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Select Main Deck Cards

--
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
{B}
Accursed Centaur
Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2 / 2
{4}
Acidic Dagger
Artifact
{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{1}{R}
Akki Rockspeaker
Creature - Goblin Shaman
When Akki Rockspeaker enters the battlefield, add {R}.
1 / 1
{W}
Alabaster Leech
Creature - Leech
White spells you cast cost {W} more to cast.
1 / 3
{10}
Aladdin's Lamp
Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{1}{G}{G}
Alluring Scent
Sorcery
All creatures able to block target creature this turn do so.
{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}
Alpha Myr
Artifact Creature - Myr
2 / 1
{G}{W}
Altar of Bone
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a creature card, reveal it, put it into your hand, then shuffle.
--
An-Havva Township
Land
{T}: Add {C}.

{1}, {T}: Add {G}.

{2}, {T}: Add {R} or {W}.
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{4}{G}
Animal Magnetism
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
{4}
Arcane Spyglass
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.
{1}{W}
Arctic Foxes
Creature - Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
1 / 1
{2}{U}
Argent Mutation
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.
{1}{G}
Argothian Pixies
Creature - Faerie
Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.
2 / 1
{2}{W}
Armed Response
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
{4}{U}
Armored Cancrix
Creature - Crab
2 / 5
{1}{W}
Armored Pegasus
Creature - Pegasus
Flying
1 / 2
{2}{B}
Assassinate
Sorcery
Destroy target tapped creature.
{1}{R}
Avacyn's Judgment
Sorcery
Madness {X}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying

{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 / 1
--
Aysen Abbey
Land
{T}: Add {C}.

{1}, {T}: Add {W}.

{2}, {T}: Add {G} or {U}.
{1}{W}{W}{U}
Azorius Ploy
Instant
Prevent all combat damage target creature would deal this turn.

Prevent all combat damage that would be dealt to target creature this turn.
{1}{R}
Backdraft
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
{2}{U}{U}
Baki's Curse
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
{3}{W}{W}
Banishment Decree
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
{2}{B}{B}
Banshee
Creature - Spirit
{X}, {T}: Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
0 / 1
{4}{B}{R}{R}
Barktooth Warbeard
Legendary Creature - Human Warrior
6 / 5
{3}{U}{U}
Battle of Wits
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
{6}{R}{R}
Bedlam Reveler
Creature - Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.

Prowess

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.
3 / 4
{3}{G}
Bee Sting
Sorcery
Bee Sting deals 2 damage to any target.
{R}
Bellows Lizard
Creature - Lizard
{1}{R}: Bellows Lizard gets +1/+0 until end of turn.
1 / 1
{1}{W}
Blessed Wine
Instant
You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
--
Bojuka Bog
Land
Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile target player's graveyard.

{T}: Add {B}.
{3}
Bone Flute
Artifact
{2}, {T}: All creatures get -1/-0 until end of turn.
{1}
Brass Gnat
Artifact Creature - Insect
Flying

Brass Gnat doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Gnat.
1 / 1
{1}
Brass Man
Artifact Creature - Construct
Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay {1}. If you do, untap Brass Man.
1 / 3
{1}{R}
Break Open
Instant
Turn target face-down creature an opponent controls face up.
{2}{B}{B}
Brink of Disaster
Enchantment - Aura
Enchant creature or land

When enchanted permanent becomes tapped, destroy it.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{1}{B}
Cabal Inquisitor
Creature - Human Minion
Threshold -- {1}{B}, {T}, Exile two cards from your graveyard: Target player discards a card. Activate only as a sorcery and only if seven or more cards are in your graveyard.
1 / 1
{4}{B}
Call for Blood
Instant - Arcane
As an additional cost to cast this spell, sacrifice a creature.

Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
{2}{U}
Callous Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
1 / 3
{W}
Caregiver
Creature - Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{3}{W}
Carrier Pigeons
Creature - Bird
Flying

When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
1 / 1
--
Castle Sengir
Land
{T}: Add {C}.

