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{3}{U}
Aberrant Researcher
Creature - Human Insect
Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
3 / 2
--
Perfected Form
Creature - Insect Horror

Flying
3 / 2
{3}{U}{U}
Advanced Stitchwing
Creature - Zombie Horror
Flying

{2}{U}, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.
3 / 4
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}{U}
Catalog
Instant
Draw two cards, then discard a card.
{U}
Clutch of Currents
Sorcery
Return target creature to its owner's hand.

Awaken 3--{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{1}{U}
Contingency Plan
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{U}
Coralhelm Guide
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2 / 1
{1}{U}
Daring Sleuth
Creature - Human Rogue
When you sacrifice a Clue, transform Daring Sleuth.
2 / 1
--
Bearer of Overwhelming Truths
Creature - Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 1
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{2}{U}
Drag Under
Sorcery
Return target creature to its owner's hand.

Draw a card.
{3}{U}
Enlightened Maniac
Creature - Human
When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.
0 / 2
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
{1}{U}
Erdwal Illuminator
Creature - Spirit
Flying

Whenever you investigate for the first time each turn, investigate an additional time.
1 / 3
{U}
Essence Flux
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
{2}{U}
Exultant Cultist
Creature - Human Wizard
When Exultant Cultist dies, draw a card.
2 / 2
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 / 3
{3}{U}
Forgotten Creation
Creature - Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
{1}{U}
Furtive Homunculus
Creature - Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
2 / 1
{1}{U}
Furtive Homunculus
Creature - Homunculus
Skulk (This creature can't be blocked by creatures with greater power.)
2 / 1
{2}{U}
Grizzled Angler
Creature - Human
{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
2 / 3
--
Grisly Anglerfish
Creature - Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.
2 / 3
{2}{U}{U}
Identity Thief
Creature - Shapeshifter
Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
0 / 3
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
{2}{U}
Ingenious Skaab
Creature - Zombie Horror
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{U}: Ingenious Skaab gets +1/-1 until end of turn.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Manic Scribe
Creature - Human Wizard
When Manic Scribe enters the battlefield, each opponent mills three cards.

Delirium -- At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
0 / 3
{U}
Mausoleum Wanderer
Creature - Spirit
Flying

Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn.

Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
1 / 1
{1}{U}
Ongoing Investigation
Enchantment
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

{1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
{1}{U}
Press for Answers
Sorcery
Tap target creature. It doesn't untap during its controller's next untap step.

Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Spontaneous Mutation
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
{1}{U}
Thing in the Ice
Creature - Horror
Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0 / 4
--
Awoken Horror
Creature - Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
0 / 4
{2}{U}
Trail of Evidence
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{1}{U}
Vessel of Paramnesia
Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
{1}{U}
Wharf Infiltrator
Creature - Human Horror
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1 / 1

--
Island
Basic Land - Island
({T}: Add {U}.)