{R}, {T}: Attacking creatures gain first strike until end of turn.
2 /
2
{3}{R}
Anaba Shaman
Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
2 /
2
{3}{R}{R}
Arc-Slogger
Creature - Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
4 /
5
{2}{R}
Barbed Lightning
Instant
Choose one --
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Barbed Lightning
Instant
Choose one --
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine {2} (Choose both if you pay the entwine cost.)
{2}{R}
Barbed Lightning
Instant
Choose one --
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine {2} (Choose both if you pay the entwine cost.)
{X}{R}
Blaze
Sorcery
Blaze deals X damage to any target.
{R/W}
Boros Recruit
Creature - Goblin Soldier
({R/W} can be paid with either {R} or {W}.)
First strike
1 /
1
{1}{R}
Canyon Wildcat
Creature - Cat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 /
1
{4}
Drill-Skimmer
Artifact Creature - Thopter
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
2 /
1
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{R}
Electrostatic Bolt
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}
Firebolt
Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{R}{R}
Goblin Dynamo
Creature - Goblin Mutant
{T}: Goblin Dynamo deals 1 damage to any target.
{X}{R}, {T}, Sacrifice Goblin Dynamo: It deals X damage to any target.
4 /
4
{R}
Goblin Grappler
Creature - Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1 /
1
{1}{R}
Guerrilla Tactics
Instant
Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.
{R}
Krark-Clan Shaman
Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
1 /
1
{4}{R}
Kumano's Pupils
Creature - Human Shaman
If a creature dealt damage by Kumano's Pupils this turn would die, exile it instead.
3 /
3
{6}{R}
Macetail Hystrodon
Creature - Beast
First strike, haste
Cycling {3} ({3}, Discard this card: Draw a card.)
4 /
4
{1}{R}{R}
Molten Rain
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{6}
Oxidda Golem
Artifact Creature - Golem
Affinity for Mountains (This spell costs {1} less to cast for each Mountain you control.)
Haste
3 /
2
{2}{R}
Pain Kami
Creature - Spirit
{X}{R}, Sacrifice Pain Kami: It deals X damage to target creature.
2 /
2
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 /
1
{R}
Shock
Instant
Shock deals 2 damage to any target.
{4}{R}
Snapping Thragg
Creature - Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
3
{2}{R}
Thoughtbound Primoc
Creature - Bird Beast
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
2 /
3
{2}{R}{R}
Viashino Fangtail
Creature - Viashino Warrior
{T}: Viashino Fangtail deals 1 damage to any target.
3 /
3
{1}{R}
Volcanic Hammer
Sorcery
Volcanic Hammer deals 3 damage to any target.
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.
0 /
5
{1}{R}{R}
Wall of Stone
Creature - Wall
Defender (This creature can't attack.)
0 /
8
{1}{R}{R}
Wall of Stone
Creature - Wall
Defender (This creature can't attack.)
0 /
8
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
{2}{R}
Yamabushi's Flame
Instant
Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.