{1}, {T}: Add {B}.

{2}, {T}: Add {U} or {R}.
{R}{W}
Cautery Sliver
Creature - Sliver
All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."

All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
2 / 2
{3}
Celestial Prism
Artifact
{2}, {T}: Add one mana of any color.
{G}
Centaur's Herald
Creature - Elf Scout
{2}{G}, Sacrifice Centaur's Herald: Create a 3/3 green Centaur creature token.
0 / 1
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{3}{R}
Chandra, the Firebrand
Legendary Planeswalker - Chandra
+1: Chandra, the Firebrand deals 1 damage to any target.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

-6: Chandra, the Firebrand deals 6 damage to each of up to six targets.
L: 3
{R}
Chaoslace
Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
{3}{B}
Chill to the Bone
Instant
Destroy target nonsnow creature.
{4}{B}
Chimney Imp
Creature - Imp
Flying

When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
1 / 2
{3}
Chronatog Totem
Artifact
{T}: Add {U}.

{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.

{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.
{2}{U}{U}
Coastal Wizard
Creature - Human Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1 / 1
{2}{U}
Coax from the Blind Eternities
Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
{G}
Cocoon
Enchantment - Aura
Enchant creature you control

When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.

Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.

At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.
{2}{B}{B}
Colfenor's Plans
Enchantment
When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.

You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.

Skip your draw step.

You can't cast more than one spell each turn.
{2}{W}
Common Cause
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
{X}{R}{R}
Commune with Lava
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
{W}{B}
Conjurer's Ban
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.

Draw a card.
{W}
Consecrate Land
Enchantment - Aura
Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.
{3}{R}{R}
Consuming Bonfire
Tribal Sorcery - Elemental
Choose one --

• Consuming Bonfire deals 4 damage to target non-Elemental creature.

• Consuming Bonfire deals 7 damage to target Treefolk creature.
--
Corrupted Crossroads
Land
{T}: Add {C}. ({C} represents colorless mana.)

{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a spell with devoid.
{1}{B}
Cradle to Grave
Instant
Destroy target nonblack creature that entered the battlefield this turn.
{3}{R}
Craterize
Sorcery
Destroy target land.
{5}{B}
Crawling Filth
Creature - Spirit
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
2 / 2
{R}
Crazed Goblin
Creature - Goblin Warrior
Crazed Goblin attacks each combat if able.
1 / 1
{0}
Crimson Kobolds
Creature - Kobold
0 / 1
{1}{B}
Cruel Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2 / 1
{4}{U}
Cruel Fate
Sorcery
Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.
{U}
Cut the Earthly Bond
Instant - Arcane
Return target enchanted permanent to its owner's hand.
{1}{G}{G}
Cycle of Life
Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
{2}
Cyclopean Snare
Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
{2}{W}{U}{U}{B}
Dakkon Blackblade
Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
* / *
{4}{B}{B}
Dark Withering
Instant
Destroy target nonblack creature.

Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{0}
Darksteel Relic
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
{4}{B}
Death of a Thousand Stings
Instant - Arcane
Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
{B}
Deathlace
Instant
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
{U}{U}
Deep Water
Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
{U}
Defensive Stance
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/+1.
{2}{B}
Delirium Skeins
Sorcery
Each player discards three cards.
{4}{B}
Dementia Bat
Creature - Phyrexian Bat
Flying

{4}{B}, Sacrifice Dementia Bat: Target player discards two cards.
2 / 2
{G}
Diregraf Escort
Creature - Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.
1 / 1
{3}{U}
Disorient
Instant
Target creature gets -7/-0 until end of turn.
{G}
Divergent Growth
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
{1}{B}
Divining Witch
Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1 / 1
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{2}{B/G}{B/G}
Drain the Well
Sorcery
Destroy target land. You gain 2 life.
{3}{B}
Drana's Chosen
Creature - Vampire Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
2 / 2
{B}
Dredge
Instant
Sacrifice a creature or land.

