(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Target creature you control fights up to one target creature you don't control.
II -- Add {R}. Put two +1/+1 counters on up to one target creature you control.
III -- You gain life equal to the greatest power among creatures you control.
{1}{G}
Azusa's Many Journeys
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- You may play an additional land this turn.
II -- You gain 3 life.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Likeness of the Seeker
Enchantment Creature - Human Monk
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
{2}{B}{G}
Binding the Old Gods
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Destroy target nonland permanent an opponent controls.
II -- Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
III -- Creatures you control gain deathtouch until end of turn.
{3}{G}
Boseiju Reaches Skyward
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II -- Put up to one target land card from your graveyard on top of your library.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Branch of Boseiju
Enchantment Creature - Plant
Reach
Branch of Boseiju gets +1/+1 for each land you control.
{2}{B}
Elspeth's Nightmare
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Destroy target creature an opponent controls with power 2 or less.
II -- Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
III -- Exile target opponent's graveyard.
{2}{R}
Fable of the Mirror-Breaker
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token."
II -- You may discard up to two cards. If you do, draw that many cards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Reflection of Kiki-Jiki
Enchantment Creature - Goblin Shaman
{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
{1}{B}{R}
Hidetsugu Consumes All
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Destroy each nonland permanent with mana value 1 or less.
II -- Exile all graveyards.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Vessel of the All-Consuming
Enchantment Creature - Ogre Shaman
Trample
Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it.
Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II -- Put a +1/+1 counter on each of up to two target creatures.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit
Flying
Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{2}{B}{R}
Kardur's Vicious Return
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- You may sacrifice a creature. When you do, Kardur's Vicious Return deals 3 damage to any target.
II -- Each player discards a card.
III -- Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.
II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman
Haste
If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{1}{B}
Life of Toshiro Umezawa
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Choose one --
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Memory of Toshiro
Enchantment Creature - Human Samurai
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
{2}{B}{B}
Phyrexian Scriptures
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II -- Destroy all nonartifact creatures.
III -- Exile all opponents' graveyards.
{2}{B}{B}
Rite of Belzenlok
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Create two 0/1 black Cleric creature tokens.
III -- Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
{1}{G}
Song of Freyalise
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III -- Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
{1}{G}
Teachings of the Kirin
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Mill three cards. Create a 1/1 colorless Spirit creature token.
II -- Put a +1/+1 counter on target creature you control.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Kirin-Touched Orochi
Enchantment Creature - Snake Monk
Whenever Kirin-Touched Orochi attacks, choose one --
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
{3}{R}
The Akroan War
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Gain control of target creature for as long as The Akroan War remains on the battlefield.
II -- Until your next turn, creatures your opponents control attack each combat if able.
III -- Each tapped creature deals damage to itself equal to its power.
{1}{G}
The Binding of the Titans
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Each player mills three cards.
II -- Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III -- Return target creature or land card from your graveyard to your hand.
{1}{B}{R}
The Bloodsky Massacre
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 2/3 red Demon Berserker creature token with menace.
II -- Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III -- Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
{4}{B}
The Eldest Reborn
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Each opponent sacrifices a creature or planeswalker.
II -- Each opponent discards a card.
III -- Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
{2}{G}
The First Iroan Games
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I -- Create a 1/1 white Human Soldier creature token.
II -- Put three +1/+1 counters on target creature you control.
III -- If you control a creature with power 4 or greater, draw two cards.
IV -- Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")
{3}{B}
The Long Reach of Night
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Each opponent sacrifices a creature unless they discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Animus of Night's Reach
Enchantment Creature - Spirit
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
{3}{G}{G}
The Mending of Dominaria
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II -- Mill two cards, then you may return a creature card from your graveyard to your hand.
III -- Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
{4}{R}
The Shattered States Era
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)
I -- Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II -- Creatures you control get +1/+0 until end of turn.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Nameless Conqueror
Enchantment Creature - Human Samurai
Trample, haste
{2}{R}
The Triumph of Anax
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III -- Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.
IV -- Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{R}{G}
Waking the Trolls
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Destroy target land.
II -- Put target land card from a graveyard onto the battlefield under your control.
III -- Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.