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--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{1}{U}{ // }{2}{U}
Aquatic Alchemist // Bubble Up
Creature - Elemental // Sorcery - Adventure
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.



Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
1 / 3
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{W}
Archaeomancer's Map
Artifact
When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
{4}{W}{W}
Austere Command
Sorcery
Choose two --

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.
{W}{U}
Azorius Charm
Instant
Choose one --

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.
{2}
Azorius Signet
Artifact
{1}, {T}: Add {W}{U}.
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
{1}{W}
Blind Obedience
Enchantment
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.
{2}{U}
Case of the Ransacked Lab
Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.

To solve -- You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)

Solved -- Whenever you cast an instant or sorcery spell, draw a card.
--
Celestial Colonnade
Land
Celestial Colonnade enters the battlefield tapped.

{T}: Add {W} or {U}.

{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
{1}{U}{U}
Cemetery Illuminator
Creature - Spirit
Flying

Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.

You may look at the top card of your library any time.

Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
2 / 3
{3}{W}{W}
Cleansing Nova
Sorcery
Choose one --

• Destroy all creatures.

• Destroy all artifacts and enchantments.
{1}{W}{W}
Collective Effort
Sorcery
Escalate--Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{4}{W}{W}
Crisis of Conscience
Sorcery
Choose one --

• Destroy all tokens.

• Destroy all nonland, nontoken permanents.
{3}{W}
Crush Contraband
Instant
Choose one or both --

• Exile target artifact.

• Exile target enchantment.
{1}{U}{U}{U}
Cryptic Command
Instant
Choose two --

• Counter target spell.

• Return target permanent to its owner's hand.

• Tap all creatures your opponents control.

• Draw a card.
{1}{W}
Dawn Charm
Instant
Choose one --

• Prevent all combat damage that would be dealt this turn.

• Regenerate target creature.

• Counter target spell that targets you.
{1}{W}
Deep Gnome Terramancer
Creature - Gnome Wizard
Flash

Mold Earth -- Whenever one or more lands enter the battlefield under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2 / 2
{1}{W/U}{ // }{2}{W}{U}
Depose // Deploy
Instant // Instant
Tap target creature.

Draw a card.



Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{3}{W}{U}
Elminster
Legendary Planeswalker - Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of cards looked at while scrying this way.

+2: Draw a card, then scry 2.

-3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.

Elminster can be your commander.
L: 5
{4}{W}{W}{W}
Emeria's Call
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
--
Emeria, Shattered Skyclave
Land

As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {W}.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{2}{U}
Gale, Waterdeep Prodigy
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)
1 / 3
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.



Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 / 2
--
Glacial Fortress
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
{2}
Glamdring
Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard.

Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip {3}
{2}{W}{U}
Grand Arbiter Augustin IV
Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.
2 / 3
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{3}{U}
Inscription of Insight
Sorcery
Kicker {2}{U}{U}

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
{2}{U}{U}
Insidious Will
Instant
Choose one --

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}{W}
Kayla's Command
Sorcery
Choose two --

• Create a 2/2 colorless Construct artifact creature token.

• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.

• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

• You gain 2 life and scry 2.
{W}
Land Tax
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
--
Maze of Ith
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{3}{U}{U}
Metallurgic Summonings
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value.

{3}{U}{U}, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
{2}{W}
Monastery Mentor
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
2 / 2
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{5}{U}{U}
Nezahal, Primal Tide
Legendary Creature - Elder Dinosaur
This spell can't be countered.

You have no maximum hand size.

Whenever an opponent casts a noncreature spell, draw a card.

Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7 / 7
--
Nimbus Maze
Land
{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.
{2}{W}{U}
Ojutai's Command
Instant
Choose two --

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• You gain 4 life.

• Counter target creature spell.

• Draw a card.
{2}{U}{U}
Osgood, Operation Double
Legendary Creature - Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary.

{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact.

Paradox -- Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 2
{3}{U}{U}
Perplexing Test
Instant
Choose one --

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Poppet Stitcher
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
2 / 3
--
Poppet Factory
Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3.