Draw a card.
{3}{B}
Drift of the Dead
Creature - Wall
Defender (This creature can't attack.)

Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
* / *
{R/W}
Duergar Assailant
Creature - Dwarf Soldier
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
1 / 1
{5}{B}{B}
Dusk Feaster
Creature - Vampire
Delirium -- This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.

Flying
4 / 5
{W}
Eager Cadet
Creature - Human Soldier
1 / 1
--
Eiganjo Castle
Legendary Land
{T}: Add {W}.

{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{3}{G}
Elder Druid
Creature - Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
2 / 2
{G}
Elven Fortress
Enchantment
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
{2}
Elven Lyre
Artifact
{1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.
{3}{G}
Elvish Pathcutter
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{3}{G}{G}
Elvish Soultiller
Creature - Elf Mutant
When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
5 / 4
{6}{R}
Ember Shot
Instant
Ember Shot deals 3 damage to any target.

Draw a card.
{2}{U}{R}
Emberwilde Caliph
Creature - Djinn
Flying, trample

Emberwilde Caliph attacks each combat if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
4 / 4
--
Encroaching Wastes
Land
{T}: Add {C}.

{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.
{R}
Enslaved Dwarf
Creature - Dwarf
{R}, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.
1 / 1
{U}{U}{U}
Erosion
Enchantment - Aura
Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{4}{U}
Exert Influence
Sorcery
Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
{1}{B}
Exiled Boggart
Creature - Goblin Rogue
When Exiled Boggart dies, discard a card.
2 / 2
{1}{W}
Exiled Doomsayer
Creature - Human Cleric
All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
1 / 2
{1}{U}
Extinguish
Instant
Counter target sorcery spell.
--
Eye of Ugin
Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast.

{7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
{1}{G}
Fa'adiyah Seer
Creature - Human Shaman
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1 / 1
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{1}{U}
False Memories
Instant
Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.
{2}{G}{G}
Fanatical Fever
Instant
Target creature gets +3/+0 and gains trample until end of turn.
{3}{G}{G}
Feast of Worms
Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land.
{1}{B}
Feebleness
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -2/-1.
{1}{B}
Filthy Cur
Creature - Dog
Whenever Filthy Cur is dealt damage, you lose that much life.
2 / 2
{3}{W}{W}
Fire and Brimstone
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
{2}{R}
Fires of Undeath
Instant
Fires of Undeath deals 2 damage to any target.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Flagstones of Trokair
Legendary Land
{T}: Add {W}.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
{1}
Flamecast Wheel
Artifact
{5}, {T}, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.
{2}{R}
Flare
Instant
Flare deals 1 damage to any target.

Draw a card at the beginning of the next turn's upkeep.
{3}{G}
Flowering Lumberknot
Creature - Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
5 / 5
{4}
Flying Carpet
Artifact
{2}, {T}: Target creature gains flying until end of turn.
{2}{G}
Force of Savagery
Creature - Elemental
Trample
8 / 0
{R/G}
Fossil Find
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
{3}{U}
Frazzle
Instant
Counter target nonblue spell.
{2}{W}
Fulgent Distraction
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
{2}{G}
Fyndhorn Brownie
Creature - Ouphe
{2}{G}, {T}: Untap target creature.
1 / 1
{2}{G}
Fyndhorn Pollen
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

All creatures get -1/-0.

