell Harbinger
Creature - Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
1 / 3
{1}{W}{W}
Katilda, Dawnhart Martyr
Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
* / *
--
Katilda's Rising Dawn
Legendary Enchantment - Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
* / *
{G}{W}
Katilda, Dawnhart Prime
Legendary Creature - Human Warlock
Protection from Werewolves

Human creatures you control have "{T}: Add one mana of any of this creature's colors."

{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
1 / 1
{6}
Keening Stone
Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
{2}{R}{ // }{1}{W}
Kellan, the Fae-Blooded // Birthright Boon
Legendary Creature - Human Faerie // Sorcery - Adventure
Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.



Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
2 / 2
{R}{G}
Kessig Naturalist
Creature - Human Werewolf
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 2
--
Lord of the Ulvenwald
Creature - Werewolf

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 2
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}{G}
Kianne, Dean of Substance
Legendary Creature - Elf Druid
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.

{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
2 / 2
--
Imbraham, Dean of Theory
Legendary Creature - Bird Wizard

Flying

{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
2 / 2
{2}{G}
Killer Service
Enchantment
When Killer Service enters the battlefield, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
{W}{B}
Killian, Ink Duelist
Legendary Creature - Human Warlock
Lifelink

Menace (This creature can't be blocked except by two or more creatures.)

Spells you cast that target a creature cost {2} less to cast.
2 / 2
{2}{W}
Kindly Ancestor
Creature - Spirit
Lifelink

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Ancestor's Embrace
Enchantment - Aura

Enchant creature

Enchanted creature has lifelink.

If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}
Kitesail Cleric
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Flying

When Kitesail Cleric enters the battlefield, if it was kicked, tap up to two target creatures.
1 / 1
{1}{R}{G}{W}
Kitt Kanto, Mayhem Diva
Legendary Creature - Cat Bard Druid
When Kitt Kanto enters the battlefield, create a 1/1 green and white Citizen creature token.

At the beginning of combat on each player's turn, you may tap two untapped creatures you control. When you do, target creature that player controls gets +2/+2 and gains trample until end of turn. Goad that creature.
3 / 3
{X}{G}
Knickknack Ouphe
Creature - Ouphe
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it.

When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
1 / 1
{1}{W}
Knight of Dawn's Light
Creature - Human Knight
First strike

If you would gain life, you gain that much life plus 1 instead.

{1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn.
2 / 2
{4}{W}
Knightly Valor
Enchantment - Aura
Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{2}{G}{G}
Kolvori, God of Kinship
Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
--
The Ringhart Crest
Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type.

{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
2 / 4
{3}{G}{G}{U}{U}
Koma, Cosmos Serpent
Legendary Creature - Serpent
This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one --

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma, Cosmos Serpent gains indestructible until end of turn.
6 / 6
{2}{W}
Kor Celebrant
Creature - Kor Cleric
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
1 / 4
{1}{G}{G}
Kosei, Penitent Warlord
Legendary Creature - Ogre Samurai
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0 / 5
{B}{G}
Kraul Whipcracker
Creature - Insect Assassin
Reach

When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls.
3 / 2
{2}{R}
Krenko, Baron of Tin Street
Legendary Creature - Goblin
Haste

{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3 / 3
{1}{G}{W}{U}
Kros, Defense Contractor
Legendary Creature - Cat Advisor
At the beginning of your upkeep, put a shield counter on target creature an opponent controls.

Whenever you put one or more counters on a creature you don't control, tap that creature and goad it. It gains trample until your next turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
2 / 4
{2}{R}
Kuldotha Cackler
Creature - Phyrexian Hyena
Trample

Whenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the number of permanents you control with oil counters on them.
2 / 3
{1}{G}{W}
Kutzil, Malamet Exemplar
Legendary Creature - Cat Warrior
Your opponents can't cast spells during your turn.

Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
3 / 3
{5}{U}{R}
Kylox, Visionary Inventor
Legendary Creature - Viashino Artificer
Menace, ward {2}, haste

Whenever Kylox, Visionary Inventor attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
4 / 4
{2}{W}
Lae'zel, Vlaakith's Champion
Legendary Creature - Gith Warrior
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.

Choose a Background (You can have a Background as a second commander.)
3 / 3
{G}{W}{U}
Lagrella, the Magpie
Legendary Creature - Human Soldier
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
2 / 3
--
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.

{T}: Add {G}.

{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
{2}{W}
Lancer Sliver
Creature - Sliver
Sliver creatures you control have first strike.
2 / 2
{U}
Larder Zombie
Creature - Zombie
Defender

Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
1 / 3
{3}{W}
Late to Dinner
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{G}
Leaping Ambush
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
{3}{U}
Learn from the Past
Instant
Target player shuffles their graveyard into their library.

Draw a card.
{2}{G}{U}
Legolas, Counter of Kills
Legendary Creature - Elf Archer
Reach

Whenever you scry, if Legolas, Counter of Kills is tapped, you may untap it. Do this only once each turn.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
2 / 3
{1}{G}{G}
Legolas, Master Archer
Legendary Creature - Elf Archer
Reach

Whenever you cast a spell that targets Legolas, Master Archer, put a +1/+1 counter on Legolas.

Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1 / 4
{1}{W}
Leonin Lightscribe
Creature - Cat Cleric
Magecraft -- Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
2 / 2
{2}
Lesser Masticore
Artifact Creature - Masticore
As an additional cost to cast this spell, discard a card.

{4}: Lesser Masticore deals 1 damage to target creature.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{3}
Liberator, Urza's Battlethopter
Legendary Artifact Creature - Thopter
Flash

Flying

You may cast colorless spells and artifact spells as though they had flash.

Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator.
1 / 2
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{2}{W}{W}{B}
Liesa, Forgotten Archangel
Legendary Creature - Angel
Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.
4 / 5
{X}{R}
Light Up the Night
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.

Flashback--{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{W}
Light-Paws, Emperor's Voice
Legendary Creature - Fox Advisor
Whenever an Aura enters the battlefield under your control, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
2 / 2
{B}{R}{R}
Lightning Skelemental
Creature - Elemental Skeleton
Trample, haste

Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards.

At the beginning of the end step, sacrifice Lightning Skelemental.
6 / 1
{1}{W}{U}
Linvala, Shield of Sea Gate
Legendary Creature - Angel Wizard
Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3 / 3
{3}{G}{G}
Loathsome Troll
Creature - Troll
{3}{G}: Roll a d20. Activate only if Loathsome Troll is in your graveyard.

1--9 | Put Loathsome Troll on top of your library.

10--19 | Return Loathsome Troll to your hand.

20 | Return Loathsome Troll to the battlefield tapped.
6 / 2
{1}{U}
Locked in the Cemetery
Enchantment - Aura
Enchant creature

When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{X}{G}{G}{G}
Long Rest
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
{G}{U}
Lonis, Cryptozoologist
Legendary Creature - Snake Elf Scout
Whenever another nontoken creature enters the battlefield under your control, investigate.

{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1 / 2
{4}{U}{B}{R}
Lord Xander, the Collector
Legendary Creature - Vampire Demon Noble
When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down.
6 / 6
{3}{U}{B}
Lord of the Nazgûl
Legendary Creature - Wraith Noble
Flying

Wraiths you control have protection from Ring-bearers.

Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4 / 3
{3}{R}{W}
Lorehold Command
Instant
Choose two --

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{3}{G}
Loxodon Eavesdropper
Creature - Elephant Detective
When Loxodon Eavesdropper enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
3 / 3
{2}{B}
Loyal Subordinate
Creature - Zombie
Menace

Lieutenant -- At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
3 / 1
{3}{U}{U}
Lucid Dreams
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
{U}{B}
Ludevic, Necrogenius
Legendary Creature - Human Wizard
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.

{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
2 / 3
--
Olag, Ludevic's Hubris
Legendary Creature - Zombie

As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.
2 / 3
{1}{U}
Lunar Rejection
Instant
Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target [Wolf or Werewolf] creature to its owner's hand.

Draw a card.
{2}{G}
Lurking Roper
Creature - Horror
Lurking Roper doesn't untap during your untap step.

Whenever you gain life, untap Lurking Roper.
4 / 5
{1}
Luxior, Giada's Gift
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}
{3}{B}
Macabre Reconstruction
Sorcery
This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.

Return up to two target creature cards from your graveyard to your hand.
{1}{U}
Maddening Cacophony
Sorcery
Kicker {3}{U}

Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
{2}{W}
Mage's Attendant
Creature - Cat Rogue
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
3 / 2
{1}{R}{R}
Magic Missile
Sorcery
This spell can't be countered.

Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
{6}{U}{R}
Magma Opus
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.

{U/R}{U/R}, Discard Magma Opus: Create a Treasure token.
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 / 3
{3}{G}
Magnigoth Sentry
Creature - Treefolk
Reach
4 / 4
{2}{G}{W}{W}
Maja, Bretagard Protector
Legendary Creature - Human Warrior
Other creatures you control get +1/+1.

Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
2 / 3
{R/W}
Make Your Mark
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
{3}{B}
Make an Example
Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
{1}{B}
Malakir Blood-Priest
Creature - Vampire Cleric
When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
2 / 1
{4}{G}
Malamet Veteran
Creature - Cat Warrior
Trample

Descend 4 -- Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
5 / 4
{1}{B}{B}
Malicious Eclipse
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
{2}{R}
Mana Cannons
Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
{2}{R}{R}
Manaform Hellkite
Creature - Dragon
Flying

Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4 / 4
{1}{G}
Manaweft Sliver
Creature - Sliver
Sliver creatures you control have "{T}: Add one mana of any color."
1 / 1
{3}{B}
Manticore
Creature - Manticore
Flash

Flying

Tail Spikes -- When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
2 / 1
{2}{R}
Marauding Dreadship
Artifact - Vehicle
Haste

When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 1
{X}{G}
March of Burgeoning Life
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.

Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
{1}{B}{B}
Mari, the Killing Quill
Legendary Creature - Vampire Assassin
Whenever a creature an opponent controls dies, exile it with a hit counter on it.

Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
3 / 2
{1}{W}{B}
Markov Purifier
Creature - Vampire Cleric
Lifelink

At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
2 / 3
{2}{R}{W}
Markov Waltzer
Creature - Vampire
Flying, haste

At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
1 / 3
{W}{U}
Marshal of Zhalfir
Creature - Human Knight
Other Knights you control get +1/+1.

{W}{U}, {T}: Tap another target creature.
2 / 2
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{1}{G}
Masked Vandal
Creature - Shapeshifter
Changeling (This card is every creature type.)

When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1 / 3
{5}{W}
Mass Production
Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
{3}{W}{U}
Master's Guide-Mural
Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.

Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Master's Manufactory
Artifact

{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
{3}
Matzalantli, the Great Door
Legendary Artifact
{T}: Draw a card, then discard a card.

{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
--
The Core
Legendary Land

(Transforms from Matzalantli.)

Fathomless descent -- {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
{2}{G}
Maze's Mantle
Enchantment - Aura
Flash

Enchant creature

When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.

Enchanted creature gets +2/+2.
{2}
Mazemind Tome
Artifact
{T}, Put a page counter on Mazemind Tome: Scry 1.

{2}, {T}, Put a page counter on Mazemind Tome: Draw a card.

When there are four or more page counters on Mazemind Tome, exile it. If you do, you gain 4 life.
{3}{W}{U}{B}{R}{G}
Meeting of the Five
Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
{3}{U}
Meldweb Curator
Creature - Phyrexian Wizard
When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
3 / 4
{G}{W}
Melira, the Living Cure
Legendary Creature - Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.

Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
3 / 3
{4}{U}{U}
Mental Journey
Instant
Draw three cards.

Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{4}{R}
Meria's Outrider
Creature - Elf Archer
Reach

Domain -- When Meria's Outrider enters the battlefield, it deals damage to each opponent equal to the number of basic land types among lands you control.
4 / 4
{1}{R}{G}
Meria, Scholar of Antiquity
Legendary Creature - Elf Artificer
Tap an untapped nontoken artifact you control: Add {G}.

Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
3 / 3
{R}{W}
Merry, Esquire of Rohan
Legendary Creature - Halfling Knight
Haste

Merry, Esquire of Rohan has first strike as long as it's equipped.

Whenever you attack with Merry and another legendary creature, draw a card.
2 / 2
{1}{G}{W}
Merry, Warden of Isengard
Legendary Creature - Halfling Advisor
Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.)

Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1 / 4
{2}{W}
Might of the Ancestors
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
{3}{G}{U}{R}
Miirym, Sentinel Wyrm
Legendary Creature - Dragon Spirit
Flying, ward {2}

Whenever another nontoken Dragon enters the battlefield under your control, create a token that's a copy of it, except the token isn't legendary.
6 / 6
{1}{W}{W}
Mila, Crafty Companion
Legendary Creature - Fox
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
2 / 3
--
Lukka, Wayward Bonder
Legendary Planeswalker - Lukka

+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead.

-2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep.

-7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
2 / 3
{2}
Millstone
Artifact
{2}, {T}: Target player mills two cards.
{2}
Mimic
Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.

{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
{B}
Mind Carver
Artifact - Equipment
When Mind Carver enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.

Equip {2}{B}
{3}{U}{U}
Mind Flayer
Creature - Horror
Dominate Monster -- When Mind Flayer enters the battlefield, gain control of target creature for as long as you control Mind Flayer.
3 / 3
{2}{B}
Mind Rake
Sorcery
Target player discards two cards.

Overload {1}{B} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{R}
Minion of the Mighty
Creature - Kobold
Menace

Pack tactics -- Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0 / 1
{R}{G}{W}
Minsc, Beloved Ranger
Legendary Creature - Human Ranger
When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3 / 3
{2}{U}
Mirage Mockery
Sorcery
Choose one --

• Create a token that's a copy of target artifact creature you control.

• Create a token that's a copy of target nonartifact creature you control.

Entwine {2}{U} (Choose both if you pay the entwine cost.)
{1}{G}{W}
Mirri, Weatherlight Duelist
Legendary Creature - Cat Warrior
First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3 / 2
{B}
Mirrodin Avenged
Instant
Destroy target creature that was dealt damage this turn.

Draw a card.
{2}{U}
Mirrodin Besieged
Enchantment
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian.

• Mirran -- Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.

• Phyrexian -- At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
{2}{G}
Mirrormere Guardian
Creature - Dwarf Soldier
When Mirrormere Guardian dies, the Ring tempts you.
4 / 2
{2}{W}
Mischievous Pup
Creature - Dog
Flash

When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
3 / 1
{3}{B}
Misfortune Teller
Creature - Human Warlock
Deathtouch

Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
3 / 1
--
Mishra's Foundry
Land
{T}: Add {C}.

{2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn.
{2}{B}{R}
Mishra, Claimed by Gix
Legendary Creature - Phyrexian Human Artificer
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
3 / 5
{2}{U}{B}{R}
Mishra, Eminent One
Legendary Creature - Human Artificer
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
5 / 4
{2}{R}
Mishra, Excavation Prodigy
Legendary Creature - Human Artificer
Haste

{1}, {T}, Discard a card: Draw a card.

Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.
2 / 1
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
{2}{U}
Mistwalker
Creature - Shapeshifter
Changeling (This card is every creature type.)

Flying

{1}{U}: Mistwalker gets +1/-1 until end of turn.
1 / 4
{3}{W}
Mite Overseer
Creature - Phyrexian Soldier
First strike

As long as it's your turn, creature tokens you control get +1/+0 and have first strike.

{3}{W/P}: Create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter. {W/P} can be paid with either {W} or 2 life.)
4 / 2
{1}{U}
Moment of Truth
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.
{2}{W}{W}
Mondrak, Glory Dominus
Legendary Creature - Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead.

{1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
{2}{U}
Moonfolk Puzzlemaker
Artifact Creature - Moonfolk Wizard
Flying

Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
1 / 4
{5}{W}{W}{W}
Moonshaker Cavalry
Creature - Spirit Knight
Flying

When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
{3}{R}
Moonveil Regent
Creature - Dragon
Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.

When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4 / 4
{4}{R}{R}
Moraug, Fury of Akoum
Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall -- Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6 / 6
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
--
Mox Tantalite
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add one mana of any color.
{5}{U}{U}
Murktide Regent
Creature - Dragon
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

Murktide Regent enters the battlefield with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.
3 / 3
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
{5}{U}{U}{U}
Myojin of Cryptic Dreams
Legendary Creature - Spirit
Myojin of Cryptic Dreams enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Cryptic Dreams: Copy target permanent spell you control three times. (The copies become tokens.)
3 / 3
{5}{B}{B}{B}
Myojin of Grim Betrayal
Legendary Creature - Spirit
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5 / 2
{5}{G}{G}{G}
Myojin of Towering Might
Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8 / 8
{4}
Myr Kinsmith
Artifact Creature - Myr
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
3 / 1
{3}{W}{W}
Mysterious Limousine
Artifact - Vehicle
Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.

Crew 2
4 / 4
{4}
Mystic Forge
Artifact
You may look at the top card of your library any time.

You may cast artifact spells and colorless spells from the top of your library.

{T}, Pay 1 life: Exile the top card of your library.
{2}{U}
Mystic Redaction
Enchantment
At the beginning of your upkeep, scry 1.

Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
{2}{G}{U}
Nael, Avizoa Aeronaut
Legendary Creature - Elf Scout
Flying

Domain -- Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2 / 4
{1}{W}{W}
Nahiri's Binding
Enchantment - Aura
Enchant creature or planeswalker

Enchanted permanent can't attack or block, and its activated abilities can't be activated.
{3}{W}{B}
Naomi, Pillar of Order
Legendary Creature - Human Advisor
Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
4 / 4
{3}{U}{B}
Narfi, Betrayer King
Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.

