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A modified version of another of my decks 'Great Cave of Journey's' which is a four colour and less reliable version of this deck.
The primary idea is to be a mid-range deck that out value's its opponents through ramp, life gain, recursion, and prison like effects
Land Base
-Relatively standard Azban base with a heightened focus on having forest's for the Utopia Sprawl's and Arbor Elves.
-A single Hall of Heliod's Generosity for getting back Enchantment's from the graveyard. Also works against mill cause, it allows you to always have one card left in your library.
Recursion
-Journey to Eternity for getting back creatures at instant speed, best way to get it's flipped form is to attach it to a creature that can sacrifice itself.
-Renegade Rallier work's for getting back anything that has a cmc of 2 or less from the graveyard to the battlefield
Ramp
-A full playset of Arbor Elf's, Utopia Sprawl's and Sakura Tribe Elder. With 8 one drops there should almost always be a turn one play.
-2 Bird's of Paradise to act as flying blocker's, & mana fixing.
Finisher's
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |