Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{2}{G}
Ambuscade
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{R}
Antagonize
Instant
Target creature gets +4/+3 until end of turn.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{X}{R}
Balduvian Rage
Instant
Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{1}{G}
Boon of Boseiju
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
{R}
Brute Force
Instant
Target creature gets +3/+3 until end of turn.
{1}{R}
Brute Strength
Instant
Target creature gets +3/+1 and gains trample until end of turn.
{1}{G}
Bull's Strength
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}
Deflecting Swat
Instant
If you control a commander, you may cast this spell without paying its mana cost.

You may choose new targets for target spell or ability.
{R}
Dreadmaw's Ire
Instant
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{G}
Get a Leg Up
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{1}{R}
Gimli's Fury
Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
{G}
Groundswell
Instant
Target creature gets +2/+2 until end of turn.

Landfall -- If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.

Target creature gets +4/+4 until end of turn.
{1}{G}{U}
Kaseto, Orochi Archmage
Legendary Creature - Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
2 / 2
{1}{G}{G}
Kashi-Tribe Elite
Creature - Snake Warrior
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)

Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
2 / 3
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
{G}
Might of the Masses
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
{1}{G}
Might of the Nephilim
Instant
Target creature gets +2/+2 until end of turn for each of its colors.
{R}
Monstrous Rage
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{R}
Psychotic Fury
Instant
Target multicolored creature gains double strike until end of turn.

Draw a card.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{G}
Sakura-Tribe Scout
Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 1
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

{1}, {T}: Untap another target creature or land you control.
3 / 4
{1}{R}{ // }{1}{U}
Scalding Viper // Steam Clean
Creature - Elemental Snake // Sorcery - Adventure
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.



Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{4}{G}{G}
Seshiro the Anointed
Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.
3 / 4
{G}{U}
Simic Charm
Instant
Choose one --

• Target creature gets +3/+3 until end of turn.

• Permanents you control gain hexproof until end of turn.

• Return target creature to its owner's hand.
{U}
Slip Out the Back
Instant
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{G}{U}{R}
Temur Charm
Instant
Choose one --

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays {3}.

• Creatures with power 3 or less can't block this turn.
{2}{R}{ // }{1}{R}
Two-Handed Axe // Sweeping Cleave
Artifact - Equipment // Instant - Adventure
Whenever equipped creature attacks, double its power until end of turn.

Equip {1}{R}



Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
{X}{G}
Tyvar's Stand
Instant
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{1}{G}{U}
Winged Coatl
Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1 / 1
{2}{G}{U}{R}
Xyris, the Writhing Storm
Legendary Creature - Snake Leviathan
Flying

Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.

Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
3 / 5