{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
4 / 3
{1}{B}{B}
Nashi, Moon Sage's Scion
Legendary Creature - Rat Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3 / 2
{2}{G}
Nature's Embrace
Enchantment - Aura
Enchant creature or land

As long as enchanted permanent is a creature, it gets +2/+2.

As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
{2}{B}
Nazgûl
Creature - Wraith Knight
Deathtouch

When Nazgûl enters the battlefield, the Ring tempts you.

Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.

A deck can have up to nine cards named Nazgûl.
1 / 2
{2}{U}
Nebelgast Intruder
Creature - Spirit
Flash

Flying

When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2 / 1
{1}{B}
Necrogen Communion
Enchantment - Aura
Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control.
{3}{B}{B}
Necrogoyf
Creature - Lhurgoyf
Necrogoyf's power is equal to the number of creature cards in all graveyards.

At the beginning of each player's upkeep, that player discards a card.

Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
* / 4
{B}
Nested Shambler
Creature - Zombie
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
1 / 1
{2}{W}{B}
Neva, Stalked by Nightmares
Legendary Creature - Human Noble
Menace

When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
2 / 2
{G}
Neverwinter Dryad
Creature - Dryad
{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{B}
Nezumi Informant
Creature - Rat Rogue
When Nezumi Informant enters the battlefield, each opponent discards a card.
1 / 1
{G}{U}
Nicanzil, Current Conductor
Legendary Creature - Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
2 / 3
{1}{B}{B}
Nighthawk Scavenger
Creature - Vampire Rogue
Flying, deathtouch, lifelink

Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
1+* / 3
{3}{B}{B}
Ninja of the New Moon
Creature - Spirit Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
6 / 3
{W}{U}{B}{R}{G}
Niv-Mizzet, Guildpact
Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored

Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6 / 6
{2}{W}
Norn's Decree
Enchantment
Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter.

Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
{3}{B}
Novice Dissector
Creature - Troll Warlock
{1}, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
3 / 3
{3}{G}{G}
Noxious Assault
Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.
{3}{U}
Oculus Whelp
Creature - Phyrexian Dragon
Flying

As long as you control a transformed permanent, Oculus Whelp has "When Oculus Whelp dies, draw a card."
3 / 2
{1}{R}{W}
Odric, Blood-Cursed
Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
3 / 3
{2}{R}{R}
Ojer Axonil, Deepest Might
Legendary Creature - God
Trample

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4 / 4
--
Temple of Power
Land

(Transforms from Ojer Axonil, Deepest Might.)

{T}: Add {R}.

{2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
4 / 4
{3}{G}{G}
Ojer Kaslem, Deepest Growth
Legendary Creature - God
Trample

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6 / 5
--
Temple of Cultivation
Land

(Transforms from Ojer Kaslem, Deepest Growth.)

{T}: Add {G}.

{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
6 / 5
{2}{U}{U}
Ojer Pakpatiq, Deepest Epoch
Legendary Creature - God
Flying

Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4 / 3
--
Temple of Cyclical Time
Land

(Transforms from Ojer Pakpatiq, Deepest Epoch.)

{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.

{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
4 / 3
{4}{W}{W}
Ojer Taq, Deepest Foundation
Legendary Creature - God
Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6 / 6
--
Temple of Civilization
Land

(Transforms from Ojer Taq, Deepest Foundation.)

{T}: Add {W}.

{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
6 / 6
{X}{B}{G}
Old Stickfingers
Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.

Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
* / *
{4}{R}{R}
Olivia's Attendants
Creature - Vampire
Menace

Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{2}{R}: Olivia's Attendants deals 1 damage to any target.
6 / 6
{1}{B}
Olivia's Midnight Ambush
Instant
Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
{4}{B}{R}
Olivia, Crimson Bride
Legendary Creature - Vampire Noble
Flying, haste

Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
3 / 4
{R}{G}{W}{U}
Omnath, Locus of Creation
Legendary Creature - Elemental
When Omnath, Locus of Creation enters the battlefield, draw a card.

Landfall -- Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4 / 4
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{2}{W}{B}
Orah, Skyclave Hierophant
Legendary Creature - Kor Cleric
Lifelink

Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
3 / 3
{2}{B}{B}
Oriq Loremage
Creature - Human Warlock
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on Oriq Loremage.
3 / 3
{3}{U}
Orvar, the All-Form
Legendary Creature - Shapeshifter
Changeling

Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.

When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3 / 3
{3}{R}{W}
Otharri, Suns' Glory
Legendary Creature - Phoenix
Flying, lifelink, haste

Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.

{2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped.
3 / 3
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.
{2}{G}
Owlbear Shepherd
Creature - Goblin Druid
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
1 / 4
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{4}
Panoptic Projektor
Artifact
{T}: The next face-down creature spell you cast this turn costs {3} less to cast.

If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{4}
Paragon of Modernity
Artifact Creature - Angel Warrior
Flying

{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2 / 2
{1}{B}
Parasitic Grasp
Instant
Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
{2}{U}{B}{R}
Parnesse, the Subtle Brush
Legendary Creature - Vampire Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life.

Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
4 / 4
{2}{R}
Pashalik Mons
Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
2 / 2
{1}{G}
Path to the World Tree
Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
{2}{U}
Patrician Geist
Creature - Spirit Knight
Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost {1} less to cast.
2 / 2
{1}{G}{W}{U}
Perrie, the Pulverizer
Legendary Creature - Rhino Soldier
When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
3 / 3
{U}
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
{3}{R}{G}{W}
Phabine, Boss's Confidant
Legendary Creature - Cat Advisor
Creature tokens you control have haste.

Parley -- At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
3 / 6
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{1}{W}
Phyrexian Missionary
Creature - Phyrexian Human Cleric
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Lifelink

When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.
2 / 3
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
{1}{W}
Piercing Rays
Sorcery
Exile target tapped creature.

Forecast -- {2}{W}, Reveal Piercing Rays from your hand: Tap target untapped creature. (Activate this ability only during your upkeep and only once each turn.)
{W}{U}
Pippin, Guard of the Citadel
Legendary Creature - Halfling Soldier
Vigilance, ward {1}

{T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
2 / 2
{B}{G}
Pippin, Warden of Isengard
Legendary Creature - Halfling Advisor
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.)

{1}, {T}: Create a Food token.

{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
2 / 2
{2}{R}{R}{W}{W}{B}{B}
Piru, the Volatile
Legendary Creature - Elder Dragon
Flying, lifelink

At the beginning of your upkeep, sacrifice Piru, the Volatile unless you pay {R}{W}{B}.

When Piru dies, it deals 7 damage to each nonlegendary creature.
7 / 7
{G}
Placid Rottentail
Creature - Fungus Rabbit
Vigilance

{2}{G}, Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
1 / 1
{2}{B}
Plague Engineer
Creature - Phyrexian Carrier
Deathtouch

As Plague Engineer enters the battlefield, choose a creature type.

Creatures of the chosen type your opponents control get -1/-1.
2 / 2
{1}{R}
Plargg, Dean of Chaos
Legendary Creature - Orc Shaman
{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.
2 / 2
--
Augusta, Dean of Order
Legendary Creature - Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.
2 / 2
{3}{R}
Plasma Jockey
Creature - Viashino Warrior
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.

Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
3 / 1
{7}
Platinum Angel
Artifact Creature - Angel
Flying

You can't lose the game and your opponents can't win the game.
4 / 4
{3}{W}
Porcelain Zealot
Creature - Phyrexian Soldier
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
2 / 3
--
Port of Karfell
Land
Port of Karfell enters the battlefield tapped.

{T}: Add {U}.

{3}{U}{B}{B}, {T}, Sacrifice Port of Karfell: Mill four cards, then return a creature card from your graveyard to the battlefield tapped. (To mill a card, put the top card of your library into your graveyard.)
{1}{B}
Power Word Kill
Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
{2}{U}
Power of Persuasion
Sorcery
Choose target creature an opponent controls, then roll a d20.

1--9 | Return it to its owner's hand.

10--19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.
{1}{W}
Powerstone Engineer
Creature - Human Artificer
When Powerstone Engineer dies, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
2 / 1
{3}{W}
Prayer of Binding
Enchantment
Flash

When Prayer of Binding enters the battlefield, exile up to one target nonland permanent an opponent controls until Prayer of Binding leaves the battlefield. You gain 2 life.
{5}
Precursor Golem
Artifact Creature - Golem
When Precursor Golem enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.

Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
3 / 3
{2}{G}
Primal Adversary
Creature - Wolf
Trample

When Primal Adversary enters the battlefield, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
4 / 3
--
Prismari Campus
Land
Prismari Campus enters the battlefield tapped.

{T}: Add {U} or {R}.

