Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Sideboard Cards

Select Tokens

{7}
All Is Dust
Kindred Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{W}
Anointer Priest
Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1 / 3
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.
{1}{B}{B}
Choking Sands
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
{B}
Cling to Dust
Instant
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape--{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
{2}{G}
Consign to Dust
Instant
Strive -- This spell costs {2}{G} more to cast for each target beyond the first.

Destroy any number of target artifacts and/or enchantments.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.

{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{2}{W}{W}{B}
Culling Sun
Sorcery
Destroy each creature with mana value 3 or less.
{4}{B}
Curse of Thirst
Enchantment - Aura Curse
Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
{2}{R}
Desert Sandstorm
Sorcery
Desert Sandstorm deals 1 damage to each creature.
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Glorified
Land - Desert
Desert of the Glorified enters the battlefield tapped.

{T}: Add {B}.

Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{2}{W}
Desert's Hold
Enchantment - Aura
Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.
--
Deserted Beach
Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.

{T}: Add {W} or {U}.
{1}{B}
Dry Spell
Sorcery
Dry Spell deals 1 damage to each creature and each player.
{2}{G}
Dune Diviner
Creature - Naga Cleric
{1}, Tap an untapped Desert you control: You gain 1 life.
2 / 3
{B}{R}{G}{W}
Dune-Brood Nephilim
Creature - Nephilim
Whenever Dune-Brood Nephilim deals combat damage to a player, create a 1/1 colorless Sand creature token for each land you control.
3 / 3
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
--
Dust Bowl
Land
{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
{1}{W}{W}
Dust to Dust
Sorcery
Exile two target artifacts.
--
Endless Sands
Land - Desert
{T}: Add {C}.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
{3}{B}{B}
Flesh to Dust
Instant
Destroy target creature. It can't be regenerated.
{4}{R}
Gilded Cerodon
Creature - Beast
Whenever Gilded Cerodon attacks, if you control a Desert or there is a Desert card in your graveyard, target creature can't block this turn.
4 / 4
--
Grasping Dunes
Land - Desert
{T}: Add {C}.

{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
{4}{W}
Great Desert Prospector
Creature - Human Artificer
When Great Desert Prospector enters the battlefield, create a tapped Powerstone token for each other creature you control. (The tokens are artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
3 / 2
{1}{B}{ // }{3}{W}
Grind // Dust
Sorcery // Sorcery
Put a -1/-1 counter on each of up to two target creatures.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Exile any number of target creatures that have -1/-1 counters on them.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {G}.

{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{4}{R}{G}{W}
Hazezon Tamar
Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.
2 / 4
{R}{G}{W}
Hazezon, Shaper of Sand
Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3 / 3
--
Hostile Desert
Land - Desert
{T}: Add {C}.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{4}{G}
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
--
Ifnir Deadlands
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {B}.

{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
{2}{G}
Map the Wastes
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
--
Painted Bluffs
Land - Desert
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
--
Quicksand
Land
{T}: Add {C}.

{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
{3}{G}
Ramunap Hydra
Creature - Snake Hydra
Vigilance, reach, trample

Ramunap Hydra gets +1/+1 as long as you control a Desert.

Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard.
3 / 3
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {R}.

{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
{G}
Reclaim the Wastes
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
{X}{R}
Red Sun's Zenith
Sorcery
Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.
{2}{W}{W}
Return to Dust
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
{3}{R}
Sand Strangler
Creature - Beast
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
3 / 3
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{5}{G}{G}
Sandsteppe Mastodon
Creature - Elephant
Reach

When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
5 / 5
{2}{W}
Sandsteppe Outcast
Creature - Human Warrior
When Sandsteppe Outcast enters the battlefield, choose one --

• Put a +1/+1 counter on Sandsteppe Outcast.

• Create a 1/1 white Spirit creature token with flying.
2 / 1
{7}
Sandstone Oracle
Artifact Creature - Sphinx
Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4 / 4
{G}
Sandstorm
Instant
Sandstorm deals 1 damage to each attacking creature.
{6}{G}{G}
Sandwurm Convergence
Enchantment
Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{3}{W}{W}
Scour the Desert
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
{1}{R}
Scouring Sands
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{3}{W}{W}
Sculpted Sunburst
Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
--
Shefet Dunes
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {W}.

{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
{5}{G}
Shefet Monitor
Creature - Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}
Sidewinder Naga
Creature - Naga Warrior
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
3 / 2
{1}{R}
Smash to Dust
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target creature with defender.

• Smash to Dust deals 1 damage to each creature your opponents control.
{2}{W}
Solitary Camel
Creature - Camel
Solitary Camel has lifelink as long as you control a Desert or there is a Desert card in your graveyard. (Damage dealt by this creature also causes you to gain that much life.)
3 / 2
{4}{B}{B}
Stir the Sands
Sorcery
Create three 2/2 black Zombie creature tokens.

Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
{1}{W}
Sun-Blessed Guardian
Creature - Human Cleric
{5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
2 / 2
--
Furnace-Blessed Conqueror
Creature - Phyrexian Cleric

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.
2 / 2
--
Sunbaked Canyon
Land
{T}, Pay 1 life: Add {R} or {W}.

{1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.
{4}{W}{W}
Sunblast Angel
Creature - Angel
Flying

When Sunblast Angel enters the battlefield, destroy all tapped creatures.
4 / 5
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
{5}{W}{W}
Sunscour
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.

Destroy all creatures.
{2}
Sunset Pyramid
Artifact
Sunset Pyramid enters the battlefield with three brick counters on it.

{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.

{2}, {T}: Scry 1.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
{1}{R}{R}
Sweltering Suns
Sorcery
Sweltering Suns deals 3 damage to each creature.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{R}
Swirling Sandstorm
Sorcery
Threshold -- Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
{2}
Wall of Forgotten Pharaohs
Artifact Creature - Wall
Defender

{T}: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
0 / 4
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.
{1}{B}
Wretched Camel
Creature - Zombie Camel
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
2 / 1

{1}{W}
Brave the Sands
Enchantment
Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.
{W}
Camel
Creature - Camel
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
0 / 1
{5}{R}
Desert Cerodon
Creature - Beast
Cycling {R} ({R}, Discard this card: Draw a card.)
6 / 4
{2}{R}
Desert Nomads
Creature - Human Nomad
Desertwalk

Prevent all damage that would be dealt to Desert Nomads by Deserts.
2 / 2
{G}
Frilled Sandwalla
Creature - Lizard
{1}{G}: Frilled Sandwalla gets +2/+2 until end of turn. Activate only once each turn.
1 / 1
{5}{R}{G}{W}
Gishath, Sun's Avatar
Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7 / 6
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
7 / 7
{W}
Priest of the Wakening Sun
Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1 / 1
{1}{G}{G}
Sandstalker Moloch
Creature - Lizard
Flash

When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4 / 2
{2}{R}{R}
Sandstone Warrior
Creature - Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)

{R}: Sandstone Warrior gets +1/+0 until end of turn.
1 / 3
{1}{G}
Sunbathing Rootwalla
Creature - Lizard
Domain -- {3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
2 / 2
{3}{W}{W}
Sunscorch Regent
Creature - Dragon
Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
4 / 3
{6}
The Immortal Sun
Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.

At the beginning of your draw step, draw an additional card.

Spells you cast cost {1} less to cast.

Creatures you control get +1/+1.
{1}{R}{R}
Viashino Sandsprinter
Creature - Viashino Warrior
Trample, haste

At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.)

Cycling {R} ({R}, Discard this card: Draw a card.)
4 / 1
{2}{R}
Wall of Dust
Creature - Wall
Defender (This creature can't attack.)

Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
1 / 4

--
Adarkar Wastes
Land
{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{5}{U}{U}
Blue Dragon
Creature - Dragon
Flying

Lightning Breath -- When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
5 / 5
{X}{U}{U}
Blue Sun's Twilight
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.
--
Desert of the Mindful
Land - Desert
Desert of the Mindful enters the battlefield tapped.

{T}: Add {U}.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
{3}
Fist of Suns
Artifact
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
{1}{U}{B}
Invasion of Amonkhet
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
--
Lazotep Convert
Creature - Zombie

You may have Lazotep Convert enter the battlefield as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {U}.

{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
{3}{U}{U}
Iymrith, Desert Doom
Legendary Creature - Dragon
Flying

Iymrith, Desert Doom has ward {4} as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
5 / 5
{W}{U}{B}{R}{G}
Jared Carthalion
Legendary Planeswalker - Jared
+1: Create a 3/3 Kavu creature token with trample that's all colors.

-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.

-6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.

Jared Carthalion can be your commander.
L: 5
{G}{W}
Jenson Carthalion, Druid Exile
Legendary Creature - Human Druid
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.

{5}, {T}: Add {W}{U}{B}{R}{G}.
2 / 2
{6}{U}{U}
Sphinx of the Second Sun
Creature - Sphinx
Flying

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
6 / 6
{1}{U}
Unquenchable Thirst
Enchantment - Aura
Enchant creature

When Unquenchable Thirst enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{2}{U}
Vizier of Tumbling Sands
Creature - Human Cleric
{T}: Untap another target permanent.

Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.
1 / 3
{4}{U}{ // }{1}{U}
Young Blue Dragon // Sand Augury
Creature - Dragon // Sorcery - Adventure
Flying



Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)
3 / 3