Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Desolate Lighthouse
Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
--
Desolate Lighthouse
Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{U}{R}
Izzet Charm
Instant
Choose one --
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
{U}{R}
Izzet Charm
Instant
Choose one --
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}
Runechanter's Pike
Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
{2}
Runechanter's Pike
Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{R}
Searing Spear
Instant
Searing Spear deals 3 damage to any target.
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 /
1
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 /
1
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 /
1
{1}{U}
Snapcaster Mage
Creature - Human Wizard
Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2 /
1
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 /
2
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 /
2
{1}{U}
Think Twice
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Think Twice
Instant
Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Thought Scour
Instant
Target player mills two cards.
Draw a card.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U}
Delver of Secrets
Creature - Human Wizard
At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
1 /
1
--
Insectile Aberration
Creature - Human Insect
Flying
1 /
1
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 /
4
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 /
4
{U/R}{U/R}
Frostburn Weird
Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
1 /
4
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 /
3
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 /
3
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
Haste
{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 /
3
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")