{4}, {T}: Scry 1.
{1}{U}{R}
Prismari Command
Instant
Choose two --

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.
{X}{W}
Prismatic Ending
Sorcery
Converge -- Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
{1}{W}
Professor of Symbology
Creature - Kor Cleric
When Professor of Symbology enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2 / 1
{3}{G}
Professor of Zoomancy
Creature - Bear Druid
When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
4 / 3
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{1}{R}{W}
Prosperous Partnership
Enchantment
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens.

Tap three untapped creatures you control: Create a Treasure token.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{5}{G}{G}
Purple Worm
Creature - Worm
This spell costs {2} less to cast if a creature died this turn.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
8 / 7
{4}{R}{R}
Pyre Spawn
Creature - Elemental
When Pyre Spawn dies, it deals 3 damage to any target.
6 / 4
{3}{R}{R}
Quakebringer
Creature - Giant Berserker
Your opponents can't gain life.

At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.

Foretell {2}{R}{R}
5 / 4
{1}{R}{W}
Queen Kayla bin-Kroog
Legendary Creature - Human Noble
{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
2 / 3
--
Racers' Ring
Land
Racers' Ring enters the battlefield tapped.

{T}: Add {R} or {G}.

{2}{R}{G}, {T}, Sacrifice Racers' Ring: Draw a card.
{2}{R}{G}
Radha, Coalition Warlord
Legendary Creature - Elf Warrior
Domain -- Whenever Radha, Coalition Warlord becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3 / 3
{4}{B}
Radiant Epicure
Creature - Vampire Wizard
Converge -- When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
5 / 5
{W}{U}
Raff, Weatherlight Stalwart
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
1 / 3
{W}{U}{B}
Raffine, Scheming Seer
Legendary Creature - Sphinx Demon
Flying, ward {1}

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1 / 4
{2}{R}{W}
Raiyuu, Storm's Edge
Legendary Creature - Human Samurai
First strike

Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
3 / 3
{4}{B}{R}
Rakdos, Patron of Chaos
Legendary Creature - Demon
Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents. If they don't, you draw two cards.
6 / 6
{6}
Ramos, Dragon Engine
Legendary Artifact Creature - Dragon
Flying

Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors.

Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
4 / 4
{4}{R}
Ramosian Greatsword
Artifact - Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Equipped creature gets +3/+1 and has trample.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}{W}
Ranger-Captain of Eos
Creature - Human Soldier Ranger
When Ranger-Captain of Eos enters the battlefield, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.

Sacrifice Ranger-Captain of Eos: Your opponents can't cast noncreature spells this turn.
3 / 3
{1}{B}{B}{R}{R}
Rankle and Torbran
Legendary Creature - Faerie Dwarf
Flying, first strike, haste

Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number --

• Each player creates a Treasure token.

• Each player sacrifices a creature.

• If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
3 / 4
--
Raucous Theater
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Raucous Theater enters the battlefield tapped.

When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{2}{R}{R}
Ravenous Giant
Creature - Giant
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
5 / 5
{2}
Razorlash Transmogrant
Artifact Creature - Zombie
Razorlash Transmogrant can't block.

{4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands.
3 / 1
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{4}{G}{G}
Realm Seekers
Creature - Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

{2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
0 / 0
{4}{R}{R}
Realm-Scorcher Hellkite
Creature - Dragon
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Flying, haste

When Realm-Scorcher Hellkite enters the battlefield, if it was bargained, add four mana in any combination of colors.

{1}{R}: Realm-Scorcher Hellkite deals 1 damage to any target.
4 / 6
{3}
Realmbreaker, the Invasion Tree
Legendary Artifact
{2}, {T}: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "If this land would leave the battlefield, exile it instead of putting it anywhere else."

{10}, {T}, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.
{2}{U}
Rebuild
Instant
Return all artifacts to their owners' hands.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Recalibrate
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
{2}{B}
Reckoner Shakedown
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
{G}
Reclaim the Wastes
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
{X}{R}{R}
Red Sun's Twilight
Sorcery
Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
{2}{W}
Redemption Arc
Enchantment - Aura
Enchant creature

Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

{1}{W}: Exile enchanted creature.
{2}{W}
Reidane, God of the Worthy
Legendary Creature - God
Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2 / 3
--
Valkmira, Protector's Shield
Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.

Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
2 / 3
{1}{R}{W}
Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight
Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2 / 3
{3}{U}
Renari, Merchant of Marvels
Legendary Creature - Dragon Artificer
You may cast Dragon spells and artifact spells as though they had flash.

Choose a Background (You can have a Background as a second commander.)
2 / 4
{1}{U}
Renowned Weaponsmith
Creature - Human Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

{U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
1 / 3
{3}{W}
Repel the Vile
Instant
Choose one --

• Exile target creature with power 4 or greater.

• Exile target enchantment.
{3}{U}
Repository Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
3 / 3
{1}{W}
Resolute Reinforcements
Creature - Human Soldier
Flash

When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
1 / 1
{1}{W}{W}
Resplendent Marshal
Creature - Angel Warrior
Flying

When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3 / 3
--
Restless Anchorage
Land
Restless Anchorage enters the battlefield tapped.

{T}: Add {W} or {U}.

{1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.

Whenever Restless Anchorage attacks, create a Map token.
{1}{B}
Restless Bloodseeker
Creature - Vampire
At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
1 / 3
--
Bloodsoaked Reveler
Creature - Vampire

At the beginning of your end step, if you gained life this turn, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{4}{B}: Each opponent loses 2 life and you gain 2 life.
1 / 3
--
Restless Prairie
Land
Restless Prairie enters the battlefield tapped.

{T}: Add {G} or {W}.

{2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
{3}{U}
Retrieval Agent
Creature - Human Soldier
{2}: Retrieval Agent gets +1/-1 until end of turn.
2 / 5
{2}{G}
Retrieve
Sorcery
Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.
{4}{B}
Return Upon the Tide
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{1}{B}
Return to Action
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
{2}{W}{B}
Ria Ivor, Bane of Bladehold
Legendary Creature - Phyrexian Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
3 / 4
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
{3}{U}{U}
Rimeshield Frost Giant
Creature - Giant Warrior
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
4 / 5
{1}{U}
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{4}{W/B}{W/B}
Rise of Extus
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
{1}{R}{W}
Risona, Asari Commander
Legendary Creature - Human Samurai
Haste

Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.

Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3 / 3
{2}{R}{G}{W}
Rith, Liberated Primeval
Legendary Creature - Dragon
Flying, ward {2}

Other Dragons you control have ward {2}.

At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5 / 5
{2}{W}
Ritual Guardian
Creature - Human Soldier
Coven -- At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
3 / 2
{1}{B}{R}
Rivaz of the Claw
Legendary Creature - Viashino Warlock
Menace

{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.

Once during each of your turns, you may cast a Dragon creature spell from your graveyard.

Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3 / 3
{1}{R}
Roar of Resistance
Enchantment
Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay {1}{R}. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.
{2}{B}
Rogues' Gallery
Sorcery
For each color, return up to one target creature card of that color from your graveyard to your hand.
{U}
Rona's Vortex
Instant
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
{1}{U}
Rona, Herald of Invasion
Legendary Creature - Human Wizard
Whenever you cast a legendary spell, untap Rona, Herald of Invasion.

{T}: Draw a card, then discard a card.

{5}{B/P}: Transform Rona. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.)
1 / 3
--
Rona, Tolarian Obliterator
Legendary Creature - Phyrexian Wizard

Trample

Whenever a source deals damage to Rona, Tolarian Obliterator, that source's controller exiles a card from their hand at random. If it's a land card, you may put it onto the battlefield under your control. Otherwise, you may cast it without paying its mana cost.
1 / 3
{1}{U}{R}
Rootha, Mercurial Artist
Legendary Creature - Orc Shaman
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1 / 4
{3}{B}
Rot Farm Mortipede
Creature - Insect
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
3 / 4
{2}{B}
Rowan's Grim Search
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard.

You draw two cards and you lose 2 life.
{1}{W}{W}
Rumor Gatherer
Creature - Elf Wizard
Alliance -- Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
2 / 1
{4}{U}{U}
Run Ashore
Instant
Choose one or both --

• The owner of target nonland permanent puts it on the top or bottom of their library.

• Return target nonland permanent to its owner's hand.
{3}{U}
Run Out of Town
Instant
The owner of target nonland permanent puts it on the top or bottom of their library.
{1}{U}{B}
Runo Stromkirk
Legendary Creature - Vampire Cleric
Flying

When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.
1 / 4
--
Krothuss, Lord of the Deep
Legendary Creature - Kraken Horror

Flying

Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
1 / 4
{10}
Rust Goliath
Artifact Creature - Construct
Prototype {3}{G}{G} -- 3/5 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Reach, trample
10 / 10
--
Rustvale Bridge
Artifact Land
Rustvale Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {W}.
{4}{G}{G}
Sakiko, Mother of Summer
Legendary Creature - Snake Shaman
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 3
{1}{G}{W}
Sam, Loyal Attendant
Legendary Creature - Halfling Peasant
Partner with Frodo, Adventurous Hobbit (When this creature enters the battlefield, target player may put Frodo into their hand from their library, then shuffle.)

