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Select Main Deck Cards

{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}{W}
Anointed Procession
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{1}{W}
Anointer Priest
Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1 / 3
{1}{W}
Anointer Priest
Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1 / 3
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
--
Blooming Marsh
Land
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {G}.
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
{2}{B}
Bontu the Glorified
Legendary Creature - God
Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

{1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4 / 6
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
--
Concealed Courtyard
Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {W} or {B}.
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
{1}{G}
Cryptolith Rite
Enchantment
Creatures you control have "{T}: Add one mana of any color."
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{W}
Hanweir Militia Captain
Creature - Human Soldier
At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
2 / 2
--
Westvale Cult Leader
Creature - Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
2 / 2
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{W}{B}
Hidden Stockpile
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.
{W}{B}
Hidden Stockpile
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.
{W}{B}
Hidden Stockpile
Enchantment
Revolt -- At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

{1}, Sacrifice a creature: Scry 1.
{3}{W}
Oketra the True
Legendary Creature - God
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3 / 6
{3}{W}
Oketra the True
Legendary Creature - God
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3 / 6
{3}{W}
Oketra the True
Legendary Creature - God
Double strike, indestructible

Oketra the True can't attack or block unless you control at least three other creatures.

{3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3 / 6
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{1}{W}
Servo Exhibition
Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
{2}{W}{W}
Sram's Expertise
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
{2}{W}{W}
Sram's Expertise
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
{2}{W}{W}
Sram's Expertise
Sorcery
Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
--
Westvale Abbey
Land
{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon

Flying, lifelink, indestructible, haste
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1
{1}{B}
Zulaport Cutthroat
Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1 / 1