{1}{G}: All creatures get -1/-0 until end of turn.
{2}{W}
Gate Hound
Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
1 / 1
{G}
Ghazbán Ogre
Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
2 / 2
{1}{B}
Ghost Hounds
Creature - Dog Spirit
Vigilance

Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1 / 1
{1}{B}{B}
Ghosts of the Damned
Creature - Spirit
{T}: Target creature gets -1/-0 until end of turn.
0 / 2
{1}{U}
Giant Albatross
Creature - Bird
Flying

When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1 / 1
{G}{W}
Glittering Wish
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
{R}
Goblin Balloon Brigade
Creature - Goblin Warrior
{R}: Goblin Balloon Brigade gains flying until end of turn.
1 / 1
{4}
Goblin Cannon
Artifact
{2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
{5}{R}{R}
Goblin Game
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
{1}{R}
Goblin Shortcutter
Creature - Goblin Scout
When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
2 / 1
{R}
Goblin Swine-Rider
Creature - Goblin
Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
1 / 1
{1}{U}{R}
Goblin Test Pilot
Creature - Goblin Pilot Wizard
Flying

{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
0 / 2
{2}{W}
Great Wall
Enchantment
Creatures with plainswalk can be blocked as though they didn't have plainswalk.
{4}
Grid Monitor
Artifact Creature - Construct
You can't cast creature spells.
4 / 6
{R}
Ground Rift
Sorcery
Target creature without flying can't block this turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{1}{G}
Grounded
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.
{R}
Guise of Fire
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/-1 and attacks each combat if able.
{2}{W}{U}
Harbor Guardian
Creature - Gargoyle
Reach (This creature can block creatures with flying.)

Whenever Harbor Guardian attacks, defending player may draw a card.
3 / 4
{2}{R}
Harmless Offering
Sorcery
Target opponent gains control of target permanent you control.
{3}{W}
Harsh Deceiver
Creature - Spirit
{1}: Look at the top card of your library.

{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate only once each turn.
1 / 4
{1}{U}{B}
Haunting Apparition
Creature - Spirit
Flying

As Haunting Apparition enters the battlefield, choose an opponent.

Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
1+* / 2
{4}{B}{R}
Havoc Festival
Enchantment
Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.
{3}
Heavy Mattock
Artifact - Equipment
Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Hedron Alignment
Enchantment
Hexproof

At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

{1}{U}: Scry 1.
{B}
Hell Swarm
Instant
All creatures get -1/-0 until end of turn.
--
Henge of Ramos
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{5}
Heroes' Podium
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control.

{X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{1}{W}
Hipparion
Creature - Horse
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
1 / 3
{3}{W}
Holy Justiciar
Creature - Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
2 / 1
{2}{U}
Homarid
Creature - Homarid
Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2 / 2
{2}{U}{U}
Homarid Shaman
Creature - Homarid Shaman
{U}: Tap target green creature.
2 / 1
{4}{W}
Horizon Seed
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
2 / 1
{G}
Hornet Sting
Instant
Hornet Sting deals 1 damage to any target.
{B}
Horrifying Revelation
Sorcery
Target player discards a card, then mills a card.
{2}{U}
Horseshoe Crab
Creature - Crab
{U}: Untap Horseshoe Crab.
1 / 3
{1}{R}
Hurly-Burly
Sorcery
Choose one --

• Hurly-Burly deals 1 damage to each creature without flying.

• Hurly-Burly deals 1 damage to each creature with flying.
{R}
Hurr Jackal
Creature - Jackal
{T}: Target creature can't be regenerated this turn.
1 / 1
{2}{W}
Ignoble Soldier
Creature - Human Soldier
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
3 / 1
{R}
Incite
Instant
Target creature becomes red until end of turn and attacks this turn if able.
{3}{B}
Instill Infection
Instant
Put a -1/-1 counter on target creature.

