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{1}{G}
Aftermath Analyst
Creature - Elf Detective
When Aftermath Analyst enters the battlefield, mill three cards.

{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
1 / 3
{5}{B}{G}
Agent Frank Horrigan
Legendary Creature - Mutant Warrior
Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8 / 6
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{B}{B}
Archfiend of Spite
Creature - Demon
Flying

Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.

Madness {3}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
6 / 6
{2}{B}{G}
Atomize
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{U}
Blustersquall
Instant
Tap target creature you don't control.

Overload {3}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
--
Bojuka Bog
Land
Bojuka Bog enters tapped.

When Bojuka Bog enters, exile target player's graveyard.

{T}: Add {B}.
{G}{G}
Bygone Marvels
Sorcery
Descend 8 -- When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
{2}{U}
Call to Mind
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
{2}{B}{B}{G}{G}
Casualties of War
Sorcery
Choose one or more --

• Destroy target artifact.

• Destroy target creature.

• Destroy target enchantment.

• Destroy target land.

• Destroy target planeswalker.
{2}{G}
Coati Scavenger
Creature - Raccoon
Descend 4 -- When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
3 / 2
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{X}{U}{B}
Contaminated Drink
Instant
Draw X cards, then you get half X rad counters, rounded up.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Darkwater Catacombs
Land
{1}, {T}: Add {U}{B}.
{3}{B}{B}
Doom Whisperer
Creature - Nightmare Demon
Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
6 / 6
--
Drowned Catacomb
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

{T}: Add {U} or {B}.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}
Experimental Augury
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{2}{G}
Far Wanderings
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold -- If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{U}{U}
Flood of Recollection
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
{1}{U}{U}
Forbid
Instant
Buyback--Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Fraying Sanity
Enchantment - Aura Curse
Enchant player

At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
{1}{U}
Glimpse the Cosmos
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
{1}{B}{G}
Gloomshrieker
Enchantment Creature - Cat Beast
Menace (This creature can't be blocked except by two or more creatures.)

When Gloomshrieker enters the battlefield, return target permanent card from your graveyard to your hand.

If Gloomshrieker would die, exile it instead.
2 / 1
{4}
Grimoire of the Dead
Legendary Artifact
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{G}
Harold and Bob, First Numens
Legendary Creature - Treefolk Mutant
Vigilance, reach

When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
3 / 3
{U}
Hedron Crab
Creature - Crab
Landfall -- Whenever a land enters the battlefield under your control, target player mills three cards.
0 / 2
--
Hinterland Harbor
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island.

{T}: Add {G} or {U}.
{3}{U}{U}
Inexorable Tide
Enchantment
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{B}{G}
Kagha, Shadow Archdruid
Legendary Creature - Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1 / 4
{2}{U}
Laboratory Maniac
Creature - Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
2 / 2
{1}{G}
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
{3}{B}{B}
Liliana's Contract
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
{4}{G}{G}
Lumra, Bellow of the Woods
Legendary Creature - Elemental Bear
Vigilance, reach

Lumra, Bellow of the Woods's power and toughness are each equal to the number of lands you control.

When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
* / *
--
Mariposa Military Base
Land
You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.

{T}: Add {C}.

{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
{4}{U}
Mirelurk Queen
Creature - Crab Mutant
Vigilance

When Mirelurk Queen enters the battlefield, target player gets two rad counters.

Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
4 / 4
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters tapped unless you control three or more other Islands.

When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{3}{B}{B}{B}
Necropolis Regent
Creature - Vampire
Flying

Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
6 / 5
{2}{U}{B}
Nightkin Ambusher
Creature - Mutant Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Nightkin Ambusher enters the battlefield, target player gets four rad counters.

Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
4 / 4
{X}{B}{B}
Nuclear Fallout
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.

{T}: Add {B}, {G}, or {U}.
{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
--
Overflowing Basin
Land
{1}, {T}: Add {G}{U}.
{4}{B}{B}{B}
Peer into the Abyss
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
{1}{B}{G}
Putrefy
Instant
Destroy target artifact or creature. It can't be regenerated.
{3}{U}
Radstorm
Instant
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{2}{G}
Ramunap Excavator
Creature - Snake Cleric
You may play lands from your graveyard.
2 / 3
{2}{B}{B}
Rankle, Master of Pranks
Legendary Creature - Faerie Rogue
Flying, haste

Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number --

• Each player discards a card.

• Each player loses 1 life and draws a card.

• Each player sacrifices a creature.
3 / 3
{7}{B}{B}
Rise of the Dark Realms
Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
{4}{B}{B}
Screeching Scorchbeast
Creature - Bat Mutant
Flying, menace

Whenever Screeching Scorchbeast attacks, each player gets two rad counters.

Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5 / 5
{1}{B}{G}{U}
Sidisi, Brood Tyrant
Legendary Creature - Naga Shaman
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards.

Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3 / 3
{2}{G}
Six
Legendary Creature - Treefolk
Reach

Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.

As long as it's your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
2 / 4
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{B}{B}
Sower of Discord
Creature - Demon
Flying

As Sower of Discord enters the battlefield, choose two players.

Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6 / 6
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{4}{G}{G}
Strong, the Brutish Thespian
Legendary Creature - Mutant Berserker
Ward {2}

Enrage -- Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.
7 / 7
{3}{U}
Struggle for Project Purity
Enchantment
As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave.

• Brotherhood -- At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave -- Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{B}
Syr Konrad, the Grim
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5 / 4
--
Tainted Wood
Land
{T}: Add {C}.

{T}: Add {B} or {G}. Activate only if you control a Swamp.
{2}{G}
Tato Farmer
Creature - Zombie Mutant Peasant
Landfall -- Whenever a land enters the battlefield under your control, you may get two rad counters.

{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
1 / 4
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{B}{G}{U}
The Master, Transcendent
Legendary Artifact Creature - Mutant
When The Master, Transcendent enters the battlefield, target player gets two rad counters.

{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
2 / 4
{1}{U}
Thrummingbird
Creature - Phyrexian Bird Horror
Flying

Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{7}{U}
Treasure Cruise
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Draw three cards.
{4}{B}
Vat Emergence
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{4}{B}{B}
Vault 12: The Necropolis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Each player gets three rad counters.

II -- Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III -- Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
{5}{B}{B}{B}
Vilis, Broker of Blood
Legendary Creature - Demon
Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)
8 / 8
--
Viridescent Bog
Land
{1}, {T}: Add {B}{G}.
{B}{G}
Winding Constrictor
Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.

If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2 / 3
--
Woodland Cemetery
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.

{T}: Add {B} or {G}.
{3}{B}{B}
Writ of Return
Sorcery
Return target creature card from your graveyard to the battlefield tapped.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{3}{B}{B}{B}
Xathrid Demon
Creature - Demon
Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7 / 7