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{4}{W}{W}
Axis of Mortality
Enchantment
At the beginning of your upkeep, you may have two target players exchange life totals.
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
{2}
Cobbled Wings
Artifact - Equipment
Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}
Frilled Deathspitter
Creature - Dinosaur
Enrage -- Whenever Frilled Deathspitter is dealt damage, it deals 2 damage to target opponent or planeswalker.
3 / 2
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 / 3
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}
New Horizons
Enchantment - Aura
Enchant land

When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted land has "{T}: Add two mana of any one color."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}
Pride of Conquerors
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{R}
Rile
Sorcery
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.
{W}
Snubhorn Sentry
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
0 / 3
{2}{W}
Squire's Devotion
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has lifelink.

When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
{3}
Strider Harness
Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Sun Sentinel
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{1}{R}
Sun-Collared Raptor
Creature - Dinosaur
Trample

{2}{R}: Sun-Collared Raptor gets +3/+0 until end of turn.
1 / 2
{4}{W}
Sun-Crested Pterodon
Creature - Dinosaur
Flying

Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
2 / 5
{1}{R}
Sure Strike
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 / 3
{3}{W}{W}
Trapjaw Tyrant
Creature - Dinosaur
Enrage -- Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
5 / 5
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{6}{W}{W}
Zetalpa, Primal Dawn
Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
4 / 8

{1}{W}
Cleansing Ray
Sorcery
Choose one --

• Destroy target Vampire.

• Destroy target enchantment.
{1}{W}
Cleansing Ray
Sorcery
Choose one --

• Destroy target Vampire.

• Destroy target enchantment.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)