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{4}{B}{B}
Anurid Murkdiver
Creature - Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 3
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{1}{B}{B}
Blanket of Night
Enchantment
Each land is a Swamp in addition to its other land types.
{4}{B}
Bog Tatters
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 2
{3}{B}
Bog Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{1}{B}
Contaminated Ground
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.
{2}{B}{B}
Cyclopean Giant
Creature - Zombie Giant
When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.
4 / 2
{4}
Cyclopean Tomb
Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
{2}{U}
Devouring Deep
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1 / 2
{3}{B}
Dirtwater Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

{B}: Dirtwater Wraith gets +1/+0 until end of turn.
1 / 3
{2}{U}
Donate
Sorcery
Target player gains control of target permanent you control.
{B}
Evil Presence
Enchantment - Aura
Enchant land

Enchanted land is a Swamp.
{3}{B}
Filth
Creature - Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2 / 2
{5}{U}
Floodchaser
Creature - Elemental
Floodchaser enters the battlefield with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
0 / 0
{3}{U}{U}
Inkfathom Divers
Creature - Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.
3 / 3
{1}{U}
Lingering Mirage
Enchantment - Aura
Enchant land

Enchanted land is an Island.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{B}{B}
Lost Soul
Creature - Spirit Minion
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2 / 1
{3}{U}
Merfolk Seastalkers
Creature - Merfolk Scout
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

{2}{U}: Tap target creature without flying.
2 / 3
{3}{B}
Moor Fiend
Creature - Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{B}
Odylic Wraith
Creature - Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever Odylic Wraith deals damage to a player, that player discards a card.
2 / 2
{2}{U}
Political Trickery
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
{3}
Quicksilver Fountain
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.

At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{3}{U}
Sand Squid
Creature - Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

{T}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
2 / 2
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
{3}{U}
Shifting Borders
Instant - Arcane
Exchange control of two target lands.

Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{5}{U}
Shifting Loyalties
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
{1}{B}{B}
Slithery Stalker
Creature - Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.

When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1 / 1
{1}{U}
Spreading Seas
Enchantment - Aura
Enchant land

When Spreading Seas enters the battlefield, draw a card.

Enchanted land is an Island.
{5}{U}{U}{U}
Stormtide Leviathan
Creature - Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

All lands are Islands in addition to their other types.

Creatures without flying or islandwalk can't attack.
8 / 8
{1}{U}{U}
Streambed Aquitects
Creature - Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

{T}: Target land becomes an Island until end of turn.
2 / 3
{2}{B}
Tainted Well
Enchantment - Aura
Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.
{1}{U}{U}
Thada Adel, Acquisitor
Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2 / 2
{U}
Tidal Warrior
Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
1 / 1
{U}
Tide Shaper
Creature - Merfolk Wizard
Kicker {1} (You may pay an additional {1} as you cast this spell.)

When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.

Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1 / 1
--
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
{2}{U}
Vedalken Plotter
Creature - Vedalken Wizard
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
1 / 1
{3}{U}{U}{B}
Wrexial, the Risen Deep
Legendary Creature - Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5 / 8
{B}{B}{B}
Zombie Trailblazer
Creature - Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2 / 2

{2}{U}
Chasm Skulker
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1 / 1
{2}{U}
Coral Barrier
Creature - Wall
Defender (This creature can't attack.)

When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)
1 / 3
{1}{B}
Dreg Recycler
Creature - Phyrexian Beast
{T}, Sacrifice an artifact or creature: Each opponent loses 1 life and you gain 1 life.
2 / 2
{1}{B}{B}
Glistening Deluge
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
{U}
Rootwater Diver
Creature - Merfolk
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
1 / 1
{4}{U}{ // }{2}{U}
Sea Hag // Aquatic Ingress
Creature - Hag // Instant - Adventure
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.



Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
3 / 5