At the beginning of your upkeep, you may transform Poppet Factory.
2 / 3
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{5}{W}{W}{ // }{3}{W}{W}
Realm-Cloaked Giant // Cast Off
Creature - Giant // Sorcery - Adventure
Vigilance



Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{1}{U}{U}
Reverse the Polarity
Instant
Choose one --

• Counter all other spells.

• Switch each creature's power and toughness until end of turn.

• Creatures can't be blocked this turn.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{U}{ // }{3}{U}
Said // Done
Sorcery // Instant
Return target instant or sorcery card from your graveyard to your hand.



Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
{3}{U}
Sakashima's Will
Sorcery
Choose one. If you control a commander as you cast this spell, you may choose both.

• Target opponent chooses a creature they control. You gain control of it.

• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
{4}{U}
Saruman the White
Legendary Creature - Avatar Wizard
Ward {2}

Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4 / 4
{2}{U}{U}
See Double
Instant
This spell can't be copied.

Choose one. If an opponent has eight or more cards in their graveyard, you may choose both.

• Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

• Create a token that's a copy of target creature.
{5}{U}
Shark Typhoon
Enchantment
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)

When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
--
Skycloud Expanse
Land
{1}, {T}: Add {W}{U}.
{2}{W}
Smuggler's Share
Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
--
Soaring Seacliff
Land
Soaring Seacliff enters the battlefield tapped.

When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn.

{T}: Add {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}
Soul Read
Instant
Choose one --

• Counter target spell unless its controller pays {4}.

• Draw two cards.
{4}{U}{U}
Storm of Saruman
Enchantment
Ward {3}

Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
{1}{W}
Sunder the Gateway
Sorcery
Choose one --

• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

• Incubate 2, then transform an Incubator token you control.
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{2}{W}{U}
Taigam, Ojutai Master
Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.

Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
3 / 4
{2}
Talisman of Progress
Artifact
{T}: Add {C}.

{T}: Add {W} or {U}. Talisman of Progress deals 1 damage to you.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{2}{U}{U}
Teferi, Master of Time
Legendary Planeswalker - Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant.

+1: Draw a card, then discard a card.

-3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

-10: Take two extra turns after this one.
L: 3
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
--
The Biblioplex
Land
{T}: Add {C}.

{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
{2}{U}{U}
Urza's Command
Instant
Choose two --

• Creatures you don't control get -2/-0 until end of turn.

• Create a tapped Powerstone token.

• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."

• Scry 1, then draw a card.
{1}{U}{U}
Urza's Rebuff
Instant
Choose one --

• Counter target spell.

• Tap up to two target creatures.
{1}{W}
Valorous Stance
Instant
Choose one --

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.
{5}
Wandering Archaic
Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
4 / 4
--
Explore the Vastlands
Sorcery

Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
4 / 4
{1}
Wayfarer's Bauble
Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{1}{U}
Winged Boots
Artifact - Equipment
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Equip {1}
{3}{U}
Wizards of Thay
Creature - Human Wizard
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost {1} less to cast.

You may cast sorcery spells as though they had flash.
3 / 3
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.
{U}
You See a Guard Approach
Instant
Choose one --

• Distract the Guard -- Tap target creature.

• Hide -- Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{W}
Your Temple Is Under Attack
Instant
Choose one --

• Pray for Protection -- Creatures you control gain indestructible until end of turn.

• Strike a Deal -- You and target opponent each draw two cards.

{3}{W}
Akroma's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{3}{U}{U}
Bribery
Sorcery
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
{2}{U}
Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
{3}{U}{ // }{4}{U}{U}
Commit // Memory
Instant // Sorcery
Put target spell or nonland permanent into its owner's library second from the top.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{4}{U}
Deekah, Fractal Theorist
Legendary Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

{3}{U}: Target creature token can't be blocked this turn.
3 / 3
{3}{U}{U}
Docent of Perfection
Creature - Insect Horror
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
5 / 4
--
Final Iteration
Creature - Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
5 / 4
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{2}{U}
Déjà Vu
Sorcery
Return target sorcery card from your graveyard to your hand.
{4}{U}{U}
Ethereal Forager
Creature - Elemental Whale
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Flying

Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
3 / 3
{1}{U}{ // }{W}
Failure // Comply
Instant // Sorcery
Return target spell to its owner's hand.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}{U}
Glasspool Mimic
Creature - Shapeshifter Rogue
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
0 / 0
--
Glasspool Shore
Land

Glasspool Shore enters the battlefield tapped.

