When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{1}{R}
Bloodrage Brawler
Creature - Minotaur Warrior
When Bloodrage Brawler enters the battlefield, discard a card.
4 /
3
{B}{ // }{1}{R}
Claim // Fame
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
{B}{ // }{1}{R}
Claim // Fame
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
{B}{ // }{1}{R}
Claim // Fame
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
{B}{ // }{1}{R}
Claim // Fame
Sorcery // Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature gets +2/+0 and gains haste until end of turn.
{1}{R}{ // }{X}{B}{B}
Cut // Ribbons
Sorcery // Sorcery
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
{1}{R}{ // }{X}{B}{B}
Cut // Ribbons
Sorcery // Sorcery
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
{1}{R}{ // }{X}{B}{B}
Cut // Ribbons
Sorcery // Sorcery
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
{1}{R}{ // }{X}{B}{B}
Cut // Ribbons
Sorcery // Sorcery
Cut deals 4 damage to target creature.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent loses X life.
{2}{B}
Felhide Petrifier
Creature - Minotaur Warrior
Deathtouch
Other Minotaur creatures you control have deathtouch.
2 /
3
{2}{B}
Felhide Petrifier
Creature - Minotaur Warrior
Deathtouch
Other Minotaur creatures you control have deathtouch.
2 /
3
{2}{B}
Felhide Petrifier
Creature - Minotaur Warrior
Deathtouch
Other Minotaur creatures you control have deathtouch.
2 /
3
{B}
Gnarled Scarhide
Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
2 /
1
{B}
Gnarled Scarhide
Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
2 /
1
{B}
Gnarled Scarhide
Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
2 /
1
{B}
Gnarled Scarhide
Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Gnarled Scarhide can't block.
Enchanted creature gets +2/+1 and can't block.
2 /
1
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{2}{R}{ // }{2}{R}
Insult // Injury
Sorcery // Sorcery
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.
{3}{B}{R}
Kragma Warcaller
Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2 /
3
{3}{B}{R}
Kragma Warcaller
Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2 /
3
{3}{B}{R}
Kragma Warcaller
Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
2 /
3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{B}{R}
Neheb, the Worthy
Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2 /
2
{1}{B}{R}
Neheb, the Worthy
Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2 /
2
{1}{B}{R}
Neheb, the Worthy
Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2 /
2
{1}{B}{R}
Neheb, the Worthy
Legendary Creature - Minotaur Warrior
First strike
Other Minotaurs you control have first strike.
As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0.
Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card.
2 /
2
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{R}{R}
Rageblood Shaman
Creature - Minotaur Shaman
Trample
Other Minotaur creatures you control get +1/+1 and have trample.
2 /
3
{1}{B}{R}
Ragemonger
Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2 /
3
{1}{B}{R}
Ragemonger
Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2 /
3
{1}{B}{R}
Ragemonger
Creature - Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
2 /
3
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)
Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
{2}{B}{R}
Merciless Javelineer
Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
4 /
2
{3}{R}{R}
Neheb, the Eternal
Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.