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Select Main Deck Cards

{3}{B}
Accursed Witch
Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4 / 2
--
Infectious Curse
Enchantment - Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
4 / 2
{3}{B}
Blood Reckoning
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
--
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.
{1}{R}
Breath of Darigaaz
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
{2}{B}{R}
Carnage Gladiator
Creature - Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life.

{1}{B}{R}: Regenerate Carnage Gladiator.
4 / 2
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{4}{R}
Cinder Hellion
Creature - Hellion
Trample

When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.
4 / 4
{2}{U/B}{U/B}{ // }{3}{U}{B}
Connive // Concoct
Sorcery // Sorcery
Gain control of target creature with power 2 or less.



Surveil 3, then return a creature card from your graveyard to the battlefield.
{3}{U}{U}
Corrupted Conscience
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{3}{R}
Cosmotronic Wave
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
{4}{U}
Curse of Echoes
Enchantment - Aura Curse
Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.
{1}{R}
Curse of Stalked Prey
Enchantment - Aura Curse
Enchant player

Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.

{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Dimir Keyrune
Artifact
{T}: Add {U} or {B}.

{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.

When Dismal Backwater enters the battlefield, you gain 1 life.

{T}: Add {U} or {B}.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}{U}
Domestication
Enchantment - Aura
Enchant creature

You control enchanted creature.

At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
{1}{R}
Dragon Hatchling
Creature - Dragon
Flying

{R}: Dragon Hatchling gets +1/+0 until end of turn.
0 / 1
{4}{B}{B}
Ever After
Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{2}{R}
Fight with Fire
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)

Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
{3}{R}
Firewing Phoenix
Creature - Phoenix
Flying

{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
4 / 2
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
{3}{R}{R}
Galvanoth
Creature - Beast
At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell.
3 / 3
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}
Gleaming Barrier
Artifact Creature - Wall
Defender

When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
0 / 4
{2}{R}{R}{R}
Gratuitous Violence
Enchantment
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
{5}{R}
Haphazard Bombardment
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them.

At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
{4}{B}{R}
Havoc Festival
Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{4}
Icy Manipulator
Artifact
{1}, {T}: Tap target artifact, creature, or land.
{3}{U}{U}
Illusory Gains
Enchantment - Aura
Enchant creature

You control enchanted creature.

Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}
Izzet Cluestone
Artifact
{T}: Add {U} or {R}.

{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.
{3}
Izzet Keyrune
Artifact
{T}: Add {U} or {R}.

{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.

Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
{3}
Izzet Locket
Artifact
{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

Haste

{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 / 3
{1}{U}{B}{R}
Jeleva, Nephalia's Scourge
Legendary Creature - Vampire Wizard
Flying

When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.

Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
1 / 3
{5}{R}{R}
Magma Giant
Creature - Giant
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
5 / 5
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{4}{R}
Mindclaw Shaman
Creature - Viashino Shaman
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{U}{B}{R}
Nekusar, the Mindrazer
Legendary Creature - Zombie Wizard
At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
2 / 4
{4}{U}{U}
Opportunity
Instant
Target player draws four cards.
{1}
Pyramid of the Pantheon
Artifact
{2}, {T}: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.

{T}: Add three mana of any one color. Activate only if there are three or more brick counters on Pyramid of the Pantheon.
{B}{R}
Rakdos Charm
Instant
Choose one --

• Exile target player's graveyard.

• Destroy target artifact.

• Each creature deals 1 damage to its controller.
{3}
Rakdos Cluestone
Artifact
{T}: Add {B} or {R}.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.

{T}: Add {B} or {R}.
{3}
Rakdos Keyrune
Artifact
{T}: Add {B} or {R}.

{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
{1}{B}
Reassembling Skeleton
Creature - Skeleton Warrior
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1 / 1
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 / 1
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{2}{R}
Rummaging Goblin
Creature - Goblin Rogue
{T}, Discard a card: Draw a card.
1 / 1
{R}{R}
Scourge Wolf
Creature - Wolf Horror
First strike

Delirium -- Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2 / 2
{4}{B}{R}
Sire of Insanity
Creature - Demon
At the beginning of each end step, each player discards their hand.
6 / 4
{3}{B}{R}
Skull Rend
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
{6}{U}{U}
Slinn Voda, the Rising Deep
Legendary Creature - Leviathan
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)

When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
8 / 8
{3}{B}
Slum Reaper
Creature - Horror
When Slum Reaper enters the battlefield, each player sacrifices a creature.
4 / 2
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 / 3
--
Ghastly Haunting
Enchantment - Aura

Enchant creature

You control enchanted creature.
1 / 3
{4}{B}{B}
Spiteful Blow
Sorcery
Destroy target creature and target land.
{1}{R}{R}
Squee, the Immortal
Legendary Creature - Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
2 / 1
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}
To the Slaughter
Instant
Target player sacrifices a creature or planeswalker.

Delirium -- If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
{3}{R}{R}
Turn to Slag
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
{B}
Vile Rebirth
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{1}{U}
Zephyr Charge
Enchantment
{1}{U}: Target creature gains flying until end of turn.