{T}: Add {U}.
0 / 0
{2}{U}{U}
God-Eternal Kefnet
Legendary Creature - Zombie God
Flying

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.

When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4 / 5
{3}{W}{W}
Hallowed Burial
Sorcery
Put all creatures on the bottom of their owners' libraries.
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{5}{U}{U}
Into the Story
Instant
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.
{4}
Lithoform Engine
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

{3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

{4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
{3}{W}
Loyal Unicorn
Creature - Unicorn
Vigilance

Lieutenant -- At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
3 / 4
{2}{W}
Mavinda, Students' Advocate
Legendary Creature - Bird Advisor
Flying

{0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
2 / 3
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{6}{W}{W}
Ondu Inversion
Sorcery
Destroy all nonland permanents.
--
Ondu Skyruins
Land

Ondu Skyruins enters the battlefield tapped.

{T}: Add {W}.
{U}
Opt
Instant
Scry 1.

Draw a card.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{5}{U}
Read the Tides
Sorcery
Choose one --

• Draw three cards.

• Return up to two target creatures to their owners' hands.
{1}{U}{U}
Relearn
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{2}{W}
Remember the Fallen
Sorcery
Choose one or both --

• Return target creature card from your graveyard to your hand.

• Return target artifact card from your graveyard to your hand.
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{3}{W}{W}
Righteous Confluence
Sorcery
Choose three. You may choose the same mode more than once.

• Create a 2/2 white Knight creature token with vigilance.

• Exile target enchantment.

• You gain 5 life.
{2}
Runechanter's Pike
Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.

Equip {2}
{4}{U}{U}
Saheeli's Artistry
Sorcery
Choose one or both --

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{4}{U}{U}{U}
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
--
Sea Gate, Reborn
Land

As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
{1}{U}
See the Truth
Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{4}{W}
Settle Beyond Reality
Sorcery
Choose one or both --

• Exile target creature you don't control.

• Exile target creature you control, then return it to the battlefield under its owner's control.
{3}{U}{U}
Shipwreck Dowser
Creature - Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
3 / 3
{2}{U}
Silundi Vision
Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
--
Silundi Isle
Land

Silundi Isle enters the battlefield tapped.

{T}: Add {U}.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{3}{W}
Smothering Tithe
Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
{5}{U}{U}
Surtland Elementalist
Creature - Giant Wizard
As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}.

Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
8 / 8
{6}{U}
Swarm Intelligence
Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{5}{U}{U}
Temporal Cascade
Sorcery
Choose one --

• Each player shuffles their hand and graveyard into their library.

• Each player draws seven cards.

Entwine {2} (Choose both if you pay the entwine cost.)
{6}{U}{U}{U}
The Magic Mirror
Legendary Artifact
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{U}
Trickery Charm
Instant
Choose one --

• Target creature gains flying until end of turn.

• Target creature becomes the creature type of your choice until end of turn.

• Look at the top four cards of your library, then put them back in any order.
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{1}{W}
Unbounded Potential
Instant
Choose one --

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine {3}{W} (Choose both if you pay the entwine cost.)
{1}{C}
Warping Wail
Instant
({C} represents colorless mana.)

Choose one --

• Exile target creature with power or toughness 1 or less.

• Counter target sorcery spell.

• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
{W/U}{W/U}{ // }{3}{W}{U}
Warrant // Warden
Instant // Sorcery
Put target attacking or blocking creature on top of its owner's library.



Create a 4/4 white and blue Sphinx creature token with flying and vigilance.