At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
{1}
Aether Vial
Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{W}
Dragon's Eye Sentry
Creature - Human Monk
Defender, first strike
1 /
3
{W}
Dragon's Eye Sentry
Creature - Human Monk
Defender, first strike
1 /
3
{W}
Dragon's Eye Sentry
Creature - Human Monk
Defender, first strike
1 /
3
{W}
Dragon's Eye Sentry
Creature - Human Monk
Defender, first strike
1 /
3
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{X}{W/B}{W/B}{W/B}
Immortal Servitude
Sorcery
Return each creature card with mana value X from your graveyard to the battlefield.
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
{1}{W}
Lone Missionary
Creature - Kor Monk
When Lone Missionary enters the battlefield, you gain 4 life.
2 /
1
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{W}
Pride Guardian
Creature - Cat Monk
Defender
Whenever Pride Guardian blocks, you gain 3 life.
0 /
3
{2}{W}
Proclamation of Rebirth
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
{2}{W}
Proclamation of Rebirth
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
{2}{W}
Proclamation of Rebirth
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
{2}{W}
Proclamation of Rebirth
Sorcery
Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.
Forecast -- {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 /
1
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 /
1
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 /
1
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 /
1
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
{1}{W}
Soulfire Grand Master
Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2 /
2
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{1}{W}
Acolyte's Reward
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{1}{W}
Declaration in Stone
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
{1}{W}
Declaration in Stone
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
{1}{W}
Declaration in Stone
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.