Draw a card.
{5}{U}
Into Thin Air
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Return target artifact to its owner's hand.
{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5
{4}{W}{W}{U}
Jedit Ojanen
Legendary Creature - Cat Warrior
5 / 5
{3}{R}{G}{G}
Jerrard of the Closed Fist
Legendary Creature - Human Knight
6 / 5
{1}
Juju Bubble
Artifact
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

{2}: You gain 1 life.
{U}
Jump
Instant
Target creature gains flying until end of turn.
{4}{W}{U}
Kasimir the Lone Wolf
Legendary Creature - Human Warrior
5 / 3
{2}{W}
Kitsune Bonesetter
Creature - Fox Cleric
{T}: Prevent the next 3 damage that would be dealt to target creature this turn. Activate only if you have more cards in hand than each opponent.
0 / 1
{W}
Kitsune Diviner
Creature - Fox Cleric
{T}: Tap target Spirit.
0 / 1
{0}
Kobolds of Kher Keep
Creature - Kobold
0 / 1
--
Koskun Keep
Land
{T}: Add {C}.

{1}, {T}: Add {R}.

{2}, {T}: Add {B} or {G}.
{2}{R}
Kumano's Blessing
Enchantment - Aura
Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would die, exile it instead.
{5}{B}{R}
Lady Orca
Legendary Creature - Demon
7 / 4
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{R}{R}
Last Chance
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
{2}{R}{R}
Lava Hounds
Creature - Dog
Haste

When Lava Hounds enters the battlefield, it deals 4 damage to you.
4 / 4
{2}{W}
Leap of Faith
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
--
Leechridden Swamp
Land - Swamp
({T}: Add {B}.)

Leechridden Swamp enters the battlefield tapped.

{B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
{G}
Lifelace
Instant
Target spell or permanent becomes green. (Mana symbols on that permanent remain unchanged.)
{2}{W}{W}
Lightmine Field
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
{HW}
Little Girl
Creature - Human Child
.5 / .5
{2}{G}
Llanowar Vanguard
Creature - Dryad
{T}: Llanowar Vanguard gets +0/+4 until end of turn.
1 / 1
{2}
Lupine Prototype
Artifact Creature - Wolf Construct
Lupine Prototype can't attack or block unless a player has no cards in hand.
5 / 5
{G}
Lush Growth
Enchantment - Aura
Enchant land

Enchanted land is a Mountain, Forest, and Plains.
--
Madblind Mountain
Land - Mountain
({T}: Add {R}.)

Madblind Mountain enters the battlefield tapped.

{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{3}{G}{U}
Malignant Growth
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a growth counter on Malignant Growth.

At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
{3}{G}
Mammoth Harness
Enchantment - Aura
Enchant creature

Enchanted creature loses flying.

Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
{B}{R}
Marsh Goblins
Creature - Goblin
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{G}
Martyr of Spores
Creature - Human Shaman
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
1 / 1
{W}
Martyred Rusalka
Creature - Spirit
{W}, Sacrifice a creature: Target creature can't attack this turn.
1 / 1
{2}
Mercadian Lift
Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.

{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
{2}{U}{U}
Merseine
Enchantment - Aura
Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn't untap during its controller's untap step if Merseine has a net counter on it.

Pay enchanted creature's mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.
{1}{U}
Metamorphose
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
{3}{U}
Mindstatic
Instant
Counter target spell unless its controller pays {6}.
{2}{B}{B}
Mindwrack Demon
Creature - Demon
Flying, trample

When Mindwrack Demon enters the battlefield, mill four cards.

Delirium -- At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
4 / 5
--
Mistveil Plains
Land - Plains
({T}: Add {W}.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
{R}
Mogg Raider
Creature - Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1 / 1
{1}{R}
Mogg Squad
Creature - Goblin
Mogg Squad gets -1/-1 for each other creature on the battlefield.
3 / 3
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{5}{B}{B}
Mold Demon
Creature - Fungus Demon
When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
6 / 6
{2}{R}{G}
Monsoon
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
{U}
Moonlace
Instant
Target spell or permanent becomes colorless.
--
Moonring Island
Land - Island
({T}: Add {U}.)

Moonring Island enters the battlefield tapped.