At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Activated abilities of Foods you control cost {1} less to activate.
2 / 4
{G}{W}
Samwise Gamgee
Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{1}{W}
Samwise the Stouthearted
Legendary Creature - Halfling Peasant
Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
2 / 1
{W}{W}
Sanctifier en-Vec
Creature - Human Cleric
Protection from black and from red

When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2 / 2
{4}{W}{W}
Sanctuary Warden
Creature - Angel Soldier
Flying

Sanctuary Warden enters the battlefield with two shield counters on it.

Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
5 / 5
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.

Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{1}{B}{G}
Sarulf, Realm Eater
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.

At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3 / 3
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
{G}{W}
Satsuki, the Living Lore
Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.

When Satsuki, the Living Lore dies, choose up to one --

• Return target Saga or enchantment creature you control to its owner's hand.

• Return target Saga card from your graveyard to your hand.
1 / 3
{3}{B}{B}
Sauron, the Necromancer
Legendary Creature - Avatar Horror
Menace

Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4 / 4
{3}{G}
Sawblade Slinger
Creature - Human Archer
When Sawblade Slinger enters the battlefield, choose up to one --

• Destroy target artifact an opponent controls.

• Sawblade Slinger fights target Zombie an opponent controls.
4 / 3
{1}{R}{ // }{1}{U}
Scalding Viper // Steam Clean
Creature - Elemental Snake // Sorcery - Adventure
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.



Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{3}{B}{B}
Scion of the Swarm
Creature - Vampire Cleric
Flying

Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
3 / 3
{1}{U}
Scour All Possibilities
Sorcery
Scry 2, then draw a card.

Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Scourge of the Skyclaves
Creature - Demon
Kicker {4}{B}

When you cast this spell, if it was kicked, each player loses half their life, rounded up.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
* / *
{3}
Scrap Trawler
Artifact Creature - Construct
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
3 / 2
{4}
Scrapwork Rager
Artifact Creature - Phyrexian Horror
When Scrapwork Rager enters the battlefield, you draw a card and you lose 1 life.

Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{2}{G}
Scurry Oak
Creature - Treefolk
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1 / 2
{W}
Sea Gate Banneret
Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
1 / 2
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
{2}{W}
Search for Glory
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
{3}{W}
Search the Premises
Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}{R}
Seize the Spotlight
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
{5}
Self-Assembler
Artifact Creature - Assembly-Worker
When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
4 / 4
{2}{W}
Selfless Glyphweaver
Creature - Human Cleric
Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn.
2 / 3
--
Deadly Vanity
Sorcery

Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
2 / 3
{1}{W}
Sentinel Sliver
Creature - Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
2 / 2
{1}{B}
Sepulcher Ghoul
Creature - Zombie
Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn.
2 / 1
{2}{G}
Serpent-Blade Assailant
Creature - Elf Warrior
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Deathtouch
2 / 1
{2}{W}{W}
Serra the Benevolent
Legendary Planeswalker - Serra
+2: Creatures you control with flying get +1/+1 until end of turn.

-3: Create a 4/4 white Angel creature token with flying and vigilance.

-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
L: 4
{4}{W}{W}{W}
Serra's Emissary
Creature - Angel
Flying

As Serra's Emissary enters the battlefield, choose a card type.

You and creatures you control have protection from the chosen card type.
7 / 7
{W}{W/B}{B}
Shadewing Laureate
Creature - Human Warlock
Flying

Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.
2 / 2
{2}{B}
Shadow Prophecy
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
{3}{B}{B}{B}
Shadow of the Enemy
Sorcery
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
{3}{W}{B}
Shadrix Silverquill
Legendary Creature - Elder Dragon
Flying, double strike

At the beginning of combat on your turn, you may choose two. Each mode must target a different player.

• Target player creates a 2/1 white and black Inkling creature token with flying.

• Target player draws a card and loses 1 life.

• Target player puts a +1/+1 counter on each creature they control.
2 / 5
{2}{B}
Shady Traveler
Creature - Human Werewolf
Menace (This creature can't be blocked except by two or more creatures.)

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 / 3
--
Stalking Predator
Creature - Werewolf

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 / 3
{1}{W}
Shaile, Dean of Radiance
Legendary Creature - Bird Cleric
Flying, vigilance

{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
1 / 1
--
Embrose, Dean of Shadow
Legendary Creature - Human Warlock

{T}: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
1 / 1
{1}{R}{W}{B}
Shanid, Sleepers' Scourge
Legendary Creature - Human Knight
Menace

Other legendary creatures you control have menace.

Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
2 / 4
{G}{W}{U}
Shanna, Purifying Blade
Legendary Creature - Human Warrior
Lifelink

At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
3 / 3
{2}{W}{U}
Sharae of Numbing Depths
Legendary Creature - Merfolk Wizard
When Sharae of Numbing Depths enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2 / 3
{2}{U}{B}
Sharkey, Tyrant of the Shire
Legendary Creature - Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities.

Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities.

Mana of any type can be spent to activate Sharkey's abilities.
2 / 4
{3}{B}{B}
Shatter the Oath
Sorcery
Destroy target creature or enchantment. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{U}
Shattered Ego
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.

{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
{4}{B}{G}
Shelob, Child of Ungoliant
Legendary Creature - Spider Demon
Deathtouch, ward {2}

Other Spiders you control have deathtouch and ward {2}.

Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life," and it loses all other card types.
8 / 8
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{3}{B}{B}
Sheoldred
Legendary Creature - Phyrexian Praetor
Menace

When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.

{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4 / 5
--
The True Scriptures
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- For each opponent, destroy up to one target creature or planeswalker that player controls.

II -- Each opponent discards three cards, then mills three cards.

III -- Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
{1}{B}{G}{U}
Sidisi, Brood Tyrant
Legendary Creature - Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3 / 3
{2}{W}
Siege Veteran
Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
2 / 2
{2}{W}
Sigarda's Imprisonment
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.

{4}{W}: Exile enchanted creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{W}{W}
Sigarda's Splendor
Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.

Whenever you cast a white spell, you gain 1 life.
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{1}{G}{W}{W}
Sigarda, Champion of Light
Legendary Creature - Angel
Flying, trample

Humans you control get +1/+1.

Coven -- Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4 / 4
{2}{W}
Sigiled Sentinel
Creature - Human Knight
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Vigilance
2 / 2
--
Silent Clearing
Land
{T}, Pay 1 life: Add {W} or {B}.

{1}, {T}, Sacrifice Silent Clearing: Draw a card.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{2}{W}{B}
Silverquill Command
Sorcery
Choose two --

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature.
{2}{W}
Sisay, Weatherlight Captain
Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.

{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2 / 2
{1}{U}
Skaab Wrangler
Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
2 / 1
--
Skemfar Elderhall
Land
Skemfar Elderhall enters the battlefield tapped.

{T}: Add {G}.

{2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
{9}
Skitterbeam Battalion
Artifact Creature - Construct
Prototype {3}{R}{R} -- 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Trample, haste

When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it.
4 / 4
{U}{B}
Skull Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.
2 / 2
{6}{W}
Sky-Blessed Samurai
Enchantment Creature - Human Samurai
This spell costs {1} less to cast for each enchantment you control.

Flying
4 / 4
{3}{G}
Skybeast Tracker
Creature - Giant Archer
Reach

Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
2 / 4
{4}{W}
Skyboon Evangelist
Creature - Bird Advisor
Flying

When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
3 / 3
--
Skybridge Towers
Land
Skybridge Towers enters the battlefield tapped.

{T}: Add {W} or {U}.

{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
{1}{U}
Skyclave Aerialist
Creature - Merfolk Scout
Flying

{4}{G/P}: Transform Skyclave Aerialist. Activate only as a sorcery. ({G/P} can be paid with either {G} or 2 life.)
2 / 1
--
Skyclave Invader
Creature - Phyrexian Merfolk Scout

Flying

When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
2 / 1
{1}{W}
Skyclave Cleric
Creature - Kor Cleric
When Skyclave Cleric enters the battlefield, you gain 2 life.
1 / 3
--
Skyclave Basilica
Land

Skyclave Basilica enters the battlefield tapped.

{T}: Add {W}.
1 / 3
{1}{B}
Skyclave Shade
Creature - Shade
Kicker {2}{B}

Skyclave Shade can't block.

If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.

Landfall -- Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
3 / 1
{2}{W}
Skyhunter Strike Force
Creature - Cat Knight
Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Lieutenant -- As long as you control your commander, other creatures you control have melee.
2 / 2
{5}{G}
Skyscythe Engulfer
Creature - Phyrexian Beast
Reach, trample

Skyscythe Engulfer can't be blocked by creatures with flying.
6 / 5
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{U}
Skyswimmer Koi
Creature - Fish
Flying

Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
3 / 3
{3}{U}
Skyway Robber
Creature - Bird Rogue
Flying

Escape--{3}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
3 / 3
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.

