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Viewing revision 29. There is a more recent version of this deck.
*Used Override feature to account for Ur-Dragon reduction by reducing the effective cost of all dragons by 1 generic.
The mana base is very budget but honestly I have had a good experience with it. If you're in a faster/more competitive meta you might want to upgrade to some form of fetches and dual lands (with fetchable land types), but for me that's not necessary and the deck manages to keep up to speed with the decks I play against. I rarely have trouble with getting good color access, and the amount of ramp combined with Ur-Dragon reduction means I'm often dropping scary dragons on turn 3-4. I am starting to work in some faster/fetchable lands, but I only have so many and my other decks need them too.
I sometimes feel the need for more card draw, although there are a few things that draw cards outside of the "Card Draw" category (e.g. Dragon's Hoard and Sarkhan Unbroken). I've worked in a few more card draw options recently, so hopefully it starts to feel better.
I also want to get some better Dragons, right now I run a few that I'm not a huge fan of but I don't want my overall number of dragons any lower than it already is. I've got some options I'm considering in the Maybeboard, though I don't have those cards yet.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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