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Select Main Deck Cards

--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{5}{R}{R}
Balefire Dragon
Creature - Dragon
Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6 / 6
{2}{B}{B}
Balthor the Defiled
Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.

{B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
2 / 2
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
{3}{B}{B}{R}{R}
Bladewing the Risen
Legendary Creature - Zombie Dragon
Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.
4 / 4
{U}{B}{ // }{4}{B}{R}
Breaking // Entering
Sorcery // Sorcery
Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)



Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{3}{B}{B}
Crux of Fate
Sorcery
Choose one --

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Darkslick Shores
Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {U} or {B}.
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{B}.
{2}
Dimir Signet
Artifact
{1}, {T}: Add {U}{B}.
{5}{R}{R}
Dragon Mage
Creature - Dragon Wizard
Flying

Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
5 / 5
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{4}{B}{R}
Dragonlord Kolaghan
Legendary Creature - Elder Dragon
Flying, haste

Other creatures you control have haste.

Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6 / 5
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.

{T}: Add {B} or {R}.
{2}{U}{U}
Dreamborn Muse
Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2 / 2
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
{X}{R}
Earthquake
Sorcery
Earthquake deals X damage to each creature without flying and each player.
{X}{R}{R}
Fault Line
Instant
Fault Line deals X damage to each creature without flying and each player.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flamekin Village
Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: Target creature gains haste until end of turn.
{5}{R}
Flayer of the Hatebound
Creature - Devil
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
4 / 2
{3}{U}
Forgotten Creation
Creature - Zombie Horror
Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
3 / 3
{R}
Gamble
Sorcery
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{4}
Geth's Grimoire
Artifact
Whenever an opponent discards a card, you may draw a card.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{U}{B}
Glimpse the Unthinkable
Sorcery
Target player mills ten cards.
--
Graven Cairns
Land
{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
--
Hanweir Battlements
Land
{T}: Add {C}.

{R}, {T}: Target creature gains haste until end of turn.

{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{4}{R}{R}
Hellkite Tyrant
Creature - Dragon
Flying, trample

Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.

At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6 / 5
{X}{U}
Increasing Confusion
Sorcery
Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{5}{U}
Keiga, the Tide Star
Legendary Creature - Dragon Spirit
Flying

When Keiga, the Tide Star dies, gain control of target creature.
5 / 5
{1}{U}{B}{R}
Kess, Dissident Mage
Legendary Creature - Human Wizard
Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
{5}{R}{R}
Knollspine Dragon
Creature - Dragon
Flying

When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7 / 5
{4}{B}{B}
Kokusho, the Evening Star
Legendary Creature - Dragon Spirit
Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.
5 / 5
{3}{B}{R}
Kolaghan, the Storm's Fury
Legendary Creature - Dragon
Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4 / 5
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{5}
Memory Jar
Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{2}
Mesmeric Orb
Artifact
Whenever a permanent becomes untapped, that permanent's controller mills a card.
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{X}{R}{R}
Molten Disaster
Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.)

If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Molten Disaster deals X damage to each creature without flying and each player.
{3}{R}{R}{R}
Moonveil Dragon
Creature - Dragon
Flying

{R}: Each creature you control gets +1/+0 until end of turn.
5 / 5
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{2}{U}{U}{B}{B}{R}{R}
Nicol Bolas
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.

Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7 / 7
{2}{U}{U}{R}{R}
Niv-Mizzet, Dracogenius
Legendary Creature - Dragon Wizard
Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

{U}{R}: Niv-Mizzet, Dracogenius deals 1 damage to any target.
5 / 5
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
--
Nykthos, Shrine to Nyx
Legendary Land
{T}: Add {C}.

{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{3}{B}{B}
Patriarch's Bidding
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
{3}{U}{B}
Phenax, God of Deception
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue and black is less than seven, Phenax isn't a creature.

Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
4 / 7
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.

{T}: Add {B}{R}.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{4}{U}{U}
Recurring Insight
Sorcery
Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{R}{R}
Reforge the Soul
Sorcery
Each player discards their hand, then draws seven cards.

Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{7}{B}{B}
Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
{4}{U}
Rush of Knowledge
Sorcery
Draw cards equal to the highest mana value among permanents you control.
{2}{R}{R}{R}
Scourge of Valkas
Creature - Dragon
Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.
4 / 4
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{4}{U}{B}
Silumgar, the Drifting Death
Legendary Creature - Dragon
Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
3 / 7
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{6}
Steel Hellkite
Artifact Creature - Dragon
Flying

{2}: Steel Hellkite gets +1/+0 until end of turn.

{X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.
5 / 5
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{X}{B}{B}
Torment of Hailfire
Sorcery
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
{3}{U}{U}
Traumatize
Sorcery
Target player mills half their library, rounded down.
{4}{B}{B}
Twilight's Call
Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.)

Each player returns all creature cards from their graveyard to the battlefield.
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 / 6
{B}
Vampiric Tutor
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
--
Volrath's Stronghold
Legendary Land
{T}: Add {C}.

{1}{B}, {T}: Put target creature card from your graveyard on top of your library.
--
Wandering Fumarole
Land
Wandering Fumarole enters the battlefield tapped.

{T}: Add {U} or {R}.

{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
{5}{R}
Warstorm Surge
Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
{2}{R}
Wheel of Fortune
Sorcery
Each player discards their hand, then draws seven cards.
{2}{U}{B}
Whispering Madness
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{2}{U}
Windfall
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{2}{B}
Yawgmoth's Will
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.