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What the heck is this?!?
Here's my Gitrog Monster deck and here's how you win on turn three like every other gitrog deck... WAIT, WITH THIS YOU DON'T?!? WTF?!?!
Yep, I indeed tried to use the big badass... frog horror as a value machine. Since green ramping decks are pretty common in EDH (did someone just mention Tooth and Nail?) this deck wants to adress excatly that and attack landbases, while getting draws out of that and then replaying them better than anyone else can do that (at least that's the idea). Mass Land Destruction (MLD) is kinda a No-Go in EDH (at least in all Playgroups I play in you'd get kicked out when you'd put an Armageddon on the stack) so this deck circumvents that by just blowing up some lands at a time, not all lands at once... except if it randomly does (Deathcloud may or may not sometimes come down for X=10 or more).
Card Choices
Since I ordered the cards in categories this time I hope I don't need to explain very much. If you have any quetions about certain cards feel free to ask.
Gameplay
You need to protect the frog at all costs. Sylvan Safekeeper is an allstar since it both protects the frog while saccing lands. You don't always want to drop the frog as early as possible since it might just get blown up and you didn't gain anything. Try to run out your hand first, set up Loam/Excavator/Crucible+additional Landdrops+sac outlet(every fetchland counts), get lands into play and drop the horror when you have enough mana to afford commander tax later on.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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