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{4}{U}{U}
Aethersnatch
Instant
Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{U}
Capsize
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{X}{R}{R}
Comet Storm
Instant
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)

Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{5}{U}{U}
Commandeer
Instant
You may exile two blue cards from your hand rather than pay this spell's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{X}{R}{R}
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
{1}{U}{R}
Electrolyze
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{X}{X}{R}
Fall of the Titans
Instant
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fiery Islet
Land
{T}, Pay 1 life: Add {U} or {R}.

{1}, {T}, Sacrifice Fiery Islet: Draw a card.
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{U/P}
Gitaxian Probe
Sorcery
({U/P} can be paid with either {U} or 2 life.)

Look at target player's hand.

Draw a card.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
{1}{U}
Impulse
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}{R}
Ionize
Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{U}{R}
Izzet Charm
Instant
Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.
{2}{R}
Izzet Chemister
Creature - Goblin Wizard
Haste

{R}, {T}: Exile target instant or sorcery card from your graveyard.

{1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
1 / 3
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
{3}{R}
Mizzix's Mastery
Sorcery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.

Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}{U}
Mystic Confluence
Instant
Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays {3}.

• Return target creature to its owner's hand.

• Draw a card.
{U}
Opt
Instant
Scry 1.

Draw a card.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{X}{U}{U}
Pull from Tomorrow
Instant
Draw X cards, then discard a card.
{1}{R}{R}
Reiterate
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
--
Riptide Laboratory
Land
{T}: Add {C}.

{1}{U}, {T}: Return target Wizard you control to its owner's hand.
{2}{R}
Seething Song
Instant
Add {R}{R}{R}{R}{R}.
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{R}
Shattering Pulse
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target artifact.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {R}.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{X}{2}{U}
Stroke of Genius
Instant
Target player draws X cards.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{5}{R}{R}
Volcanic Vision
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{1}{U}
Baral, Chief of Compliance
Legendary Creature - Human Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
1 / 3
{2}{U}
Displace
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
{1}{R}
Dockside Extortionist
Creature - Goblin Pirate
When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 2
{1}{R}{R}
Dualcaster Mage
Creature - Human Wizard
Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
2 / 2
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
{3}{U}
Illusionist's Stratagem
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.
{U}{R}
Kaza, Roil Chaser
Legendary Creature - Human Wizard
Flying, haste

{T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
1 / 2
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{2}{U}{U}
Naru Meha, Master Wizard
Legendary Creature - Human Wizard
Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.
3 / 3
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
{3}{U}{U}
Shipwreck Dowser
Creature - Merfolk Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
3 / 3
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 / 1
{2}{U}{U}
Sower of Temptation
Creature - Faerie Wizard
Flying

When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
2 / 2
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{3}{U}
Stunt Double
Creature - Shapeshifter
Flash

You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
0 / 0
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2