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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
This deck was built for my EDH league. It started at a $70 budget and grew weekly, so it is still pretty budget. We have a penalty for taking 3 turns in a row, so I avoided the "take all the turns" strategy.
This deck generally uses Taigam to draw a lot of cards while punishing attackers just enough to deter attacks and stay alive until the late game. Eventually the deck can establish control through the board wipes, targeted removal and fogs. The recursion cards allow for a lot of re-use of the specific cards needed for a given match-up.
Once the late game hits and you are comfortable that you will not die, you can churn out enough tokens or drain through extort for a win. The deck also give you an alternate win through commander damage as a possibility with runechanter's pike or stolen/copied equipment.
This deck is a whole lot of fun. I welcome any comments.
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Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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» | Revision 2 | June 11, 2018 | NP_Complex | |||
Revision 1 | June 11, 2018 | NP_Complex |