Indestructible

{T}: Add {R} or {G}.
{U}
Sleep-Cursed Faerie
Creature - Faerie Wizard
Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.
3 / 3
{W}{U}{B}{R}{G}
Sliver Gravemother
Legendary Creature - Sliver
The "legend rule" doesn't apply to Slivers you control.

Each Sliver creature card in your graveyard has encore {X}, where X is its mana value.

Encore {5} ({5}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
6 / 6
{1}{U}
Smoke Shroud
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

When a Ninja enters the battlefield under your control, you may return Smoke Shroud from your graveyard to the battlefield attached to that creature.
{X}{R}
Smoke Spirits' Aid
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
{1}{B}{G}
Sméagol, Helpful Guide
Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.

Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4 / 2
--
Snow-Covered Plains
Basic Snow Land - Plains
({T}: Add {W}.)
{7}
Sojourner's Companion
Artifact Creature - Salamander
Affinity for artifacts

Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
4 / 4
{2}{R}{R}
Solphim, Mayhem Dominus
Legendary Creature - Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.

{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim, Mayhem Dominus. ({R/P} can be paid with either {R} or 2 life.)
5 / 4
{2}{B}
Soul Shatter
Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
{1}
Soul-Guide Lantern
Artifact
When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard.

{T}, Sacrifice Soul-Guide Lantern: Exile each opponent's graveyard.

{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.
{1}{W}{U}
Soulherder
Creature - Spirit
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder.

At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
1 / 1
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{4}{W}
Speakeasy Server
Creature - Bird Citizen
Flying

When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
3 / 3
{1}{U}{R}
Spectacle Mage
Creature - Bird Shaman
Flying

Instant and sorcery spells you cast with mana value 5 or greater cost {1} less to cast.
2 / 2
{3}{B}
Specter of the Fens
Creature - Specter
Flying

{5}{B}: Target opponent loses 2 life and you gain 2 life.
2 / 3
{1}{U}
Spectral Adversary
Creature - Spirit
Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
{2}{R}
Spinehorn Minotaur
Creature - Minotaur Berserker
As long as you've drawn two or more cards this turn, Spinehorn Minotaur has double strike.
2 / 3
{B}
Spiteful Hexmage
Creature - Human Warlock
When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
3 / 2
{3}{U}
Splashy Spellcaster
Creature - Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 4
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
{1}{R}
Sprouting Goblin
Creature - Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.)

When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

{R}, {T}, Sacrifice a land: Draw a card.
2 / 2
{2}{R}
Squee, Dubious Monarch
Legendary Creature - Goblin Noble
Haste

Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2 / 2
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 / 2
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{W}
Star Pupil
Creature - Human Wizard
Star Pupil enters the battlefield with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.
0 / 0
{2}{W}{W}
Starnheim Unleashed
Sorcery
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{6}
Steel Seraph
Artifact Creature - Angel
Prototype {1}{W}{W} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5 / 4
{3}{U}{U}
Step Through
Sorcery
Return two target creatures to their owners' hands.

Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
{2}{R}{R}
Stoke the Flames
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Stoke the Flames deals 4 damage to any target.
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 / 8
{4}
Stonespeaker Crystal
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.
{3}{G}{G}{G}
Storm the Festival
Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Storm the Seedcore
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
{3}{R}
Storm-Kiln Artist
Creature - Dwarf Shaman
Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
2 / 2
{G}
Strength of the Coalition
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)

Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
{R}
Strike It Rich
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Subtlety
Creature - Elemental Incarnation
Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke--Exile a blue card from your hand.
3 / 3
{4}{U}{U}
Sudden Insight
Instant
Draw a card for each different mana value among nonland cards in your graveyard.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{2}{G}
Sunfrill Imitator
Creature - Dinosaur
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
3 / 3
{1}{W}
Sungold Sentinel
Creature - Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.

Coven -- {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3 / 2
{1}{R}{W}
Sunrise Cavalier
Creature - Human Knight
Trample, haste

If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield.

Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3 / 3
{1}{W}
Sunspear Shikari
Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
2 / 2
{W}
Surge of Salvation
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
{4}
Surgehacker Mech
Artifact - Vehicle
Menace

When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4
5 / 5
--
Surtland Frostpyre
Land
Surtland Frostpyre enters the battlefield tapped.

{T}: Add {R}.

{2}{U}{U}{R}, {T}, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.
{U}
Suspend
Instant
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they play it without paying its mana cost. If it's a creature, it has haste.)
{1}{R}{G}
Svella, Ice Shaper
Legendary Snow Creature - Troll Warrior
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color."

{6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
2 / 4
{G}
Swarm Shambler
Creature - Fungus Beast
Swarm Shambler enters the battlefield with a +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token.

{1}, {T}: Put a +1/+1 counter on Swarm Shambler.
0 / 0
{4}{R}
Swarming Goblins
Creature - Goblin
When Swarming Goblins enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--19 | Create two of those tokens.

20 | Create three of those tokens.
4 / 3
{3}
Sword of Hearth and Home
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip {2}
{3}
Sword of Sinew and Steel
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip {2}
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
{2}{B}
Taborax, Hope's Demise
Legendary Creature - Demon Cleric
Flying

Taborax, Hope's Demise has lifelink as long as it has five or more +1/+1 counters on it.

Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
2 / 2
{3}{U}
Take Flight
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
{2}{U}{U}
Talas Lookout
Creature - Human Pirate
Flying

When Talas Lookout dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
3 / 2
{3}{G}{U}
Tanazir Quandrix
Legendary Creature - Elder Dragon
Flying, trample

When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4 / 4
--
Tanglepool Bridge
Artifact Land
Tanglepool Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {U}.
{2}{B}
Tatsunari, Toad Rider
Legendary Creature - Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."

{1}{G/U}: Tatsunari, Toad Rider and target Frog you control can't be blocked this turn except by creatures with flying or reach.
3 / 3
{1}{R}
Tattered Ratter
Creature - Human Peasant
Whenever a Rat you control becomes blocked, it gets +2/+0 until end of turn.
2 / 2
{1}{U}
Tazeem Roilmage
Creature - Merfolk Wizard
Kicker {4} (You may pay an additional {4} as you cast this spell.)

When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2 / 1
{4}{W}
Tazri, Beacon of Unity
Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.

{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4 / 6
{U/R}{U/R}
Teach by Example
Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{1}{R}
Teeterpeak Ambusher
Creature - Goblin Warrior
{2}{R}: Teeterpeak Ambusher gets +2/+0 until end of turn.
1 / 3
{1}{U}{B}
Tegwyll, Duke of Splendor
Legendary Creature - Faerie Noble
Flying, deathtouch

Other Faeries you control get +1/+1.

Whenever another Faerie you control dies, you draw a card and you lose 1 life.
2 / 3
{1}{G}
Tendril of the Mycotyrant
Creature - Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
2 / 2
{1}{W}
Tenth District Hero
Creature - Human
{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

{2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
2 / 3
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{3}{B}
Testament Bearer
Creature - Phyrexian Warrior
When Testament Bearer dies, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
4 / 1
{5}{B}{R}
The Balrog, Durin's Bane
Legendary Creature - Avatar Demon
This spell costs {1} less to cast for each permanent sacrificed this turn.

Haste

The Balrog, Durin's Bane can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.
7 / 5
{1}{B}{R}{G}
The Beamtown Bullies
Legendary Creature - Ogre Devil Warrior
Vigilance, haste

{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
4 / 4
--
The Dross Pits
Land - Sphere
The Dross Pits enters the battlefield tapped.

{T}: Add {B}.

{1}{B}, {T}, Sacrifice The Dross Pits: Draw a card.
{U}
The Enigma Jewel
Legendary Artifact
The Enigma Jewel enters the battlefield tapped.

{T}: Add {C}{C}. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities {8}{U} ({8}{U}, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
Locus of Enlightenment
Legendary Artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
--
The Fair Basilica
Land - Sphere
The Fair Basilica enters the battlefield tapped.

{T}: Add {W}.

{1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
{4}{R}{R}
The Fall of Kroog
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
{X}{G}{U}
The Goose Mother
Legendary Creature - Bird Hydra
Flying

The Goose Mother enters the battlefield with X +1/+1 counters on it.

When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2 / 2
--
The Hunter Maze
Land - Sphere
The Hunter Maze enters the battlefield tapped.

{T}: Add {G}.

{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
{2}
The Irencrag
Legendary Artifact
{T}: Add {C}.

Whenever a legendary creature enters the battlefield under your control, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip {3} and "Equipped creature gets +3/+3" and loses all other abilities.
{3}{U}{B}
The Mouth of Sauron
Legendary Creature - Human Advisor
When The Mouth of Sauron enters the battlefield, target player mills three cards. Then amass Orcs X, where X is the number of instant and sorcery cards in that player's graveyard. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
3 / 4
{1}{B}{G}
The Mycotyrant
Legendary Creature - Elder Fungus
Trample

The Mycotyrant's power and toughness are each equal to the number of creatures you control that are Fungi and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with "This creature can't block," where X is the number of times you descended this turn. (You descend each time a permanent card is put into your graveyard from anywhere.)
* / *
--
The Surgical Bay
Land - Sphere
The Surgical Bay enters the battlefield tapped.

