Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
3 /
3
--
Harnfel, Horn of Bounty
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 /
3
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
3 /
3
--
Harnfel, Horn of Bounty
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 /
3
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
3 /
3
--
Harnfel, Horn of Bounty
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 /
3
{2}{R}
Birgi, God of Storytelling
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
3 /
3
--
Harnfel, Horn of Bounty
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
3 /
3
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.
{T}: Add {R}.
{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
--
Cavern of Souls
Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 /
2
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 /
2
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 /
2
{1}{R}
Dragonkin Berserker
Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast -- {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2 /
2
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
--
Withengar Unbound
Legendary Creature - Demon
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
--
Withengar Unbound
Legendary Creature - Demon
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
--
Withengar Unbound
Legendary Creature - Demon
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{7}
Elbrus, the Binding Blade
Legendary Artifact - Equipment
Equipped creature gets +1/+0.
When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.
Equip {1}
--
Withengar Unbound
Legendary Creature - Demon
Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
{R}
Fearless Pup
Creature - Wolf
First strike
Boast -- {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1 /
1
{R}
Fearless Pup
Creature - Wolf
First strike
Boast -- {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1 /
1
{R}
Fearless Pup
Creature - Wolf
First strike
Boast -- {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1 /
1
{R}
Fearless Pup
Creature - Wolf
First strike
Boast -- {2}{R}: Fearless Pup gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
1 /
1
{1}{R}
Frenzied Raider
Creature - Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
2 /
2
{1}{R}
Frenzied Raider
Creature - Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
2 /
2
{1}{R}
Frenzied Raider
Creature - Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
2 /
2
{1}{R}
Frenzied Raider
Creature - Demon Berserker
Whenever you activate a boast ability, put a +1/+1 counter on Frenzied Raider.
2 /
2
{1}{R}
Immersturm Raider
Creature - Demon Berserker
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
2 /
1
{1}{R}
Immersturm Raider
Creature - Demon Berserker
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
2 /
1
{1}{R}
Immersturm Raider
Creature - Demon Berserker
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
2 /
1
{1}{R}
Immersturm Raider
Creature - Demon Berserker
When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card.
2 /
1
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{R}
Oni of Wild Places
Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6 /
5
{5}{R}
Oni of Wild Places
Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6 /
5
{5}{R}
Oni of Wild Places
Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6 /
5
{5}{R}
Oni of Wild Places
Creature - Demon Spirit
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
6 /
5
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {R}.
{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
{3}{R}
Shimatsu the Bloodcloaked
Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
0 /
0
{3}{R}
Shimatsu the Bloodcloaked
Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
0 /
0
{3}{R}
Shimatsu the Bloodcloaked
Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
0 /
0
{3}{R}
Shimatsu the Bloodcloaked
Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
0 /
0
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon
Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon
Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon
Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.