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Select Main Deck Cards

{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{W/U}{W/U}
Azorius Guildmage
Creature - Vedalken Wizard
{2}{W}: Tap target creature.

{2}{U}: Counter target activated ability. (Mana abilities can't be targeted.)
2 / 2
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{R/W}{R/W}
Boros Guildmage
Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.

{1}{W}: Target creature gains first strike until end of turn.
2 / 2
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{U/B}{U/B}
Dimir Guildmage
Creature - Human Wizard
({U/B} can be paid with either {U} or {B}.)

{3}{U}: Target player draws a card. Activate only as a sorcery.

{3}{B}: Target player discards a card. Activate only as a sorcery.
2 / 2
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
{U}{B}
Duskmantle Guildmage
Creature - Human Wizard
{1}{U}{B}: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

{2}{U}{B}: Target player mills two cards.
2 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.
2 / 2
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

{4}{G}: Put a +1/+1 counter on target creature.
2 / 2
{R/G}{R/G}
Gruul Guildmage
Creature - Human Shaman
({R/G} can be paid with either {R} or {G}.)

{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

{3}{G}: Target creature gets +2/+2 until end of turn.
2 / 2
{R/G}{R/G}
Gruul Guildmage
Creature - Human Shaman
({R/G} can be paid with either {R} or {G}.)

{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.

{3}{G}: Target creature gets +2/+2 until end of turn.
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U/R}{U/R}
Izzet Guildmage
Creature - Human Wizard
({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2 / 2
{U/R}{U/R}
Izzet Guildmage
Creature - Human Wizard
({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2 / 2
{B}{G}
Korozda Guildmage
Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2 / 2
{B}{G}
Korozda Guildmage
Creature - Elf Shaman
{1}{B}{G}: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

{2}{B}{G}, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{W}{U}
New Prahv Guildmage
Creature - Human Wizard
{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
2 / 2
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{U}{R}
Nivix Guildmage
Creature - Human Wizard
{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
2 / 2
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
{W/B}{W/B}
Orzhov Guildmage
Creature - Human Wizard
{2}{W}: Target player gains 1 life.

{2}{B}: Each player loses 1 life.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{B/R}{B/R}
Rakdos Guildmage
Creature - Zombie Shaman
({B/R} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
2 / 2
{B/R}{B/R}
Rakdos Guildmage
Creature - Zombie Shaman
({B/R} can be paid with either {B} or {R}.)

{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.

{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
2 / 2
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
{G/W}{G/W}
Selesnya Guildmage
Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.

{3}{W}: Creatures you control get +1/+1 until end of turn.
2 / 2
{G/U}{G/U}
Simic Guildmage
Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
{G/U}{G/U}
Simic Guildmage
Creature - Elf Wizard
({G/U} can be paid with either {G} or {U}.)

{1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller.

{1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
2 / 2
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 / 2
{R}{G}
Skarrg Guildmage
Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.

{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2 / 2
{R}{W}
Sunhome Guildmage
Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2 / 2
{R}{W}
Sunhome Guildmage
Creature - Human Wizard
{1}{R}{W}: Creatures you control get +1/+0 until end of turn.

{2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 2
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{W}{B}
Vizkopa Guildmage
Creature - Human Wizard
{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.
2 / 2
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.

{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 / 2