Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{4}{R}
Command the Storm
Instant
Command the Storm deals 5 damage to target creature.
{U}{U}{R}{R}
Crackling Drake
Creature - Drake
Flying
Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
* /
4
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
{1}{R}{R}
Direct Current
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{R}{R}
Direct Current
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{R}{R}
Direct Current
Sorcery
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{R}
Fire Urchin
Creature - Elemental
Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 /
3
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{3}{U}{R}
Hypothesizzle
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
{U/R}{ // }{4}{U}{R}
Invert // Invent
Instant // Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{2}{U}
Leapfrog
Creature - Frog
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
3 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 /
5
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 /
5
{3}{U}
Muse Drake
Creature - Drake
Flying
When Muse Drake enters the battlefield, draw a card.
1 /
3
{1}{R}
Ornery Goblin
Creature - Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
2 /
1
{1}{U}
Radical Idea
Instant
Draw a card.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{R}
Risk Factor
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{U}{R}
Sonic Assault
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 /
4
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash
When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 /
2
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Wojek Bodyguard can't attack or block alone.
3 /
3
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)