{U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.
{4}{B}{G}
Morbid Bloom
Sorcery
Exile target creature card from a graveyard, then create X 1/1 green Saproling creature tokens, where X is the exiled card's toughness.
{2}{B}{B}
Mortal Combat
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
{1}{U}{B}
Mortus Strider
Creature - Skeleton
When Mortus Strider dies, return it to its owner's hand.
1 / 1
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{2}{R}
Mudhole
Instant
Target player exiles all land cards from their graveyard.
{1}{B}
Nath's Buffoon
Creature - Goblin Rogue
Protection from Elves
1 / 1
{2}{U}
Neurok Prodigy
Creature - Human Wizard
Flying

Discard an artifact card: Return Neurok Prodigy to its owner's hand.
2 / 1
{1}{U}
Neutralizing Blast
Instant
Counter target multicolored spell.
{G}{G}{G}
Niall Silvain
Creature - Ouphe
{G}{G}{G}{G}, {T}: Regenerate target creature.
2 / 2
{3}{B}
Nim Shrieker
Creature - Zombie
Flying

Nim Shrieker gets +1/+0 for each artifact you control.
0 / 1
{2}{G}{G}
Nissa Revane
Legendary Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
L: 2
{4}
North Star
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
{1}
Obelisk of Undoing
Artifact
{6}, {T}: Return target permanent you both own and control to your hand.
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{2}
Omega Myr
Artifact Creature - Myr
1 / 2
{B}
One with Nothing
Instant
Discard your hand.
{3}{U}
Opal Lake Gatekeepers
Creature - Vedalken Soldier
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
2 / 4
{1}{R}{R}
Orcish Artillery
Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
1 / 3
{2}{R}
Orcish Bloodpainter
Creature - Orc Shaman
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
2 / 1
{2}{B}
Painful Truths
Sorcery
Converge -- You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
{1}{U}
Pale Moon
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{U}{U}
Phantasmal Terrain
Enchantment - Aura
Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.
{1}{G}{W}{U}
Phelddagrif
Legendary Creature - Phelddagrif
{G}: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
4 / 4
{2}{B}
Phyrexian Tribute
Sorcery
As an additional cost to cast this spell, sacrifice two creatures.

Destroy target artifact.
{2}{B}
Plague Rats
Creature - Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
* / *
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{1}{U}
Port Inspector
Creature - Human
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
1 / 2
{W}
Prophecy
Sorcery
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. Then that player shuffles.

Draw a card at the beginning of the next turn's upkeep.
{B}
Psychic Spear
Sorcery
Target player reveals their hand. You choose a Spirit or Arcane card from it. That player discards that card.
{4}{U}
Psychic Transfer
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
{2}{B}{B}
Psychotic Haze
Instant
Psychotic Haze deals 1 damage to each creature and each player.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{W}
Purelace
Instant
Target spell or permanent becomes white. (Mana symbols on that permanent remain unchanged.)
{4}{R}
Pyroconvergence
Enchantment
Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to any target.
{2}{B}
Quagmire Lamprey
Creature - Fish
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
1 / 1
{6}
Rakalite
Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
{3}
Razor Boomerang
Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."

Equip {2}
{1}
Razorgrass Screen
Artifact Creature - Wall
Defender (This creature can't attack.)

Razorgrass Screen blocks each combat if able.
2 / 1
{2}
Razortip Whip
Artifact
{1}, {T}: Razortip Whip deals 1 damage to target opponent or planeswalker.
{1}{G}
Regenerate
Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{2}{B}
Rend Spirit
Instant
Destroy target Spirit.
{2}{B}
Resounding Scream
Sorcery
Target player discards a card at random.

Cycling {5}{U}{B}{R} ({5}{U}{B}{R}, Discard this card: Draw a card.)

When you cycle Resounding Scream, target player discards two cards at random.
{W}{W}
Reverse Polarity
Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{1}{W}
Royal Falcon
Creature - Bird
Flying
1 / 1
{4}{R}
Rumbling Aftershocks
Enchantment
Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked.
{W}
Sacred Rites
Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
{3}{W}
Sandsower
Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
1 / 3
--
Sapseep Forest
Land - Forest
({T}: Add {G}.)

