If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
-2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
-7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
L:
5
{2}{W}{B}
Baron Bertram Graywater
Legendary Creature - Vampire Noble
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
{1}{B}, Sacrifice another creature or artifact: Draw a card.
3 /
4
{W}{B}
Bartolomé del Presidio
Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
2 /
1
{1}{B}
Bitter Triumph
Instant
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
{1}{B}{B}{B}
Bloodletter of Aclazotz
Creature - Vampire Demon
Flying
If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
2 /
4
{1}{W}
Call a Surprise Witness
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
{B}
Case of the Gorgon's Kiss
Enchantment - Case
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve -- Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)
Solved -- This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
{2}{W}
Claim Jumper
Creature - Rabbit Mercenary
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3 /
3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
{B}
Corrupted Conviction
Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
{B}
Cultist of the Absolute
Legendary Enchantment - Background
Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward--Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{B}
Deep-Cavern Bat
Creature - Bat
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
1 /
1
{2}{B}{B}{ // }{1}{W}
Devouring Sugarmaw // Have for Dinner
Creature - Horror // Instant - Adventure
Menace, trample
At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
6 /
6
{2}{B}{B}
Diabolic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{W}
Dusk Rose Reliquary
Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
{1}{W}
Dust Animus
Creature - Spirit
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2 /
3
--
Escape Tunnel
Land
{T}, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{W}{W}
Expel the Interlopers
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
{1}{B}
Fanatical Offering
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
{1}{W}
Fierce Retribution
Instant
Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Destroy target [attacking] creature.
--
Forlorn Flats
Land - Desert
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
{1}{W}{W}
Gideon Blackblade
Legendary Planeswalker - Gideon
As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to Gideon Blackblade during your turn.
+1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn.
-6: Exile target nonland permanent.
L:
4
{1}{W}
Gift of Estates
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
{3}{B}{B}
Gix's Command
Sorcery
Choose two --
• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.
• Destroy each creature with power 2 or less.
• Return up to two creature cards from your graveyard to your hand.
• Each opponent sacrifices a creature with the highest power among creatures they control.
{2}{W}{W}
Glorious Protector
Creature - Angel Cleric
Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell {2}{W}
3 /
4
{3}{B}{B}
God-Eternal Bontu
Legendary Creature - Zombie God
Menace
When God-Eternal Bontu enters the battlefield, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 /
6
{W}{W}
Grand Abolisher
Creature - Human Cleric
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
2 /
2
--
Great Hall of Starnheim
Land
Great Hall of Starnheim enters the battlefield tapped.
{T}: Add {B}.
{W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
--
Hidden Courtyard
Land - Cave
Hidden Courtyard enters the battlefield tapped.
{T}: Add {W}.
{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hidden Necropolis
Land - Cave
Hidden Necropolis enters the battlefield tapped.
{T}: Add {B}.
{4}{B}, {T}, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{B}
Hopeless Nightmare
Enchantment
When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life.
When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2.
{2}{B}: Sacrifice Hopeless Nightmare.
{3}{B}
Hostile Investigator
Creature - Ogre Rogue Detective
When Hostile Investigator enters the battlefield, target opponent discards a card.
Whenever one or more players discard one or more cards, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
4 /
3
{1}{B}
Jadar, Ghoulcaller of Nephalia
Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
1 /
1
{1}{W}{B}
Kambal, Profiteering Mayor
Legendary Creature - Human Advisor
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2 /
4
{4}{B}
Lich-Knights' Conquest
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
{1}{B}
Long Goodbye
Instant
This spell can't be countered. (This includes by the ward ability.)
Destroy target creature or planeswalker with mana value 3 or less.
{2}{B}
Lord Skitter, Sewer King
Legendary Creature - Rat Noble
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.
At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
3 /
3
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{2}{W}{W}
No Witnesses
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{B}
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{1}{W}
Not on My Watch
Instant
Exile target attacking creature.
{W}
Novice Inspector
Creature - Human Detective
When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
1 /
2
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
{3}{B}{B}
Palace Siege
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans -- At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons -- At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
{4}{B}{B}
Persuasive Interrogators
Creature - Gorgon Detective
When Persuasive Interrogators enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
5 /
6
--
Piranha Marsh
Land
Piranha Marsh enters the battlefield tapped.
When Piranha Marsh enters the battlefield, target player loses 1 life.
{T}: Add {B}.
{3}{B}
Pitiless Carnage
Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{B}
Preacher of the Schism
Creature - Vampire Cleric
Deathtouch
Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2 /
4
--
Public Thoroughfare
Land
Public Thoroughfare enters the battlefield tapped.
When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control.
{T}: Add one mana of any color.
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 /
6
{2}{B}{B}
Rankle's Prank
Sorcery
Choose one or more --
• Each player discards two cards.
• Each player loses 4 life.
• Each player sacrifices two creatures.
--
Restless Fortress
Land
Restless Fortress enters the battlefield tapped.
{T}: Add {W} or {B}.
{2}{W}{B}: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
{W/B}{W/B}{ // }{4}{W}{B}
Revival // Revenge
Sorcery // Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Double your life total. Target opponent loses half their life, rounded up.
--
Rogue's Passage
Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
{1}{B}{B}
Rush of Dread
Sorcery
Spree (Choose one or more additional costs.)
+ {1} -- Target opponent sacrifices half the creatures they control, rounded up.
+ {2} -- Target opponent discards half the cards in their hand, rounded up.
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
3 /
2
--
Sandstorm Verge
Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
{2}{W}
Sanguine Evangelist
Creature - Vampire Cleric
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
2 /
1
{1}{B}
Servant of the Stinger
Creature - Human Warlock
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1 /
3
--
Shadowy Backstreet
Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}{B}
Sheoldred's Edict
Instant
Choose one --
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a creature token.
• Each opponent sacrifices a planeswalker.
{1}{B}
Shoot the Sheriff
Instant
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
--
Silverquill Campus
Land
Silverquill Campus enters the battlefield tapped.
{T}: Add {W} or {B}.
{4}, {T}: Scry 1.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{W}
Stroke of Midnight
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Tarrian's Journal
Legendary Artifact
{T}, Sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
{2}, {T}, Discard your hand: Transform Tarrian's Journal.
--
The Tomb of Aclazotz
Legendary Land - Cave
(Transforms from Tarrian's Journal.)
{T}: Add {B}.
{T}: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)
{1}{W}{B}
Teysa, Opulent Oligarch
Legendary Creature - Human Advisor
Deathtouch
At the beginning of your end step, investigate for each opponent who lost life this turn.
Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
2 /
3
{B}
Tinybones, the Pickpocket
Legendary Creature - Skeleton Rogue
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
1 /
1
{B}
Toxin Analysis
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
{2}
Trailblazer's Boots
Artifact - Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}
{1}{W}{B}
Treacherous Greed
Instant
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.
Draw three cards. Each opponent loses 3 life and you gain 3 life.
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land
Enchanted land has "{T}, Pay 1 life: Draw a card."
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{2}{W}{B}
Vito, Fanatic of Aclazotz
Legendary Creature - Vampire Demon
Flying
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it's the second time, each opponent loses 2 life. If it's the third time, create a 4/3 white and black Vampire Demon creature token with flying.
4 /
4
{2}{W}{B}
Wispdrinker Vampire
Creature - Vampire Rogue
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
2 /
4
{2}{W}
Wojek Investigator
Creature - Angel Detective
Flying, vigilance
At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")