{T}: Add {U}.

{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
{6}{G}{G}{G}
The Tarrasque
Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.

Whenever The Tarrasque attacks, it fights target creature defending player controls.
10 / 10
{3}{U}{U}
The Watcher in the Water
Legendary Creature - Kraken
The Watcher in the Water enters the battlefield tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.

Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9 / 9
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
{2}{U}
Thirst for Discovery
Instant
Draw three cards. Then discard two cards unless you discard a basic land card.
{1}{U}
Thopter Mechanic
Creature - Human Artificer
Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic.

When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying.
2 / 1
{2}
Thorn of Amethyst
Artifact
Noncreature spells cost {1} more to cast.
--
Thornglint Bridge
Artifact Land
Thornglint Bridge enters the battlefield tapped.

Indestructible

{T}: Add {G} or {W}.
{2}{W}{W}
Thousand Moons Smithy
Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
--
Barracks of the Thousand
Legendary Artifact Land

(Transforms from Thousand Moons Smithy.)

{T}: Add {W}.

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
{U}
Thousand-Faced Shadow
Creature - Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1 / 1
--
Thran Portal
Land - Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.

As Thran Portal enters the battlefield, choose a basic land type.

Thran Portal is the chosen type in addition to its other types.

Mana abilities of Thran Portal cost an additional 1 life to activate.
{3}
Thran Spider
Artifact Creature - Spider
Reach

When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.

{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
{2}{B}
Throatseeker
Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
3 / 2
{3}{R}
Throes of Chaos
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{5}
Throne of Eldraine
Legendary Artifact
As Throne of Eldraine enters the battlefield, choose a color.

{T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color.

{3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
{2}
Throne of the Grim Captain
Legendary Artifact
{T}: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
--
The Grim Captain
Legendary Creature - Skeleton Spirit Pirate

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
--
Thundering Falls
Land - Island Mountain
({T}: Add {U} or {R}.)

Thundering Falls enters the battlefield tapped.

When Thundering Falls enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{4}{B}{B}
Thwart the Grave
Sorcery
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
{1}{R}{W}
Théoden, King of Rohan
Legendary Creature - Human Noble
Whenever Théoden, King of Rohan or another Human enters the battlefield under your control, target creature gains double strike until end of turn.
2 / 3
{2}{W}{U}{B}{R}{G}
Tiamat
Legendary Creature - Dragon God
Flying

When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
7 / 7
{1}{R}
Tibalt's Trickery
Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
{3}{W}{W}
Timeless Dragon
Creature - Dragon
Flying

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
5 / 5
{5}
Timeless Lotus
Legendary Artifact
Timeless Lotus enters the battlefield tapped.

{T}: Add {W}{U}{B}{R}{G}.
{1}{G}{G}
Titania, Voice of Gaea
Legendary Creature - Elemental
Reach

Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life.

At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
3 / 4
{3}{W}{U}{B}
Tivit, Seller of Secrets
Legendary Creature - Sphinx Rogue
Flying, ward {3}

Council's dilemma -- Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
6 / 6
{2}{W}
Tocasia's Welcome
Enchantment
Whenever one or more creatures with mana value 3 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn.
{1}{G}{W}{U}
Tocasia, Dig Site Mentor
Legendary Creature - Human Artificer
Creatures you control have vigilance and "{T}: Surveil 1." (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

{2}{G}{G}{W}{W}{U}{U}, Exile Tocasia, Dig Site Mentor from your graveyard: Return any number of target artifact cards with total mana value 10 or less from your graveyard to the battlefield. Activate only as a sorcery.
4 / 3
{6}{U}
Tolarian Terror
Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
5 / 5
{W}{U}{B}{R}{G}
Tom Bombadil
Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.

Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4 / 4
{1}{G}
Tomakul Honor Guard
Creature - Human Soldier
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
3 / 1
{1}{W}
Took Reaper
Creature - Halfling Peasant
When Took Reaper dies, the Ring tempts you.
2 / 1
{2}{R}{R}
Toralf, God of Fury
Legendary Creature - God
Trample

Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5 / 4
--
Toralf's Hammer
Legendary Artifact - Equipment

Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand."

Equipped creature gets +3/+0 as long as it's legendary.

Equip {1}{R}
5 / 4
{1}{R}{R}{W}
Tori D'Avenant, Fury Rider
Legendary Creature - Human Knight
Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3 / 3
{2}{U}{U}
Torrent Sculptor
Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Torrent Sculptor enters the battlefield, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
2 / 2
--
Flamethrower Sonata
Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
2 / 2
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
{1}{B}{R}
Totentanz, Swarm Piper
Legendary Creature - Human Warlock Bard
Whenever Totentanz, Swarm Piper or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This creature can't block."

{1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
2 / 3
{X}{U}{U}{U}{U}
Transcendent Message
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Draw X cards.
{W}
Traveling Minister
Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
1 / 1
{2}{G}{W}
Treebeard, Gracious Host
Legendary Creature - Treefolk
Trample, ward {2}

When Treebeard, Gracious Host enters the battlefield, create two Food tokens.

Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
0 / 5
{R}
Triumphant Chomp
Sorcery
Triumphant Chomp deals damage to target creature equal to 2 or the greatest power among Dinosaurs you control, whichever is greater.
{G}{G/W}{W}
Trostani, Three Whispers
Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.

{G/W}: Target creature gains vigilance until end of turn.

{2}{W}: Target creature gains double strike until end of turn.
4 / 4
{4}{U}{U}
True Polymorph
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
{2}{W}{U}{U}
Tura Kennerüd, Skyknight
Legendary Creature - Human Knight
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3 / 3
{2}{G}
Tuskguard Captain
Creature - Human Warrior
Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.
2 / 3
{1}{R}
Twinferno
Instant
Choose one --

• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

• Target creature you control gains double strike until end of turn.
{1}{R}
Two-Headed Sliver
Creature - Sliver
All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)
1 / 1
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{3}{U}{B}
Uchbenbak, the Great Mistake
Legendary Creature - Skeleton Horror
Vigilance, menace

Descend 8 -- {4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
6 / 4
{2}{B}{R}
Uglúk of the White Hand
Legendary Creature - Orc Soldier
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
3 / 3
{1}{U}{R}
Umara Mystic
Creature - Merfolk Wizard
Flying

Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn.
1 / 3
{4}{U}
Umara Wizard
Creature - Merfolk Wizard
Whenever you cast an instant, sorcery, or Wizard spell, Umara Wizard gains flying until end of turn.
4 / 3
--
Umara Skyfalls
Land

Umara Skyfalls enters the battlefield tapped.

{T}: Add {U}.
4 / 3
{1}{B}
Umezawa's Charm
Instant
Choose one --

• Target creature gets +2/+2 until end of turn.

• Target creature gets -1/-1 until end of turn.

• You gain 2 life.
{1}{U}
Unblinking Observer
Creature - Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
2 / 1
{1}{W}
Unbounded Potential
Instant
Choose one --

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine {3}{W} (Choose both if you pay the entwine cost.)
{1}{B}
Undead Butler
Creature - Zombie
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
1 / 2
{2}{B}
Undercity Scrounger
Artifact Creature - Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 4
{1}{G}
Underdark Basilisk
Creature - Basilisk
Deathtouch
1 / 2
{1}{G}{G}
Undergrowth Recon
Enchantment
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
{X}{U}{U}{U}
Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw X cards.
{R}{G}
Unnatural Moonrise
Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."

Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Unquenchable Fury
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
{1}{R}
Upriser Renegade
Creature - Human Samurai
Upriser Renegade gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
1 / 3
{2}{R}
Urabrask's Forge
Artifact
At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step.
{3}
Urza's Sylex
Legendary Artifact
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.

When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
{1}{W}{U}
Urza, Lord Protector
Legendary Creature - Human Artificer
Artifact, instant, and sorcery spells you cast cost {1} less to cast.

{7}: If you both own and control Urza, Lord Protector and an artifact named The Mightstone and Weakstone, exile them, then meld them into Urza, Planeswalker. Activate only as a sorcery.
2 / 4
{2}{U}
Urza, Powerstone Prodigy
Legendary Creature - Human Artificer
Vigilance

{1}, {T}: Draw a card, then discard a card.

Whenever you discard one or more artifact cards, create a tapped Powerstone token. This ability triggers only once each turn. (The token is an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
1 / 3
{2}{W}{U}
Urza, Prince of Kroog
Legendary Creature - Human Artificer
Artifact creatures you control get +2/+2.

{6}: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
2 / 3
{B}
Valentin, Dean of the Vein
Legendary Creature - Vampire Warlock
Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1 / 1
--
Lisette, Dean of the Root
Legendary Creature - Human Druid

Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
1 / 1
{2}{R}
Vampires' Vengeance
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{2}{W}
Vanish into Eternity
Instant
This spell costs {3} more to cast if it targets a creature.