Sapseep Forest enters the battlefield tapped.

{G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.
{3}{G}
Saruli Gatekeepers
Creature - Elf Warrior
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
2 / 4
{2}{B}
Scathe Zombies
Creature - Zombie
2 / 2
--
School of the Unseen
Land
{T}: Add {C}.

{2}, {T}: Add one mana of any color.
{R}
Scorching Spear
Sorcery
Scorching Spear deals 1 damage to any target.
{7}{U}
Scornful Egotist
Creature - Human Wizard
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{6}{R}{R}
Scrambleverse
Sorcery
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
{4}{U}
Screaming Seahawk
Creature - Bird
Flying

When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{U}
Sea Troll
Creature - Troll
{U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn.
2 / 1
{3}{B}{B}
Secret Salvage
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
{3}{W}
Security Detail
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
{3}{U}
Selective Memory
Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
--
Seraph Sanctuary
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life.

Whenever an Angel enters the battlefield under your control, you gain 1 life.

{T}: Add {C}.
{R}
Shadowstorm
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
{W}
Shielded Passage
Instant
Prevent all damage that would be dealt to target creature this turn.
{2}{R}
Shinen of Fury's Fire
Creature - Spirit
Haste

Channel -- {R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2 / 1
{2}{G}
Shredding Winds
Instant
Shredding Winds deals 7 damage to target creature with flying.
{1}{R}
Sideswipe
Instant
You may change any targets of target Arcane spell.
{4}{G}{W}
Sir Shandlar of Eberyn
Legendary Creature - Human Knight
4 / 7
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{3}{R}
Smelt-Ward Gatekeepers
Creature - Human Warrior
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
2 / 4
{3}{G}
Sophic Centaur
Creature - Centaur Spellshaper
{2}{G}{G}, {T}, Discard a card: You gain 2 life for each card in your hand.
1 / 1
--
Sorrow's Path
Land
{T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 / 3
--
Ghastly Haunting
Enchantment - Aura

Enchant creature

You control enchanted creature.
1 / 3
{3}{B}{B}
Soul Shred
Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
{R}
Spark Jolt
Instant
Spark Jolt deals 1 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Spell Snip
Instant
Counter target spell unless its controller pays {1}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Spinal Parasite
Artifact Creature - Insect
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
-1 / -1
{1}{W}
Squadron Hawk
Creature - Bird
Flying

When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
1 / 1
{1}{W}
Squire
Creature - Human Soldier
1 / 2
{3}
Standing Stones
Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
{G}
Starved Rusalka
Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
1 / 1
{1}{W}
Steadfastness
Sorcery
Creatures you control get +0/+3 until end of turn.
{2}{R}
Steam Blast
Sorcery
Steam Blast deals 2 damage to each creature and each player.
{3}{R}
Steamflogger Boss
Creature - Goblin Rigger
Other Riggers you control get +1/+0 and have haste.

If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
3 / 3
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 2
{6}
Street Sweeper
Artifact Creature - Construct
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
4 / 6
{3}{W}
Sunspire Gatekeepers
Creature - Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
2 / 4
{1}{G}
Sustenance
Enchantment
{1}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
{R}
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{3}{W}
Takeno's Cavalry
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
1 / 1
{1}{R}
Talons of Falkenrath
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
{B}
Taste of Blood
Sorcery
Taste of Blood deals 1 damage to target player or planeswalker and you gain 1 life.
{1}{U}
Teferi's Curse
Enchantment - Aura
Enchant artifact or creature

Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
{2}{U}{U}{U}
Telekinetic Bonds
Enchantment
Whenever a player discards a card, you may pay {1}{U}. If you do, you may tap or untap target permanent.
{U}{U}{U}
Teleport
Instant
Cast this spell only during the declare attackers step.

