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Trying a jund sacrifice deck that's off the beaten path. Ramp is all centered at two mana, because the CMC of the deck is pretty low. We just need a payoff, fodder, and our best sacrifice outlet is in the command zone. The only problem I see with the deck, is that it might draw too much hate in the mid game, if we're activating our commander abilities too often. For that reason, I want to put a bit of recursion into the deck- but we're pretty full on slots to replace.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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