{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
--
Animal Sanctuary
Land
{T}: Add {C}.
{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cabal Coffers
Land
{2}, {T}: Add {B} for each Swamp you control.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 /
1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 /
1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 /
1
{2}{B}
Crow of Dark Tidings
Creature - Zombie Bird
Flying
When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)
2 /
1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 /
1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 /
1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 /
1
{2}{B}
Dunland Crebain
Creature - Bird Horror
Flying
When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
1 /
1
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{B}
Fatal Push
Instant
Destroy target creature if it has mana value 2 or less.
Revolt -- Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 /
5
{3}{B}
Necromancer's Familiar
Creature - Bird Spirit
Flying
Hellbent -- Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3 /
1
{3}{B}
Necromancer's Familiar
Creature - Bird Spirit
Flying
Hellbent -- Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3 /
1
{3}{B}
Necromancer's Familiar
Creature - Bird Spirit
Flying
Hellbent -- Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3 /
1
{3}{B}
Necromancer's Familiar
Creature - Bird Spirit
Flying
Hellbent -- Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3 /
1
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 /
3
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 /
3
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 /
3
{4}{B}
Silumgar Scavenger
Creature - Zombie Bird
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
2 /
3
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
{5}{B}
Sultai Scavenger
Creature - Bird Warrior
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
3 /
3
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 /
1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 /
1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 /
1
{1}{B}
The Raven Man
Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2 /
1
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
{B}
Thoughtseize
Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 /
3
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 /
3
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
2 /
3
{3}{B}
Vulturous Aven
Creature - Bird Shaman
Flying
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.