Target creature can't be blocked this turn.
{4}{R}{G}
The Lady of the Mountain
Legendary Creature - Giant
5 / 5
{U}
Thoughtlace
Instant
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
{R}{R}
Tibalt, the Fiend-Blooded
Legendary Planeswalker - Tibalt
+1: Draw a card, then discard a card at random.

-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.

-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 2
--
Tolaria
Legendary Land
{T}: Add {U}.

{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
{3}{U}
Tolarian Sentinel
Creature - Human Spellshaper
Flying

{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
1 / 3
--
Tomb of Urami
Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

{2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.
{B}
Tombfire
Sorcery
Target player exiles all cards with flashback from their graveyard.
{1}{B}
Torment
Enchantment - Aura
Enchant creature

Enchanted creature gets -3/-0.
{R}
Torpid Moloch
Creature - Lizard
Defender (This creature can't attack.)

Sacrifice three lands: Torpid Moloch loses defender until end of turn.
3 / 2
{2}{G}{G}
Trailblazer
Instant
Target creature can't be blocked this turn.
{1}{W}
Trained Pronghorn
Creature - Antelope
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
1 / 1
{U}
Trait Doctoring
Sorcery
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{1}{U}
Trapmaker's Snare
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{4}{U}{B}
Twisted Justice
Sorcery
Target player sacrifices a creature. You draw cards equal to that creature's power.
{2}
Tyrant's Machine
Artifact
{4}, {T}: Tap target creature.
{3}{B}
Ubul Sar Gatekeepers
Creature - Zombie Soldier
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
2 / 4
{R}
Unnatural Speed
Instant - Arcane
Target creature gains haste until end of turn.
{3}
Urza's Miter
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, if it wasn't sacrificed, you may pay {3}. If you do, draw a card.
{1}{W}{B}
Vectis Dominator
Artifact Creature - Human Wizard
{T}: Tap target creature unless its controller pays 2 life.
0 / 2
{2}{G}{G}
Venomous Vines
Sorcery
Destroy target enchanted permanent.
{2}{G}
Verdigris
Instant
Destroy target artifact.
{3}{R}
Viashino Skeleton
Creature - Viashino Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
2 / 1
{1}{R}
Viashino Slasher
Creature - Viashino Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
1 / 2
{3}{G}{U}
Vigean Intuition
Instant
Choose a card type, then reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
{G}
Viridian Harvest
Enchantment - Aura
Enchant artifact

When enchanted artifact is put into a graveyard, you gain 6 life.
{3}{G}
Viridian Scout
Creature - Elf Warrior Scout
{2}{G}, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.
1 / 2
{1}{G}
Vitaspore Thallid
Creature - Fungus
At the beginning of your upkeep, put a spore counter on Vitaspore Thallid.

Remove three spore counters from Vitaspore Thallid: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gains haste until end of turn.
1 / 1
{U}
Wandering Ones
Creature - Spirit
1 / 1
{5}{R}{R}{R}
Warp World
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
{2}{W}
Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
{1}{W}
Welkin Hawk
Creature - Bird
Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{G}{W}
Wellspring
Enchantment - Aura
Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
{4}{G}
Winding Wurm
Creature - Wurm
Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
6 / 6
--
Wintermoon Mesa
Land
Wintermoon Mesa enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
--
Wizards' School
Land
{T}: Add {C}.

{1}, {T}: Add {U}.

{2}, {T}: Add {W} or {B}.
{3}{G}
Wood Elemental
Creature - Elemental
As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
* / *
{6}{R}{R}{R}
Worldfire
Sorcery
Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1.
{5}{G}{G}
Wurmskin Forger
Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
2 / 2
{4}{R}
Yawning Fissure
Sorcery
Each opponent sacrifices a land.
{1}{U}
Zephyr Net
Enchantment - Aura
Enchant creature

Enchanted creature has defender and flying.
{5}{U}
Zephyr Spirit
Creature - Spirit
When Zephyr Spirit blocks, return it to its owner's hand.
0 / 6