Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
2 /
2
{1}{U}{R}
Bloodwater Entity
Creature - Elemental
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
2 /
2
{1}{U}{R}
Bloodwater Entity
Creature - Elemental
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Bloodwater Entity enters the battlefield, you may put target instant or sorcery card from your graveyard on top of your library.
2 /
2
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
--
Botanical Sanctum
Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{U}
Curious Obsession
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card."
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession.
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* /
4
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* /
4
{1}{U}{R}
Enigma Drake
Creature - Drake
Flying
Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.
* /
4
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{3}{R}
Hazoret the Fervent
Legendary Creature - God
Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5 /
4
{3}{R}
Hazoret the Fervent
Legendary Creature - God
Indestructible, haste
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
{2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5 /
4
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
{G}
Shapers' Sanctuary
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
{G}
Shapers' Sanctuary
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
{G}
Shapers' Sanctuary
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
{G}
Shapers' Sanctuary
Enchantment
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Shock
Instant
Shock deals 2 damage to any target.
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
{R}
Soul-Scar Mage
Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1 /
2
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
--
Spirebluff Canal
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2 /
1
{1}{U}
Warkite Marauder
Creature - Human Pirate
Flying
Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.