Exile target nonland permanent.
{2}{G}{U}
Vannifar, Evolved Enigma
Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one --

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.
3 / 4
{2}{B}
Varragoth, Bloodsky Sire
Legendary Creature - Demon Rogue
Deathtouch

Boast -- {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
2 / 3
{1}{R}
Vault Robber
Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 3
{1}{W}{U}
Vega, the Watcher
Legendary Creature - Bird Spirit
Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.
2 / 2
{5}{R}{W}
Velomachus Lorehold
Legendary Creature - Elder Dragon
Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 / 5
{3}{B}
Vengeful Reaper
Creature - Angel Cleric
Flying, deathtouch, haste

Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 3
{1}{G}
Venom Connoisseur
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2 / 2
{5}{G}
Verdant Mastery
Sorcery
You may pay {3}{G} rather than pay this spell's mana cost.

Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
{2}{G}
Verdant Outrider
Creature - Human Knight
{1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
4 / 2
{3}{U}
Vesuvan Duplimancy
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
{3}{W}
Veteran Dungeoneer
Creature - Human Warrior
When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
3 / 4
{4}{R}
Village Watch
Creature - Human Werewolf
Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 3
--
Village Reavers
Creature - Werewolf

Wolves and Werewolves you control have haste.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 3
{2}{W}{B}
Vito, Fanatic of Aclazotz
Legendary Creature - Vampire Demon
Flying

Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
4 / 4
{3}{W}{B}
Vivisection Evangelist
Creature - Phyrexian Cleric
Vigilance

Corrupted -- When Vivisection Evangelist enters the battlefield, if an opponent has three or more poison counters, destroy target creature or planeswalker an opponent controls.
4 / 4
{1}{U}
Vodalian Hexcatcher
Creature - Merfolk Wizard
Flash

Other Merfolk you control get +1/+1.

Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
1 / 1
{1}{U}{U}
Vodalian Mindsinger
Creature - Merfolk Wizard
Kicker {1}{R} and/or {1}{G}

Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked.

When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger.
2 / 2
{R}
Voldaren Epicure
Creature - Vampire
When Voldaren Epicure enters the battlefield, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
1 / 1
--
Voldaren Estate
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.

{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
{R}
Voldaren Stinger
Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
1 / 1
{R}
Voltage Surge
Instant
As an additional cost to cast this spell, you may sacrifice an artifact.

Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
{4}{G}{G}
Vorinclex, Monstrous Raider
Legendary Creature - Phyrexian Praetor
Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
6 / 6
{2}{U}
Vortex Runner
Creature - Human Wizard
As long as you control eight or more lands, Vortex Runner gets +1/+0 and can't be blocked.
2 / 3
{1}{B}
Vraan, Executioner Thane
Legendary Creature - Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
2 / 2
{4}{G}
Walk with the Ancestors
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{1}
Walking Bulwark
Artifact Creature - Golem
Defender

{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0 / 3
{3}{W}{W}
Wall of One Thousand Cuts
Creature - Wall
Defender, flying

{W}: Wall of One Thousand Cuts can attack this turn as though it didn't have defender.
3 / 5
{3}{G}
Wandering Troubadour
Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
4 / 2
{2}{U}
Wanderlight Spirit
Creature - Spirit
Flying

Wanderlight Spirit can block only creatures with flying.
2 / 3
{W}
Warden of the Inner Sky
Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1 / 2
{2}{B}
Warteye Witch
Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
3 / 2
{1}{B}
Waste Not
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add {B}{B}.

Whenever an opponent discards a noncreature, nonland card, draw a card.
{1}{U}
Watcher for Tomorrow
Creature - Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters the battlefield tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2 / 1
--
Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
{2}{U}{U}
Wave Goodbye
Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
{R}{G}{W}
Wayta, Trainer Prodigy
Legendary Creature - Human Warrior
Haste

{2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1 / 5
{X}{W}{W}
White Sun's Twilight
Sorcery
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
{1}{W}{U}
Will, Scion of Peace
Legendary Creature - Human Wizard
Vigilance

{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
2 / 4
{1}{G}
Wilson, Refined Grizzly
Legendary Creature - Bear Warrior
This spell can't be countered.

Vigilance, reach, trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Choose a Background (You can have a Background as a second commander.)
2 / 2
{1}{W}
Winds of Abandon
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{2}{U}
Wingshield Agent
Creature - Human Soldier
Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.
2 / 3
{4}{U}
Wiretapping
Enchantment
Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
{2}{R}
Wish
Sorcery
You may play a card you own from outside the game this turn.
{1}{R}
Witch's Mark
Sorcery
You may discard a card. If you do, draw two cards.

Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{3}{B}{B}
Witch-king of Angmar
Legendary Creature - Wraith Noble
Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5 / 3
{4}{B}{B}
Witch-king, Bringer of Ruin
Legendary Creature - Wraith Noble
Flying

Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.
5 / 3
{B}{G}
Witherbloom Command
Sorcery
Choose two --

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.
{2}{U}
Witness the Future
Sorcery
Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.
{4}{R}
Wrathful Raptors
Creature - Dinosaur
Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
5 / 5
{R}{G}
Wrenn and Six
Legendary Planeswalker - Wrenn
+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to any target.

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
L: 3
{3}{B}{B}
Writ of Return
Sorcery
Return target creature card from your graveyard to the battlefield tapped.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{6}{B}
Writhing Necromass
Creature - Zombie Giant
This spell costs {1} less to cast for each creature card in your graveyard.

Deathtouch
5 / 5
{6}
Wurmcoil Engine
Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6 / 6
{4}{U}{B}
Xanathar, Guild Kingpin
Legendary Creature - Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
5 / 6
{2}{U}
Xerex Strobe-Knight
Creature - Human Knight
Flying, vigilance

{T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
2 / 2
{2}{R}
Xorn
Creature - Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
3 / 2
{3}{B}{B}{G}
Yargle and Multani
Legendary Creature - Frog Spirit Elemental
18 / 6
{4}{B}
Yargle, Glutton of Urborg
Legendary Creature - Frog Spirit
9 / 3
{2}{R}{G}
Yarus, Roar of the Old Gods
Legendary Creature - Centaur Druid
Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
4 / 4
{2}{G}{W}
Yasharn, Implacable Earth
Legendary Creature - Elemental Boar
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.

Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
4 / 4
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{2}{B}{B}
Yawgmoth, Thran Physician
Legendary Creature - Human Cleric
Protection from Humans

Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.

{B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 4
{2}{G}{W}
Yenna, Redtooth Regent
Legendary Creature - Elf Noble
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, Redtooth Regent, then scry 2. Activate only as a sorcery.
4 / 4
{W}
Yoshimaru, Ever Faithful
Legendary Creature - Dog
Whenever another legendary permanent enters the battlefield under your control, put a +1/+1 counter on Yoshimaru, Ever Faithful.

Partner (You can have two commanders if both have partner.)
1 / 1
{1}{R}
You Come to the Gnoll Camp
Instant
Choose one --

• Intimidate Them -- Up to two target creatures can't block this turn.

• Fend Them Off -- Target creature gets +3/+1 until end of turn.
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.
{1}{U}{R}
Yusri, Fortune's Flame
Legendary Creature - Efreet
Flying

Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
2 / 3
{1}
Zabaz, the Glimmerwasp
Legendary Artifact Creature - Insect
Modular 1

If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.

{R}: Destroy target artifact you control.

{W}: Zabaz, the Glimmerwasp gains flying until end of turn.
0 / 0
{3}{G}{W}
Zar Ojanen, Scion of Efrava
Legendary Creature - Cat Warrior
Domain -- Whenever Zar Ojanen, Scion of Efrava becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
4 / 4
{1}{W}
Zhalfirin Decoy
Creature - Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
1 / 3
{3}{B}{R}{G}
Ziatora, the Incinerator
Legendary Creature - Demon Dragon
Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature's power to any target and you create three Treasure tokens.
6 / 6
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1 / 2
{5}{G}{G}
Zopandrel, Hunger Dominus
Legendary Creature - Phyrexian Horror
Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. ({G/P} can be paid with either {G} or 2 life.)
4 / 6
{B}{R}
Zoyowa Lava-Tongue
Legendary Creature - Goblin Warlock
Deathtouch

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
2 / 2
{W}{U}{B}
Zur, Eternal Schemer
Legendary Creature - Human Wizard
Flying

Enchantment creatures you control have deathtouch, lifelink, and hexproof.

{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
1 / 4
{2}{U}{R}{W}
Zurgo and Ojutai
Legendary Creature - Orc Dragon
Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
4 / 4
{4}{R}
Éomer of the Riddermark
Legendary Creature - Human Knight
Haste

Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
5 / 4
{2}{R}{W}
Éowyn, Fearless Knight
Legendary Creature - Human Knight
Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3 / 4