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Select Main Deck Cards

{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{1}{W}{W}
Aerial Responder
Creature - Dwarf Soldier
Flying, vigilance, lifelink
2 / 3
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{1}{W}{B}
Anguished Unmaking
Instant
Exile target nonland permanent. You lose 3 life.
{W}{B}
Ayli, Eternal Pilgrim
Legendary Creature - Kor Cleric
Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2 / 3
{W}{B}
Ayli, Eternal Pilgrim
Legendary Creature - Kor Cleric
Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2 / 3
{W}{B}
Ayli, Eternal Pilgrim
Legendary Creature - Kor Cleric
Deathtouch

{1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.

{1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2 / 3
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 / 1
{1}{W}
Gearshift Ace
Creature - Dwarf Pilot
First strike

Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
2 / 1
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{2}{B}{B}
Gonti, Lord of Luxury
Legendary Creature - Aetherborn Rogue
Deathtouch

When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2 / 3
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike

Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 / 2
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike

Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 / 2
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike

Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 / 2
{1}{W}{W}
Solemn Recruit
Creature - Dwarf Warrior
Double strike

Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
2 / 2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2