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Select Main Deck Cards

{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 / 2
--
Infectious Curse
Enchantment - Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 / 2
{4}
Akroan Horse
Artifact Creature - Horse
Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0 / 4
{3}{B}{B}
Aku Djinn
Creature - Djinn
Trample

At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.
5 / 6
{1}{B}
Bad Moon
Enchantment
Black creatures get +1/+1.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
{3}{B}{B}
Bloodgift Demon
Creature - Demon
Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.
5 / 4
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{1}{B}
Cannibalize
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
{3}{B}{B}
Caress of Phyrexia
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
{6}{B}
Cruel Entertainment
Sorcery
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
--
Crypt of Agadeem
Land
Crypt of Agadeem enters the battlefield tapped.

{T}: Add {B}.

{2}, {T}: Add {B} for each black creature card in your graveyard.
{2}{B}
Curse of Shallow Graves
Enchantment - Aura Curse
Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
{B}
Cursed Flesh
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{3}{B}{B}
Custodi Lich
Creature - Zombie Cleric
When Custodi Lich enters the battlefield, you become the monarch.

Whenever you become the monarch, target player sacrifices a creature.
4 / 2
{X}{B}{B}
Damnable Pact
Sorcery
Target player draws X cards and loses X life.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{X}{X}{B}
Dark Salvation
Sorcery
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
{B}
Darkest Hour
Enchantment
All creatures are black.
{1}{B}
Deadly Designs
Enchantment
{2}: Put a plot counter on Deadly Designs. Any player may activate this ability.

When there are five or more plot counters on Deadly Designs, sacrifice it. If you do, destroy up to two target creatures.
{2}
Demon's Horn
Artifact
Whenever a player casts a black spell, you may gain 1 life.
{1}{B}
Devour Flesh
Instant
Target player sacrifices a creature, then gains life equal to that creature's toughness.
{3}{B}
Enslaved Horror
Creature - Horror
When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield.
4 / 4
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{4}{B}
Exquisite Blood
Enchantment
Whenever an opponent loses life, you gain that much life.
{X}{B}{B}
Exsanguinate
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
{2}
Fang Skulkin
Artifact Creature - Scarecrow
{2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
2 / 1
{3}{B}
Fate Unraveler
Enchantment Creature - Hag
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
3 / 4
{B}
Funeral Charm
Instant
Choose one --

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
{B}
Genju of the Fens
Enchantment - Aura
Enchant Swamp

{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{2}{B}
Grim Affliction
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{B}
Grollub
Creature - Beast
Whenever Grollub is dealt damage, each opponent gains that much life.
3 / 3
{1}{B}
Imp's Mischief
Instant
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
{4}{B}{B}
Infernal Genesis
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
{4}{B}
Infernal Offering
Sorcery
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.

Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
{4}
Isolation Cell
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay {2}.
{4}
Kormus Bell
Artifact
All Swamps are 1/1 black creatures that are still lands.
--
Leechridden Swamp
Land - Swamp
({T}: Add {B}.)

Leechridden Swamp enters the battlefield tapped.

{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
{1}{B}{B}
Maralen of the Mornsong
Legendary Creature - Elf Wizard
Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
2 / 3
{1}{B}{B}
Master of the Feast
Enchantment Creature - Demon
Flying

At the beginning of your upkeep, each opponent draws a card.
5 / 5
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{2}{B}{B}
Necrotic Ooze
Creature - Ooze
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
4 / 3
{B}{B}
Nightcreep
Instant
Until end of turn, all creatures become black and all lands become Swamps.
{1}{B}
Oath of Ghouls
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
{2}
Onyx Talisman
Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
{3}{B}{B}
Painful Quandary
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
{3}{B}
Patriarch's Desire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-2.

Threshold -- Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
{6}{B}
Plague of Vermin
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
{6}{B}
Price of Knowledge
Enchantment
Players have no maximum hand size.

At the beginning of each opponent's upkeep, Price of Knowledge deals damage to that player equal to the number of cards in that player's hand.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{B}
Rouse
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.

Target creature gets +2/+0 until end of turn.
{3}{B}{B}
Seizan, Perverter of Truth
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
6 / 5
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{B}
Sleeper Agent
Creature - Phyrexian Minion
When Sleeper Agent enters the battlefield, target opponent gains control of it.

At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
3 / 3
{1}{B}
Spiteful Returned
Enchantment Creature - Zombie
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.

Enchanted creature gets +1/+1.
1 / 1
{X}{B}
Spoils of War
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.

Distribute X +1/+1 counters among any number of target creatures.
{4}{B}
Spread the Sickness
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{B}
Stab Wound
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.

At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
{1}{B}
Steal Strength
Instant
Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.
{1}{B}{B}
Sudden Spoiling
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
Tainted Well
Enchantment - Aura
Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.
{3}{B}
Thorn of the Black Rose
Creature - Human Assassin
Deathtouch

When Thorn of the Black Rose enters the battlefield, you become the monarch.
1 / 3
{1}{B}
Transmutation
Instant
Switch target creature's power and toughness until end of turn.
{B}{B}
Treacherous Pit-Dweller
Creature - Demon
When Treacherous Pit-Dweller enters the battlefield from a graveyard, target opponent gains control of it.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
4 / 3
{3}{B}
Vindictive Lich
Creature - Zombie Wizard
When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.
4 / 1
{2}{B}
Vona's Hunger
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
{5}{B}
Witch Engine
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{T}: Add {B}{B}{B}{B}. Target opponent gains control of Witch Engine. (Activate only as an instant.)
4 / 4