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{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{X}{U}
Condescend
Instant
Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{1}{B/P}{B/P}
Dismember
Instant
({B/P} can be paid with either {B} or 2 life.)

Target creature gets -5/-5 until end of turn.
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{3}{W}{U}
Dragonlord Ojutai
Legendary Creature - Elder Dragon
Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5 / 4
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
{4}{U}{B}
Dragonlord Silumgar
Legendary Creature - Elder Dragon
Flying, deathtouch

When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
3 / 5
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
{W}{U}{B}
Esper Charm
Instant
Choose one --

• Destroy target enchantment.

• Draw two cards.

• Target player discards two cards.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
{1}{W}{U}
Geist of Saint Traft
Legendary Creature - Spirit Cleric
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
2 / 2
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Glacial Fortress
Land
Glacial Fortress enters tapped unless you control a Plains or an Island.

{T}: Add {W} or {U}.
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.

{T}: Add {W} or {B}.
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Lingering Souls
Sorcery
Create two 1/1 white Spirit creature tokens with flying.

Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Minamo, School at Water's Edge
Legendary Land
{T}: Add {U}.

{U}, {T}: Untap target legendary permanent.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Shambling Vent
Land
Shambling Vent enters the battlefield tapped.

{T}: Add {W} or {B}.

{1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
{U}{U}
Silumgar's Scorn
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
{U}{U}
Silumgar's Scorn
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
{U}{U}
Silumgar's Scorn
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
{U}{U}
Silumgar's Scorn
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Counter target spell unless its controller pays {1}. If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L: 4
{2}{W}{B}
Sorin, Solemn Visitor
Legendary Planeswalker - Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.

-2: Create a 2/2 black Vampire creature token with flying.

-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
L: 4
{X}{W}{U}{U}
Sphinx's Revelation
Instant
You gain X life and draw X cards.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{B}
Tasigur, the Golden Fang
Legendary Creature - Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4 / 5
{2}{W}{B}
Utter End
Instant
Exile target nonland permanent.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{W}{W}
Yosei, the Morning Star
Legendary Creature - Dragon Spirit
Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
5 / 5

{U}
Ceremonious Rejection
Instant
Counter target colorless spell.
{U}
Ceremonious Rejection
Instant
Counter target colorless spell.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}
Grafdigger's Cage
Artifact
Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{2}
Ratchet Bomb
Artifact
{T}: Put a charge counter on Ratchet Bomb.

{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
{4}{U}{B}
Silumgar, the Drifting Death
Legendary Creature - Dragon
Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
3 / 7
{4}{U}{B}
Silumgar, the Drifting Death
Legendary Creature - Dragon
Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
3 / 7
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.
{0}
Tormod's Crypt
Artifact
{T}, Sacrifice Tormod's Crypt: Exile target player's graveyard.